本文整理汇总了Python中the_tale.game.heroes.prototypes.HeroPrototype.get_by_account_id方法的典型用法代码示例。如果您正苦于以下问题:Python HeroPrototype.get_by_account_id方法的具体用法?Python HeroPrototype.get_by_account_id怎么用?Python HeroPrototype.get_by_account_id使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类the_tale.game.heroes.prototypes.HeroPrototype
的用法示例。
在下文中一共展示了HeroPrototype.get_by_account_id方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: check_heroes
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def check_heroes(self):
result, account_id, bundle_id = register_user('test_user', '[email protected]', '111111')
hero_1 = HeroPrototype.get_by_account_id(account_id)
result, account_id, bundle_id = register_user('test_user_2', '[email protected]', '111111')
hero_2 = HeroPrototype.get_by_account_id(account_id)
result, account_id, bundle_id = register_user('test_user_3', '[email protected]', '111111')
hero_3 = HeroPrototype.get_by_account_id(account_id)
hero_1.premium_state_end_at = datetime.datetime.now() + datetime.timedelta(seconds=60)
hero_1.preferences.set_place(self.place_1)
hero_1.preferences.set_friend(self.place_1.persons[0])
hero_1.preferences.set_enemy(self.place_1.persons[-1])
hero_1.save()
hero_2.premium_state_end_at = datetime.datetime.now() + datetime.timedelta(seconds=60)
hero_2.preferences.set_place(self.place_1)
hero_2.preferences.set_friend(self.place_1.persons[-1])
hero_2.preferences.set_enemy(self.place_1.persons[0])
hero_2.save()
hero_3.preferences.set_place(self.place_1)
hero_3.preferences.set_friend(self.place_1.persons[-1])
hero_3.preferences.set_enemy(self.place_1.persons[0])
hero_3.save()
texts = [(jinja2.escape(hero_1.name), 3),
(jinja2.escape(hero_2.name), 3),
(jinja2.escape(hero_3.name), 0)]
self.check_html_ok(self.request_html(url('game:map:places:show', self.place_1.id)), texts=texts)
示例2: test_register_accounts_on_initialization__multiple_accounts_bandles
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def test_register_accounts_on_initialization__multiple_accounts_bandles(self):
account_3 = self.accounts_factory.create_account()
account_4 = self.accounts_factory.create_account()
account_5 = self.accounts_factory.create_account()
account_6 = self.accounts_factory.create_account()
hero_2 = HeroPrototype.get_by_account_id(self.account_2.id)
hero_3 = HeroPrototype.get_by_account_id(account_3.id)
hero_4 = HeroPrototype.get_by_account_id(account_4.id)
hero_6 = HeroPrototype.get_by_account_id(account_6.id)
hero_3.actions.current_action.bundle_id = hero_2.actions.current_action.bundle_id
hero_3.actions.updated = True
hero_3.save()
hero_4.actions.current_action.bundle_id = hero_2.actions.current_action.bundle_id
hero_4.actions.updated = True
hero_4.save()
hero_6.actions.current_action.bundle_id = hero_2.actions.current_action.bundle_id
hero_6.actions.updated = True
hero_6.save()
self.worker.process_initialize()
self.assertEqual(self.worker.accounts_owners, {self.account_1.id: 'game_logic_1',
self.account_2.id: 'game_logic_2',
account_3.id: 'game_logic_2',
account_4.id: 'game_logic_2',
account_5.id: 'game_logic_1',
account_6.id: 'game_logic_2'})
self.assertEqual(self.worker.logic_accounts_number, {'game_logic_1': 2, 'game_logic_2': 4})
示例3: setUp
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def setUp(self):
super(AbilitiesTests, self).setUp()
create_test_map()
result, account_1_id, bundle_id = register_user('test_user_1', '[email protected]', '111111')
result, account_1_id, bundle_id = register_user('test_user_2', '[email protected]', '111111')
self.hero = HeroPrototype.get_by_account_id(account_1_id)
self.enemy = HeroPrototype.get_by_account_id(account_1_id)
示例4: shop
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def shop(context):
hero = HeroPrototype.get_by_account_id(context.account.id)
if context.account.is_premium:
featured_group = relations.GOODS_GROUP.CHEST
else:
featured_group = relations.GOODS_GROUP.PREMIUM
price_types = [group.type for group in price_list.PRICE_GROUPS]
def _cmp(x, y):
choices = { (relations.GOODS_GROUP.PREMIUM, relations.GOODS_GROUP.CHEST, False): -1,
(relations.GOODS_GROUP.PREMIUM, relations.GOODS_GROUP.CHEST, True): 1,
(relations.GOODS_GROUP.CHEST, relations.GOODS_GROUP.PREMIUM, False): 1,
(relations.GOODS_GROUP.CHEST, relations.GOODS_GROUP.PREMIUM, True): -1,
(relations.GOODS_GROUP.PREMIUM, relations.GOODS_GROUP.ENERGY, False): -1,
(relations.GOODS_GROUP.PREMIUM, relations.GOODS_GROUP.ENERGY, True): 1,
(relations.GOODS_GROUP.ENERGY, relations.GOODS_GROUP.PREMIUM, False): 1,
(relations.GOODS_GROUP.ENERGY, relations.GOODS_GROUP.PREMIUM, True): -1 }
return choices.get((x.type, y.type, context.account.is_premium), cmp(price_types.index(x.type), price_types.index(y.type)))
price_groups = sorted(price_list.PRICE_GROUPS, cmp=_cmp)
return dext_views.Page('shop/shop.html',
content={'PRICE_GROUPS': price_groups,
'hero': hero,
'payments_settings': payments_settings,
'account': context.account,
'featured_group': featured_group,
'page_type': 'shop',
'resource': context.resource})
示例5: setUp
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def setUp(self):
super(TestVoteRequests, self).setUp()
self.account2.prolong_premium(30)
self.account2.save()
self.hero = HeroPrototype.get_by_account_id(self.account2.id)
self.hero.places_history.add_place(self.place1.id)
self.hero.places_history.add_place(self.place2.id)
self.hero.places_history.add_place(self.place3.id)
self.hero.save()
new_name = names.generator.get_test_name('new-name')
data = linguistics_helpers.get_word_post_data(new_name, prefix='name')
data.update({'caption': 'bill-caption',
'rationale': 'bill-rationale',
'chronicle_on_accepted': 'chronicle-on-accepted',
'place': self.place1.id})
self.client.post(reverse('game:bills:create') + ('?bill_type=%s' % PlaceRenaming.type.value), data)
self.bill = BillPrototype(Bill.objects.all()[0])
self.request_logout()
self.request_login('[email protected]')
示例6: _initiate_battle_with_bot
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def _initiate_battle_with_bot(self, record):
# search free bot
# since now bots needed only for PvP, we can do simplified search
battled_accounts_ids = Battle1x1Prototype._model_class.objects.all().values_list('account_id', flat=True)
try:
bot_account = AccountPrototype(model=AccountPrototype._model_class.objects.filter(is_bot=True).exclude(id__in=battled_accounts_ids)[0])
except IndexError:
bot_account = None
if bot_account is None:
return [record], []
bot_hero = HeroPrototype.get_by_account_id(bot_account.id)
self.logger.info('start battle between account %d and bot %d' % (record.account_id, bot_account.id))
# create battle for bot
self.add_to_arena_queue(bot_hero.id)
bot_record = self.arena_queue[bot_account.id]
self._initiate_battle(record, bot_record, calculate_ratings=False)
return [], [record, bot_record]
示例7: setUp
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def setUp(self):
super(TestRequestsBase, self).setUp()
create_test_map()
result, account_id, bundle_id = register_user('test_user', '[email protected]', '111111')
self.account_1_id = account_id
self.account_1 = AccountPrototype.get_by_id(account_id)
self.hero_1 = HeroPrototype.get_by_account_id(self.account_1.id)
result, account_id, bundle_id = register_user('test_user_2', '[email protected]', '111111')
self.account_2_id = account_id
self.account_2 = AccountPrototype.get_by_id(account_id)
self.hero_2 = HeroPrototype.get_by_account_id(self.account_2.id)
self.client = client.Client()
self.request_login('[email protected]')
示例8: setUp
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def setUp(self):
super(MobsPrototypeTests, self).setUp()
create_test_map()
result, account_id, bundle_id = register_user('test_user')
self.hero = HeroPrototype.get_by_account_id(account_id)
mobs_storage.sync(force=True)
示例9: test_can_not_voted
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def test_can_not_voted(self):
self.assertEqual(HeroPrototype.get_by_account_id(self.account1.id).places_history.history, [])
# one vote automaticaly created for bill author
bill_data = PlaceRenaming(place_id=self.place1.id, name_forms=names.generator.get_test_name('new_name_1'))
self.create_bills(1, self.account1, 'Caption-a1-%d', 'rationale-a1-%d', bill_data)
bill = Bill.objects.all()[0]
self.check_html_ok(self.request_html(reverse('game:bills:show', args=[bill.id])), texts=(('pgf-can-not-vote-message', 0),))
示例10: remove_game_data
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def remove_game_data(account):
from the_tale.game.heroes.prototypes import HeroPrototype
hero = HeroPrototype.get_by_account_id(account.id)
for action in reversed(hero.actions.actions_list):
action.remove()
hero.remove()
示例11: test_get_random_mob__terrain
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def test_get_random_mob__terrain(self):
result, account_id, bundle_id = register_user('test_user_1', '[email protected]', '111111')
hero = HeroPrototype.get_by_account_id(account_id)
terrain = map_relations.TERRAIN.random()
with mock.patch('the_tale.game.heroes.prototypes.HeroPositionPrototype.get_terrain', lambda h: terrain):
mob = mobs_storage.get_random_mob(hero)
self.assertEqual(mob.terrain, terrain)
示例12: setUp
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def setUp(self):
super(PrototypeTests, self).setUp()
create_test_map()
result, account_id, bundle_id = register_user('test_user')
self.hero = HeroPrototype.get_by_account_id(account_id)
artifacts_storage.sync(force=True)
self.artifact_record = artifacts_storage.all()[0]
示例13: test_get_random_mob__action_type
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def test_get_random_mob__action_type(self):
result, account_id, bundle_id = register_user('test_user_1', '[email protected]', '111111')
hero = HeroPrototype.get_by_account_id(account_id)
action_type = actions_relations.ACTION_TYPE.random()
with mock.patch('the_tale.game.actions.prototypes.ActionBase.ui_type', action_type):
mob = mobs_storage.get_random_mob(hero)
self.assertEqual(mob.action_type, action_type)
示例14: test_process_arena_pvp_1x1
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def test_process_arena_pvp_1x1(self):
task = SupervisorTaskPrototype.create_arena_pvp_1x1(self.account_1, self.account_2)
task.capture_member(self.account_1.id)
task.capture_member(self.account_2.id)
battle_1 = Battle1x1Prototype.create(self.account_1)
battle_1.set_enemy(self.account_2)
battle_1.save()
battle_2 = Battle1x1Prototype.create(self.account_2)
battle_2.set_enemy(self.account_1)
battle_2.save()
self.assertEqual(Battle1x1.objects.filter(state=BATTLE_1X1_STATE.PREPAIRING).count(), 2)
self.assertEqual(Battle1x1.objects.filter(state=BATTLE_1X1_STATE.PROCESSING).count(), 0)
old_hero = HeroPrototype.get_by_account_id(self.account_1.id)
old_hero.health = 1
old_hero.save()
task.process(bundle_id=666)
new_hero = HeroPrototype.get_by_account_id(self.account_1.id)
new_hero_2 = HeroPrototype.get_by_account_id(self.account_2.id)
self.assertEqual(new_hero.actions.current_action.bundle_id, new_hero_2.actions.current_action.bundle_id)
self.assertNotEqual(new_hero.actions.actions_list[0].bundle_id, new_hero.actions.actions_list[1].bundle_id)
self.assertNotEqual(new_hero_2.actions.actions_list[0].bundle_id, new_hero_2.actions.actions_list[1].bundle_id)
self.assertNotEqual(old_hero, new_hero)
self.assertTrue(old_hero.actions.number < new_hero.actions.number)
self.assertEqual(new_hero.health, new_hero.max_health)
self.assertEqual(new_hero.actions.number, 2)
self.assertEqual(new_hero_2.actions.number, 2)
self.assertEqual(new_hero.actions.current_action.meta_action.serialize(),
new_hero_2.actions.current_action.meta_action.serialize())
self.assertEqual(Battle1x1.objects.filter(state=BATTLE_1X1_STATE.PREPAIRING).count(), 0)
self.assertEqual(Battle1x1.objects.filter(state=BATTLE_1X1_STATE.PROCESSING).count(), 2)
示例15: load_account_data
# 需要导入模块: from the_tale.game.heroes.prototypes import HeroPrototype [as 别名]
# 或者: from the_tale.game.heroes.prototypes.HeroPrototype import get_by_account_id [as 别名]
def load_account_data(self, account):
hero = HeroPrototype.get_by_account_id(account.id)
hero.update_with_account_data(is_fast=account.is_fast,
premium_end_at=account.premium_end_at,
active_end_at=account.active_end_at,
ban_end_at=account.ban_game_end_at,
might=account.might,
actual_bills=account.actual_bills)
self._add_hero(hero)
return hero