本文整理汇总了Python中unittest.mock.Mock.key方法的典型用法代码示例。如果您正苦于以下问题:Python Mock.key方法的具体用法?Python Mock.key怎么用?Python Mock.key使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类unittest.mock.Mock
的用法示例。
在下文中一共展示了Mock.key方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_gamestate_handle_events_pause_quit
# 需要导入模块: from unittest.mock import Mock [as 别名]
# 或者: from unittest.mock.Mock import key [as 别名]
def test_gamestate_handle_events_pause_quit(Dungeon, event_get, fontinit):
waves = MagicMock()
waves.__len__.return_value = 2
def event_get_called():
return cur_events
event_get.side_effect = event_get_called
d = Mock()
d.walls = []
Dungeon.load.return_value = d
gs = gamestate.GameState()
assert not gs.paused
assert gs.running
# No events, no changes.
cur_events = []
gs.handle_events()
assert not gs.paused
assert gs.running
assert event_get.call_count == 1
# 'quit' -- q -> not-running
event_key_q = Mock()
event_key_q.type = pygame.KEYDOWN
event_key_q.key = pygame.K_q
cur_events = [event_key_q]
gs.handle_events()
assert not gs.paused
assert not gs.running
assert event_get.call_count == 2
# 'pause' -- p -> paused, p -> unpaused
gs = gamestate.GameState()
event_key_p = Mock()
event_key_p.type = pygame.KEYDOWN
event_key_p.key = pygame.K_p
cur_events = [event_key_p]
gs.handle_events()
assert gs.paused
assert gs.running
# (toggle-unpaused)
gs.handle_events()
assert not gs.paused
assert gs.running
# (toggle-paused, then quit while paused)
gs.handle_events()
assert gs.paused
assert gs.running
cur_events = [event_key_q]
gs.handle_events()
assert gs.paused
assert not gs.running
示例2: test_fire
# 需要导入模块: from unittest.mock import Mock [as 别名]
# 或者: from unittest.mock.Mock import key [as 别名]
def test_fire(self, mock_load_png_sequence, mock_pulsator,
mock_bullet_class):
img, rect = Mock(), Mock()
mock_image_sequence = [(img, rect)]
mock_load_png_sequence.return_value = mock_image_sequence
mock_paddle = Mock()
mock_paddle.rect.center = (100, 100)
mock_paddle.rect.bottomleft = (60, 120)
mock_paddle.rect.width = 50
mock_game = Mock()
mock_event = Mock()
mock_event.key = pygame.K_SPACE
mock_bullet1, mock_bullet2 = Mock(), Mock()
mock_bullet_class.side_effect = mock_bullet1, mock_bullet2
state = LaserState(mock_paddle, mock_game)
state._fire(mock_event)
mock_bullet_class.assert_has_calls(
[call(mock_game, position=(70, 120)),
call(mock_game, position=(100, 120))])
self.assertEqual(len(state._bullets), 2)
mock_game.sprites.append.assert_has_calls([call(mock_bullet1),
call(mock_bullet2)])
mock_bullet1.release.assert_called_once_with()
mock_bullet2.release.assert_called_once_with()
示例3: _get_recursive_structure
# 需要导入模块: from unittest.mock import Mock [as 别名]
# 或者: from unittest.mock.Mock import key [as 别名]
def _get_recursive_structure(self, structure, path, parent):
if not isinstance(structure, dict) or len(structure) == 0:
parent.value = structure
return
for key, subdict in structure.items():
child = Mock()
child.value = None
child.key = path + "/" + key
parent.children.append(child)
self._get_recursive_structure(subdict, child.key, child)
示例4: test_release_ball
# 需要导入模块: from unittest.mock import Mock [as 别名]
# 或者: from unittest.mock.Mock import key [as 别名]
def test_release_ball(self, mock_pygame, mock_load_png_sequence):
mock_game = _configure_mocks(mock_load_png_sequence, mock_pygame)
mock_game.balls = [Mock(), Mock(), Mock()]
mock_event = Mock()
mock_event.key = mock_pygame.K_SPACE # Spacebar event
catch_powerup = CatchPowerUp(mock_game, Mock())
catch_powerup._release_ball(mock_event)
for ball in mock_game.balls:
ball.release.assert_called_once_with()
示例5: test_release_ball_when_other_key_pressed
# 需要导入模块: from unittest.mock import Mock [as 别名]
# 或者: from unittest.mock.Mock import key [as 别名]
def test_release_ball_when_other_key_pressed(self, mock_pygame,
mock_load_png_sequence):
mock_game = _configure_mocks(mock_load_png_sequence, mock_pygame)
mock_game.balls = [Mock(), Mock(), Mock()]
mock_event = Mock()
mock_event.key = mock_pygame.SOME_OTHER_KEY
catch_powerup = CatchPowerUp(mock_game, Mock())
catch_powerup._release_ball(mock_event)
for ball in mock_game.balls:
self.assertEqual(ball.call_count, 0)
示例6: do_event
# 需要导入模块: from unittest.mock import Mock [as 别名]
# 或者: from unittest.mock.Mock import key [as 别名]
def do_event(tool, etype, button=1, xdata=0, ydata=0, key=None, step=1):
"""
*name*
the event name
*canvas*
the FigureCanvas instance generating the event
*guiEvent*
the GUI event that triggered the matplotlib event
*x*
x position - pixels from left of canvas
*y*
y position - pixels from bottom of canvas
*inaxes*
the :class:`~matplotlib.axes.Axes` instance if mouse is over axes
*xdata*
x coord of mouse in data coords
*ydata*
y coord of mouse in data coords
*button*
button pressed None, 1, 2, 3, 'up', 'down' (up and down are used
for scroll events)
*key*
the key depressed when the mouse event triggered (see
:class:`KeyEvent`)
*step*
number of scroll steps (positive for 'up', negative for 'down')
"""
event = Mock()
event.button = button
ax = tool.ax
event.x, event.y = ax.transData.transform([(xdata, ydata),
(xdata, ydata)])[00]
event.xdata, event.ydata = xdata, ydata
event.inaxes = ax
event.canvas = ax.figure.canvas
event.key = key
event.step = step
event.guiEvent = None
event.name = 'Custom'
func = getattr(tool, etype)
func(event)
示例7: test_operations_evaluated
# 需要导入模块: from unittest.mock import Mock [as 别名]
# 或者: from unittest.mock.Mock import key [as 别名]
def test_operations_evaluated(self, mock_fetch_data: Mock, *mocks):
mock_operation = Mock(name='mock_operation ', spec=f.Operation)
mock_operation.key, mock_operation.definition = 'mock_operation', slicer.table.abc
mock_operation.metrics = []
mock_widget = f.Widget(mock_operation)
mock_widget.transform = Mock()
mock_df = {}
mock_fetch_data.return_value = mock_df
# Need to keep widget the last call in the chain otherwise the object gets cloned and the assertion won't work
slicer.data \
.dimension(slicer.dimensions.timestamp) \
.widget(mock_widget) \
.fetch()
mock_operation.apply.assert_called_once_with(mock_df, None)
示例8: test_fire_no_space
# 需要导入模块: from unittest.mock import Mock [as 别名]
# 或者: from unittest.mock.Mock import key [as 别名]
def test_fire_no_space(self, mock_load_png_sequence, mock_pulsator,
mock_bullet_class):
"""Test that fire does not happen when spacebar not pressed.
"""
img, rect = Mock(), Mock()
mock_image_sequence = [(img, rect)]
mock_load_png_sequence.return_value = mock_image_sequence
mock_paddle = Mock()
mock_paddle.rect.center = (100, 100)
mock_paddle.rect.bottomleft = (60, 120)
mock_paddle.rect.width = 50
mock_game = Mock()
mock_event = Mock()
mock_event.key = pygame.KEYUP
state = LaserState(mock_paddle, mock_game)
state._fire(mock_event)
self.assertEqual(mock_bullet_class.call_count, 0)
示例9: test_operations_results_stored_in_data_frame
# 需要导入模块: from unittest.mock import Mock [as 别名]
# 或者: from unittest.mock.Mock import key [as 别名]
def test_operations_results_stored_in_data_frame(self, mock_fetch_data: Mock, *mocks):
mock_operation = Mock(name='mock_operation ', spec=f.Operation)
mock_operation.key, mock_operation.definition = 'mock_operation', slicer.table.abc
mock_operation.metrics = []
mock_widget = f.Widget(mock_operation)
mock_widget.transform = Mock()
mock_df = {}
mock_fetch_data.return_value = mock_df
# Need to keep widget the last call in the chain otherwise the object gets cloned and the assertion won't work
slicer.data \
.dimension(slicer.dimensions.timestamp) \
.widget(mock_widget) \
.fetch()
f_op_key = format_metric_key(mock_operation.key)
self.assertIn(f_op_key, mock_df)
self.assertEqual(mock_df[f_op_key], mock_operation.apply.return_value)
示例10: test_fire_max
# 需要导入模块: from unittest.mock import Mock [as 别名]
# 或者: from unittest.mock.Mock import key [as 别名]
def test_fire_max(self, mock_load_png_sequence, mock_pulsator,
mock_bullet_class):
"""Test that it is not possible to fire 2 more bullets if there are
already 3 or more in the air.
"""
img, rect = Mock(), Mock()
mock_image_sequence = [(img, rect)]
mock_load_png_sequence.return_value = mock_image_sequence
mock_paddle = Mock()
mock_paddle.rect.center = (100, 100)
mock_paddle.rect.bottomleft = (60, 120)
mock_paddle.rect.width = 50
mock_game = Mock()
mock_event = Mock()
mock_event.key = pygame.K_SPACE
state = LaserState(mock_paddle, mock_game)
state._bullets.extend([Mock()] * 3)
state._fire(mock_event)
self.assertEqual(mock_bullet_class.call_count, 0)