本文整理汇总了Python中tkinter.OptionMenu.destroy方法的典型用法代码示例。如果您正苦于以下问题:Python OptionMenu.destroy方法的具体用法?Python OptionMenu.destroy怎么用?Python OptionMenu.destroy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tkinter.OptionMenu
的用法示例。
在下文中一共展示了OptionMenu.destroy方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Application
# 需要导入模块: from tkinter import OptionMenu [as 别名]
# 或者: from tkinter.OptionMenu import destroy [as 别名]
#.........这里部分代码省略.........
target_parent = getattr(self, CHECK_BUTTONS[cb]['sub_frame'])
setattr(self, cb, IntVar(value=type(CHECK_BUTTONS[cb]) == dict and
CHECK_BUTTONS[cb]['val'] or
CHECK_BUTTONS[cb]))
self.this_cb = Checkbutton(target_parent, text=label, variable=getattr(self, cb))
self.this_cb.bind('<Button-1>', self.check_boxes_handler)
self.this_cb.disable = (type(CHECK_BUTTONS[cb]) == dict and
'disable' in list(CHECK_BUTTONS[cb].keys()))
self.this_cb.grid(sticky=W, column=0, row=len(target_parent.winfo_children()))
self.this_cb.ref = cb
for but in GLOBAL_BUTTONS:
label = but
ele = GLOBAL_BUTTONS[but]
this_but = Button(self.cb_frame, text=but)
this_but.bind('<ButtonRelease-1>', getattr(self, ele['handler']))
this_but.ref = but
this_but.grid(sticky=W, column=0, row=len(self.cb_frame.winfo_children()))
self.cb_frame.grid(column=0, row=0, rowspan=10, sticky=N)
def new_behaviour_chosen(self, a, b, c):
self.send({'sys': ['change_behaviour', self.selected_behaviour.get()]})
def set_value(self, name, val):
'''sets a widget to the specified value
various different widget types need custom setting functionality'''
direct = ['scale', 'wavetable_generation_type', 'partial_pool']
if [x for x in direct if match("(voice_\d_|)" + x, name)]:
self.gui_logger.info("setting: '{0}' to '{1}' in GUI".format(name, val))
getattr(self, name).set(val)
return
if name == 'saved_behaviours' and len(val):
self.savedBehavioursMenu.destroy()
self.savedBehavioursMenu = OptionMenu(self.monitor_frame,
self.selected_behaviour, *sorted(val))
self.savedBehavioursMenu.grid(row=5, sticky=E + W)
return
for w in self.settables:
typ = w.__class__.__name__
if w.ref == name:
# print "setting '{0}' of type: '{1}' to: {2}".format(name, typ, val)
if typ == 'Scale':
w.set(val)
elif typ == "Checkbutton":
w.select() if val else w.deselect()
def check_boxes_handler(self, event):
'''handles checkbox events.
shows and hides gui elements according to their enable/disable fields'''
# print event.__dict__
# print event.widget.__dict__
ref = event.widget.ref
val = not getattr(self, ref).get() # because is read before the var is changed
self.send({ref: val})
# print ref, val
# handle gui elements
# enable/disable functionality temporarily(?) commented on:
# Wed Aug 17 09:39:54 CEST 2011
# if event.widget.disable:
# for w in self.children.values():
#
# # this try clause is for debugging, remove when stable
# try:
# w.ref