本文整理汇总了Python中toontown.battle.BattleExperienceAI.assignRewards方法的典型用法代码示例。如果您正苦于以下问题:Python BattleExperienceAI.assignRewards方法的具体用法?Python BattleExperienceAI.assignRewards怎么用?Python BattleExperienceAI.assignRewards使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类toontown.battle.BattleExperienceAI
的用法示例。
在下文中一共展示了BattleExperienceAI.assignRewards方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __doneVictory
# 需要导入模块: from toontown.battle import BattleExperienceAI [as 别名]
# 或者: from toontown.battle.BattleExperienceAI import assignRewards [as 别名]
def __doneVictory(self, avIds):
self.d_setBattleExperience()
self.b_setState('Reward')
BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
for toonId in self.involvedToons:
toon = self.air.doId2do.get(toonId)
if toon:
self.givePinkSlipReward(toon)
toon.b_promote(self.deptIndex)
示例2: __doneVictory
# 需要导入模块: from toontown.battle import BattleExperienceAI [as 别名]
# 或者: from toontown.battle.BattleExperienceAI import assignRewards [as 别名]
def __doneVictory(self, avIds):
self.d_setBattleExperience()
self.b_setState('Reward')
BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
for toonId in self.involvedToons:
toon = self.air.doId2do.get(toonId)
if toon:
if not toon.attemptAddNPCFriend(self.cagedToonNpcId, numCalls=1):
self.notify.info('%s.unable to add NPCFriend %s to %s.' % (self.doId, self.cagedToonNpcId, toonId))
toon.b_promote(self.deptIndex)
示例3: __doneVictory
# 需要导入模块: from toontown.battle import BattleExperienceAI [as 别名]
# 或者: from toontown.battle.BattleExperienceAI import assignRewards [as 别名]
def __doneVictory(self, avIds):
self.d_setBattleExperience()
self.b_setState('Reward')
BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
for toonId in self.involvedToons:
toon = self.air.doId2do.get(toonId)
if toon:
for i in xrange(5):
toon.addResistanceMessage(self.rewardId)
toon.b_promote(self.deptIndex)
示例4: __doneVictory
# 需要导入模块: from toontown.battle import BattleExperienceAI [as 别名]
# 或者: from toontown.battle.BattleExperienceAI import assignRewards [as 别名]
def __doneVictory(self, avIds):
self.d_setBattleExperience()
self.b_setState('Reward')
BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
preferredDept = random.randrange(len(SuitDNA.suitDepts))
typeWeights = ['single'] * 70 + ['building'] * 27 + ['invasion'] * 3
preferredSummonType = random.choice(typeWeights)
for toonId in self.involvedToons:
toon = self.air.doId2do.get(toonId)
if toon:
self.giveCogSummonReward(toon, preferredDept, preferredSummonType)
toon.b_promote(self.deptIndex)