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Python TTGlobalDialog.cleanup方法代码示例

本文整理汇总了Python中toontown.toontowngui.TTDialog.TTGlobalDialog.cleanup方法的典型用法代码示例。如果您正苦于以下问题:Python TTGlobalDialog.cleanup方法的具体用法?Python TTGlobalDialog.cleanup怎么用?Python TTGlobalDialog.cleanup使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在toontown.toontowngui.TTDialog.TTGlobalDialog的用法示例。


在下文中一共展示了TTGlobalDialog.cleanup方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: DistributedStartingBlock

# 需要导入模块: from toontown.toontowngui.TTDialog import TTGlobalDialog [as 别名]
# 或者: from toontown.toontowngui.TTDialog.TTGlobalDialog import cleanup [as 别名]
class DistributedStartingBlock(DistributedObject.DistributedObject, FSM):
    notify = DirectNotifyGlobal.directNotify.newCategory('DistributedStartingBlock')
    sphereRadius = 1.5
    id = 0
    cameraPos = Point3(0, -23, 10)
    cameraHpr = Point3(0, -10, 0)
    SFX_BaseDir = 'phase_6/audio/sfx/'
    SFX_KartAppear = SFX_BaseDir + 'KART_Appear.ogg'
    defaultTransitions = {'Off': ['EnterMovie'],
     'EnterMovie': ['Off', 'Waiting', 'ExitMovie'],
     'Waiting': ['ExitMovie', 'Off'],
     'ExitMovie': ['Off', 'ExitMovie']}

    def __init__(self, cr):
        DistributedObject.DistributedObject.__init__(self, cr)
        FSM.__init__(self, 'staringBlock_%s_FSM' % DistributedStartingBlock.id)
        self.avId = 0
        self.av = None
        self.lastAvId = 0
        self.avatar = None
        self.kartPad = None
        self.collNode = None
        self.movieNode = None
        self.movieTrack = None
        self.collSphere = None
        self.collNodePath = None
        self.localToonKarting = 0
        self.kartNode = None
        self.kart = None
        self.holeActor = None
        self.exitRequested = False
        if (__debug__):
            self.testLOD = False
        self.id = DistributedStartingBlock.id
        DistributedStartingBlock.id += 1
        return

    def disable(self):
        FSM.cleanup(self)
        self.ignore(self.uniqueName('enterStartingBlockSphere'))
        self.ignore('stoppedAsleep')
        self.setOccupied(0)
        self.avId = 0
        self.nodePath.detachNode()
        self.kartPad = None
        if self.holeActor:
            self.holeActor.cleanup()
            self.holeActor = None
        DistributedObject.DistributedObject.disable(self)
        return

    def delete(self):
        if hasattr(self, 'dialog'):
            if not self.dialog.removed():
                self.dialog.ignoreAll()
                if not self.dialog.isEmpty():
                    self.dialog.cleanup()
                del self.dialog
        self.finishMovie()
        if hasattr(self, 'cancelButton'):
            self.cancelButton.destroy()
            del self.cancelButton
        del self.kartPad
        if self.nodePath:
            self.nodePath.removeNode()
            del self.nodePath
        DistributedObject.DistributedObject.delete(self)

    def generateInit(self):
        self.notify.debugStateCall(self)
        DistributedObject.DistributedObject.generateInit(self)
        self.nodePath = NodePath(self.uniqueName('StartingBlock'))
        self.collSphere = CollisionSphere(0, 0, 0, self.sphereRadius)
        self.collSphere.setTangible(0)
        self.collNode = CollisionNode(self.uniqueName('StartingBlockSphere'))
        self.collNode.setCollideMask(ToontownGlobals.WallBitmask)
        self.collNode.addSolid(self.collSphere)
        self.collNodePath = self.nodePath.attachNewNode(self.collNode)

    def announceGenerate(self):
        self.notify.debugStateCall(self)
        DistributedObject.DistributedObject.announceGenerate(self)
        self.nodePath.reparentTo(render)
        self.accept(self.uniqueName('enterStartingBlockSphere'), self.__handleEnterSphere)
        if (__debug__):
            if self.testLOD:
                self.__generateKartAppearTrack()

    def setPadDoId(self, padDoId):
        if padDoId in self.cr.doId2do:
            self.setPad(self.cr.doId2do[padDoId])
        else:
            self.acceptOnce('generate-%d' % padDoId, self.setPad)
        
    def setPad(self, pad):
        self.kartPad = pad
        self.kartPad.addStartingBlock(self)

    def setPosHpr(self, x, y, z, h, p, r):
        self.notify.debugStateCall(self)
#.........这里部分代码省略.........
开发者ID:FelixBucket,项目名称:ToontownFritzServer,代码行数:103,代码来源:DistributedStartingBlock.py


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