本文整理汇总了Python中turtle.up函数的典型用法代码示例。如果您正苦于以下问题:Python up函数的具体用法?Python up怎么用?Python up使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了up函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: tree2
def tree2(argv, x, y):
lsys_filename2 = argv[2]
lsys2 = ls.createLsystemFromFile( lsys_filename2 )
print lsys2
num_iter2 = int( 3 )
dist = float( 5 )
angle2 = float( 30 )
s2 = ls.buildString( lsys2, num_iter2 )
#draw lsystem2
'''this is my second lsystem
with filename mysystem2.txt
with 5 iterations and
with angle = 120 dist = 10'''
turtle.up()
turtle.goto(0,0)
turtle.goto(x,y)
turtle.down()
turtle.setheading(0)
turtle.left(90)
turtle.pencolor('White')
it.drawString( s2, dist, angle2 )
# wait and update
turtle.update()
示例2: main
def main():
'''Creates lsystem from filename and then creates an arrangement'''
# creates object from lsystem
l = ls.Lsystem('lsystemextension2.txt')
#number of iterations
# for growth effect in task 3, made iters a parameter
num_iter = 4
# creates buildstring function
s = l.buildString(num_iter)
#specific angle
angle = 30
#creates an object from TI class
ti = it.TurtleInterpreter()
# sets the colors of the tracer and calls the drawstring function
turtle.pencolor('ForestGreen')
'''tree with stem color of forestgreen'''
turtle.up()
turtle.setposition(0,0)
turtle.setheading(90)
turtle.down()
ti.drawString(s, 50 ,angle)
ti.hold()
示例3: initBannerCanvas
def initBannerCanvas( numChars, numLines ):
"""
Set up the drawing canvas to draw a banner numChars wide and numLines high.
The coordinate system used assumes all characters are 20x20 and there
are 10-point spaces between them.
Postcondition: The turtle's starting position is at the bottom left
corner of where the first character should be displayed.
"""
# This setup function uses pixels for dimensions.
# It creates the visible size of the canvas.
canvas_height = 80 * numLines
canvas_width = 80 * numChars
turtle.setup( canvas_width, canvas_height )
# This setup function establishes the coordinate system the
# program perceives. It is set to match the planned number
# of characters.
height = 30
width = 30 * numChars
margin = 5 # Add a bit to remove the problem with window decorations.
turtle.setworldcoordinates(
-margin+1, -margin+1, width + margin, numLines*height + margin )
turtle.reset()
turtle.up()
turtle.setheading( 90 )
turtle.forward( ( numLines - 1 ) * 30 )
turtle.right( 90 )
turtle.pensize( 2 * scale)
示例4: f
def f(l, n):
t.up()
t.goto( - l / 2, l / 3 )
t.down()
for i in rang(3):
vk(l, n)
t.right(120)
示例5: line
def line(a, b, x, y):
"Draw line from `(a, b)` to `(x, y)`."
import turtle
turtle.up()
turtle.goto(a, b)
turtle.down()
turtle.goto(x, y)
示例6: draw_triangle
def draw_triangle(point1, point2, point3):
turtle.up()
turtle.goto(point1)
turtle.down()
turtle.goto(point2)
turtle.goto(point3)
turtle.goto(point1)
示例7: drawHouse
def drawHouse(wallSize):
"""
This is the function for drawing house which takes
wall size as a input.
:pre: (relative) pos (0,0), heading (east), right
:post: (relative) pos (wallSize,0), heading (north), up
:return: total wood required to built the house.
"""
turtle.down()
turtle.forward(wallSize)
turtle.left(90)
turtle.forward(wallSize)
maxX = turtle.xcor()
turtle.left(45)
turtle.forward(wallSize / math.sqrt(2))
maxY = turtle.ycor()
turtle.left(90)
turtle.forward(wallSize / math.sqrt(2))
turtle.left(45)
turtle.forward(wallSize)
turtle.left(90)
turtle.forward(wallSize)
turtle.up()
return 2 * (wallSize + wallSize / math.sqrt(2))
示例8: linha
def linha(x1,y1,x2,y2):
""" Traça uma linha entre dois pontos."""
turtle.up()
turtle.goto(x1,y1)
turtle.pd()
turtle.goto(x2,y2)
turtle.up()
示例9: tSquare
def tSquare(size, level):
""" The T-Square fractal.
http://en.wikipedia.org/wiki/T-Square_%28fractal%29
"""
if level < 1:
drawSquare(size, True)
else:
drawSquare(size, True)
bk(size / 4.0)
left(90)
fd(size / 4.0)
right(90)
tSquare(size / 2.0, level - 1)
up()
fd(size)
down()
tSquare(size / 2.0, level - 1)
right(90)
fd(size)
left(90)
tSquare(size / 2.0, level - 1)
bk(size)
tSquare(size / 2.0, level - 1)
left(90)
up()
fd(size * 3 / 4.0)
down()
right(90)
fd(size / 4.0)
示例10: tree1
def tree1(argv, x, y):
lsys_filename1 = argv[1]
lsys1 = ls.createLsystemFromFile( lsys_filename1 )
print lsys1
num_iter1 = int( 3 )
dist = float( 5 )
angle1 = float( 22 )
s1 = ls.buildString( lsys1, num_iter1 )
#draw lsystem1
'''this is my first lsystem
with filename mysystem1.txt
with 3 iterations and
with angle = 45 dist = 10'''
turtle.tracer(False)
turtle.speed(50000000)
turtle.up()
turtle.goto(0,0)
turtle.goto(x, y)
turtle.down()
turtle.pencolor('White')
it.drawString( s1, dist, angle1 )
# wait and update
turtle.update()
示例11: newSnow
def newSnow(size,n):
x=size/2
y=.4
if n<=0 or size<10:
return
else:
for i in range(2):
if n%2==0:
turtle.color("#0099CC")
elif n%3==0:
turtle.color("#B2DFEE")
else:
turtle.color("#00B2EE")
turtle.forward(y*size/2)
turtle.left(60)
newSnow(x,n-1)
turtle.right(120)
newSnow(x,n-1)
turtle.left(60)
x/=2
y+=.2
if n%2==0:
turtle.color("#0099CC")
elif n%3==0:
turtle.color("#B2DFEE")
else:
turtle.color("#00B2EE")
turtle.forward(.4*size/2)
turtle.up()
turtle.back(1.4*size/2)
turtle.down()
return
示例12: drawBorder
def drawBorder():
"""Draw a circle for the outline of the thingy. that is a circle of radius 100"""
turtle.right( 90 )
turtle.down()
turtle.circle( 100 )
turtle.up()
turtle.left( 90 )
示例13: bezier
def bezier(smooth, x1, y1, x2, y2, x3, y3, *others):
if len(others) % 2 != 0:
print("Missing point data.")
return
if smooth < 1:
print("Invalid smooth value")
return
wasDown = turtle.isdown()
points = list(others)
xval = [x1, x2, x3] + points[0:len(points):2]
yval = [y1, y2, y3] + points[1:len(points):2]
t, n, factn, step = 0, len(xval) - 1, factoral(len(xval) - 1), 1.0/smooth
turtle.up()
turtle.goto(x1, y1)
if wasDown:
turtle.down()
while(t <= 1):
x, y = 0, 0
for i in range(0, n+1):
b = factn / ((factoral(i)) * (factoral(n - i))) #binomial coefficient
k = ((1 - t) ** (n - i)) * (t ** i) #powers
x += b * k * xval[i] #parametric application
y += b * k * yval[i] #to x and y
turtle.goto(x, y)
t += step
示例14: sun
def sun(argv):
lsys_filename3 = argv[3]
lsys3 = ls.createLsystemFromFile( lsys_filename3 )
print lsys3
num_iter3 = int( 3 )
dist = 5
angle3 = float( 120 )
s3 = ls.buildString( lsys3, num_iter3 )
#draw lsystem3
'''this is my third lsystem
with filename mysystem3.txt
with 3 iterations and
with angle = 45 dist = 10'''
turtle.up()
turtle.goto(0,0)
turtle.goto(300, 200)
turtle.down()
turtle.setheading(0)
turtle.left(90)
turtle.pencolor('Red')
it.drawString( s3, dist, angle3 )
# wait and update
turtle.update()
示例15: roach
def roach(turt):
#make moves a global variable
global moves
turt.pencolor(randrange(255),randrange(255),randrange(255))
turtle.up()
turtle.goto(0,0)
turtle.down()
#write the code for roach to go & turn
while True:
moves += 1
turt_heading = randrange(0,361)
turt.left(turt_heading)
turt_length = randrange(0,31)
turt.forward(turt_length)
distance = dist(turt)
#if statement to determine if the roach is outside the circle or inside
#if inside, keep moving
#if outside, stop moving
#return coordinate
if distance >= 200:
break
turt.up()
moves += moves #accummulate total moves
print(moves)
return moves