本文整理汇总了Python中ttk.Label.bind方法的典型用法代码示例。如果您正苦于以下问题:Python Label.bind方法的具体用法?Python Label.bind怎么用?Python Label.bind使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ttk.Label
的用法示例。
在下文中一共展示了Label.bind方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: update_symbols
# 需要导入模块: from ttk import Label [as 别名]
# 或者: from ttk.Label import bind [as 别名]
def update_symbols(self, text, timestamp = None, inspeakers = None, inidea = None):
#Stores timestamp
if timestamp == None:
timestamp = self.player.query_position(gst.FORMAT_TIME, None)[0]
self.display.mark_set("mine", "1.%d" % floor(timestamp/1000000000.0/.2))
if len(str(self.display.get("mine"))) == 0:
self.display.config(state=NORMAL)
self.display.delete("mine")
self.display.config(state=DISABLED)
#Stores current speakers
current_speakers = []
store_speakers = []
if inspeakers == None:
for i in range(len(self.speakers)):
if self.checkvars[i].get() == 1:
current_speakers.append((self.alpha[i], self.colors[i]))
store_speakers.append(i+1)
else:
store_speakers = inspeakers
current_speakers = [(self.alpha[i-1], self.colors[i-1]) for i in inspeakers]
tempstr = ""
for sp in current_speakers:
tempstr += sp[0]
if inidea or (inidea == None and self.idea_var.get()==1):
tmplbl = Label(self.display, name="%u" % self.imgID, image=self.imagemap[text], text=tempstr, compound="bottom", background="yellow")
else:
tmplbl = Label(self.display, name="%u" % self.imgID, image=self.imagemap[text], text=tempstr, compound="bottom", background="white")
tmpwin = self.display.window_create('mine', window=tmplbl)
tmplbl.bind("<Button-3>", self.deleteSymbol) #right click
tmplbl.bind("<Button-1>", lambda ev: EditSymDialog(self, ev)) #left click
self.imgID += 1
idea = False
if inidea == True or (inidea == None and self.idea_var.get() == 1):
idea = True
if self.project != None:
curr = Code(timestamp/1000000000.0, text, store_speakers, idea)
self.project.seq.insert(curr)
self.imgMap[self.imgID-1] = timestamp/1000000000.0
示例2: Handle
# 需要导入模块: from ttk import Label [as 别名]
# 或者: from ttk.Label import bind [as 别名]
class Handle(Frame):
def __init__(self, panedwindow, sash_index, disallow_dragging=False, on_click=None, **kw):
image = kw.pop("image", None)
Frame.__init__(self, panedwindow, class_="Handle", **kw)
self._sash_index = sash_index
if image:
self._event_area = Label(self, image=image)
self._event_area.pack()
else:
self._event_area = self
self._center = int(self._event_area.winfo_reqwidth()/2), int(self._event_area.winfo_reqheight()/2)
if disallow_dragging:
if on_click:
self._event_area.bind('<Button-1>', lambda event: on_click())
else:
self._event_area.bind('<Button-1>', self._initiate_motion)
self._event_area.bind('<B1-Motion>', self._on_dragging)
self._event_area.bind('<ButtonRelease-1>', self.master._on_release)
def _initiate_motion(self, event) :
self.master._active_sash = self._sash_index
self._dx = event.x
self._dy = event.y
@property
def sash_index(self):
return self._sash_index
def _on_dragging(self):
raise NotImplementedError
示例3: setCard
# 需要导入模块: from ttk import Label [as 别名]
# 或者: from ttk.Label import bind [as 别名]
def setCard(self,cardnum,row,col):
dodel = False
if cardnum == -1:
dodel = True
cardnum = 1
card = Card(cardnum)
f = Frame(self, height = card.height, width = card.width)
if (row == 2 and self.client.player == 'p1') or (row == 3 and self.client.player == 'p2'):
f.config(height = card.height+20)
if self.client.player == 'p1':
f.grid(row=row+1, column=col)
else:
f.grid(row=6-row, column=NUM_COLS-col)
f.pack_propagate(0)
self.fgrid[row][col] = f
pic = Label(f)
if row <= 2:
card.flip()
if self.client.player == 'p2':
card.flip()
pic.config(image=card.img)
pic.image = card.img
pic.row = row
pic.col = col
pic.card = card
def clicked(pic,ins,card):
if ins.state == 'taking' and not pic.isNone:
if pic.card.number == ins.activeCard:
endTime = time.time()
ins.delta = round(endTime-self.startTime,2)
print(ins.delta)
print("Got in "+str(ins.delta))
ins.client.sendMessage('took,'+str(ins.delta)+','+str(ins.faultCount))
if not ins.multiplayer:
ins.client.oppSendMessage('p2,took,20,0')
ins.changeState('waiting')
pic.pack_forget()
ins.model[pic.row][pic.col].isNone = True
elif ins.activeCardRow == -1 or not (pic.row <= 2) == (ins.activeCardRow <= 2):
ins.faults[int(pic.row <= 2)] = 1
ins.faultCount = sum(ins.faults)
elif ins.state == 'move-select-start':
ins.movingPic = (pic.row, pic.col)
print('moving card:')
print(ins.movingPic)
if (((self.client.player == 'p1' and pic.row > 2) or (self.client.player == 'p2' and pic.row <= 2))\
and not pic.isNone) or not ins.multiplayer:
ins.infoLabel.config(text="Card chosen. Select destination.")
ins.changeState('move-select-stop')
else:
ins.infoLabel.config(text="Can't move that. Select a different card to move.")
ins.moveButton.config(text="Cancel")
elif ins.state == 'move-select-stop':
print('to:')
print((pic.row, pic.col))
if ((self.client.player == 'p1' and pic.row <= 2) or (self.client.player == 'p2' and pic.row > 2))\
and not pic.isNone:
ins.infoLabel.config(text="Illegal move. Select a different card to move.")
else:
ins.swapCards(self.movingPic,(pic.row, pic.col))
ins.infoLabel.config(text="Move completed. Select next card.")
ins.changeState('move-select-start')
f.bind("<Button-1>",lambda e,pic=pic,self=self,card=card:clicked(pic,self,card))
pic.bind("<Button-1>",lambda e,pic=pic,self=self,card=card:clicked(pic,self,card))
pic.pack(fill=BOTH)
self.model[row][col] = pic
if dodel:
pic.pack_forget()
self.model[row][col].isNone = True
else:
self.model[row][col].isNone = False