本文整理汇总了Python中the_tale.game.balance.power.Power.better_artifact_power_randomized方法的典型用法代码示例。如果您正苦于以下问题:Python Power.better_artifact_power_randomized方法的具体用法?Python Power.better_artifact_power_randomized怎么用?Python Power.better_artifact_power_randomized使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类the_tale.game.balance.power.Power
的用法示例。
在下文中一共展示了Power.better_artifact_power_randomized方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: check_better_artifact_power
# 需要导入模块: from the_tale.game.balance.power import Power [as 别名]
# 或者: from the_tale.game.balance.power.Power import better_artifact_power_randomized [as 别名]
def check_better_artifact_power(self, distribution):
median_power = Power.power_to_artifact(distribution, 100)
for i in range(100):
power = Power.better_artifact_power_randomized(distribution, 100)
self.assertTrue(median_power.physic < power.physic)
self.assertTrue(median_power.magic < power.magic)
示例2: test_better_artifact_power__on_low_levels
# 需要导入模块: from the_tale.game.balance.power import Power [as 别名]
# 或者: from the_tale.game.balance.power.Power import better_artifact_power_randomized [as 别名]
def test_better_artifact_power__on_low_levels(self):
median_power = Power.power_to_artifact(PowerDistribution(0.5, 0.5), 1)
self.assertEqual(median_power, Power(1, 1))
powers = set()
for i in range(100):
power = Power.better_artifact_power_randomized(PowerDistribution(0.5, 0.5), 1)
powers.add(power.magic)
powers.add(power.physic)
self.assertEqual(1 + c.ARTIFACT_BETTER_MIN_POWER_DELTA * 2, len(powers))
示例3: purchase_artifact
# 需要导入模块: from the_tale.game.balance.power import Power [as 别名]
# 或者: from the_tale.game.balance.power.Power import better_artifact_power_randomized [as 别名]
def purchase_artifact(self, rarity, better):
distribution = self.preferences.archetype.power_distribution
power = Power.better_artifact_power_randomized(distribution, self.level) if better else Power.artifact_power_randomized(distribution, self.level)
artifacts_storage.sync()
artifact = random.choice(artifacts_storage.artifacts).create_artifact(level=self.level,
power=power,
rarity=rarity)
self.put_loot(artifact, force=True)
self.actions.request_replane()
return artifact