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Python Vec.bbox方法代码示例

本文整理汇总了Python中utils.Vec.bbox方法的典型用法代码示例。如果您正苦于以下问题:Python Vec.bbox方法的具体用法?Python Vec.bbox怎么用?Python Vec.bbox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在utils.Vec的用法示例。


在下文中一共展示了Vec.bbox方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: make_straight

# 需要导入模块: from utils import Vec [as 别名]
# 或者: from utils.Vec import bbox [as 别名]
def make_straight(
        origin: Vec,
        normal: Vec,
        dist: int,
        config: dict,
        is_start=False,
    ):
    """Make a straight line of instances from one point to another."""

    # 32 added to the other directions, plus extended dist in the direction
    # of the normal - 1
    p1 = origin + (normal * ((dist // 128 * 128) - 96))
    # The starting brush needs to
    # stick out a bit further, to cover the
    # point_push entity.
    p2 = origin - (normal * (96 if is_start else 32))

    # bbox before +- 32 to ensure the above doesn't wipe it out
    p1, p2 = Vec.bbox(p1, p2)

    solid = vbsp.VMF.make_prism(
        # Expand to 64x64 in the other two directions
        p1 - 32, p2 + 32,
        mat='tools/toolstrigger',
    ).solid

    motion_trigger(solid.copy())

    push_trigger(origin, normal, [solid])

    angles = normal.to_angle()

    support_file = config['support']
    straight_file = config['straight']
    support_positions = (
        SUPPORT_POS[normal.as_tuple()]
        if support_file else
        []
    )

    for off in range(0, int(dist), 128):
        position = origin + off * normal
        vbsp.VMF.create_ent(
            classname='func_instance',
            origin=position,
            angles=angles,
            file=straight_file,
        )

        for supp_ang, supp_off in support_positions:
            if (position + supp_off).as_tuple() in SOLIDS:
                vbsp.VMF.create_ent(
                    classname='func_instance',
                    origin=position,
                    angles=supp_ang,
                    file=support_file,
                )
开发者ID:GLiTcH2,项目名称:BEE2.4,代码行数:59,代码来源:vactubes.py

示例2: res_resizeable_trigger

# 需要导入模块: from utils import Vec [as 别名]
# 或者: from utils.Vec import bbox [as 别名]
def res_resizeable_trigger(inst: VLib.Entity, res):
    """Replace two markers with a trigger brush.

    This is run once to affect all of an item.
    Options:
    'markerInst': <ITEM_ID:1,2> value referencing the marker instances, or a filename.
    'markerItem': The item's ID
    'previewVar': A stylevar which enables/disables the preview overlay.
    'previewinst': An instance to place at the marker location in preview mode.
        This should contain checkmarks to display the value when testing.
    'previewMat': If set, the material to use for an overlay func_brush.
        The brush will be parented to the trigger, so it vanishes once killed.
        It is also non-solid.
    'previewScale': The scale for the func_brush materials.
    'previewActivate', 'previewDeactivate': The 'instance:name;Input' value
        to turn the previewInst on and off.

    'triggerActivate, triggerDeactivate': The outputs used when the trigger
        turns on or off.

    'triggermat': The texture to assign to the trigger brush (toolstrigger by
        default.)
    'keys': A block of keyvalues for the trigger brush. Origin and targetname
        will be set automatically.
    'localkeys': The same as above, except values will be changed to use
        instance-local names.
    """
    marker = resolve_inst(res['markerInst'])

    markers = {}
    for inst in vbsp.VMF.by_class['func_instance']:
        if inst['file'].casefold() in marker:
            markers[inst['targetname']] = inst

    if not markers:  # No markers in the map - abort
        return RES_EXHAUSTED

    trigger_mat = res['triggermat', 'tools/toolstrigger']
    trig_act = res['triggerActivate', 'OnStartTouchAll']
    trig_deact = res['triggerDeactivate', 'OnEndTouchAll']

    marker_connection = conditions.CONNECTIONS[res['markerItem'].casefold()]
    mark_act_name, mark_act_out = marker_connection.out_act
    mark_deact_name, mark_deact_out = marker_connection.out_deact
    del marker_connection

    preview_var = res['previewVar', ''].casefold()

    # Display preview overlays if it's preview mode, and the style var is true
    # or does not exist
    if vbsp.IS_PREVIEW and (not preview_var or vbsp.settings['style_vars'][preview_var]):
        preview_mat = res['previewMat', '']
        preview_inst_file = res['previewInst', '']
        pre_act_name, pre_act_inp = VLib.Output.parse_name(
            res['previewActivate', ''])
        pre_deact_name, pre_deact_inp = VLib.Output.parse_name(
            res['previewDeactivate', ''])
        preview_scale = utils.conv_float(res['previewScale', '0.25'], 0.25)
    else:
        # Deactivate the preview_ options when publishing.
        preview_mat = preview_inst_file = ''
        pre_act_name = pre_deact_name = None
        pre_act_inp = pre_deact_inp = ''
        preview_scale = 0.25

    # Now convert each brush
    # Use list() to freeze it, allowing us to delete from the dict
    for targ, inst in list(markers.items()):  # type: str, VLib.Entity
        for out in inst.output_targets():
            if out in markers:
                other = markers[out]  # type: VLib.Entity
                del markers[out]  # Don't let it get repeated
                break
        else:
            if inst.fixup['$connectioncount'] == '0':
                # If the item doesn't have any connections, 'connect'
                # it to itself so we'll generate a 1-block trigger.
                other = inst
            else:
                continue  # It's a marker with an input, the other in the pair
                # will handle everything.

        for ent in {inst, other}:
            # Only do once if inst == other
            ent.remove()

        bbox_min, bbox_max = Vec.bbox(
            Vec.from_str(inst['origin']),
            Vec.from_str(other['origin'])
        )

        # Extend to the edge of the blocks.
        bbox_min -= 64
        bbox_max += 64

        trig_ent = vbsp.VMF.create_ent(
            classname='trigger_multiple', # Default
            # Use the 1st instance's name - that way other inputs control the
            # trigger itself.
            targetname=targ,
#.........这里部分代码省略.........
开发者ID:Coolasp1e,项目名称:BEE2.4,代码行数:103,代码来源:resizableTrigger.py


注:本文中的utils.Vec.bbox方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。