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Python uthread.new函数代码示例

本文整理汇总了Python中uthread.new函数的典型用法代码示例。如果您正苦于以下问题:Python new函数的具体用法?Python new怎么用?Python new使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了new函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: RandomizeCharacter

    def RandomizeCharacter(self, randomizingPart = None, *args):
        info = self.GetInfo()
        doll = self.charSvc.GetSingleCharactersDoll(info.charID)
        if doll.busyUpdating:
            return
        uicore.layer.charactercreation.LockNavigation()
        uicore.layer.charactercreation.ToggleClothes(forcedValue=0)
        uthread.new(self.RandomizeRotation_thread, self.sr.randomButton)
        itemList = []
        if info.genderID == ccConst.GENDERID_FEMALE:
            itemList = ccConst.femaleRandomizeItems.keys()
        else:
            itemList = ccConst.maleRandomizeItems.keys()
        canChangeBaseAppearance = uicore.layer.charactercreation.CanChangeBaseAppearance()
        blacklist = ccConst.randomizerCategoryBlacklist[:]
        if not canChangeBaseAppearance:
            blacklist += ccConst.recustomizationRandomizerBlacklist
        if info.genderID == ccConst.GENDERID_FEMALE:
            blacklist.append(ccConst.scarring)
        categoryList = []
        for item in itemList:
            if item not in blacklist:
                categoryList.append(item)

        self.charSvc.RandomizeCharacterGroups(info.charID, categoryList, doUpdate=False, fullRandomization=True)
        if canChangeBaseAppearance:
            self.charSvc.RandomizeCharacterSculpting(info.charID, doUpdate=False)
        decalModifiers = doll.buildDataManager.GetModifiersByCategory(ccConst.tattoo)
        for modifier in decalModifiers:
            modifier.IsDirty = True

        self.charSvc.UpdateDoll(info.charID, 'RandomizeCharacter')
开发者ID:connoryang,项目名称:dec-eve-serenity,代码行数:32,代码来源:characterCustomization.py

示例2: AddExplosion

 def AddExplosion(self, uniqueName, explosionGfxID, spreadOut):
     if uniqueName not in self.districts:
         self.LogError('Could not find district ' + str(uniqueName) + ' for planet with id ' + str(self.itemID))
     graphics = cfg.graphics.GetIfExists(explosionGfxID)
     if graphics is None:
         self.LogError('Explosion graphicsID ' + str(explosionGfxID) + " doesn't exist!")
         return
     fx = trinity.Load(graphics.graphicFile)
     if fx is None:
         self.LogError('Explosion ' + str(graphics.graphicFile) + " doesn't exist!")
         return
     if len(fx.curveSets) == 0:
         self.LogError('Explosion ' + str(graphics.graphicFile) + ' has no curveSets! This is useless...')
         return
     direction = self.districts[uniqueName].centerNormal
     rotMatrix1 = geo2.MatrixRotationAxis((direction[1], direction[2], direction[0]), random.random() * spreadOut * self.districts[uniqueName].pinRadius)
     rotMatrix2 = geo2.MatrixRotationAxis(direction, random.uniform(0, 2.0 * math.pi))
     direction = geo2.Vec3TransformNormal(direction, rotMatrix1)
     direction = geo2.Vec3TransformNormal(direction, rotMatrix2)
     fx.translation = direction
     fx.scaling = (5000.0 / PLANET_SIZE_SCALE, 5000.0 / PLANET_SIZE_SCALE, 5000.0 / PLANET_SIZE_SCALE)
     v1 = geo2.Vec3Cross(geo2.Vec3Normalize(direction), (0.0, 1.0, 0.0))
     alpha = -math.acos(geo2.Vec3Dot(geo2.Vec3Normalize(direction), (0.0, 1.0, 0.0)))
     fx.rotation = geo2.QuaternionRotationAxis(v1, alpha)
     duration = fx.curveSets[0].GetMaxCurveDuration()
     self.districtExplosions.children.append(fx)
     uthread.new(self._RemoveExplosionFromDistrict, fx, duration)
开发者ID:Pluckyduck,项目名称:eve,代码行数:27,代码来源:planet.py

示例3: ApplyAttributes

 def ApplyAttributes(self, attributes):
     uicls.Transform.ApplyAttributes(self, attributes)
     sprite = uicls.Sprite(parent=self, texturePath='res:/UI/Texture/loadingWheel.dds', pos=(0, 0, 0, 0), align=uiconst.TOALL, state=uiconst.UI_DISABLED)
     loopParams = attributes.get('loopParams', self.default_loopParams)
     if loopParams:
         direction, time = loopParams
         uthread.new(self.StartRotationCycle, direction, time)
开发者ID:Pluckyduck,项目名称:eve,代码行数:7,代码来源:eveLoadingWheel.py

示例4: LogColorModeUsage

def LogColorModeUsage(useCase = ''):
    colorMode = settings.char.ui.Get('%s_%s' % (VIEWMODE_COLOR_SETTINGS, mapViewConst.MAPVIEW_PRIMARY_ID), mapViewConst.DEFAULT_MAPVIEW_SETTINGS[VIEWMODE_COLOR_SETTINGS])
    if isinstance(colorMode, tuple):
        colorMode, _colorModeArgs = colorMode
    if colorMode in colorModeLogName:
        logValue = '%s (%s)' % (colorModeLogName[colorMode], useCase)
        uthread.new(sm.GetService('experimentClientSvc').LogMapColorModeLoadedCounter, logValue)
开发者ID:connoryang,项目名称:dec-eve-serenity,代码行数:7,代码来源:mapViewUtil.py

示例5: Damage

    def Damage(self, items, *args):
        btnSetup = {self.sr.selBtn: uiconst.UI_HIDDEN,
         self.sr.pickBtn: uiconst.UI_DISABLED}
        temp = uix.QtyPopup(100, 1, 50, hint=localization.GetByLabel('UI/Station/Repair/ApplyDamage'))
        percentage = temp and temp['qty']
        if percentage == 0 or percentage is None:
            self.sr.pickBtn.state = uiconst.UI_NORMAL
            return
        itemIDAndAmountOfDamageList = []
        try:
            for item in items:
                if self.invCache.IsItemLocked(item.itemID):
                    continue
                if not self.invCache.TryLockItem(item.itemID, 'lockRepairingItem', {}, 1):
                    continue
                amount = int(math.ceil(float(percentage) / 100.0 * float(item.maxHealth - item.damage)))
                itemIDAndAmountOfDamageList.append((item.itemID, amount))

            if len(itemIDAndAmountOfDamageList):
                self.repairSvc.DamageModules(itemIDAndAmountOfDamageList)
        finally:
            for itemID, amount in itemIDAndAmountOfDamageList:
                self.invCache.UnlockItem(itemID)

            uthread.new(self.DisplayRepairQuote, self.GetAll())
            btnSetup[self.sr.pickBtn] = uiconst.UI_NORMAL

        self.DisplayButtons(btnSetup)
开发者ID:Pluckyduck,项目名称:eve,代码行数:28,代码来源:base_repairshop.py

示例6: OnFleetJoin_Local

 def OnFleetJoin_Local(self, memberInfo, state = 'Active'):
     if self.destroyed:
         return
     myID = util.GetAttrs(self, 'sr', 'node', 'charID')
     charID = memberInfo.charID
     if myID is not None and charID == myID:
         uthread.new(self.SetRelationship, self.sr.node)
开发者ID:connoryang,项目名称:dec-eve-serenity,代码行数:7,代码来源:userentry.py

示例7: StartScale

 def StartScale(self, sender, btn, *args):
     if self.align == uiconst.TOALL:
         return
     self.scaleData = (self.left,
      self.top,
      self.width,
      self.height)
     scalerName = sender.name
     if 'Left' in scalerName and self.align != uiconst.TOLEFT:
         modX = -1
     elif 'Right' in scalerName and self.align != uiconst.TORIGHT:
         modX = 1
     else:
         modX = 0
     if 'Top' in scalerName:
         modY = -1
     elif 'Bottom' in scalerName:
         modY = 1
     else:
         modY = 0
     if not (modX or modY):
         return
     self.scaleModifiers = (modX, modY)
     self._scaling = True
     uthread.new(self.OnScale, uicore.uilib.x, uicore.uilib.y)
开发者ID:connoryang,项目名称:dec-eve-serenity,代码行数:25,代码来源:dockPanel.py

示例8: ProcessEntityVisibility

    def ProcessEntityVisibility(self, eventList):
        charid = session.charid
        playerEntityCreateIdx = None
        charactersCreated = []
        for i, event in enumerate(eventList):
            if event[0] == 'OnEntityCreate' and event[2] == charid:
                eventList[i] = eventList[0]
                eventList[0] = event
                break

        callsToMake = []
        for t in eventList:
            if t[0] == 'OnEntityCreate':
                eventName, sceneID, entityID, initialState = t
                callsToMake.append((self._CreateEntity, (sceneID, entityID, initialState)))
                if util.IsCharacter(entityID):
                    charactersCreated.append(entityID)
            elif t[0] == 'OnEntityDestroy':
                eventName, entityID = t
                callsToMake.append((self._RemoveEntity, (entityID,)))
            else:
                self.LogError('Aperture Client received a unknown event type %s', str(t[0]))

        if charactersCreated:
            uthread.new(cfg.eveowners.Prime, charactersCreated)
        uthread.parallel(callsToMake)
开发者ID:Pluckyduck,项目名称:eve,代码行数:26,代码来源:apertureClient.py

示例9: UpdateSessionTimer

 def UpdateSessionTimer(self):
     if settings.user.ui.Get('showSessionTimer', 0):
         if self.sessionTimer:
             uthread.new(self.sessionTimer.AnimSessionChange)
             self.sessionTimerUpdatePending = False
         else:
             self.sessionTimerUpdatePending = True
开发者ID:Pluckyduck,项目名称:eve,代码行数:7,代码来源:infoPanelSvc.py

示例10: GetDamageStateForDrone

 def GetDamageStateForDrone(self, droneID):
     if self.IsDroneDamageReady(droneID):
         return self.droneDamageStatesByDroneIDs.get(droneID, None)
     droneIDsMissingDamage = self.FindDronesMissingDamageState([droneID])
     if droneIDsMissingDamage:
         uthread.new(self.FetchInBayDroneDamageToServer, droneIDsMissingDamage)
     return -1
开发者ID:connoryang,项目名称:dec-eve-serenity,代码行数:7,代码来源:droneHandler.py

示例11: Run

    def Run(self, memStream = None):
        self.LogInfo('Starting War')
        self.state = SERVICE_START_PENDING
        self.__warMoniker = None
        self.__warMonikerOwnerID = None
        items = warObject.__dict__.items()
        for objectName in self.__functionalobjects__:
            if objectName == 'base':
                continue
            object = None
            classType = 'warObject.%s' % objectName
            for i in range(0, len(warObject.__dict__)):
                self.LogInfo('Processing', items[i])
                if len(items[i][0]) > 1:
                    if items[i][0][:2] == '__':
                        continue
                if items[i][1].__guid__ == classType:
                    object = CreateInstance(classType, (self,))
                    break

            if object is None:
                raise RuntimeError('FunctionalObject not found %s' % classType)
            setattr(self, objectName, object)

        for objectName in self.__functionalobjects__:
            object = getattr(self, objectName)
            object.DoObjectWeakRefConnections()

        self.state = SERVICE_RUNNING
        uthread.new(self.CheckForStartOrEndOfWar)
开发者ID:Pluckyduck,项目名称:eve,代码行数:30,代码来源:war_cso.py

示例12: OnOrbitalStrikeTargets

    def OnOrbitalStrikeTargets(self, targets):
        self.targets = targets
        for targetID, target in self.targets.iteritems():
            target['targetID'] = targetID

        sm.ScatterEvent('OnDistrictTargets', targets)
        uthread.new(self._LoadTargetBalls)
开发者ID:connoryang,项目名称:dec-eve-serenity,代码行数:7,代码来源:districtSvc.py

示例13: OnFKeyOverload

 def OnFKeyOverload(self, sidx, gidx):
     slot = self.slotsByOrder.get((gidx, sidx), None)
     if slot and slot.sr.module and slot.sr.module.state == uiconst.UI_NORMAL:
         if hasattr(slot.sr.module, 'ToggleOverload'):
             uthread.new(slot.sr.module.ToggleOverload)
     else:
         uthread.new(eve.Message, 'Disabled')
开发者ID:connoryang,项目名称:dec-eve-serenity,代码行数:7,代码来源:slotsContainer.py

示例14: OnViewStateChanged

 def OnViewStateChanged(self, oldState, newState):
     if newState == 'charactercreation':
         uthread.new(self.GatherStats, self.lastClientState, session.locationid)
         if oldState in ('station', 'hangar'):
             self.lastClientState = 'charCustomization'
         else:
             self.lastClientState = newState
开发者ID:Pluckyduck,项目名称:eve,代码行数:7,代码来源:clientStatsSvc.py

示例15: SwitchBloodline

    def SwitchBloodline(self, newBloodlineID, *args):
        uicore.layer.charactercreation.FadeToBlack(why=localization.GetByLabel('UI/Common/Loading'))
        sm.GetService('character').StopEditing()
        self.bloodlineID = newBloodlineID
        self.sr.bloodlineCont.Flush()
        self.RearrangeInfo(self.bloodlineID, 'bloodlineID', self.currentBloodlineInfo)
        self.CreateBloodlineHex()
        self.SelectHex(self.bloodlineConts.get(self.bloodlineID), [])
        info = uicore.layer.charactercreation.GetInfo()
        sm.GetService('character').RemoveCharacter(info.charID)
        uicore.layer.charactercreation.AddCharacter(info.charID, newBloodlineID, info.genderID)
        uicore.layer.charactercreation.SelectBloodline(self.bloodlineID, check=0)
        doll = sm.GetService('character').GetSingleCharactersDoll(info.charID)
        while doll.busyUpdating:
            blue.synchro.Yield()

        step = uicore.layer.charactercreation.sr.step
        if hasattr(step, 'GoToAssetMode'):
            uthread.new(step.GoToAssetMode, 0, 1)
            if step.sr.tattooMenu and not step.sr.tattooMenu.destroyed:
                step.sr.tattooMenu.Close()
        else:
            uicore.layer.charactercreation.StartEditMode(mode='sculpt', resetAll=True)
        if hasattr(step, 'LoadFaceMode'):
            uthread.new(step.LoadFaceMode)
        uicore.layer.charactercreation.FadeFromBlack()
开发者ID:Pluckyduck,项目名称:eve,代码行数:26,代码来源:hexes.py


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