本文整理汇总了Python中utilities.Utilities.processEmoteMoodAnimation方法的典型用法代码示例。如果您正苦于以下问题:Python Utilities.processEmoteMoodAnimation方法的具体用法?Python Utilities.processEmoteMoodAnimation怎么用?Python Utilities.processEmoteMoodAnimation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类utilities.Utilities
的用法示例。
在下文中一共展示了Utilities.processEmoteMoodAnimation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from utilities import Utilities [as 别名]
# 或者: from utilities.Utilities import processEmoteMoodAnimation [as 别名]
#.........这里部分代码省略.........
if(len(value)<2):
value="0"+value
output=output+ value+" "
else:
for i in range(0,len(data)):
value=hex(ord(data[i])).split("0x")[1]
if(len(value)<2):
value="0"+value
output=output+ value+" "
return output
def encodePacket(self,data):
encLength = self.dll.encryptThePacket(data,len(data),self.dataBuffer,self.sseqP,self.cseqP,self.psetupP)
return self.dataBuffer[0:encLength]
def processInitPacket(self):
self.data = self.ut.loadFilePacket(0)
response = self.encodePacket(self.data)
return response
def processAckPacket(self,packet):
response = self.encodePacket("\x02")
return response
def processPacket(self,packet):
if(packet[0]=="\x00" and self.status!=0):
return packet #If packet is unencrypted, we echo it (if not first!)
data = self.formatData(packet) # Put that in human readable form plz.
if (data.startswith("02 04 01 00") and self.status>3):
splittedData=data.split(" ")
if (splittedData[5:9]==["01","29","80","c2"]): #It's a jump of any kind
print "Jump packet"
(response,newX,newY,newZ)= self.ut.processJump(splittedData,self.playerData["x"],self.playerData["y"],self.playerData["z"])
if(response!=[]):
self.playerData["x"]=newX
self.playerData["y"]=newY
self.playerData["z"]=newZ
for i in range(0,len(response)):
response[i]=self.encodePacket(response[i])
return response
else: #it could be a mood/animation/emote yet
moodAnimationEmote = self.ut.processEmoteMoodAnimation(data,self.playerData["x"],self.playerData["y"],self.playerData["z"])
if (moodAnimationEmote!=""):
return self.encodePacket(moodAnimationEmote)
elif (data.startswith("02 03 02 00 01 08")): #that's a update coord packet
(movement,x,y,z) = self.ut.processMovement(data) # yes, we will return 4 values, cool
if (movement!=""):
self.playerData["x"]=x
self.playerData["y"]=y
self.playerData["z"]=z
return self.processAckPacket(packet)
elif (data.startswith("02 03 02 00 01 06") or data.startswith("02 03 02 00 01 04")): # rotation end or rotation update
self.playerData["rotation"]=self.ut.processRotation(data)
return self.processAckPacket(packet)
elif ("63 6f 6d 62 61 74" in data):
response = data = self.ut.replay("combat.log")
for i in range(0,len(response)):
response[i]=self.encodePacket(response[i])
return response
#packet unknown or status not loaded 100% yet
if (self.status==0):
self.status = self.status+1
return self.processInitPacket()
print "%s ### %s\n"% (self.myOwnID,data)
if(self.status==1):
self.psetup=c_int(1)
self.psetupP = pointer(self.psetup)
if(self.status==3):
self.psetup=c_int(15)
self.psetupP = pointer(self.psetup)
if(self.status==4):
self.psetup=c_int(127)
self.psetupP = pointer(self.psetup)
if (self.status >=len(self.ut.worldPackets)): #if we dont know what else to answer... say "OK"
self.status = self.status+1
return self.processAckPacket(packet)
response = self.encodePacket(self.ut.loadFilePacket(self.status))
self.status = self.status+1
time.sleep(0.2)
return response
def send(self,data):
self.UDPSock.sendto(data, (self.addr[0],self.addr[1]))