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Python BattleExperienceAI.assignRewards方法代码示例

本文整理汇总了Python中toontown.battle.BattleExperienceAI.assignRewards方法的典型用法代码示例。如果您正苦于以下问题:Python BattleExperienceAI.assignRewards方法的具体用法?Python BattleExperienceAI.assignRewards怎么用?Python BattleExperienceAI.assignRewards使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在toontown.battle.BattleExperienceAI的用法示例。


在下文中一共展示了BattleExperienceAI.assignRewards方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __doneVictory

# 需要导入模块: from toontown.battle import BattleExperienceAI [as 别名]
# 或者: from toontown.battle.BattleExperienceAI import assignRewards [as 别名]
 def __doneVictory(self, avIds):
     self.d_setBattleExperience()
     self.b_setState('Reward')
     BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
     for toonId in self.involvedToons:
         toon = self.air.doId2do.get(toonId)
         if toon:
             self.givePinkSlipReward(toon)
             toon.b_promote(self.deptIndex)
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:11,代码来源:DistributedBossbotBossAI.py

示例2: __doneVictory

# 需要导入模块: from toontown.battle import BattleExperienceAI [as 别名]
# 或者: from toontown.battle.BattleExperienceAI import assignRewards [as 别名]
 def __doneVictory(self, avIds):
     self.d_setBattleExperience()
     self.b_setState('Reward')
     BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
     for toonId in self.involvedToons:
         toon = self.air.doId2do.get(toonId)
         if toon:
             if not toon.attemptAddNPCFriend(self.cagedToonNpcId, numCalls=1):
                 self.notify.info('%s.unable to add NPCFriend %s to %s.' % (self.doId, self.cagedToonNpcId, toonId))
             toon.b_promote(self.deptIndex)
开发者ID:nate97,项目名称:src,代码行数:12,代码来源:DistributedSellbotBossAI.py

示例3: __doneVictory

# 需要导入模块: from toontown.battle import BattleExperienceAI [as 别名]
# 或者: from toontown.battle.BattleExperienceAI import assignRewards [as 别名]
 def __doneVictory(self, avIds):
     self.d_setBattleExperience()
     self.b_setState('Reward')
     BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
     for toonId in self.involvedToons:
         toon = self.air.doId2do.get(toonId)
         if toon:
             for i in xrange(5):
                 toon.addResistanceMessage(self.rewardId)
             toon.b_promote(self.deptIndex)
开发者ID:ToontownInfiniteReturns,项目名称:Source,代码行数:12,代码来源:DistributedCashbotBossAI.py

示例4: __doneVictory

# 需要导入模块: from toontown.battle import BattleExperienceAI [as 别名]
# 或者: from toontown.battle.BattleExperienceAI import assignRewards [as 别名]
 def __doneVictory(self, avIds):
     self.d_setBattleExperience()
     self.b_setState('Reward')
     BattleExperienceAI.assignRewards(self.involvedToons, self.toonSkillPtsGained, self.suitsKilled, ToontownGlobals.dept2cogHQ(self.dept), self.helpfulToons)
     preferredDept = random.randrange(len(SuitDNA.suitDepts))
     typeWeights = ['single'] * 70 + ['building'] * 27 + ['invasion'] * 3
     preferredSummonType = random.choice(typeWeights)
     for toonId in self.involvedToons:
         toon = self.air.doId2do.get(toonId)
         if toon:
             self.giveCogSummonReward(toon, preferredDept, preferredSummonType)
             toon.b_promote(self.deptIndex)
开发者ID:CoolFangs,项目名称:src,代码行数:14,代码来源:DistributedLawbotBossAI.py


注:本文中的toontown.battle.BattleExperienceAI.assignRewards方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。