当前位置: 首页>>代码示例>>Python>>正文


Python RLock._acquire_restore方法代码示例

本文整理汇总了Python中threading.RLock._acquire_restore方法的典型用法代码示例。如果您正苦于以下问题:Python RLock._acquire_restore方法的具体用法?Python RLock._acquire_restore怎么用?Python RLock._acquire_restore使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在threading.RLock的用法示例。


在下文中一共展示了RLock._acquire_restore方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: CECPEngine

# 需要导入模块: from threading import RLock [as 别名]
# 或者: from threading.RLock import _acquire_restore [as 别名]

#.........这里部分代码省略.........
                        fen_arr[1] = "b"
                fen = " ".join(fen_arr)
            print("setboard %s" % fen, file=self.engine)
        else:
            # Kludge to set black to move, avoiding the troublesome and now
            # deprecated "black" command. - Equal to the one xboard uses
            self.__tellEngineToStopPlayingCurrentColor()
            if board.color == BLACK:
                print("a2a3", file=self.engine)
            print("edit", file=self.engine)
            print("#", file=self.engine)
            for color in WHITE, BLACK:
                for y, row in enumerate(board.data):
                    for x, piece in enumerate(row):
                        if not piece or piece.color != color:
                            continue
                        sign = reprSign[piece.sign]
                        cord = repr(Cord(x,y))
                        print(sign+cord, file=self.engine)
                print("c", file=self.engine)
            print(".", file=self.engine)
    
    def _blockTillMove (self):
        saved_state = self.boardLock._release_save()
        log.debug("_blockTillMove(): acquiring self.movecon lock", extra={"task":self.defname})
        self.movecon.acquire()
        log.debug("_blockTillMove(): self.movecon acquired", extra={"task":self.defname})
        try:
            log.debug("_blockTillMove(): doing self.movecon.wait", extra={"task":self.defname})
            self.movecon.wait()
        finally:
            log.debug("_blockTillMove(): releasing self.movecon..", extra={"task":self.defname})
            self.movecon.release()
            self.boardLock._acquire_restore(saved_state)
    
    #===========================================================================
    #    Parsing
    #===========================================================================
    
    def parseLines (self, engine, lines):
        for line in lines:
            self.__parseLine(line)
    
    def __parseLine (self, line):
        if line[0:1] == "#":
            # Debug line which we shall ignore as specified in CECPv2 specs
            return

#        log.debug("__parseLine: line=\"%s\"" % line.strip(), extra={"task":self.defname})
        parts = whitespaces.split(line.strip())
        
        if parts[0] == "pong":
            self.lastpong = int(parts[1])
            return
        
        # Illegal Move
        if parts[0].lower().find("illegal") >= 0:
            log.warning("__parseLine: illegal move: line=\"%s\", board=%s" \
                % (line.strip(), self.board), extra={"task":self.defname})
            if parts[-2] == "sd" and parts[-1].isdigit():
                print("depth", parts[-1], file=self.engine) 
            return
        
        # A Move (Perhaps)
        if self.board:
            if parts[0] == "move":
开发者ID:Alex-Linhares,项目名称:pychess,代码行数:70,代码来源:CECPEngine.py

示例2: CECPEngine

# 需要导入模块: from threading import RLock [as 别名]
# 或者: from threading.RLock import _acquire_restore [as 别名]

#.........这里部分代码省略.........
        if self.features["setboard"]:
            self.__tellEngineToStopPlayingCurrentColor()
            print >> self.engine, "setboard", board.asFen()
        else:
            # Kludge to set black to move, avoiding the troublesome and now
            # deprecated "black" command. - Equal to the one xboard uses
            self.__tellEngineToStopPlayingCurrentColor()
            if board.color == BLACK:
                print >> self.engine, "a2a3"
            print >> self.engine, "edit"
            print >> self.engine, "#"
            for color in WHITE, BLACK:
                for y, row in enumerate(board.data):
                    for x, piece in enumerate(row):
                        if not piece or piece.color != color:
                            continue
                        sign = reprSign[piece.sign]
                        cord = repr(Cord(x,y))
                        print >> self.engine, sign+cord
                print >> self.engine, "c"
            print >> self.engine, "."
    
    def _blockTillMove (self):
        saved_state = self.boardLock._release_save()
        log.debug("_blockTillMove(): acquiring self.movecon lock\n", self.defname)
        self.movecon.acquire()
        log.debug("_blockTillMove(): self.movecon acquired\n", self.defname)
        try:
            log.debug("_blockTillMove(): doing self.movecon.wait\n", self.defname)
            self.movecon.wait()
        finally:
            log.debug("_blockTillMove(): releasing self.movecon..\n", self.defname)
            self.movecon.release()
            self.boardLock._acquire_restore(saved_state)
    
    #===========================================================================
    #    Parsing
    #===========================================================================
    
    def parseLines (self, engine, lines):
        for line in lines:
            self.__parseLine(line)
    
    def __parseLine (self, line):
#        log.debug("__parseLine: line=\"%s\"\n" % line.strip(), self.defname)
        parts = whitespaces.split(line.strip())
        
        if parts[0] == "pong":
            self.lastpong = int(parts[1])
            return
        
        # Illegal Move
        if parts[0].lower().find("illegal") >= 0:
            log.warn("__parseLine: illegal move: line=\"%s\", board=%s" \
                % (line.strip(), self.board), self.defname)
            if parts[-2] == "sd" and parts[-1].isdigit():
                print >> self.engine, "depth", parts[-1] 
            return
        
        # A Move (Perhaps)
        if self.board:
            if parts[0] == "move":
                movestr = parts[1]
            # Old Variation
            elif d_plus_dot_expr.match(parts[0]) and parts[1] == "...":
                movestr = parts[2]
开发者ID:jskurka,项目名称:PyChess-Learning-Module,代码行数:70,代码来源:CECPEngine.py


注:本文中的threading.RLock._acquire_restore方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。