本文整理汇总了Python中the_tale.game.artifacts.prototypes.ArtifactRecordPrototype.create_random方法的典型用法代码示例。如果您正苦于以下问题:Python ArtifactRecordPrototype.create_random方法的具体用法?Python ArtifactRecordPrototype.create_random怎么用?Python ArtifactRecordPrototype.create_random使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类the_tale.game.artifacts.prototypes.ArtifactRecordPrototype
的用法示例。
在下文中一共展示了ArtifactRecordPrototype.create_random方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_generate_artifact
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def test_generate_artifact(self):
from the_tale.game.mobs.prototypes import MobPrototype, MobRecordPrototype
self.hero.level = 5
mob_record = MobRecordPrototype.create_random(uuid='bandit', level=2, state=mobs_relations.MOB_RECORD_STATE.ENABLED)
mob = MobPrototype(record_id=mob_record.id, level=3)
artifact_1 = ArtifactRecordPrototype.create_random('bandit_loot', mob=mob_record, type_=relations.ARTIFACT_TYPE.USELESS, state=relations.ARTIFACT_RECORD_STATE.ENABLED)
artifact_2 = ArtifactRecordPrototype.create_random('bandit_artifact', mob=mob_record, type_=relations.ARTIFACT_TYPE.HELMET, state=relations.ARTIFACT_RECORD_STATE.ENABLED)
with mock.patch('the_tale.game.heroes.objects.Hero.artifacts_probability', lambda self, mob: 1.0):
with mock.patch('the_tale.game.heroes.objects.Hero.loot_probability', lambda self, mob: 1.0):
artifact = artifacts_storage.generate_loot(self.hero, mob)
self.assertEqual(artifact.level, mob.level)
self.assertFalse(artifact.type.is_USELESS)
self.assertEqual(artifact_2.id, artifact.record.id)
with mock.patch('the_tale.game.heroes.objects.Hero.artifacts_probability', lambda self, mob: 0.0):
with mock.patch('the_tale.game.heroes.objects.Hero.loot_probability', lambda self, mob: 1.0):
artifact = artifacts_storage.generate_loot(self.hero, mob)
self.assertEqual(artifact.level, mob.record.level)
self.assertTrue(artifact.type.is_USELESS)
self.assertEqual(artifact_1.id, artifact.record.id)
with mock.patch('the_tale.game.heroes.objects.Hero.artifacts_probability', lambda self, mob: 0.0):
with mock.patch('the_tale.game.heroes.objects.Hero.loot_probability', lambda self, mob: 0.0):
self.assertEqual(artifacts_storage.generate_loot(self.hero, mob), None)
示例2: test_generate_artifact__rarity
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def test_generate_artifact__rarity(self):
from the_tale.game.mobs.prototypes import MobPrototype, MobRecordPrototype
self.hero.level = 5
mob_record = MobRecordPrototype.create_random(
uuid="bandit", level=2, state=mobs_relations.MOB_RECORD_STATE.ENABLED
)
mob = MobPrototype(record_id=mob_record.id, level=3)
ArtifactRecordPrototype.create_random(
"bandit_artifact",
mob=mob_record,
type_=relations.ARTIFACT_TYPE.HELMET,
state=relations.ARTIFACT_RECORD_STATE.ENABLED,
)
with mock.patch(
"the_tale.game.artifacts.storage.ArtifactsStorage.get_rarity_type",
lambda self, hero: relations.RARITY.NORMAL,
):
artifact = artifacts_storage.generate_loot(self.hero, mob)
self.assertTrue(artifact.rarity.is_NORMAL)
with mock.patch(
"the_tale.game.artifacts.storage.ArtifactsStorage.get_rarity_type", lambda self, hero: relations.RARITY.RARE
):
artifact = artifacts_storage.generate_loot(self.hero, mob)
self.assertTrue(artifact.rarity.is_RARE)
with mock.patch(
"the_tale.game.artifacts.storage.ArtifactsStorage.get_rarity_type", lambda self, hero: relations.RARITY.EPIC
):
artifact = artifacts_storage.generate_loot(self.hero, mob)
self.assertTrue(artifact.rarity.is_EPIC)
示例3: test_artifacts_without_mobs
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def test_artifacts_without_mobs(self):
self.request_login('[email protected]')
from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype
no_mob_loot = ArtifactRecordPrototype.create_random('no_mob_loot', level=1)
no_mob_artifact = ArtifactRecordPrototype.create_random('no_mob_artifact', level=1)
self.check_html_ok(self.request_html(reverse('portal:developers-info:mobs-and-artifacts')), texts=[no_mob_loot.name, no_mob_artifact.name])
示例4: test_disabled_artifacts
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def test_disabled_artifacts(self):
loot = ArtifactRecordPrototype.create_random('disabled_loot', type_=relations.ARTIFACT_TYPE.USELESS, state=relations.ARTIFACT_RECORD_STATE.DISABLED)
artifact = ArtifactRecordPrototype.create_random('disabled_artifact', type_=relations.ARTIFACT_TYPE.HELMET, state=relations.ARTIFACT_RECORD_STATE.DISABLED)
self.assertFalse(set(['disabled_loot', 'disabled_artifact']) & set(a.uuid for a in artifacts_storage.artifacts))
self.assertFalse(set(['disabled_loot', 'disabled_artifact']) & set(a.uuid for a in artifacts_storage.loot))
self.assertFalse(set(['disabled_loot', 'disabled_artifact']) & set(artifacts_storage.artifacts_for_type([relations.ARTIFACT_TYPE.USELESS, relations.ARTIFACT_TYPE.HELMET])))
self.assertEqual(artifacts_storage.generate_artifact_from_list([loot, artifact], level=1, rarity=relations.RARITY.NORMAL), None)
示例5: setUp
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def setUp(self):
super(ReceiveArtifactsChoicesTests, self).setUp()
self.assertTrue(any(artifact.power_type.is_NEUTRAL for artifact in artifacts_storage.artifacts))
self.hero._model.level = 100
self.base_artifacts = list(artifacts_storage.artifacts)
self.artifact_most_magic = ArtifactRecordPrototype.create_random('most_magic', power_type=artifacts_relations.ARTIFACT_POWER_TYPE.MOST_MAGICAL, level=1, type_=artifacts_relations.ARTIFACT_TYPE.PLATE)
self.artifact_magic = ArtifactRecordPrototype.create_random('magic', power_type=artifacts_relations.ARTIFACT_POWER_TYPE.MAGICAL, level=2, type_=artifacts_relations.ARTIFACT_TYPE.HELMET)
self.artifact_neutral = ArtifactRecordPrototype.create_random('neutral', power_type=artifacts_relations.ARTIFACT_POWER_TYPE.NEUTRAL, level=3, type_=artifacts_relations.ARTIFACT_TYPE.MAIN_HAND)
self.artifact_physic = ArtifactRecordPrototype.create_random('physic', power_type=artifacts_relations.ARTIFACT_POWER_TYPE.PHYSICAL, level=4, type_=artifacts_relations.ARTIFACT_TYPE.OFF_HAND)
self.artifact_most_physic = ArtifactRecordPrototype.create_random('most_physic', power_type=artifacts_relations.ARTIFACT_POWER_TYPE.MOST_PHYSICAL, level=5, type_=artifacts_relations.ARTIFACT_TYPE.CLOAK)
示例6: test_linguistics_restriction_on_create
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def test_linguistics_restriction_on_create(self):
with mock.patch('the_tale.linguistics.logic.sync_restriction') as sync_restriction:
artifact = ArtifactRecordPrototype.create_random(uuid='bandit_loot')
self.assertEqual(sync_restriction.call_args_list, [mock.call(group=linguistics_relations.TEMPLATE_RESTRICTION_GROUP.ARTIFACT,
external_id=artifact.id,
name=artifact.name)])
示例7: test_generate_artifact__rarity_with_normal_probabilities
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def test_generate_artifact__rarity_with_normal_probabilities(self):
from the_tale.game.mobs.prototypes import MobPrototype, MobRecordPrototype
self.hero.level = 5
mob_record = MobRecordPrototype.create_random(uuid='bandit', level=2, state=mobs_relations.MOB_RECORD_STATE.ENABLED)
mob = MobPrototype(record_id=mob_record.id, level=3)
ArtifactRecordPrototype.create_random('bandit_artifact', mob=mob_record, type_=relations.ARTIFACT_TYPE.HELMET, state=relations.ARTIFACT_RECORD_STATE.ENABLED)
rarities = set()
for i in range(10000):
artifact = artifacts_storage.generate_loot(self.hero, mob)
rarities.add(artifact.rarity)
self.assertEqual(rarities, set(relations.RARITY.records))
示例8: test_mobs_without_artifacts
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def test_mobs_without_artifacts(self):
self.request_login('[email protected]')
from the_tale.game.mobs.prototypes import MobRecordPrototype
from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype
mob_without_loot = MobRecordPrototype.create_random('mob_without_loot')
mob_without_artifact = MobRecordPrototype.create_random('mob_without_artifact')
mob_without_loot_on_first_level = MobRecordPrototype.create_random('mob_without_loot_on_first_level')
mob_without_artifact_on_firs_level = MobRecordPrototype.create_random('mob_without_artifact_on_firs_level')
ArtifactRecordPrototype.create_random('not_first_loot', mob=mob_without_loot_on_first_level, level=mob_without_loot_on_first_level.level+1)
ArtifactRecordPrototype.create_random('not_first_artifact', mob=mob_without_artifact_on_firs_level, level=mob_without_artifact_on_firs_level.level+1)
self.check_html_ok(self.request_html(reverse('portal:developers-info:mobs-and-artifacts')), texts=[mob_without_loot.name,
mob_without_artifact.name,
mob_without_loot_on_first_level.name,
mob_without_artifact_on_firs_level.name])
示例9: test_linguistics_restriction_version_update_on_save
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def test_linguistics_restriction_version_update_on_save(self):
artifact = ArtifactRecordPrototype.create_random(uuid='bandit_loot')
artifact.set_utg_name(names.generator().get_test_name('new-name'))
with mock.patch('the_tale.linguistics.logic.sync_restriction') as sync_restriction:
artifact.save()
self.assertEqual(sync_restriction.call_args_list, [mock.call(group=linguistics_relations.TEMPLATE_RESTRICTION_GROUP.ARTIFACT,
external_id=artifact.id,
name=artifact.name)])
示例10: test_change_uuid
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def test_change_uuid(self):
loot = ArtifactRecordPrototype.create_random('some_loot', type_=relations.ARTIFACT_TYPE.USELESS, state=relations.ARTIFACT_RECORD_STATE.DISABLED)
form = ModerateArtifactRecordForm(self.get_form_data(loot))
self.assertTrue(form.is_valid())
self.assertEqual(loot.uuid, artifacts_storage.get_by_uuid(loot.uuid).uuid)
loot.update_by_moderator(form)
self.assertEqual(loot.uuid, artifacts_storage.get_by_uuid(loot.uuid).uuid)
示例11: test_generate_artifact_from_list
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def test_generate_artifact_from_list(self):
helmet_2 = ArtifactRecordPrototype.create_random('helmet_2', type_=relations.ARTIFACT_TYPE.HELMET)
plate_2 = ArtifactRecordPrototype.create_random('plate_2', type_=relations.ARTIFACT_TYPE.PLATE)
boots_2 = ArtifactRecordPrototype.create_random('boots_2', type_=relations.ARTIFACT_TYPE.BOOTS)
helmet_3 = ArtifactRecordPrototype.create_random('helmet_3', type_=relations.ARTIFACT_TYPE.HELMET)
plate_3 = ArtifactRecordPrototype.create_random('plate_3', type_=relations.ARTIFACT_TYPE.PLATE)
boots_3 = ArtifactRecordPrototype.create_random('boots_3', type_=relations.ARTIFACT_TYPE.BOOTS)
artifacts = [helmet_2, plate_2, boots_2]
artifacts_ids = [artifact.uuid for artifact in artifacts]
for i in range(100):
artifact = artifacts_storage.generate_artifact_from_list(artifacts, 1, rarity=relations.RARITY.NORMAL)
self.assertTrue(artifact.id in artifacts_ids + heroes_relations.EQUIPMENT_SLOT.default_uids())
artifacts = [helmet_3, plate_3, boots_3]
artifacts_ids = [artifact.uuid for artifact in artifacts]
for i in range(100):
artifact = artifacts_storage.generate_artifact_from_list(artifacts, 1, rarity=relations.RARITY.NORMAL)
self.assertTrue(artifact.id in artifacts_ids + heroes_relations.EQUIPMENT_SLOT.default_uids())
示例12: create_test_map
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def create_test_map():
linguistics_logic.sync_static_restrictions()
map_logic.create_test_map_info()
p1 = places_logic.create_place( x=1, y=1, size=1, utg_name=names.generator().get_test_name(name='1x1'), race=relations.RACE.HUMAN)
p2 = places_logic.create_place( x=3, y=3, size=3, utg_name=names.generator().get_test_name(name='10x10'), race=relations.RACE.HUMAN)
p3 = places_logic.create_place( x=1, y=3, size=3, utg_name=names.generator().get_test_name(name='1x10'), race=relations.RACE.HUMAN)
for place in places_storage.places.all():
for i in range(3):
places_logic.add_person_to_place(place)
RoadPrototype.create(point_1=p1, point_2=p2).update()
RoadPrototype.create(point_1=p2, point_2=p3).update()
update_waymarks()
nearest_cells.update_nearest_cells()
mob_1 = MobRecordPrototype.create_random('mob_1')
mob_2 = MobRecordPrototype.create_random('mob_2')
mob_3 = MobRecordPrototype.create_random('mob_3')
ArtifactRecordPrototype.create_random('loot_1', mob=mob_1)
ArtifactRecordPrototype.create_random('loot_2', mob=mob_2)
ArtifactRecordPrototype.create_random('loot_3', mob=mob_3)
ArtifactRecordPrototype.create_random('helmet_1', type_=ARTIFACT_TYPE.HELMET, mob=mob_1)
ArtifactRecordPrototype.create_random('plate_1', type_=ARTIFACT_TYPE.PLATE, mob=mob_2)
ArtifactRecordPrototype.create_random('boots_1', type_=ARTIFACT_TYPE.BOOTS, mob=mob_3)
for equipment_slot in heroes_relations.EQUIPMENT_SLOT.records:
if equipment_slot.default:
ArtifactRecordPrototype.create_random(equipment_slot.default, type_=equipment_slot.artifact_type)
companions_logic.create_random_companion_record('companion_1', dedication=companions_relations.DEDICATION.HEROIC, state=companions_relations.STATE.ENABLED)
companions_logic.create_random_companion_record('companion_2', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.ENABLED)
companions_logic.create_random_companion_record('companion_3', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.DISABLED)
return p1, p2, p3
示例13: create_test_map
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def create_test_map():
linguistics_logic.sync_static_restrictions()
map_logic.create_test_my_info()
p1 = PlacePrototype.create( x=1, y=1, size=1, utg_name=names.generator.get_test_name(name='1x1'))
p2 = PlacePrototype.create( x=3, y=3, size=3, utg_name=names.generator.get_test_name(name='10x10'))
p3 = PlacePrototype.create( x=1, y=3, size=3, utg_name=names.generator.get_test_name(name='1x10'))
for place in places_storage.all():
place.sync_persons(force_add=True)
RoadPrototype.create(point_1=p1, point_2=p2).update()
RoadPrototype.create(point_1=p2, point_2=p3).update()
update_waymarks()
update_nearest_cells()
mob_1 = MobRecordPrototype.create_random('mob_1')
mob_2 = MobRecordPrototype.create_random('mob_2')
mob_3 = MobRecordPrototype.create_random('mob_3')
ArtifactRecordPrototype.create_random('loot_1', mob=mob_1)
ArtifactRecordPrototype.create_random('loot_2', mob=mob_2)
ArtifactRecordPrototype.create_random('loot_3', mob=mob_3)
ArtifactRecordPrototype.create_random('helmet_1', type_=ARTIFACT_TYPE.HELMET, mob=mob_1)
ArtifactRecordPrototype.create_random('plate_1', type_=ARTIFACT_TYPE.PLATE, mob=mob_2)
ArtifactRecordPrototype.create_random('boots_1', type_=ARTIFACT_TYPE.BOOTS, mob=mob_3)
ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.PANTS, type_=ARTIFACT_TYPE.PANTS)
ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.BOOTS, type_=ARTIFACT_TYPE.BOOTS)
ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.PLATE, type_=ARTIFACT_TYPE.PLATE)
ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.GLOVES, type_=ARTIFACT_TYPE.GLOVES)
ArtifactRecordPrototype.create_random(DEFAULT_HERO_EQUIPMENT.WEAPON, type_=ARTIFACT_TYPE.MAIN_HAND)
companions_logic.create_random_companion_record('companion_1', dedication=companions_relations.DEDICATION.HEROIC, state=companions_relations.STATE.ENABLED)
companions_logic.create_random_companion_record('companion_2', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.ENABLED)
companions_logic.create_random_companion_record('companion_3', dedication=companions_relations.DEDICATION.BOLD, state=companions_relations.STATE.DISABLED)
return p1, p2, p3
示例14: test_storage_version_update_on_save
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def test_storage_version_update_on_save(self):
artifact = ArtifactRecordPrototype.create_random(uuid='bandit_loot')
old_version = artifacts_storage.version
artifact.save()
self.assertNotEqual(old_version, artifacts_storage.version)
示例15: test_storage_version_update_on_create
# 需要导入模块: from the_tale.game.artifacts.prototypes import ArtifactRecordPrototype [as 别名]
# 或者: from the_tale.game.artifacts.prototypes.ArtifactRecordPrototype import create_random [as 别名]
def test_storage_version_update_on_create(self):
old_version = artifacts_storage.version
ArtifactRecordPrototype.create_random(uuid="bandit_loot")
self.assertNotEqual(old_version, artifacts_storage.version)