本文整理汇总了Python中toontown.suit.Suit.attachSuitHead方法的典型用法代码示例。如果您正苦于以下问题:Python Suit.attachSuitHead方法的具体用法?Python Suit.attachSuitHead怎么用?Python Suit.attachSuitHead使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.suit.Suit
的用法示例。
在下文中一共展示了Suit.attachSuitHead方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: load
# 需要导入模块: from toontown.suit import Suit [as 别名]
# 或者: from toontown.suit.Suit import attachSuitHead [as 别名]
def load(self):
if self.isLoaded == 1:
return None
self.isLoaded = 1
gui = loader.loadModel('phase_3/models/gui/dialog_box_buttons_gui')
guiButton = loader.loadModel('phase_3/models/gui/quit_button')
self.head = Suit.attachSuitHead(self, self.suitName)
z = self.head.getZ()
self.head.setPos(-0.40000000000000002, -0.10000000000000001, z + 0.20000000000000001)
self.suitLabel = DirectLabel(parent = self, relief = None, text = self.suitFullName, text_font = ToontownGlobals.getSuitFont(), pos = (-0.40000000000000002, 0, 0), scale = 0.070000000000000007)
closeButtonImage = (gui.find('**/CloseBtn_UP'), gui.find('**/CloseBtn_DN'), gui.find('**/CloseBtn_Rllvr'))
buttonImage = (guiButton.find('**/QuitBtn_UP'), guiButton.find('**/QuitBtn_DN'), guiButton.find('**/QuitBtn_RLVR'))
disabledColor = Vec4(0.5, 0.5, 0.5, 1)
self.summonSingleButton = DirectButton(parent = self, relief = None, text = TTL.SummonDlgButton1, image = buttonImage, image_scale = (1.7, 1, 1), image3_color = disabledColor, text_scale = 0.059999999999999998, text_pos = (0, -0.01), pos = (0.29999999999999999, 0, 0.25), command = self.issueSummons, extraArgs = [
'single'])
self.summonBuildingButton = DirectButton(parent = self, relief = None, text = TTL.SummonDlgButton2, image = buttonImage, image_scale = (1.7, 1, 1), image3_color = disabledColor, text_scale = 0.059999999999999998, text_pos = (0, -0.01), pos = (0.29999999999999999, 0, 0.125), command = self.issueSummons, extraArgs = [
'building'])
self.summonInvasionButton = DirectButton(parent = self, relief = None, text = TTL.SummonDlgButton3, image = buttonImage, image_scale = (1.7, 1, 1), image3_color = disabledColor, text_scale = 0.059999999999999998, text_pos = (0, -0.01), pos = (0.29999999999999999, 0, 0.0), command = self.issueSummons, extraArgs = [
'invasion'])
self.statusLabel = DirectLabel(parent = self, relief = None, text = '', text_wordwrap = 12, pos = (0.29999999999999999, 0, 0.25), scale = 0.070000000000000007)
self.cancel = DirectButton(parent = self, relief = None, image = closeButtonImage, pos = (0.69999999999999996, 0, -0.10000000000000001), command = self._SummonCogDialog__cancel)
gui.removeNode()
guiButton.removeNode()
self.hide()
示例2: load
# 需要导入模块: from toontown.suit import Suit [as 别名]
# 或者: from toontown.suit.Suit import attachSuitHead [as 别名]
def load(self):
if self.isLoaded == 1:
return None
self.isLoaded = 1
gui = loader.loadModel('phase_3/models/gui/dialog_box_buttons_gui')
guiButton = loader.loadModel('phase_3/models/gui/quit_button')
self.head = Suit.attachSuitHead(self, self.suitName)
z = self.head.getZ()
self.head.setPos(-0.4, -0.1, z + 0.14)
self.suitLabel = DirectLabel(parent=self, relief=None, text=self.suitFullName, text_font=ToontownGlobals.getSuitFont(), pos=(-0.4, 0, -0.085), scale=0.07)
closeButtonImage = (gui.find('**/CloseBtn_UP'), gui.find('**/CloseBtn_DN'), gui.find('**/CloseBtn_Rllvr'))
buttonImage = (guiButton.find('**/QuitBtn_UP'), guiButton.find('**/QuitBtn_DN'), guiButton.find('**/QuitBtn_RLVR'))
disabledColor = Vec4(0.5, 0.5, 0.5, 1)
base.cr.lmao = self
self.summonBuildingButton = DirectButton(parent=self, relief=None, text=TTLocalizer.SummonDlgButton1, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.06, text_pos=(0, -0.01), pos=(0.3, 0, 0.35), command=self.issueSummons, extraArgs=['building'])
self.summonInvasionButton = DirectButton(parent=self, relief=None, text=TTLocalizer.SummonDlgButton2, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.06, text_pos=(0, -0.01), pos=(0.3, 0, 0.225), command=self.issueSummons, extraArgs=['invasion'])
self.summonCogdoButton = DirectButton(parent=self, relief=None, text=TTLocalizer.SummonDlgButton3, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.06, text_pos=(0, -0.01), pos=(0.3, 0, 0.1), command=self.issueSummons, extraArgs=['cogdo'])
self.summonSkelInvasionButton = DirectButton(parent=self, relief=None, text=TTLocalizer.SummonDlgButton4, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.051, text_pos=(0, -0.01), pos=(0.3, 0, -0.025), command=self.issueSummons, extraArgs=['skelinvasion'])
self.summonWaiterInvasionButton = DirectButton(parent=self, relief=None, text=TTLocalizer.SummonDlgButton5, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.056, text_pos=(0, -0.01), pos=(0.3, 0, -0.15), command=self.issueSummons, extraArgs=['waiterinvasion'])
self.summonV2InvasionButton = DirectButton(parent=self, relief=None, text=TTLocalizer.SummonDlgButton6, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.048, text_pos=(0, -0.01), pos=(0.3, 0, -0.275), command=self.issueSummons, extraArgs=['v2invasion'])
self.statusLabel = DirectLabel(parent=self, relief=None, text='', text_wordwrap=12, pos=(0.3, 0, 0.3), scale=0.07)
self.cancel = DirectButton(parent=self, relief=None, image=closeButtonImage, pos=(0.7, 0, -0.366), command=self.__cancel)
gui.removeNode()
guiButton.removeNode()
self.hide()
return
示例3: addSuitHead
# 需要导入模块: from toontown.suit import Suit [as 别名]
# 或者: from toontown.suit.Suit import attachSuitHead [as 别名]
def addSuitHead(self, panel, suitName):
panelIndex = self.panels.index(panel)
shadow = panel.attachNewNode('shadow')
shadowModel = self.shadowModels[panelIndex]
shadowModel.copyTo(shadow)
coords = SHADOW_SCALE_POS[panelIndex]
shadow.setScale(coords[0])
shadow.setPos(coords[1], coords[2], coords[3])
panel.shadow = shadow
panel.head = Suit.attachSuitHead(panel, suitName)
示例4: setSuitHead
# 需要导入模块: from toontown.suit import Suit [as 别名]
# 或者: from toontown.suit.Suit import attachSuitHead [as 别名]
def setSuitHead(self, suitName):
self.head = Suit.attachSuitHead(self, suitName)
self.head.setX(0.1)
self.head.setZ(0.01)
示例5: load
# 需要导入模块: from toontown.suit import Suit [as 别名]
# 或者: from toontown.suit.Suit import attachSuitHead [as 别名]
def load(self):
if self.isLoaded == 1:
return None
self.isLoaded = 1
gui = loader.loadModel("phase_3/models/gui/dialog_box_buttons_gui")
guiButton = loader.loadModel("phase_3/models/gui/quit_button")
self.head = Suit.attachSuitHead(self, self.suitName)
z = self.head.getZ()
self.head.setPos(-0.4, -0.1, z + 0.2)
self.suitLabel = DirectLabel(
parent=self,
relief=None,
text=self.suitFullName,
text_font=ToontownGlobals.getSuitFont(),
pos=(-0.4, 0, 0),
scale=0.07,
)
closeButtonImage = (gui.find("**/CloseBtn_UP"), gui.find("**/CloseBtn_DN"), gui.find("**/CloseBtn_Rllvr"))
buttonImage = (
guiButton.find("**/QuitBtn_UP"),
guiButton.find("**/QuitBtn_DN"),
guiButton.find("**/QuitBtn_RLVR"),
)
disabledColor = Vec4(0.5, 0.5, 0.5, 1)
self.summonSingleButton = DirectButton(
parent=self,
relief=None,
text=TTL.SummonDlgButton1,
image=buttonImage,
image_scale=(1.7, 1, 1),
image3_color=disabledColor,
text_scale=0.06,
text_pos=(0, -0.01),
pos=(0.3, 0, 0.25),
command=self.issueSummons,
extraArgs=["single"],
)
self.summonBuildingButton = DirectButton(
parent=self,
relief=None,
text=TTL.SummonDlgButton2,
image=buttonImage,
image_scale=(1.7, 1, 1),
image3_color=disabledColor,
text_scale=0.06,
text_pos=(0, -0.01),
pos=(0.3, 0, 0.125),
command=self.issueSummons,
extraArgs=["building"],
)
self.summonInvasionButton = DirectButton(
parent=self,
relief=None,
text=TTL.SummonDlgButton3,
image=buttonImage,
image_scale=(1.7, 1, 1),
image3_color=disabledColor,
text_scale=0.06,
text_pos=(0, -0.01),
pos=(0.3, 0, 0.0),
command=self.issueSummons,
extraArgs=["invasion"],
)
self.statusLabel = DirectLabel(
parent=self, relief=None, text="", text_wordwrap=12, pos=(0.3, 0, 0.25), scale=0.07
)
self.cancel = DirectButton(
parent=self, relief=None, image=closeButtonImage, pos=(0.7, 0, -0.1), command=self.__cancel
)
gui.removeNode()
guiButton.removeNode()
self.hide()
return
示例6: generateSuitHead
# 需要导入模块: from toontown.suit import Suit [as 别名]
# 或者: from toontown.suit.Suit import attachSuitHead [as 别名]
def generateSuitHead(self, name):
self.suitHead = Suit.attachSuitHead(self, name)
self.suitHead.setScale(0.05)
self.suitHead.setPos(0.1, 0, 0.01)
示例7: setSuitHead
# 需要导入模块: from toontown.suit import Suit [as 别名]
# 或者: from toontown.suit.Suit import attachSuitHead [as 别名]
def setSuitHead(self, suitName):
self.suitHead = Suit.attachSuitHead(self.suitHeadLabel, suitName)
self.suitHead.setScale(0.2)
self.dropShadow.reparentTo(self.suitHead)