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Python suit.SuitDNA类代码示例

本文整理汇总了Python中toontown.suit.SuitDNA的典型用法代码示例。如果您正苦于以下问题:Python SuitDNA类的具体用法?Python SuitDNA怎么用?Python SuitDNA使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SuitDNA类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: createStreet

    def createStreet(self, streetZone, shopZone, hqZone):
        flunky = DistributedTutorialSuitAI.DistributedTutorialSuitAI(self.air)
        suitType = SuitDNA.getSuitType('f')
        suitTrack = SuitDNA.getSuitDept('f')
        flunky.setupSuitDNA(1, suitType, suitTrack)
        flunky.generateWithRequired(streetZone)

        desc = NPCToons.NPCToonDict.get(20001)
        npc = NPCToons.createNPC(self.air, 20001, desc, streetZone)
        npc.setTutorial(1)
        npc.d_setPos(207.4, 18.81, -0.475)
        npc.d_setHpr(90.0, 0, 0)
开发者ID:ToonTownInfiniteRepo,项目名称:ToontownInfinite,代码行数:12,代码来源:TutorialManagerAI.py

示例2: __setupSuitInfo

 def __setupSuitInfo(self, suit, bldgTrack, suitLevel, suitType):
     suitName, skeleton, v2, waiter = simbase.air.suitInvasionManager.getInvadingCog()
     if suitName and self.respectInvasions:
         suitType = SuitDNA.getSuitType(suitName)
         bldgTrack = SuitDNA.getSuitDept(suitName)
         suitLevel = min(max(suitLevel, suitType), suitType + 4)
     dna = SuitDNA.SuitDNA()
     dna.newSuitRandom(suitType, bldgTrack)
     suit.dna = dna
     self.notify.debug('Creating suit type ' + suit.dna.name + ' of level ' + str(suitLevel) + ' from type ' + str(suitType) + ' and track ' + str(bldgTrack))
     suit.setLevel(suitLevel)
     return (skeleton, v2, waiter)
开发者ID:Keithybub,项目名称:ToonTownReviveOld,代码行数:12,代码来源:SuitPlannerInteriorAI.py

示例3: __setupSuitInfo

 def __setupSuitInfo(self, suit, bldgTrack, suitLevel, suitType):
     suitDeptIndex, suitTypeIndex, flags = simbase.air.suitInvasionManager.getInvadingCog()
     if self.respectInvasions:
         if suitDeptIndex is not None:
             bldgTrack = SuitDNA.suitDepts[suitDeptIndex]
         if suitTypeIndex is not None:
             suitName = SuitDNA.getSuitName(suitDeptIndex, suitTypeIndex)
             suitType = SuitDNA.getSuitType(suitName)
             suitLevel = min(max(suitLevel, suitType), suitType + 4)
     dna = SuitDNA.SuitDNA()
     dna.newSuitRandom(suitType, bldgTrack)
     suit.dna = dna
     suit.setLevel(suitLevel)
     return flags
开发者ID:Teku16,项目名称:ToontownPlanet,代码行数:14,代码来源:SuitPlannerCogdoInteriorAI.py

示例4: __setupSuitInfo

 def __setupSuitInfo(self, suit, bldgTrack, suitLevel, suitType):
     suitDeptIndex, suitTypeIndex, flags = simbase.air.suitInvasionManager.getInvadingCog()
     if self.respectInvasions:
         if suitDeptIndex is not None:
             bldgTrack = SuitDNA.suitDepts[suitDeptIndex]
         if suitTypeIndex is not None:
             suitName = SuitDNA.getSuitName(suitDeptIndex, suitTypeIndex)
             suitType = SuitDNA.getSuitType(suitName)
             suitLevel = min(max(suitLevel, suitType), suitType + 4)
     dna = SuitDNA.SuitDNA()
     dna.newSuitRandom(suitType, bldgTrack)
     suit.dna = dna
     self.notify.debug('Creating suit type ' + suit.dna.name + ' of level ' + str(suitLevel) + ' from type ' + str(suitType) + ' and track ' + str(bldgTrack))
     suit.setLevel(suitLevel)
     return flags
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:15,代码来源:SuitPlannerCogdoInteriorAI.py

示例5: getSuitName

 def getSuitName(self):
     if self.suitDeptIndex is not None:
         if self.suitTypeIndex is not None:
             return SuitDNA.getSuitName(self.suitDeptIndex, self.suitTypeIndex)
         else:
             return SuitDNA.suitDepts[self.suitDeptIndex]
     else:
         return SuitDNA.suitHeadTypes[0]
开发者ID:nate97,项目名称:src,代码行数:8,代码来源:SuitInvasionManagerAI.py

示例6: getCogdoTrack

def getCogdoTrack(suitName):
    tracks = getAllowedTracks()

    if not tracks:
        return None

    track = SuitDNA.getSuitDept(suitName)

    return track if track in tracks else random.choice(tracks)
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:9,代码来源:CogdoUtil.py

示例7: setInvasionStatus

    def setInvasionStatus(self, msgType, suitType, remaining, flags):
        if msgType not in ToontownGlobals.SuitInvasions:
            return

        if suitType in SuitDNA.suitHeadTypes:
            attributes = SuitBattleGlobals.SuitAttributes[suitType]
            suitNames = {'singular': attributes['name'], 'plural': attributes['pluralname']}
        elif suitType in SuitDNA.suitDepts:
            suitNames = {'singular': SuitDNA.getDeptFullname(suitType), 'plural': SuitDNA.getDeptFullnameP(suitType)}
        else:
            return

        track = Sequence()
        base.localAvatar.inventory.setInvasionCreditMultiplier(1 if msgType in ToontownGlobals.EndingInvasions else ToontownBattleGlobals.getInvasionMultiplier())

        for i, message in enumerate(ToontownGlobals.SuitInvasions[msgType]):
            track.append(Wait(5 if i else 1))
            track.append(Func(base.localAvatar.setSystemMessage, 0, (TTLocalizer.SuitInvasionPrefix + message) % suitNames))

        track.start()
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:20,代码来源:NewsManager.py

示例8: foodDetach

 def foodDetach(self=self, diner=diner):
     foodModel = diner.getRightHand().getChild(0)
     (foodModel.reparentTo(serviceLoc),)
     (foodModel.setPosHpr(0, 0, 0, 0, 0, 0),)
     scaleAdj = 1
     if SuitDNA.getSuitBodyType(diner.dna.name) == "c":
         scaleAdj = 0.59999999999999998
     else:
         scakeAdj = 0.80000000000000004
     oldScale = foodModel.getScale()
     newScale = oldScale / scaleAdj
     foodModel.setScale(newScale)
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:12,代码来源:DistributedBanquetTable.py

示例9: foodDetach

 def foodDetach(self = self, diner = diner):
     if diner.getRightHand().getNumChildren() < 1:
         return
     foodModel = diner.getRightHand().getChild(0)
     (foodModel.reparentTo(serviceLoc),)
     (foodModel.setPosHpr(0, 0, 0, 0, 0, 0),)
     scaleAdj = 1
     if SuitDNA.getSuitBodyType(diner.dna.name) == 'c':
         scaleAdj = 0.6
     else:
         scakeAdj = 0.8
     oldScale = foodModel.getScale()
     newScale = oldScale / scaleAdj
     foodModel.setScale(newScale)
开发者ID:BmanGames,项目名称:ToontownStride,代码行数:14,代码来源:DistributedBanquetTable.py

示例10: foodAttach

 def foodAttach(self = self, diner = diner):
     foodModel = self.serviceLocs[chairIndex].getChild(0)
     (foodModel.reparentTo(diner.getRightHand()),)
     (foodModel.setHpr(Point3(0, -94, 0)),)
     (foodModel.setPos(Point3(-0.15, -0.7, -0.4)),)
     scaleAdj = 1
     if SuitDNA.getSuitBodyType(diner.dna.name) == 'c':
         scaleAdj = 0.6
         (foodModel.setPos(Point3(0.1, -0.25, -0.31)),)
     else:
         scaleAdj = 0.8
         (foodModel.setPos(Point3(-0.25, -0.85, -0.34)),)
     oldScale = foodModel.getScale()
     newScale = oldScale * scaleAdj
     foodModel.setScale(newScale)
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:15,代码来源:DistributedBanquetTable.py

示例11: __genSuitObject

 def __genSuitObject(self, suitDict, reserve):
     suit = self.cogCtor(simbase.air, self)
     dna = SuitDNA.SuitDNA()
     dna.newSuitRandom(level=SuitDNA.getRandomSuitType(suitDict["level"]), dept=suitDict["track"])
     suit.dna = dna
     suit.setLevel(suitDict["level"])
     suit.setSkeleRevives(suitDict.get("revives"))
     suit.setLevelDoId(self.level.doId)
     suit.setCogId(suitDict["cogId"])
     suit.setReserve(reserve)
     if suitDict["skeleton"]:
         suit.setSkelecog(1)
     suit.generateWithRequired(suitDict["zoneId"])
     suit.boss = suitDict["boss"]
     return suit
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:15,代码来源:LevelSuitPlannerAI.py

示例12: __init__

 def __init__(self, numFloors, bldgLevel, bldgTrack, zone):
     self.dbg_4SuitsPerFloor = config.GetBool('4-suits-per-floor', 0)
     self.dbg_1SuitPerFloor = config.GetBool('1-suit-per-floor', 0)
     self.zoneId = zone
     self.numFloors = numFloors
     self.respectInvasions = bldgTrack != "x"
     dbg_defaultSuitName = simbase.config.GetString('suit-type', 'random')
     if dbg_defaultSuitName == 'random':
         self.dbg_defaultSuitType = None
     else:
         self.dbg_defaultSuitType = SuitDNA.getSuitType(dbg_defaultSuitName)
     if isinstance(bldgLevel, types.StringType):
         self.notify.warning('bldgLevel is a string!')
         bldgLevel = int(bldgLevel)
     self._genSuitInfos(numFloors, bldgLevel if bldgTrack != "x" else 19, bldgTrack)
开发者ID:gamerdave54321,项目名称:Toontown-House-Code,代码行数:15,代码来源:SuitPlannerInteriorAI.py

示例13: foodAttach

 def foodAttach(self=self, diner=diner):
     foodModel = self.serviceLocs[chairIndex].getChild(0)
     (foodModel.reparentTo(diner.getRightHand()),)
     (foodModel.setHpr(Point3(0, -94, 0)),)
     (foodModel.setPos(Point3(-0.14999999999999999, -0.69999999999999996, -0.40000000000000002)),)
     scaleAdj = 1
     if SuitDNA.getSuitBodyType(diner.dna.name) == "c":
         scaleAdj = 0.59999999999999998
         (foodModel.setPos(Point3(0.10000000000000001, -0.25, -0.31)),)
     else:
         scaleAdj = 0.80000000000000004
         (foodModel.setPos(Point3(-0.25, -0.84999999999999998, -0.34000000000000002)),)
     oldScale = foodModel.getScale()
     newScale = oldScale * scaleAdj
     foodModel.setScale(newScale)
开发者ID:ponyboy837,项目名称:Toontown-2003-Server,代码行数:15,代码来源:DistributedBanquetTable.py

示例14: createDiner

 def createDiner(self, i):
     diner = Suit.Suit()
     diner.dna = SuitDNA.SuitDNA()
     level = self.dinerInfo[i][2]
     level -= 4
     diner.dna.newSuitRandom(level=level, dept='c')
     diner.setDNA(diner.dna)
     if self.useNewAnimations:
         diner.loop('sit', fromFrame=i)
     else:
         diner.pose('landing', 0)
     locator = self.tableGroup.find('**/chair_%d' % (i + 1))
     locatorScale = locator.getNetTransform().getScale()[0]
     correctHeadingNp = locator.attachNewNode('correctHeading')
     self.chairLocators[i] = correctHeadingNp
     heading = self.rotationsPerSeatIndex[i]
     correctHeadingNp.setH(heading)
     sitLocator = correctHeadingNp.attachNewNode('sitLocator')
     base.sitLocator = sitLocator
     pos = correctHeadingNp.getPos(render)
     if SuitDNA.getSuitBodyType(diner.dna.name) == 'c':
         sitLocator.setPos(0.5, 3.65, -3.75)
     else:
         sitLocator.setZ(-2.4)
         sitLocator.setY(2.5)
         sitLocator.setX(0.5)
     self.sitLocators[i] = sitLocator
     diner.setScale(1.0 / locatorScale)
     diner.reparentTo(sitLocator)
     newLoc = NodePath('serviceLoc-%d-%d' % (self.index, i))
     newLoc.reparentTo(correctHeadingNp)
     newLoc.setPos(0, 3.0, 1)
     self.serviceLocs[i] = newLoc
     base.serviceLoc = newLoc
     head = diner.find('**/joint_head')
     newIndicator = DinerStatusIndicator.DinerStatusIndicator(parent=head, pos=Point3(0, 0, 3.5), scale=5.0)
     newIndicator.wrtReparentTo(diner)
     self.dinerStatusIndicators[i] = newIndicator
     
     # remove nametag (rip lag)
     diner.nametag3d.stash()
     diner.nametag.destroy()
     
     return diner
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:44,代码来源:DistributedBanquetTable.py

示例15: setupSuitBuilding

 def setupSuitBuilding(self, nodePath):
     if nodePath.isEmpty():
         return
     dnaStore = self.cr.playGame.dnaStore
     level = int(self.difficulty / 2) + 1
     suitNP = dnaStore.findNode("suit_landmark_" + chr(self.track) + str(level))
     zoneId = dnaStore.getZoneFromBlockNumber(self.block)
     zoneId = ZoneUtil.getTrueZoneId(zoneId, self.interiorZoneId)
     newParentNP = base.cr.playGame.hood.loader.zoneDict[zoneId]
     suitBuildingNP = suitNP.copyTo(newParentNP)
     buildingTitle = dnaStore.getTitleFromBlockNumber(self.block)
     if not buildingTitle:
         buildingTitle = TTLocalizer.CogsInc
     else:
         buildingTitle += TTLocalizer.CogsIncExt
     buildingTitle += "\n%s" % SuitDNA.getDeptFullname(chr(self.track))
     textNode = TextNode("sign")
     textNode.setTextColor(1.0, 1.0, 1.0, 1.0)
     textNode.setFont(ToontownGlobals.getSuitFont())
     textNode.setAlign(TextNode.ACenter)
     textNode.setWordwrap(17.0)
     textNode.setText(buildingTitle)
     textHeight = textNode.getHeight()
     zScale = (textHeight + 2) / 3.0
     signOrigin = suitBuildingNP.find("**/sign_origin;+s")
     backgroundNP = loader.loadModel("phase_5/models/modules/suit_sign")
     backgroundNP.reparentTo(signOrigin)
     backgroundNP.setPosHprScale(0.0, 0.0, textHeight * 0.8 / zScale, 0.0, 0.0, 0.0, 8.0, 8.0, 8.0 * zScale)
     backgroundNP.node().setEffect(DecalEffect.make())
     signTextNodePath = backgroundNP.attachNewNode(textNode.generate())
     signTextNodePath.setPosHprScale(
         0.0, 0.0, -0.21 + textHeight * 0.1 / zScale, 0.0, 0.0, 0.0, 0.1, 0.1, 0.1 / zScale
     )
     signTextNodePath.setColor(1.0, 1.0, 1.0, 1.0)
     frontNP = suitBuildingNP.find("**/*_front/+GeomNode;+s")
     backgroundNP.wrtReparentTo(frontNP)
     frontNP.node().setEffect(DecalEffect.make())
     suitBuildingNP.setName("sb" + str(self.block) + ":_landmark__DNARoot")
     suitBuildingNP.setPosHprScale(nodePath, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0)
     suitBuildingNP.flattenMedium()
     self.loadElevator(suitBuildingNP)
     return suitBuildingNP
开发者ID:ponyboy837,项目名称:TTI-Leak--From-2015-,代码行数:42,代码来源:DistributedBuilding.py


注:本文中的toontown.suit.SuitDNA类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。