本文整理汇总了Python中toontown.catalog.CatalogItemList.CatalogItemList.removeDuplicates方法的典型用法代码示例。如果您正苦于以下问题:Python CatalogItemList.removeDuplicates方法的具体用法?Python CatalogItemList.removeDuplicates怎么用?Python CatalogItemList.removeDuplicates使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.catalog.CatalogItemList.CatalogItemList
的用法示例。
在下文中一共展示了CatalogItemList.removeDuplicates方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: setItems
# 需要导入模块: from toontown.catalog.CatalogItemList import CatalogItemList [as 别名]
# 或者: from toontown.catalog.CatalogItemList.CatalogItemList import removeDuplicates [as 别名]
def setItems(self, items):
# Decode the blob:
items = CatalogItemList(items, store=CatalogItem.Customization|CatalogItem.Location)
# Throw out our old items:
for item in self.items:
item.destroy()
self.items = []
items.removeDuplicates(FLCloset)
# Due to a bug, some people are missing their closets...
hasCloset = False
for item in items:
if item.getFlags() & FLCloset:
hasCloset = True
break
if not hasCloset and self.ownerId != 0:
item = CatalogFurnitureItem(500) # the basic closet...
item.posHpr = (0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
items.append(item)
# Since we have modified the items list, should we save it back to the house?
for item in items:
if item.getFlags() & FLTrunk:
if self.house.gender is 0:
if item.furnitureType - 4000 < 10:
item.furnitureType += 10
elif item.furnitureType - 4000 > 10:
item.furnitureType -= 10
do = DistributedTrunkAI(self.air, self, item)
elif item.getFlags() & FLCloset:
if self.house.gender is 0:
if item.furnitureType - 500 < 10:
item.furnitureType += 10
elif item.furnitureType - 500 > 10:
item.furnitureType -= 10
do = DistributedClosetAI(self.air, self, item)
elif item.getFlags() & FLBank:
continue # We dont want banks in the estates.
elif item.getFlags() & FLPhone:
do = DistributedPhoneAI(self.air, self, item)
else:
do = DistributedFurnitureItemAI(self.air, self, item)
if self.isGenerated():
do.generateWithRequired(self.zoneId)
self.items.append(do)