本文整理汇总了Python中transitions.Machine.add_ordered_transitions方法的典型用法代码示例。如果您正苦于以下问题:Python Machine.add_ordered_transitions方法的具体用法?Python Machine.add_ordered_transitions怎么用?Python Machine.add_ordered_transitions使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类transitions.Machine
的用法示例。
在下文中一共展示了Machine.add_ordered_transitions方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_ordered_transition_condition
# 需要导入模块: from transitions import Machine [as 别名]
# 或者: from transitions.Machine import add_ordered_transitions [as 别名]
def test_ordered_transition_condition(self):
class Model:
def __init__(self):
self.blocker = False
def check_blocker(self):
return self.blocker
model = Model()
states = ['beginning', 'middle', 'end']
m = Machine(model, states, initial='beginning')
m.add_ordered_transitions(conditions=[None, None, 'check_blocker'])
model.to_end()
self.assertFalse(model.next_state())
model.blocker = True
self.assertTrue(model.next_state())
示例2: test_ordered_transition_callback
# 需要导入模块: from transitions import Machine [as 别名]
# 或者: from transitions.Machine import add_ordered_transitions [as 别名]
def test_ordered_transition_callback(self):
class Model:
def __init__(self):
self.flag = False
def make_true(self):
self.flag = True
model = Model()
states = ['beginning', 'middle', 'end']
transits = [None, None, 'make_true']
m = Machine(model, states, initial='beginning')
m.add_ordered_transitions(before=transits)
model.next_state()
self.assertFalse(model.flag)
model.next_state()
model.next_state()
self.assertTrue(model.flag)
示例3: test_ordered_transitions
# 需要导入模块: from transitions import Machine [as 别名]
# 或者: from transitions.Machine import add_ordered_transitions [as 别名]
def test_ordered_transitions(self):
states = ['beginning', 'middle', 'end']
m = Machine(None, states)
m.add_ordered_transitions()
self.assertEquals(m.state, 'initial')
m.next_state()
self.assertEquals(m.state, 'beginning')
m.next_state()
m.next_state()
self.assertEquals(m.state, 'end')
m.next_state()
self.assertEquals(m.state, 'initial')
# Include initial state in loop
m = Machine(None, states)
m.add_ordered_transitions(loop_includes_initial=False)
m.to_end()
m.next_state()
self.assertEquals(m.state, 'beginning')
# Test user-determined sequence and trigger name
m = Machine(None, states, initial='beginning')
m.add_ordered_transitions(['end', 'beginning'], trigger='advance')
m.advance()
self.assertEquals(m.state, 'end')
m.advance()
self.assertEquals(m.state, 'beginning')
# Via init argument
m = Machine(
None, states, initial='beginning', ordered_transitions=True)
m.next_state()
self.assertEquals(m.state, 'middle')
示例4: test_ordered_transitions
# 需要导入模块: from transitions import Machine [as 别名]
# 或者: from transitions.Machine import add_ordered_transitions [as 别名]
def test_ordered_transitions(self):
states = ["beginning", "middle", "end"]
m = Machine(None, states)
m.add_ordered_transitions()
self.assertEquals(m.state, "initial")
m.next_state()
self.assertEquals(m.state, "beginning")
m.next_state()
m.next_state()
self.assertEquals(m.state, "end")
m.next_state()
self.assertEquals(m.state, "initial")
# Include initial state in loop
m = Machine(None, states)
m.add_ordered_transitions(loop_includes_initial=False)
m.to_end()
m.next_state()
self.assertEquals(m.state, "beginning")
# Test user-determined sequence and trigger name
m = Machine(None, states, initial="beginning")
m.add_ordered_transitions(["end", "beginning"], trigger="advance")
m.advance()
self.assertEquals(m.state, "end")
m.advance()
self.assertEquals(m.state, "beginning")
# Via init argument
m = Machine(None, states, initial="beginning", ordered_transitions=True)
m.next_state()
self.assertEquals(m.state, "middle")
示例5: test_ordered_transition_error
# 需要导入模块: from transitions import Machine [as 别名]
# 或者: from transitions.Machine import add_ordered_transitions [as 别名]
def test_ordered_transition_error(self):
m = Machine(states=['A'], initial='A')
with self.assertRaises(ValueError):
m.add_ordered_transitions()
m.add_state('B')
m.add_ordered_transitions()
m.add_state('C')
with self.assertRaises(ValueError):
m.add_ordered_transitions(['C'])
示例6: Order
# 需要导入模块: from transitions import Machine [as 别名]
# 或者: from transitions.Machine import add_ordered_transitions [as 别名]
class Order(SignalModule, Thread):
states = ['init',
'starting_trigger',
'waiting_for_trigger_callback',
'stopping_trigger',
'start_order_listener',
'waiting_for_order_listener_callback',
'analysing_order']
def __init__(self):
super(SignalModule, self).__init__()
Thread.__init__(self, name=Order)
Utils.print_info('Starting order signal')
# load settings and brain from singleton
sl = SettingLoader()
self.settings = sl.settings
self.brain = BrainLoader().brain
# keep in memory the order to process
self.order_to_process = None
# get the player instance
self.player_instance = PlayerLauncher.get_player(settings=self.settings)
# save an instance of the trigger
self.trigger_instance = None
self.trigger_callback_called = False
self.skip_trigger = False # keep the status of the trigger, if true we can skip it in the statue machine
# save the current order listener
self.order_listener = None
self.order_listener_callback_called = False
# Initialize the state machine
self.machine = Machine(model=self, states=Order.states, initial='init', queued=True)
# define transitions
self.machine.add_transition('start_trigger', ['init', 'analysing_order'], 'starting_trigger')
self.machine.add_transition('wait_trigger_callback', 'starting_trigger', 'waiting_for_trigger_callback')
self.machine.add_transition('stop_trigger', 'waiting_for_trigger_callback', 'stopping_trigger')
self.machine.add_transition('wait_for_order', 'stopping_trigger', 'waiting_for_order_listener_callback')
self.machine.add_transition('analyse_order', 'waiting_for_order_listener_callback', 'analysing_order')
self.machine.add_transition('start_order_listener', 'analysing_order', 'start_order_listener')
self.machine.add_ordered_transitions()
# add method which are called when changing state
self.machine.on_enter_starting_trigger('start_trigger_process')
self.machine.on_enter_waiting_for_trigger_callback('waiting_for_trigger_callback_thread')
self.machine.on_enter_stopping_trigger('stop_trigger_process')
self.machine.on_enter_start_order_listener('start_order_listener_thread')
self.machine.on_enter_waiting_for_order_listener_callback('waiting_for_order_listener_callback_thread')
self.machine.on_enter_analysing_order('analysing_order_thread')
def run(self):
# run hook on_start
HookManager.on_start()
self.start_trigger()
def start_trigger_process(self):
"""
This function will start the trigger thread that listen for the hotword
"""
logger.debug("[Order] Entering state: %s" % self.state)
HookManager.on_waiting_for_trigger()
self.trigger_instance = TriggerLauncher.get_trigger(settings=self.settings, callback=self.trigger_callback)
self.trigger_callback_called = False
self.trigger_instance.daemon = True
# Wait that the kalliope trigger is pronounced by the user
self.trigger_instance.start()
self.next_state()
def waiting_for_trigger_callback_thread(self):
"""
Method to print in debug that the main process is waiting for a trigger detection
"""
logger.debug("[Order] Entering state: %s" % self.state)
if self.settings.options.deaf: # the user asked to deaf inside the deaf neuron
Utils.print_info("Kalliope is deaf")
self.trigger_instance.pause()
else:
Utils.print_info("Waiting for trigger detection")
# this loop is used to keep the main thread alive
while not self.trigger_callback_called:
sleep(0.1)
# if here, then the trigger has been called
HookManager.on_triggered()
self.next_state()
def waiting_for_order_listener_callback_thread(self):
"""
Method to print in debug that the main process is waiting for an order to analyse
"""
logger.debug("[Order] Entering state: %s" % self.state)
# this loop is used to keep the main thread alive
while not self.order_listener_callback_called:
sleep(0.1)
# TODO on end listening here
self.next_state()
#.........这里部分代码省略.........