本文整理汇总了Python中toontown.fishing.FishGlobals.getRandomFishVitals方法的典型用法代码示例。如果您正苦于以下问题:Python FishGlobals.getRandomFishVitals方法的具体用法?Python FishGlobals.getRandomFishVitals怎么用?Python FishGlobals.getRandomFishVitals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.fishing.FishGlobals
的用法示例。
在下文中一共展示了FishGlobals.getRandomFishVitals方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: generateCard
# 需要导入模块: from toontown.fishing import FishGlobals [as 别名]
# 或者: from toontown.fishing.FishGlobals import getRandomFishVitals [as 别名]
def generateCard(self, tileSeed, zoneId):
rng = RandomNumGen.RandomNumGen(tileSeed)
rowSize = self.game.getRowSize()
fishList = FishGlobals.getPondGeneraList(zoneId)
for i in xrange(len(fishList)):
fishTuple = fishList.pop(0)
weight = FishGlobals.getRandomWeight(fishTuple[0], fishTuple[1])
fish = FishBase.FishBase(fishTuple[0], fishTuple[1], weight)
fishList.append(fish)
emptyCells = self.game.getCardSize() - 1 - len(fishList)
rodId = 0
for i in xrange(emptyCells):
fishVitals = FishGlobals.getRandomFishVitals(zoneId, rodId, rng)
while not fishVitals[0]:
fishVitals = FishGlobals.getRandomFishVitals(zoneId, rodId, rng)
fish = FishBase.FishBase(fishVitals[1], fishVitals[2], fishVitals[3])
fishList.append(fish)
rodId += 1
if rodId > 4:
rodId = 0
continue
for i in xrange(rowSize):
for j in xrange(self.game.getColSize()):
color = self.getCellColor(i * rowSize + j)
if i * rowSize + j == self.game.getCardSize() / 2:
tmpFish = 'Free'
else:
choice = rng.randrange(0, len(fishList))
tmpFish = fishList.pop(choice)
xPos = BG.CellImageScale * (j - 2) + BG.GridXOffset
yPos = BG.CellImageScale * (i - 2) - 0.014999999999999999
cellGui = BingoCardCell.BingoCardCell(i * rowSize + j, tmpFish, self.model, color, self, image_scale = BG.CellImageScale, pos = (xPos, 0, yPos))
self.cellGuiList.append(cellGui)
示例2: generateCard
# 需要导入模块: from toontown.fishing import FishGlobals [as 别名]
# 或者: from toontown.fishing.FishGlobals import getRandomFishVitals [as 别名]
def generateCard(self, tileSeed, zoneId):
rng = RandomNumGen.RandomNumGen(tileSeed)
fishList = FishGlobals.getPondGeneraList(zoneId)
emptyCells = self.cardSize - 1 - len(fishList)
rodId = 0
for i in xrange(emptyCells):
fish = FishGlobals.getRandomFishVitals(zoneId, rodId, rng)
while not fish[0]:
fish = FishGlobals.getRandomFishVitals(zoneId, rodId, rng)
fishList.append((fish[1], fish[2]))
rodId += 1
if rodId > 4:
rodId = 0
continue
for index in xrange(self.cardSize):
if index != self.cardSize / 2:
choice = rng.randrange(0, len(fishList))
self.cellList.append(fishList.pop(choice))
continue
self.cellList.append((None, None))
示例3: generateCatch
# 需要导入模块: from toontown.fishing import FishGlobals [as 别名]
# 或者: from toontown.fishing.FishGlobals import getRandomFishVitals [as 别名]
def generateCatch(self, av, zoneId):
if len(av.fishTank) >= av.getMaxFishTank():
return [FishGlobals.OverTankLimit, 0, 0, 0]
caughtItem = simbase.air.questManager.toonFished(av, zoneId)
if caughtItem:
return [FishGlobals.QuestItem, caughtItem, 0, 0]
rand = random.random() * 100.0
for cutoff in FishGlobals.SortedProbabilityCutoffs:
if rand <= cutoff:
itemType = FishGlobals.ProbabilityDict[cutoff]
break
if av.doId in self.requestedFish:
genus, species = self.requestedFish[av.doId]
weight = FishGlobals.getRandomWeight(genus, species)
fish = FishBase(genus, species, weight)
fishType = av.fishCollection.collectFish(fish)
if fishType == FishGlobals.COLLECT_NEW_ENTRY:
itemType = FishGlobals.FishItemNewEntry
elif fishType == FishGlobals.COLLECT_NEW_RECORD:
itemType = FishGlobals.FishItemNewRecord
else:
itemType = FishGlobals.FishItem
netlist = av.fishCollection.getNetLists()
av.d_setFishCollection(netlist[0], netlist[1], netlist[2])
av.fishTank.addFish(fish)
netlist = av.fishTank.getNetLists()
av.d_setFishTank(netlist[0], netlist[1], netlist[2])
del self.requestedFish[av.doId]
return [itemType, genus, species, weight]
if itemType == FishGlobals.FishItem:
success, genus, species, weight = FishGlobals.getRandomFishVitals(
zoneId, av.getFishingRod())
fish = FishBase(genus, species, weight)
fishType = av.fishCollection.collectFish(fish)
if fishType == FishGlobals.COLLECT_NEW_ENTRY:
itemType = FishGlobals.FishItemNewEntry
elif fishType == FishGlobals.COLLECT_NEW_RECORD:
itemType = FishGlobals.FishItemNewRecord
else:
itemType = FishGlobals.FishItem
netlist = av.fishCollection.getNetLists()
av.d_setFishCollection(netlist[0], netlist[1], netlist[2])
av.fishTank.addFish(fish)
netlist = av.fishTank.getNetLists()
av.d_setFishTank(netlist[0], netlist[1], netlist[2])
return [itemType, genus, species, weight]
elif itemType == FishGlobals.BootItem:
return [itemType, 0, 0, 0]
else:
money = FishGlobals.Rod2JellybeanDict[av.getFishingRod()]
av.addMoney(money)
return [itemType, money, 0, 0]