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Python toolkit.toolkit函数代码示例

本文整理汇总了Python中toolkit.toolkit函数的典型用法代码示例。如果您正苦于以下问题:Python toolkit函数的具体用法?Python toolkit怎么用?Python toolkit使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了toolkit函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _timer_pop

    def _timer_pop(self):
        """ Handles the timer popping.
        """
        ui = self.ui
        control = ui.control
        if control is None:
            # Looks like someone forgot to tell us that the ui has been closed:
            self.stop()

            return

        # Make sure that the initial distance of the mouse pointer to the
        # control has been set:
        mx, my = toolkit().mouse_position()
        if self.mouse is None:
            self.mouse = (mx, my)
            self.distance = self._distance(mx, my)

        if self.is_activated:
            # Don't close the popup if any mouse buttons are currently pressed:
            if len(toolkit().mouse_buttons()) > 0:
                return

            # Check for the special case of the mouse pointer having to be
            # within the original bounds of the object the popup was created
            # for:
            if self.is_info:
                parent = control._parent
                if isinstance(parent, tuple):
                    px, py, pdx, pdy = parent
                else:
                    px, py = parent.screen_position
                    pdx, pdy = parent.size

                if (mx < px) or (mx >= (px + pdx)) or (my < py) or (my >= (py + pdy)):
                    do_later(ui.owner.close_popup)
                    self.is_activated = False
            else:
                # Allow for a 'dead zone' border around the window to allow for
                # small motor control problems:
                if self._distance(mx, my) > self.border:
                    control_at = toolkit().control_at(mx, my)
                    while control_at is not None:
                        if control_at is control:
                            return

                        control_at = control_at.parent

                    do_later(ui.owner.close_popup)
                    self.is_activated = False
        else:
            distance = self._distance(mx, my)
            if distance == 0:
                # If the pointer is now in the popup view, activate it:
                self.is_activated = True
            elif distance > (self.distance + 25):
                # If the mouse has moved too far away from the popup view, then
                # close it:
                do_later(ui.owner.close_popup)
开发者ID:davidmorrill,项目名称:facets,代码行数:59,代码来源:ui_live.py

示例2: dispose

 def dispose ( self ):
     """ Disposes of the contents of a user interface.
     """
     # Save the user preference information for the user interface:
     toolkit().save_window( self )
     
     # Finish disposing of the user interface:
     self.finish()
开发者ID:pv,项目名称:matplotlib-cvs,代码行数:8,代码来源:ui.py

示例3: prepare_ui

    def prepare_ui ( self ):
        """ Performs all processing that occurs after the user interface is 
        created.
        """
        # Invoke all of the editor 'name_defined' methods we've accumulated:
        info = self.info
        for method in self._defined:
            method( info )

        # Then reset the list, since we don't need it anymore:
        del self._defined[:]

        # Hook all events if the handler is an extended 'ViewHandler':
        handler = self.handler
        if isinstance( handler, ViewHandler ):
            toolkit().hook_events( self, self.control )

        # Invoke the handler's 'init' method, and abort if it indicates failure:
        if handler.init( info ) == False:
            raise TraitError, 'User interface creation aborted'

        # For each Handler method whose name is of the form
        # 'object_name_changed', where 'object' is the name of an object in the
        # UI's 'context', create a trait notification handler that will call
        # the method whenever 'object's 'name' trait changes. Also invoke the
        # method immediately so initial user interface state can be correctly
        # set:
        context = self.context
        for name in self._each_trait_method( handler ):
            if name[-8:] == '_changed':
                prefix = name[:-8]
                col    = prefix.find( '_', 1 )
                if col >= 0:
                    object = context.get( prefix[ : col ] )
                    if object is not None:
                        method     = getattr( handler, name )
                        trait_name = prefix[ col + 1: ]
                        self._dispatchers.append( Dispatcher(
                             method, info, object, trait_name ) )
                        if object.base_trait( trait_name ).type != 'event':
                            method( info )

        # If there are any Editor object's whose 'visible', 'enabled' or
        # 'checked' state is controlled by a 'visible_when', 'enabled_when' or
        # 'checked_when' expression, set up an 'anytrait' changed notification
        # handler on each object in the 'context' that will cause the 'visible',
        # 'enabled' or 'checked' state of each affected Editor to be set. Also
        # trigger the evaluation immediately, so the visible, enabled or checked
        # state of each Editor can be correctly initialized:
        if (len( self._visible ) +
            len( self._enabled ) +
            len( self._checked )) > 0:
            for object in context.values():
                object.on_trait_change( self._evaluate_when, dispatch = 'ui' )
            self._evaluate_when()

        # Indicate that the user interface has been initialized:
        info.initialized = True
开发者ID:gkliska,项目名称:razvoj,代码行数:58,代码来源:ui.py

示例4: dispose

    def dispose ( self, result = None, abort = False ):
        """ Disposes of the contents of a user interface.
        """
        # Save the user preference information for the user interface:
        if not abort:
            toolkit().save_window( self )

        # Finish disposing of the user interface:
        self.finish( result )
开发者ID:gkliska,项目名称:razvoj,代码行数:9,代码来源:ui.py

示例5: set_error_state

    def set_error_state ( self, state = None, control = None ):
        """ Sets the editor's current error state.
        """
        from facets.ui.colors import OKColor, ErrorColor

        state = self.get_error_state( state )

        if control is None:
            control = self.get_error_control()

        controls = control
        if not isinstance( control, list ):
            controls = [ control ]

        for control in controls:
            # fixme: Eventually this code should not be necessary...
            control    = toolkit().as_toolkit_adapter( control )
            ui_control = control()
            if state:
                color = ErrorColor
                if getattr( ui_control, '_ok_color', None ) is None:
                    ui_control._ok_color = control.background_color
            else:
                color = getattr( ui_control, '_ok_color', None )
                if color is None:
                    color = OKColor
                    if control.is_panel:
                        color = WindowColor

            control.background_color = color
            control.refresh()
开发者ID:davidmorrill,项目名称:facets,代码行数:31,代码来源:editor.py

示例6: CodeEditor

def CodeEditor(*args, **facets):
    """ Allows the user to edit a multi-line string.

        The "simple" and "custom" styles of this editor display multiple lines
        of the string, with line numbers.
    """
    return toolkit().code_editor(*args, **facets)
开发者ID:davidmorrill,项目名称:facets,代码行数:7,代码来源:core_editors.py

示例7: init

    def init(self, parent):
        """ Finishes initializing the editor by creating the underlying toolkit
            widget.
        """
        if (self.item.resizable is True) or (self.item.height != -1.0):
            self.adapter = (
                toolkit()
                .create_text_input(parent, read_only=True, multi_line=True)
                .set(value=self.str_value, background_color=WindowColor)
            )
        else:
            self.adapter = toolkit().create_label(parent).set(value=self.str_value)
            # fixme: How to do this in GUI toolkit neutral manner?...
            ###self.layout_style = 0

        self.set_tooltip()
开发者ID:davidmorrill,项目名称:facets,代码行数:16,代码来源:editor_factory.py

示例8: CheckListEditor

def CheckListEditor ( *args, **traits ):
    """ Allows the user to select zero, one, or more values from a finite set of
        possibilities.

        Note that the "simple" style is limited to selecting a single value.
    """
    return toolkit().check_list_editor( *args, **traits )
开发者ID:gkliska,项目名称:razvoj,代码行数:7,代码来源:editors.py

示例9: TextEditor

def TextEditor ( *args, **traits ):
    """ Allows the user to modify a text string.

        The string value entered by the user is coerced to the appropriate type
        for the trait attribute being modified.
    """
    return toolkit().text_editor( *args, **traits )
开发者ID:gkliska,项目名称:razvoj,代码行数:7,代码来源:editors.py

示例10: ListEditor

def ListEditor(*args, **facets):
    """ Allows the user to modify a list of values.

        The user can add, delete, or reorder items, or change the content of
        items.
    """
    return toolkit().list_editor(*args, **facets)
开发者ID:davidmorrill,项目名称:facets,代码行数:7,代码来源:core_editors.py

示例11: _label_control_set

 def _label_control_set ( self, control ):
     """ Handles the 'label_control' facet being changed.
     """
     if control is None:
         self.label_adapter = None
     elif ((self.label_adapter is None) or
           (self.label_adapter() is not control)):
         self.label_adapter = toolkit().control_adapter_for( control )
开发者ID:davidmorrill,项目名称:facets,代码行数:8,代码来源:editor.py

示例12: _control_set

 def _control_set ( self, control ):
     """ Handles the 'control' facet being changed.
     """
     if control is None:
         self.adapter = None
     elif (self.adapter is None) or (self.adapter() is not control):
         self.adapter    = toolkit().adapter_for( control )
         control._editor = self
开发者ID:davidmorrill,项目名称:facets,代码行数:8,代码来源:editor.py

示例13: ui

 def ui ( self, parent, kind ):
     """ Creates a user interface from the associated View template object.
     """
     if (parent is None) and (kind in kind_must_have_parent):
         kind = 'live'
     self.rebuild = getattr( toolkit(), 'ui_' + kind )
     self.rebuild( self, parent )
     self.view.on_trait_change( self._updated_changed, 'updated',
                                dispatch = 'ui' )
开发者ID:gkliska,项目名称:razvoj,代码行数:9,代码来源:ui.py

示例14: EnumEditor

def EnumEditor(*args, **facets):
    """ Allows the user to select a single value from an enumerated list of
        values.
    """
    # from facets.ui.editors.enum_editor import EnumEditor
    #
    # return EnumEditor( *args, **facets )

    return toolkit().enum_editor(*args, **facets)
开发者ID:davidmorrill,项目名称:facets,代码行数:9,代码来源:core_editors.py

示例15: facets_init

    def facets_init(self):
        """ Completes the initialization of the object.
        """
        kind = self.ui.view.kind
        self.is_activated = self.is_info = kind == "info"
        if kind == "popup":
            self.border = 10

        self.timer = toolkit().create_timer(100, self._timer_pop)
开发者ID:davidmorrill,项目名称:facets,代码行数:9,代码来源:ui_live.py


注:本文中的toolkit.toolkit函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。