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Python ElevatorUtils.openDoors方法代码示例

本文整理汇总了Python中toontown.building.ElevatorUtils.openDoors方法的典型用法代码示例。如果您正苦于以下问题:Python ElevatorUtils.openDoors方法的具体用法?Python ElevatorUtils.openDoors怎么用?Python ElevatorUtils.openDoors使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在toontown.building.ElevatorUtils的用法示例。


在下文中一共展示了ElevatorUtils.openDoors方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: open

# 需要导入模块: from toontown.building import ElevatorUtils [as 别名]
# 或者: from toontown.building.ElevatorUtils import openDoors [as 别名]
 def open(self, animate=True):
     if self._open:
         return
     if animate:
         self._finishIval()
         self._ival = Sequence(
             Parallel(
                 SoundInterval(self._closeSfx),
                 self._leftDoor.posInterval(
                     self.getOpenCloseDuration(),
                     ElevatorUtils.getLeftOpenPoint(ElevatorConstants.ELEVATOR_NORMAL),
                     startPos=ElevatorUtils.getLeftClosePoint(ElevatorConstants.ELEVATOR_NORMAL),
                     blendType="easeInOut",
                 ),
                 self._rightDoor.posInterval(
                     self.getOpenCloseDuration(),
                     ElevatorUtils.getRightOpenPoint(ElevatorConstants.ELEVATOR_NORMAL),
                     startPos=ElevatorUtils.getRightClosePoint(ElevatorConstants.ELEVATOR_NORMAL),
                     blendType="easeInOut",
                 ),
             )
         )
         self._ival.start()
     else:
         ElevatorUtils.openDoors(self._leftDoor, self._rightDoor, type=ElevatorConstants.ELEVATOR_NORMAL)
     self._open = True
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:28,代码来源:CogdoGameExit.py

示例2: enterIntroduction

# 需要导入模块: from toontown.building import ElevatorUtils [as 别名]
# 或者: from toontown.building.ElevatorUtils import openDoors [as 别名]
 def enterIntroduction(self):
     self.controlToons()
     ElevatorUtils.openDoors(self.leftDoor, self.rightDoor, self.elevatorType)
     NametagGlobals.setWant2dNametags(False)
     intervalName = 'IntroductionMovie'
     delayDeletes = []
     seq = Sequence(self.makeIntroductionMovie(delayDeletes), Func(self.__beginBattleOne), name=intervalName)
     seq.delayDeletes = delayDeletes
     seq.start()
     self.storeInterval(seq, intervalName)
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:12,代码来源:DistributedBossCog.py

示例3: enterIntroduction

# 需要导入模块: from toontown.building import ElevatorUtils [as 别名]
# 或者: from toontown.building.ElevatorUtils import openDoors [as 别名]
 def enterIntroduction(self):
     self.controlToons()
     ElevatorUtils.openDoors(self.leftDoor, self.rightDoor, self.elevatorType)
     NametagGlobals.setMasterArrowsOn(0)
     intervalName = 'IntroductionMovie'
     delayDeletes = []
     seq = Parallel(self.showTitleText(), Sequence(self.makeIntroductionMovie(delayDeletes), Func(self.__beginBattleOne)), name=intervalName)
     seq.delayDeletes = delayDeletes
     seq.start()
     self.storeInterval(seq, intervalName)
开发者ID:Kawaiikat14,项目名称:Toontown-2-Revised,代码行数:12,代码来源:DistributedBossCog.py


注:本文中的toontown.building.ElevatorUtils.openDoors方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。