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Python utils.conv_bool函数代码示例

本文整理汇总了Python中utils.conv_bool函数的典型用法代码示例。如果您正苦于以下问题:Python conv_bool函数的具体用法?Python conv_bool怎么用?Python conv_bool使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了conv_bool函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: parse

    def parse(cls, data):
        """Parse an item definition."""
        versions = {}
        def_version = None
        folders = {}
        unstyled = utils.conv_bool(data.info['unstyled', '0'])

        glob_desc = list(desc_parse(data.info))
        desc_last = utils.conv_bool(data.info['AllDescLast', '0'])

        all_config = get_config(
            data.info,
            data.zip_file,
            'items',
            pak_id=data.pak_id,
            prop_name='all_conf',
        )

        needs_unlock = utils.conv_bool(data.info['needsUnlock', '0'])

        for ver in data.info.find_all('version'):
            vals = {
                'name':    ver['name', 'Regular'],
                'id':      ver['ID', 'VER_DEFAULT'],
                'is_wip': utils.conv_bool(ver['wip', '0']),
                'is_dep':  utils.conv_bool(ver['deprecated', '0']),
                'styles':  {},
                'def_style': None,
                }
            for sty_list in ver.find_all('styles'):
                for sty in sty_list:
                    if vals['def_style'] is None:
                        vals['def_style'] = sty.value
                    vals['styles'][sty.real_name] = sty.value
                    folders[sty.value] = True
            versions[vals['id']] = vals
            if def_version is None:
                def_version = vals

        parse_item_folder(folders, data.zip_file, data.pak_id)

        for ver in versions.values():
            if ver['def_style'] in folders:
                ver['def_style'] = folders[ver['def_style']]
            for sty, fold in ver['styles'].items():
                ver['styles'][sty] = folders[fold]

        if not versions:
            raise ValueError('Item "' + data.id + '" has no versions!')

        return cls(
            data.id,
            versions=versions,
            def_version=def_version,
            needs_unlock=needs_unlock,
            all_conf=all_config,
            unstyled=unstyled,
            glob_desc=glob_desc,
            desc_last=desc_last,
        )
开发者ID:Stendec-UA,项目名称:BEE2.4,代码行数:60,代码来源:packageLoader.py

示例2: flag_brush_at_loc

def flag_brush_at_loc(inst, flag):
    """Checks to see if a wall is present at the given location.

    - Pos is the position of the brush, where `0 0 0` is the floor-position
       of the brush.
    - Dir is the normal the face is pointing. (0 0 -1) is 'up'.
    - Type defines the type the brush must be:
      - "Any" requires either a black or white brush.
      - "None" means that no brush must be present.
      - "White" requires a portalable surface.
      - "Black" requires a non-portalable surface.
    - SetVar defines an instvar which will be given a value of "black",
      "white" or "none" to allow the result to be reused.
    - If gridPos is true, the position will be snapped so it aligns with
      the 128 brushes (Useful with fizzler/light strip items).
    - RemoveBrush: If set to 1, the brush will be removed if found.
      Only do this to EmbedFace brushes, since it will remove the other
      sides as well.
    """
    from conditions import VMF
    pos = Vec.from_str(flag['pos', '0 0 0'])
    pos.z -= 64  # Subtract so origin is the floor-position
    pos = pos.rotate_by_str(inst['angles', '0 0 0'])

    # Relative to the instance origin
    pos += Vec.from_str(inst['origin', '0 0 0'])

    norm = Vec.from_str(flag['dir', '0 0 -1']).rotate_by_str(
        inst['angles', '0 0 0']
    )

    if utils.conv_bool(flag['gridpos', '0']):
        for axis in 'xyz':
            # Don't realign things in the normal's axis -
            # those are already fine.
            if norm[axis] == 0:
                pos[axis] = pos[axis] // 128 * 128 + 64

    result_var = flag['setVar', '']
    should_remove = utils.conv_bool(flag['RemoveBrush', False], False)
    des_type = flag['type', 'any'].casefold()

    brush = SOLIDS.get(pos.as_tuple(), None)

    if brush is None or brush.normal != norm:
        br_type = 'none'
    else:
        br_type = str(brush.color)
        if should_remove:
            VMF.remove_brush(
                brush.solid,
            )

    if result_var:
        inst.fixup[result_var] = br_type

    if des_type == 'any' and br_type != 'none':
        return True

    return des_type == br_type
开发者ID:goodDOS,项目名称:BEE2.4,代码行数:60,代码来源:positioning.py

示例3: res_unst_scaffold_setup

def res_unst_scaffold_setup(res):
    group = res["group", "DEFAULT_GROUP"]

    if group not in SCAFFOLD_CONFIGS:
        # Store our values in the CONFIGS dictionary
        targ_inst, links = SCAFFOLD_CONFIGS[group] = {}, {}
    else:
        # Grab the already-filled values, and add to them
        targ_inst, links = SCAFFOLD_CONFIGS[group]

    for block in res.find_all("Instance"):
        conf = {
            # If set, adjusts the offset appropriately
            "is_piston": utils.conv_bool(block["isPiston", "0"]),
            "rotate_logic": utils.conv_bool(block["AlterAng", "1"], True),
            "off_floor": Vec.from_str(block["FloorOff", "0 0 0"]),
            "off_wall": Vec.from_str(block["WallOff", "0 0 0"]),
            "logic_start": block["startlogic", ""],
            "logic_end": block["endLogic", ""],
            "logic_mid": block["midLogic", ""],
            "logic_start_rev": block["StartLogicRev", None],
            "logic_end_rev": block["EndLogicRev", None],
            "logic_mid_rev": block["EndLogicRev", None],
            "inst_wall": block["wallInst", ""],
            "inst_floor": block["floorInst", ""],
            "inst_offset": block["offsetInst", None],
            # Specially rotated to face the next track!
            "inst_end": block["endInst", None],
        }
        for logic_type in ("logic_start", "logic_mid", "logic_end"):
            if conf[logic_type + "_rev"] is None:
                conf[logic_type + "_rev"] = conf[logic_type]

        for inst in resolve_inst(block["file"]):
            targ_inst[inst] = conf

    # We need to provide vars to link the tracks and beams.
    for block in res.find_all("LinkEnt"):
        # The name for this set of entities.
        # It must be a '@' name, or the name will be fixed-up incorrectly!
        loc_name = block["name"]
        if not loc_name.startswith("@"):
            loc_name = "@" + loc_name
        links[block["nameVar"]] = {
            "name": loc_name,
            # The next entity (not set in end logic)
            "next": block["nextVar"],
            # A '*' name to reference all the ents (set on the start logic)
            "all": block["allVar", None],
        }

    return group  # We look up the group name to find the values.
开发者ID:goodDOS,项目名称:BEE2.4,代码行数:52,代码来源:scaffold.py

示例4: test_conv_bool

    def test_conv_bool(self):
        for val in true_strings:
            self.assertTrue(utils.conv_bool(val))
        for val in false_strings:
            self.assertFalse(utils.conv_bool(val))

        # Check that bools pass through
        self.assertTrue(utils.conv_bool(True))
        self.assertFalse(utils.conv_bool(False))

        # None passes through the default
        for val in def_vals:
            self.assertIs(utils.conv_bool(None, val), val)
开发者ID:GLiTcH2,项目名称:BEE2.4,代码行数:13,代码来源:test_utils.py

示例5: parse

 def parse(cls, data):
     name = data.info['name']
     unstyled = utils.conv_bool(data.info['unstyled', '0'])
     default = utils.conv_bool(data.info['enabled', '0'])
     styles = [
         prop.value
         for prop in data.info.find_all('Style')
     ]
     return cls(
         data.id,
         name,
         styles,
         unstyled=unstyled,
         default=default,
     )
开发者ID:xDadiKx,项目名称:BEE2.4,代码行数:15,代码来源:packageLoader.py

示例6: res_add_global_inst

def res_add_global_inst(_, res):
    """Add one instance in a location.

    Once this is executed, it will be ignored thereafter.
    """
    if res.value is not None:
        if utils.conv_bool(res["allow_multiple", "0"]) or res["file"] not in GLOBAL_INSTANCES:
            # By default we will skip adding the instance
            # if was already added - this is helpful for
            # items that add to original items, or to avoid
            # bugs.
            new_inst = VLib.Entity(
                VMF,
                keys={
                    "classname": "func_instance",
                    "targetname": res["name", ""],
                    "file": resolve_inst(res["file"])[0],
                    "angles": res["angles", "0 0 0"],
                    "origin": res["position", "0 0 -10000"],
                    "fixup_style": res["fixup_style", "0"],
                },
            )
            GLOBAL_INSTANCES.add(res["file"])
            if new_inst["targetname"] == "":
                new_inst["targetname"] = "inst_"
                new_inst.make_unique()
            VMF.add_ent(new_inst)
    return True  # Remove this result
开发者ID:xDadiKx,项目名称:BEE2.4,代码行数:28,代码来源:conditions.py

示例7: flag_angles

def flag_angles(inst, flag):
    """Check that a instance is pointed in a direction."""
    angle = inst["angles", "0 0 0"]

    if flag.has_children():
        targ_angle = flag["direction", "0 0 0"]
        from_dir = flag["from_dir", "0 0 1"]
        if from_dir.casefold() in DIRECTIONS:
            from_dir = Vec(DIRECTIONS[from_dir.casefold()])
        else:
            from_dir = Vec.from_str(from_dir, 0, 0, 1)
        allow_inverse = utils.conv_bool(flag["allow_inverse", "0"])
    else:
        targ_angle = flag.value
        from_dir = Vec(0, 0, 1)
        allow_inverse = False

    if angle == targ_angle:
        return True  # Check for exact match

    normal = DIRECTIONS.get(targ_angle.casefold(), None)
    if normal is None:
        return False  # If it's not a special angle,
        # so it failed the exact match

    angle = Vec.from_str(angle, 0, 0, 0)
    inst_normal = from_dir.rotate(angle.x, angle.y, angle.z)

    if normal == "WALL":
        # Special case - it's not on the floor or ceiling
        return not (inst_normal == (0, 0, 1) or inst_normal == (0, 0, -1))
    else:
        return inst_normal == normal or (allow_inverse and -inst_normal == normal)
开发者ID:xDadiKx,项目名称:BEE2.4,代码行数:33,代码来源:conditions.py

示例8: res_rand_vec

def res_rand_vec(inst, res):
    """A modification to RandomNum which generates a random vector instead.

    'decimal', 'seed' and 'ResultVar' work like RandomNum. min/max x/y/z
    are for each section. If the min and max are equal that number will be used
    instead.
    """
    is_float = utils.conv_bool(res['decimal'])
    var = res['resultvar', '$random']
    seed = res['seed', 'random']

    random.seed(inst['origin'] + inst['angles'] + 'random_' + seed)

    if is_float:
        func = random.uniform
    else:
        func = random.randint

    value = Vec()

    for axis in 'xyz':
        max_val = utils.conv_float(res['max_' + axis, 0.0])
        min_val = utils.conv_float(res['min_' + axis, 0.0])
        if min_val == max_val:
            value[axis] = min_val
        else:
            value[axis] = func(min_val, max_val)

    inst.fixup[var] = value.join(' ')
开发者ID:Coolasp1e,项目名称:BEE2.4,代码行数:29,代码来源:randomise.py

示例9: res_add_global_inst

def res_add_global_inst(_, res):
    """Add one instance in a location.

    Once this is executed, it will be ignored thereafter.
    """
    if res.value is not None:
        if (res['file'] not in GLOBAL_INSTANCES or
                utils.conv_bool(res['allow_multiple', '0'], True)):
            # By default we will skip adding the instance
            # if was already added - this is helpful for
            # items that add to original items, or to avoid
            # bugs.
            new_inst = VLib.Entity(VMF, keys={
                "classname": "func_instance",
                "targetname": res['name', ''],
                "file": resolve_inst(res['file'])[0],
                "angles": res['angles', '0 0 0'],
                "origin": res['position', '0 0 -10000'],
                "fixup_style": res['fixup_style', '0'],
                })
            GLOBAL_INSTANCES.append(res['file'])
            if new_inst['targetname'] == '':
                new_inst['targetname'] = "inst_"
                new_inst.make_unique()
            VMF.add_ent(new_inst)
            res.value = None  # Disable this
开发者ID:NotFirestorm348,项目名称:BEE2.4,代码行数:26,代码来源:conditions.py

示例10: res_replace_instance

def res_replace_instance(inst: VLib.Entity, res):
    """Replace an instance with another entity.

    'keys' and 'localkeys' defines the new keyvalues used.
    'targetname' and 'angles' are preset, and 'origin' will be used to offset
    the given amount from the current location.
    If 'keep_instance' is true, the instance entity will be kept instead of
    removed.
    """
    import vbsp

    origin = Vec.from_str(inst['origin'])
    angles = inst['angles']

    if not utils.conv_bool(res['keep_instance', '0'], False):
        inst.remove()  # Do this first to free the ent ID, so the new ent has
        # the same one.

    # We copy to allow us to still acess the $fixups and other values.
    new_ent = inst.copy(des_id=inst.id)
    new_ent.clear_keys()
    # Ensure there's a classname, just in case.
    new_ent['classname'] = 'info_null'

    vbsp.VMF.add_ent(new_ent)

    conditions.set_ent_keys(new_ent, inst, res)

    origin += Vec.from_str(new_ent['origin']).rotate_by_str(angles)
    new_ent['origin'] = origin
    new_ent['angles'] = angles
    new_ent['targetname'] = inst['targetname']
开发者ID:Coolasp1e,项目名称:BEE2.4,代码行数:32,代码来源:instances.py

示例11: generate_resp_script

def generate_resp_script(file, allow_dings):
    """Write the responses section into a file."""
    use_dings = allow_dings

    config = ConfigFile('resp_voice.cfg', root='bee2')
    file.write("BEE2_RESPONSES <- {\n")
    for section in QUOTE_DATA.find_key('CoopResponses', []):
        if not section.has_children() and section.name == 'use_dings':
            # Allow overriding specifically for the response script
            use_dings = utils.conv_bool(section.value, allow_dings)
            continue

        voice_attr = RESP_HAS_NAMES.get(section.name, '')
        if voice_attr and not map_attr[voice_attr]:
            continue
            # This response catagory isn't present

        section_data = ['\t{} = [\n'.format(section.name)]
        for index, line in enumerate(section):
            if not config.getboolean(section.name, "line_" + str(index), True):
                # It's disabled!
                continue
            section_data.append(
                '\t\tCreateSceneEntity("{}"),\n'.format(line['choreo'])
            )
        if len(section_data) != 1:
            for line in section_data:
                file.write(line)
            file.write('\t],\n')
    file.write('}\n')

    file.write('BEE2_PLAY_DING = {};\n'.format(
        'true' if use_dings else 'false'
    ))
开发者ID:GLiTcH2,项目名称:BEE2.4,代码行数:34,代码来源:voiceLine.py

示例12: res_cust_output

def res_cust_output(inst, res):
    """Add an additional output to the instance with any values.

    Always points to the targeted item.
    """
    over_name = '@' + inst['targetname'] + '_indicator'
    for toggle in VMF.by_class['func_instance']:
        if toggle.fixup['indicator_name', ''] == over_name:
            toggle_name = toggle['targetname']
            break
    else:
        toggle_name = ''  # we want to ignore the toggle instance, if it exists

    # Make this a set to ignore repeated targetnames
    targets = {o.target for o in inst.outputs if o.target != toggle_name}

    kill_signs = utils.conv_bool(res["remIndSign", '0'], False)
    dec_con_count = utils.conv_bool(res["decConCount", '0'], False)
    targ_conditions = list(res.find_all("targCondition"))

    pan_files = resolve_inst('[indPan]')

    if kill_signs or dec_con_count or targ_conditions:
        for con_inst in VMF.by_class['func_instance']:
            if con_inst['targetname'] in targets:
                if kill_signs and con_inst in pan_files:
                    VMF.remove_ent(con_inst)
                if targ_conditions:
                    for cond in targ_conditions:
                        cond.value.test(con_inst)
                if dec_con_count and 'connectioncount' in con_inst.fixup:
                    # decrease ConnectionCount on the ents,
                    # so they can still process normal inputs
                    try:
                        val = int(con_inst.fixup['connectioncount'])
                        con_inst.fixup['connectioncount'] = str(val-1)
                    except ValueError:
                        # skip if it's invalid
                        utils.con_log(
                            con_inst['targetname'] +
                            ' has invalid ConnectionCount!'
                        )
    for targ in targets:
        for out in res.find_all('addOut'):
            add_output(inst, out, targ)
开发者ID:NotFirestorm348,项目名称:BEE2.4,代码行数:45,代码来源:conditions.py

示例13: flag_is_preview

def flag_is_preview(_, flag):
    """Checks if the preview mode status equals the given value.

    If preview mode is enabled, the player will start before the entry
    door, and restart the map after reaching the exit door. If false,
    they start in the elevator.

    Preview mode is always False when publishing.
    """
    import vbsp
    return vbsp.IS_PREVIEW == utils.conv_bool(flag.value, False)
开发者ID:goodDOS,项目名称:BEE2.4,代码行数:11,代码来源:globals.py

示例14: parse

    def parse(cls, data):
        """Parse an item definition."""
        versions = {}
        def_version = None
        folders = {}

        needs_unlock = utils.conv_bool(data.info['needsUnlock', '0'])

        for ver in data.info.find_all('version'):
            vals = {
                'name':    ver['name', 'Regular'],
                'id':      ver['ID', 'VER_DEFAULT'],
                'is_wip': utils.conv_bool(ver['wip', '0']),
                'is_dep':  utils.conv_bool(ver['deprecated', '0']),
                'styles':  {},
                'def_style': None,
                }
            for sty_list in ver.find_all('styles'):
                for sty in sty_list:
                    if vals['def_style'] is None:
                        vals['def_style'] = sty.value
                    vals['styles'][sty.real_name] = sty.value
                    folders[sty.value] = True
            versions[vals['id']] = vals
            if def_version is None:
                def_version = vals

        parse_item_folder(folders, data.zip_file)

        for ver in versions.values():
            if ver['def_style'] in folders:
                ver['def_style'] = folders[ver['def_style']]
            for sty, fold in ver['styles'].items():
                ver['styles'][sty] = folders[fold]

        if not versions:
            raise ValueError('Item "' + data.id + '" has no versions!')

        return cls(data.id, versions, def_version, needs_unlock)
开发者ID:NotFirestorm348,项目名称:BEE2.4,代码行数:39,代码来源:packageLoader.py

示例15: res_change_inputs_setup

def res_change_inputs_setup(res: Property):
    vals = {}
    for prop in res:
        out_key = VLib.Output.parse_name(prop.real_name)
        if prop.has_children():
            vals[out_key] = (
                prop['inst_in', None],
                prop['input'],
                prop['params', ''],
                utils.conv_float(prop['delay', 0.0]),
                1 if utils.conv_bool(prop['only_once', '0']) else -1,
            )
        else:
            vals[out_key] = None
    return vals
开发者ID:Coolasp1e,项目名称:BEE2.4,代码行数:15,代码来源:custItems.py


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