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Python Button.place方法代码示例

本文整理汇总了Python中tkinter.ttk.Button.place方法的典型用法代码示例。如果您正苦于以下问题:Python Button.place方法的具体用法?Python Button.place怎么用?Python Button.place使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在tkinter.ttk.Button的用法示例。


在下文中一共展示了Button.place方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: setup_gui

# 需要导入模块: from tkinter.ttk import Button [as 别名]
# 或者: from tkinter.ttk.Button import place [as 别名]
 def setup_gui(self):
     self.parent.title("Stein - Saks - Papir")
     self.style.theme_use("default")
     self.pack(fill=BOTH, expand=1)
     # Label for rapportering
     label = Label(self.parent, textvariable=self.resultat_label)
     label.place(x=800, y=50)
     # Buttons
     # Disse fyrer av metoden self.arranger_enkeltspill som er
     # definert i klassen. Denne metoden tar aksjonen til mennesket
     # som startup, og gjennomfoerer spillet
     # Samme type oppfoersel for de tre aksjons-knappene
     rock_button = Button(self, text="Stein",
                          command=lambda: self.arranger_enkeltspill(Action("rock")))
     rock_button.place(x=800, y=400)
     scissors_button = Button(self, text="Saks",
                              command=lambda: self.arranger_enkeltspill(Action("scissor")))
     scissors_button.place(x=900, y=400)
     paper_button = Button(self, text="Papir",
                           command=lambda: self.arranger_enkeltspill(Action("paper")))
     paper_button.place(x=1000, y=400)
     # quit_button avslutter GUI'et naar den trykkes
     quit_button = Button(self, text="Quit", command=self.quit)
     quit_button.place(x=1000, y=450)
     # Embedde en graf i vinduet for aa rapportere fortloepende score
     self.fig = FigureCanvasTkAgg(pylab.figure(), master=self)
     self.fig.get_tk_widget().grid(column=0, row=0)
     self.fig.show()
开发者ID:vhellem,项目名称:Plab,代码行数:30,代码来源:RockPaper.py

示例2: initUI

# 需要导入模块: from tkinter.ttk import Button [as 别名]
# 或者: from tkinter.ttk.Button import place [as 别名]
    def initUI(self):
        self.parent.title("Quit button")
        self.style = Style()
        self.style.theme_use("default")

        # self.pack(fill=BOTH, expand=1)

        quitButton = Button(self, text="Quit",
            command=self.quit)
        quitButton.place(x=200, y=50)
        buttons_list = []
        g=0
        c=0
        for i in range(1,52):
            crnt_button = Label(self, text=str(i),background=FF0000)
            crnt_button.grid(row=g, column=c)
            buttons_list.append(crnt_button)
            c += 1
            if i%10 ==0:
                g +=1
                c=0
开发者ID:duhicomp,项目名称:workspace,代码行数:23,代码来源:MegaMillion_GUI.py

示例3: initUI

# 需要导入模块: from tkinter.ttk import Button [as 别名]
# 或者: from tkinter.ttk.Button import place [as 别名]
    def initUI(self):
        # Initialize and name Window
        self.parent.title("Poly Pocket")
        self.style = Style()
        self.style.theme_use("default")
        self.pack(fill=BOTH, expand=1)

        def new_baseline():

            return
        def old_baseline():
            return
        def test(baseline):
            return
        def spark_connect():
            return
        def leap_connect():
            return
        def quit():
            self.parent.destroy()
            return

        welcome = "Welcome to Poly Pocket!"
        welcome_label = Label(self, text=welcome, font=("Helvetica", 24))
        welcome_label.place(x=5, y=5)
        welcome_label.pack()
        
        baseline_button = Button(self, text="New Baseline",
                command=new_baseline())
        recover_baseline_button = Button(self, text="Recover Baseline",
                command=old_baseline())
        test_button = Button(self, text="Conduct Test",
                command=test(self.baseline))
        connect_leap_button = Button(self, text="Establish Leap Connection",
                command=leap_connect)
        connect_spark_button = Button(self, text="Establish Spark Connection",
                command=spark_connect)
        exit_button = Button(self, text="Quit",
                command=quit)
        
        baseline_button.place(relx=0.5, rely=0.3, anchor=CENTER)
        recover_baseline_button.place(relx=0.5, rely=0.4, anchor=CENTER)
        test_button.place(relx=0.5, rely=0.5, anchor=CENTER)
        connect_leap_button.place(relx=0.5, rely=0.6, anchor=CENTER)
        connect_spark_button.place(relx=0.5, rely=0.7, anchor=CENTER)
        exit_button.place(relx=0.5, rely = 0.8, anchor=CENTER)
开发者ID:AwesomeShayne,项目名称:polypocket,代码行数:48,代码来源:main.py


注:本文中的tkinter.ttk.Button.place方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。