本文整理汇总了Python中toontown.cogdominium.DistCogdoLevelGame.DistCogdoLevelGame.enterLoaded方法的典型用法代码示例。如果您正苦于以下问题:Python DistCogdoLevelGame.enterLoaded方法的具体用法?Python DistCogdoLevelGame.enterLoaded怎么用?Python DistCogdoLevelGame.enterLoaded使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.cogdominium.DistCogdoLevelGame.DistCogdoLevelGame
的用法示例。
在下文中一共展示了DistCogdoLevelGame.enterLoaded方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: enterLoaded
# 需要导入模块: from toontown.cogdominium.DistCogdoLevelGame import DistCogdoLevelGame [as 别名]
# 或者: from toontown.cogdominium.DistCogdoLevelGame.DistCogdoLevelGame import enterLoaded [as 别名]
def enterLoaded(self):
DistCogdoLevelGame.enterLoaded(self)
self.lightning = loader.loadModel('phase_10/models/cogHQ/CBLightning.bam')
self.magnet = loader.loadModel('phase_10/models/cogHQ/CBMagnet.bam')
self.craneArm = loader.loadModel('phase_10/models/cogHQ/CBCraneArm.bam')
self.controls = loader.loadModel('phase_10/models/cogHQ/CBCraneControls.bam')
self.stick = loader.loadModel('phase_10/models/cogHQ/CBCraneStick.bam')
self.cableTex = self.craneArm.findTexture('MagnetControl')
self.moneyBag = loader.loadModel('phase_10/models/cashbotHQ/MoneyBag')
self.geomRoot = PM.NodePath('geom')
self.sceneRoot = self.geomRoot.attachNewNode('sceneRoot')
self.sceneRoot.setPos(35.84, -115.46, 6.46)
self.physicsMgr = PM.PhysicsManager()
integrator = PM.LinearEulerIntegrator()
self.physicsMgr.attachLinearIntegrator(integrator)
fn = PM.ForceNode('gravity')
self.fnp = self.geomRoot.attachNewNode(fn)
gravity = PM.LinearVectorForce(0, 0, GameConsts.Settings.Gravity.get())
fn.addForce(gravity)
self.physicsMgr.addLinearForce(gravity)
self._gravityForce = gravity
self._gravityForceNode = fn