本文整理汇总了Python中toontown.safezone.SafeZoneLoader.SafeZoneLoader.unload方法的典型用法代码示例。如果您正苦于以下问题:Python SafeZoneLoader.unload方法的具体用法?Python SafeZoneLoader.unload怎么用?Python SafeZoneLoader.unload使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.safezone.SafeZoneLoader.SafeZoneLoader
的用法示例。
在下文中一共展示了SafeZoneLoader.unload方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: unload
# 需要导入模块: from toontown.safezone.SafeZoneLoader import SafeZoneLoader [as 别名]
# 或者: from toontown.safezone.SafeZoneLoader.SafeZoneLoader import unload [as 别名]
def unload(self):
del self.birdSound
SafeZoneLoader.unload(self)
self.done = 1
self.collBase.removeNode()
if self.geyserTrack:
self.geyserTrack.finish()
self.geyserTrack = None
self.geyserActor.cleanup()
self.geyserModel.removeNode()
self.waterfallActor.cleanup()
self.waterfallModel.removeNode()
self.bubbles.destroy()
del self.bubbles
self.geyserPoolSoundInterval.finish()
self.geyserPoolSfx.stop()
self.geyserPoolSfx = None
self.geyserPoolSoundInterval = None
self.geyserSoundInterval.finish()
self.geyserSound.stop()
self.geyserSoundInterval = None
self.geyserSound = None
self.geyserSoundNoToonInterval.finish()
self.geyserSoundNoToon.stop()
self.geyserSoundNoToonInterval = None
self.geyserSoundNoToon = None
return
示例2: unload
# 需要导入模块: from toontown.safezone.SafeZoneLoader import SafeZoneLoader [as 别名]
# 或者: from toontown.safezone.SafeZoneLoader.SafeZoneLoader import unload [as 别名]
def unload(self):
del self.birdSound
SafeZoneLoader.unload(self)
self.done = 1
self.collBase.removeNode()
if self.geyserTrack:
self.geyserTrack.finish()
self.geyserTrack = None
self.geyserActor.cleanup()
self.geyserModel.removeNode()
self.waterfallActor.cleanup()
self.waterfallModel.removeNode()
self.bubbles.destroy()
del self.bubbles
self.geyserPoolSoundInterval.finish()
self.geyserPoolSfx.stop()
self.geyserPoolSfx = None
self.geyserPoolSoundInterval = None
self.geyserSoundInterval.finish()
self.geyserSound.stop()
self.geyserSoundInterval = None
self.geyserSound = None
self.geyserSoundNoToonInterval.finish()
self.geyserSoundNoToon.stop()
self.geyserSoundNoToonInterval = None
self.geyserSoundNoToon = None
if hasattr(self, 'constructionSite'):
if hasattr(self, 'painterPete'):
self.painterPeteSpeech.pause()
self.painterPete.delete()
self.paintersWantedSign.removeNode()
self.ladder.removeNode()
self.cone0.cleanup()
self.cone1.cleanup()
self.coneModel.removeNode()
self.constructionSite.removeNode()
del self.paintersWantedSign
del self.ladder
del self.cone0
del self.cone1
del self.coneModel
del self.constructionSiteBlocker
del self.constructionSite
if self.constructionSign is not None:
self.constructionSign.removeNode()
self.constructionSign = None
示例3: unload
# 需要导入模块: from toontown.safezone.SafeZoneLoader import SafeZoneLoader [as 别名]
# 或者: from toontown.safezone.SafeZoneLoader.SafeZoneLoader import unload [as 别名]
def unload(self):
del self.birdSound
if self.smoke != None:
self.stopSmokeEffect()
SafeZoneLoader.unload(self)
return
示例4: unload
# 需要导入模块: from toontown.safezone.SafeZoneLoader import SafeZoneLoader [as 别名]
# 或者: from toontown.safezone.SafeZoneLoader.SafeZoneLoader import unload [as 别名]
def unload(self):
del self.birdSound
SafeZoneLoader.unload(self)