本文整理汇总了Python中toontown.minigame.DistributedMinigame.DistributedMinigame.setGameReady方法的典型用法代码示例。如果您正苦于以下问题:Python DistributedMinigame.setGameReady方法的具体用法?Python DistributedMinigame.setGameReady怎么用?Python DistributedMinigame.setGameReady使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.minigame.DistributedMinigame.DistributedMinigame
的用法示例。
在下文中一共展示了DistributedMinigame.setGameReady方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: setGameReady
# 需要导入模块: from toontown.minigame.DistributedMinigame import DistributedMinigame [as 别名]
# 或者: from toontown.minigame.DistributedMinigame.DistributedMinigame import setGameReady [as 别名]
def setGameReady(self):
if not self.hasLocalToon:
return
self.notify.debug('setGameReady')
if DistributedMinigame.setGameReady(self):
return
for avId in self.remoteAvIdList:
toon = self.getAvatar(avId)
if toon:
toon.reparentTo(render)
self.__placeToon(avId)
toon.useLOD(1000)
toonSD = CogThiefGameToonSD.CogThiefGameToonSD(avId, self)
self.toonSDs[avId] = toonSD
toonSD.load()
toonSD.enter()
toonSD.fsm.request('normal')
toon.startSmooth()