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Python Quests.chooseBestQuests方法代码示例

本文整理汇总了Python中toontown.quest.Quests.chooseBestQuests方法的典型用法代码示例。如果您正苦于以下问题:Python Quests.chooseBestQuests方法的具体用法?Python Quests.chooseBestQuests怎么用?Python Quests.chooseBestQuests使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在toontown.quest.Quests的用法示例。


在下文中一共展示了Quests.chooseBestQuests方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: requestInteract

# 需要导入模块: from toontown.quest import Quests [as 别名]
# 或者: from toontown.quest.Quests import chooseBestQuests [as 别名]
 def requestInteract(self, avId, npc):
     av = self.air.doId2do.get(avId)
     if not av:
         self.notify.warning("Got requestInteract with unknown avId: %s" % avId)
         return
                     
     # check if the avatar wants to turn in a quest
     quests = av.getQuests()
     for i in xrange(0, len(quests), 5):
         quest = quests[i:i + 5]
         klass = Quests.getQuest(quest[0])
         
         if not klass:
             self.notify.debug('Quest %s has no class.' % quest[0])
             continue
             
         if klass.getCompletionStatus(av, quest, npc) == Quests.COMPLETE:
             # complete quest, the avatar is turning it in
             self.notify.debug("Toon %s completed quest %s" % (av.doId, quest[0]))
             
             # fill the laff
             av.toonUp(av.maxHp)
             
             if isinstance(klass, Quests.TrackChoiceQuest):
                 npc.presentTrackChoice(avId, quest[0], klass.getChoices())
                 return 1
                 
             nextQuest = Quests.getNextQuest(quest[0], npc, av)
             if nextQuest[0] != Quests.NA:
                 self.__goToNextQuest(av, npc, quest[0], nextQuest)
                 
             else:
                 npc.completeQuest(avId, quest[0], quest[-2])
                 self.__questCompleted(av, quest[0])
                 
             return 1
             
     if self.__considerProgressTier(av):
         npc.rejectAvatarTierNotDone(avId)
         return 0
             
     # give choices if the av doesn't have enough quests already
     if len(quests) / 5 < av.getQuestCarryLimit():
         choices = Quests.chooseBestQuests(av.getRewardTier(), npc, av)
         if choices:
             npc.presentQuestChoice(avId, choices)
             return 1
     
     return 0
开发者ID:Teku16,项目名称:MikeyTheRepository,代码行数:51,代码来源:QuestManagerAI.py

示例2: avatarQuestChoice

# 需要导入模块: from toontown.quest import Quests [as 别名]
# 或者: from toontown.quest.Quests import chooseBestQuests [as 别名]
 def avatarQuestChoice(self, toon, npc):
     tasks = Quests.chooseBestQuests(toon.getRewardTier(), npc, toon)
     #Does the avatar already have any of these rewardIds?
     #[QuestId, RewardId, toNPCID]
     toonQuests = toon.getQuests() #Flattened Quests.
     rewardList = [] #Unflattened Quests.
     for i in xrange(0, len(toonQuests), 5):
         questDesc = toonQuests[i:i + 5]
         rewardList.append(questDesc[3])
     for task in tasks:
         if task[1] in rewardList:
             tier = toon.getRewardHistory()[0]
             rewards = Quests.getOptionalRewardsInTier(tier)
             if rewards:
                 rewardId = random.choice(Quests.getOptionalRewardsInTier(tier))
                 task[1] = rewardId
     return tasks
开发者ID:InvisbleMario,项目名称:Toontown-Community,代码行数:19,代码来源:QuestManagerAI.py

示例3: avatarQuestChoice

# 需要导入模块: from toontown.quest import Quests [as 别名]
# 或者: from toontown.quest.Quests import chooseBestQuests [as 别名]
 def avatarQuestChoice(self, av, npc):
     # Get the best quests for an avatar/npc.
     return Quests.chooseBestQuests(av.getRewardTier(), npc, av)
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:5,代码来源:QuestManagerAI.py


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