本文整理汇总了Python中trace.Tracer.dispatch_function方法的典型用法代码示例。如果您正苦于以下问题:Python Tracer.dispatch_function方法的具体用法?Python Tracer.dispatch_function怎么用?Python Tracer.dispatch_function使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类trace.Tracer
的用法示例。
在下文中一共展示了Tracer.dispatch_function方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: dispatch_function
# 需要导入模块: from trace import Tracer [as 别名]
# 或者: from trace.Tracer import dispatch_function [as 别名]
def dispatch_function(self, function):
if function.name in ('glLinkProgram', 'glLinkProgramARB'):
# These functions have been dispatched already
return
# We implement the GREMEDY extensions, not the driver
if function.name in self.gremedy_functions:
return
if function.name in ('glXGetProcAddress', 'glXGetProcAddressARB', 'wglGetProcAddress'):
if_ = 'if'
for gremedy_function in self.gremedy_functions:
print ' %s (strcmp("%s", (const char *)%s) == 0) {' % (if_, gremedy_function, function.args[0].name)
print ' __result = (%s)&%s;' % (function.type, gremedy_function)
print ' }'
if_ = 'else if'
print ' else {'
Tracer.dispatch_function(self, function)
print ' }'
return
# Override GL extensions
if function.name in ('glGetString', 'glGetIntegerv', 'glGetStringi'):
Tracer.dispatch_function(self, function, prefix = 'gltrace::__', suffix = '_override')
return
Tracer.dispatch_function(self, function)
示例2: trace_function_impl_body
# 需要导入模块: from trace import Tracer [as 别名]
# 或者: from trace.Tracer import dispatch_function [as 别名]
def trace_function_impl_body(self, function):
# Defer tracing of user array pointers...
if function.name in self.array_pointer_function_names:
print ' GLint __array_buffer = 0;'
print ' __glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &__array_buffer);'
print ' if (!__array_buffer) {'
print ' tracer_context *ctx = __get_context();'
print ' ctx->user_arrays = true;'
if function.name == "glVertexAttribPointerARB":
print ' ctx->user_arrays_arb = true;'
if function.name == "glVertexAttribPointerNV":
print ' ctx->user_arrays_nv = true;'
self.dispatch_function(function)
# And also break down glInterleavedArrays into the individual calls
if function.name == 'glInterleavedArrays':
print
# Initialize the enable flags
for camelcase_name, uppercase_name in self.arrays:
flag_name = '__' + uppercase_name.lower()
print ' GLboolean %s = GL_FALSE;' % flag_name
print
# Switch for the interleaved formats
print ' switch (format) {'
for format in self.interleaved_formats:
print ' case %s:' % format
for camelcase_name, uppercase_name in self.arrays:
flag_name = '__' + uppercase_name.lower()
if format.find('_' + uppercase_name[0]) >= 0:
print ' %s = GL_TRUE;' % flag_name
print ' break;'
print ' default:'
print ' return;'
print ' }'
print
# Emit fake glEnableClientState/glDisableClientState flags
for camelcase_name, uppercase_name in self.arrays:
flag_name = '__' + uppercase_name.lower()
enable_name = 'GL_%s_ARRAY' % uppercase_name
# Emit a fake function
print ' {'
print ' static const trace::FunctionSig &__sig = %s ? __glEnableClientState_sig : __glDisableClientState_sig;' % flag_name
print ' unsigned __call = trace::localWriter.beginEnter(&__sig);'
print ' trace::localWriter.beginArg(0);'
dump_instance(glapi.GLenum, enable_name)
print ' trace::localWriter.endArg();'
print ' trace::localWriter.endEnter();'
print ' trace::localWriter.beginLeave(__call);'
print ' trace::localWriter.endLeave();'
print ' }'
print ' return;'
print ' }'
# ... to the draw calls
if function.name in self.draw_function_names:
print ' if (__need_user_arrays()) {'
arg_names = ', '.join([arg.name for arg in function.args[1:]])
print ' GLuint maxindex = __%s_maxindex(%s);' % (function.name, arg_names)
print ' __trace_user_arrays(maxindex);'
print ' }'
# Emit a fake memcpy on buffer uploads
if function.name in ('glUnmapBuffer', 'glUnmapBufferARB', ):
print ' struct buffer_mapping *mapping = get_buffer_mapping(target);'
print ' if (mapping && mapping->write && !mapping->explicit_flush) {'
self.emit_memcpy('mapping->map', 'mapping->map', 'mapping->length')
print ' }'
if function.name in ('glFlushMappedBufferRange', 'glFlushMappedBufferRangeAPPLE'):
print ' struct buffer_mapping *mapping = get_buffer_mapping(target);'
print ' if (mapping) {'
if function.name.endswith('APPLE'):
print ' GLsizeiptr length = size;'
print ' mapping->explicit_flush = true;'
print ' //assert(offset + length <= mapping->length);'
self.emit_memcpy('(char *)mapping->map + offset', '(const char *)mapping->map + offset', 'length')
print ' }'
# FIXME: glFlushMappedNamedBufferRangeEXT
# Don't leave vertex attrib locations to chance. Instead emit fake
# glBindAttribLocation calls to ensure that the same locations will be
# used when retracing. Trying to remap locations after the fact would
# be an herculian task given that vertex attrib locations appear in
# many entry-points, including non-shader related ones.
if function.name == 'glLinkProgram':
Tracer.dispatch_function(self, function)
print ' GLint active_attributes = 0;'
print ' __glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &active_attributes);'
print ' for (GLint attrib = 0; attrib < active_attributes; ++attrib) {'
print ' GLint size = 0;'
print ' GLenum type = 0;'
print ' GLchar name[256];'
# TODO: Use ACTIVE_ATTRIBUTE_MAX_LENGTH instead of 256
print ' __glGetActiveAttrib(program, attrib, sizeof name, NULL, &size, &type, name);'
print " if (name[0] != 'g' || name[1] != 'l' || name[2] != '_') {"
print ' GLint location = __glGetAttribLocation(program, name);'
#.........这里部分代码省略.........
示例3: dispatch_function
# 需要导入模块: from trace import Tracer [as 别名]
# 或者: from trace.Tracer import dispatch_function [as 别名]
def dispatch_function(self, function):
if function.name in ('glLinkProgram', 'glLinkProgramARB'):
# These functions have been dispatched already
return
Tracer.dispatch_function(self, function)