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Python TextIO.readline方法代码示例

本文整理汇总了Python中typing.TextIO.readline方法的典型用法代码示例。如果您正苦于以下问题:Python TextIO.readline方法的具体用法?Python TextIO.readline怎么用?Python TextIO.readline使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在typing.TextIO的用法示例。


在下文中一共展示了TextIO.readline方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: pat_dependency

# 需要导入模块: from typing import TextIO [as 别名]
# 或者: from typing.TextIO import readline [as 别名]
def pat_dependency(src_path: str, src_file: TextIO) -> str:
  '''
  Return a list of dependencies.
  A .pat file always has a single dependency: the source file it patches.
  '''
  version_line = src_file.readline()
  orig_line = src_file.readline()
  orig_path = orig_line.strip()
  if not orig_path:
    failF('pat error: {}:2:1: line specifying original path is missing or empty.', src_path)
  return orig_path
开发者ID:gwk,项目名称:pat,代码行数:13,代码来源:__init__.py

示例2: output_file

# 需要导入模块: from typing import TextIO [as 别名]
# 或者: from typing.TextIO import readline [as 别名]
def output_file(out: TextIO, fin: TextIO, keep_license: bool) -> None:
	skip = LICENSE_LINES
	if keep_license: skip = 0
	while True:
		line = fin.readline()
		if not line:
			break
		if skip:
			skip -= 1
			continue
		out.write(line)
开发者ID:markuspeloquin,项目名称:javascrypto,代码行数:13,代码来源:build.py

示例3: stuff

# 需要导入模块: from typing import TextIO [as 别名]
# 或者: from typing.TextIO import readline [as 别名]
 def stuff(a: TextIO) -> str:
     return a.readline()
开发者ID:Alkalit,项目名称:cpython,代码行数:4,代码来源:test_typing.py

示例4: read_game

# 需要导入模块: from typing import TextIO [as 别名]
# 或者: from typing.TextIO import readline [as 别名]
def read_game(handle: TextIO, *, Visitor: Callable[[], BaseVisitor[ResultT]] = GameBuilder) -> Optional[ResultT]:
    """
    Reads a game from a file opened in text mode.

    >>> import chess.pgn
    >>>
    >>> pgn = open("data/pgn/kasparov-deep-blue-1997.pgn")
    >>>
    >>> first_game = chess.pgn.read_game(pgn)
    >>> second_game = chess.pgn.read_game(pgn)
    >>>
    >>> first_game.headers["Event"]
    'IBM Man-Machine, New York USA'
    >>>
    >>> # Iterate through all moves and play them on a board.
    >>> board = first_game.board()
    >>> for move in first_game.mainline_moves():
    ...     board.push(move)
    ...
    >>> board
    Board('4r3/6P1/2p2P1k/1p6/pP2p1R1/P1B5/2P2K2/3r4 b - - 0 45')

    By using text mode, the parser does not need to handle encodings. It is the
    caller's responsibility to open the file with the correct encoding.
    PGN files are usually ASCII or UTF-8 encoded. So, the following should
    cover most relevant cases (ASCII, UTF-8, UTF-8 with BOM).

    >>> pgn = open("data/pgn/kasparov-deep-blue-1997.pgn", encoding="utf-8-sig")

    Use :class:`~io.StringIO` to parse games from a string.

    >>> import io
    >>>
    >>> pgn = io.StringIO("1. e4 e5 2. Nf3 *")
    >>> game = chess.pgn.read_game(pgn)

    The end of a game is determined by a completely blank line or the end of
    the file. (Of course, blank lines in comments are possible).

    According to the PGN standard, at least the usual 7 header tags are
    required for a valid game. This parser also handles games without any
    headers just fine.

    The parser is relatively forgiving when it comes to errors. It skips over
    tokens it can not parse. Any exceptions are logged and collected in
    :data:`Game.errors <chess.pgn.Game.errors>`. This behavior can be
    :func:`overriden <chess.pgn.GameBuilder.handle_error>`.

    Returns the parsed game or ``None`` if the end of file is reached.
    """
    visitor = Visitor()

    found_game = False
    skipping_game = False
    headers = None
    managed_headers = None

    # Ignore leading empty lines and comments.
    line = handle.readline().lstrip("\ufeff")
    while line.isspace() or line.startswith("%") or line.startswith(";"):
        line = handle.readline()

    # Parse game headers.
    while line:
        # Ignore comments.
        if line.startswith("%") or line.startswith(";"):
            line = handle.readline()
            continue

        # First token of the game.
        if not found_game:
            found_game = True
            skipping_game = visitor.begin_game() is SKIP
            if not skipping_game:
                managed_headers = visitor.begin_headers()
                if not isinstance(managed_headers, Headers):
                    managed_headers = None
                    headers = Headers({})

        if not line.startswith("["):
            break

        if not skipping_game:
            tag_match = TAG_REGEX.match(line)
            if tag_match:
                visitor.visit_header(tag_match.group(1), tag_match.group(2))
                if headers is not None:
                    headers[tag_match.group(1)] = tag_match.group(2)
            else:
                break

        line = handle.readline()

    if not found_game:
        return None

    if not skipping_game:
        skipping_game = visitor.end_headers() is SKIP

    # Ignore single empty line after headers.
#.........这里部分代码省略.........
开发者ID:niklasf,项目名称:python-chess,代码行数:103,代码来源:pgn.py


注:本文中的typing.TextIO.readline方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。