本文整理汇总了Python中toontown.nametag.NametagGlobals.setWant2dNametags方法的典型用法代码示例。如果您正苦于以下问题:Python NametagGlobals.setWant2dNametags方法的具体用法?Python NametagGlobals.setWant2dNametags怎么用?Python NametagGlobals.setWant2dNametags使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.nametag.NametagGlobals
的用法示例。
在下文中一共展示了NametagGlobals.setWant2dNametags方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: exitReward
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def exitReward(self):
self.notify.info('exitReward()')
self.clearInterval(self.uniqueName('floorReward'))
self._removeMembersKeep()
NametagGlobals.setWant2dNametags(True)
for toon in self.toons:
toon.startSmooth()
示例2: exitReward
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def exitReward(self):
self.notify.debug('exitReward()')
self.ignore('resumeAfterReward')
self.movie.resetReward(finish=1)
self._removeMembersKeep()
NametagGlobals.setWant2dNametags(True)
Emote.globalEmote.releaseAll(base.localAvatar, 'dbattle, exitReward')
示例3: commence
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def commence(self=self):
NametagGlobals.setWant2dNametags(True)
self.fsm.request(requestStatus["how"], [requestStatus])
base.playMusic(self.music, looping=1, volume=0.8)
base.transitions.irisIn()
stage = bboard.get(DistributedStage.DistributedStage.ReadyPost)
self.loader.hood.spawnTitleText(stage.stageId)
示例4: commence
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def commence(self = self):
NametagGlobals.setWant2dNametags(True)
self.fsm.request(requestStatus['how'], [requestStatus])
base.playMusic(self.music, looping=1, volume=0.8)
base.transitions.irisIn()
mint = bboard.get(DistributedMint.DistributedMint.ReadyPost)
self.loader.hood.spawnTitleText(mint.mintId, mint.floorNum)
示例5: exit
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def exit(self):
self.ignoreAll()
messenger.send('exitToonInterior')
self._telemLimiter.destroy()
del self._telemLimiter
NametagGlobals.setWant2dNametags(False)
self.loader.activityMusic.stop()
示例6: __unmakeGui
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def __unmakeGui(self):
self.notify.debug('__unmakeGui')
if not self.madeGui:
return
if self.flashingLabel:
self.flashingLabel.finish()
self.flashingLabel = None
NametagGlobals.setWant2dNametags(True)
self.__disableAimInterface()
self.upButton.unbind(DGG.B1PRESS)
self.upButton.unbind(DGG.B1RELEASE)
self.downButton.unbind(DGG.B1PRESS)
self.downButton.unbind(DGG.B1RELEASE)
self.leftButton.unbind(DGG.B1PRESS)
self.leftButton.unbind(DGG.B1RELEASE)
self.rightButton.unbind(DGG.B1PRESS)
self.rightButton.unbind(DGG.B1RELEASE)
self.aimPad.destroy()
del self.aimPad
del self.fireButton
del self.upButton
del self.downButton
del self.leftButton
del self.rightButton
self.madeGui = 0
return
示例7: enterBattleFour
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def enterBattleFour(self):
self.cleanupIntervals()
self.releaseToons(finalBattle=1)
self.accept('clickedNametag', self.__clickedNameTag)
self.accept('friendAvatar', self.__handleFriendAvatar)
self.accept('avatarDetails', self.__handleAvatarDetails)
NametagGlobals.setWant2dNametags(False)
NametagGlobals.setWantActiveNametags(True)
示例8: exitIntroduction
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def exitIntroduction(self):
self.notify.debug('DistributedBossCog.exitIntroduction:')
intervalName = 'IntroductionMovie'
self.clearInterval(intervalName)
self.unstickToons()
self.releaseToons()
NametagGlobals.setWant2dNametags(True)
ElevatorUtils.closeDoors(self.leftDoor, self.rightDoor, self.elevatorType)
示例9: enterCountryClubReward
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def enterCountryClubReward(self, ts):
self.notify.debug('enterCountryClubReward()')
self.disableCollision()
self.delayDeleteMembers()
if self.hasLocalToon():
NametagGlobals.setWant2dNametags(False)
if self.bossBattle:
messenger.send('localToonConfrontedCountryClubBoss')
self.movie.playReward(ts, self.uniqueName('building-reward'), self.__handleCountryClubRewardDone, noSkip=True)
示例10: exitPrepareBattleThree
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def exitPrepareBattleThree(self):
intervalName = 'PrepareBattleThreeMovie'
self.clearInterval(intervalName)
self.unstickToons()
self.releaseToons()
if self.newState == 'BattleThree':
self.movieCrane.request('Free')
NametagGlobals.setWant2dNametags(True)
ElevatorUtils.closeDoors(self.leftDoor, self.rightDoor, ElevatorConstants.ELEVATOR_CFO)
taskMgr.remove(self.uniqueName('physics'))
示例11: enterIntroduction
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def enterIntroduction(self):
self.controlToons()
ElevatorUtils.openDoors(self.leftDoor, self.rightDoor, self.elevatorType)
NametagGlobals.setWant2dNametags(False)
intervalName = 'IntroductionMovie'
delayDeletes = []
seq = Sequence(self.makeIntroductionMovie(delayDeletes), Func(self.__beginBattleOne), name=intervalName)
seq.delayDeletes = delayDeletes
seq.start()
self.storeInterval(seq, intervalName)
示例12: exit
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def exit(self):
NametagGlobals.setWant2dNametags(False)
bboard.remove(DistributedMint.DistributedMint.ReadyPost)
self._telemLimiter.destroy()
del self._telemLimiter
base.localAvatar.inventory.setRespectInvasions(1)
self.fsm.requestFinalState()
self.loader.music.stop()
self.music.stop()
self.ignoreAll()
del self.mintReadyWatcher
示例13: enter
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def enter(self, requestStatus, bossCog):
self.zoneId = requestStatus['zoneId']
BattlePlace.BattlePlace.enter(self)
self.fsm.enterInitialState()
self.bossCog = bossCog
if self.bossCog:
self.bossCog.d_avatarEnter()
self._telemLimiter = TLGatherAllAvs('CogHQBossBattle', RotationLimitToH)
NametagGlobals.setWant2dNametags(True)
base.localAvatar.inventory.setRespectInvasions(0)
self.fsm.request(requestStatus['how'], [requestStatus])
示例14: exitPrepareBattleThree
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def exitPrepareBattleThree(self):
intervalName = "PrepareBattleThreeMovie"
self.clearInterval(intervalName)
self.unstickToons()
self.releaseToons()
if self.newState == "BattleThree":
self.movieCrane.request("Free")
self.movieSafe.request("Initial")
NametagGlobals.setWant2dNametags(True)
ElevatorUtils.closeDoors(self.leftDoor, self.rightDoor, ElevatorConstants.ELEVATOR_CFO)
taskMgr.remove(self.uniqueName("physics"))
示例15: exit
# 需要导入模块: from toontown.nametag import NametagGlobals [as 别名]
# 或者: from toontown.nametag.NametagGlobals import setWant2dNametags [as 别名]
def exit(self):
NametagGlobals.setWant2dNametags(False)
self._telemLimiter.destroy()
del self._telemLimiter
if hasattr(base, 'factoryReady'):
del base.factoryReady
base.localAvatar.inventory.setRespectInvasions(1)
self.fsm.requestFinalState()
self.loader.music.stop()
self.music.stop()
self.ignoreAll()