本文整理汇总了Python中toontown.toonbase.ToontownTimer.ToontownTimer.reparentTo方法的典型用法代码示例。如果您正苦于以下问题:Python ToontownTimer.reparentTo方法的具体用法?Python ToontownTimer.reparentTo怎么用?Python ToontownTimer.reparentTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.toonbase.ToontownTimer.ToontownTimer
的用法示例。
在下文中一共展示了ToontownTimer.reparentTo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from toontown.toonbase.ToontownTimer import ToontownTimer [as 别名]
# 或者: from toontown.toonbase.ToontownTimer.ToontownTimer import reparentTo [as 别名]
class CogdoFlyingGuiManager:
ClearMessageDisplayEventName = 'ClearMessageDisplayEvent'
EagleTargetingLocalPlayerEventName = 'EagleTargetingLocalPlayerEvent'
EagleAttackingLocalPlayerEventName = 'EagleAttackingLocalPlayerEvent'
FirstPressOfCtrlEventName = 'FirstPressOfCtrlEvent'
PickedUpFirstPropellerEventName = 'PickedUpFirstPropellerEvent'
InvulnerableEventName = 'InvulnerableEvent'
StartRunningOutOfTimeMusicEventName = 'StartRunningOutOfTimeEvent'
def __init__(self, level):
self._level = level
self.root = NodePath('CogdoFlyingGui')
self.root.reparentTo(aspect2d)
self.root.stash()
self._initTimer()
self._initHud()
self._initMessageDisplay()
self.sentTimeRunningOutMessage = False
self._refuelGui = CogdoFlyingFuelGui(self.root)
self._progressGui = CogdoFlyingProgressGui(self.root, self._level)
def _initHud(self):
self._memoGui = CogdoMemoGui(self.root)
self._memoGui.posNextToLaffMeter()
def _initTimer(self):
self._timer = ToontownTimer()
self._timer.reparentTo(self.root)
self._timer.posInTopRightCorner()
def _initMessageDisplay(self):
audioMgr = base.cogdoGameAudioMgr
sound = audioMgr.createSfx('popupHelpText')
self._messageDisplay = CogdoGameMessageDisplay('CogdoFlyingMessageDisplay', self.root, sfx=sound)
def destroyTimer(self):
if self._timer is not None:
self._timer.stop()
self._timer.destroy()
self._timer = None
return
def onstage(self):
self.root.unstash()
self._refuelGui.hide()
self._progressGui.hide()
def presentProgressGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._progressGui, 'present_progress_gui'))
def presentRefuelGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._refuelGui, 'present_fuel_gui'))
def presentTimerGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._timer, 'present_timer_gui'))
def presentMemoGui(self):
ToontownIntervals.start(ToontownIntervals.getPresentGuiIval(self._memoGui, 'present_memo_gui'))
def offstage(self):
self.root.stash()
self._refuelGui.hide()
self._progressGui.hide()
self.hideTimer()
def getTimeLeft(self):
return Globals.Gameplay.SecondsUntilGameOver - self._timer.getElapsedTime()
def isTimeRunningOut(self):
return self.getTimeLeft() < Globals.Gameplay.TimeRunningOutSeconds
def startTimer(self, duration, timerExpiredCallback = None, keepHidden = False):
if self._timer is None:
self._initTimer()
self._timer.setTime(duration)
self._timer.countdown(duration, timerExpiredCallback)
if keepHidden:
self.hideTimer()
else:
self.showTimer()
return
def stopTimer(self):
if hasattr(self, '_timer') and self._timer is not None:
self.hideTimer()
self._timer.stop()
return
def showTimer(self):
self._timer.show()
def hideTimer(self):
self._timer.hide()
def forceTimerDone(self):
if self._timer.countdownTask != None:
self._timer.countdownTask.duration = 0
return
def showRefuelGui(self):
#.........这里部分代码省略.........