本文整理汇总了Python中the_tale.accounts.clans.prototypes.ClanPrototype.get_by_id方法的典型用法代码示例。如果您正苦于以下问题:Python ClanPrototype.get_by_id方法的具体用法?Python ClanPrototype.get_by_id怎么用?Python ClanPrototype.get_by_id使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类the_tale.accounts.clans.prototypes.ClanPrototype
的用法示例。
在下文中一共展示了ClanPrototype.get_by_id方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: pvp_page
# 需要导入模块: from the_tale.accounts.clans.prototypes import ClanPrototype [as 别名]
# 或者: from the_tale.accounts.clans.prototypes.ClanPrototype import get_by_id [as 别名]
def pvp_page(self):
battle = Battle1x1Prototype.get_by_account_id(self.account.id)
if battle is None or not battle.state.is_PROCESSING:
return self.redirect(reverse("game:"))
own_abilities = sorted(self.own_hero.abilities.all, key=lambda x: x.NAME)
enemy_account = AccountPrototype.get_by_id(battle.enemy_id)
enemy_hero = HeroPrototype.get_by_account_id(battle.enemy_id)
enemy_abilities = sorted(enemy_hero.abilities.all, key=lambda x: x.NAME)
say_form = SayForm()
clan = None
if self.account.clan_id is not None:
clan = ClanPrototype.get_by_id(self.account.clan_id)
enemy_clan = None
if enemy_account.clan_id is not None:
enemy_clan = ClanPrototype.get_by_id(enemy_account.clan_id)
return self.template(
"pvp/pvp_page.html",
{
"enemy_account": AccountPrototype.get_by_id(battle.enemy_id),
"own_hero": self.own_hero,
"own_abilities": own_abilities,
"enemy_abilities": enemy_abilities,
"game_settings": game_settings,
"say_form": say_form,
"clan": clan,
"enemy_clan": enemy_clan,
"battle": battle,
"EQUIPMENT_SLOT": EQUIPMENT_SLOT,
"ABILITIES": (Ice, Blood, Flame),
},
)
示例2: index
# 需要导入模块: from the_tale.accounts.clans.prototypes import ClanPrototype [as 别名]
# 或者: from the_tale.accounts.clans.prototypes.ClanPrototype import get_by_id [as 别名]
def index(self):
if portal_settings.ENABLE_FIRST_TIME_REDIRECT and accounts_logic.is_first_time_visit(self.request):
return self.redirect(random.choice(portal_settings.FIRST_TIME_LANDING_URLS))
news = news_logic.load_news_from_query(news_models.News.objects.all().order_by('-created_at')[:portal_settings.NEWS_ON_INDEX])
bills = BillPrototype.get_recently_modified_bills(portal_settings.BILLS_ON_INDEX)
account_of_the_day_id = settings.get(portal_settings.SETTINGS_ACCOUNT_OF_THE_DAY_KEY)
hero_of_the_day = None
account_of_the_day = None
clan_of_the_day = None
if account_of_the_day_id is not None:
hero_of_the_day = heroes_logic.load_hero(account_id=account_of_the_day_id)
account_of_the_day = AccountPrototype.get_by_id(account_of_the_day_id)
if account_of_the_day.clan_id is not None:
clan_of_the_day = ClanPrototype.get_by_id(account_of_the_day.clan_id)
forum_threads = ThreadPrototype.get_last_threads(account=self.account if self.account.is_authenticated() else None,
limit=portal_settings.FORUM_THREADS_ON_INDEX)
blog_posts = [ BlogPostPrototype(blog_post_model)
for blog_post_model in BlogPost.objects.filter(state__in=[BLOG_POST_STATE.ACCEPTED, BLOG_POST_STATE.NOT_MODERATED],
votes__gte=0).order_by('-created_at')[:portal_settings.BLOG_POSTS_ON_INDEX] ]
map_info = map_info_storage.item
chronicle_records = ChronicleRecordPrototype.get_last_records(portal_settings.CHRONICLE_RECORDS_ON_INDEX)
chronicle_actors = RecordToActorPrototype.get_actors_for_records(chronicle_records)
return self.template('portal/index.html',
{'news': news,
'forum_threads': forum_threads,
'bills': bills,
'hero_of_the_day': hero_of_the_day,
'account_of_the_day': account_of_the_day,
'clan_of_the_day': clan_of_the_day,
'map_info': map_info,
'blog_posts': blog_posts,
'TERRAIN': TERRAIN,
'MAP_STATISTICS': MAP_STATISTICS,
'chronicle_records': chronicle_records,
'chronicle_actors': chronicle_actors,
'RACE': RACE})
示例3: pvp_page
# 需要导入模块: from the_tale.accounts.clans.prototypes import ClanPrototype [as 别名]
# 或者: from the_tale.accounts.clans.prototypes.ClanPrototype import get_by_id [as 别名]
def pvp_page(self):
battle = Battle1x1Prototype.get_by_account_id(self.account.id)
if battle is None or not battle.state.is_PROCESSING:
return self.redirect(reverse('game:'))
own_abilities = sorted(self.own_hero.abilities.all, key=lambda x: x.NAME)
enemy_account = AccountPrototype.get_by_id(battle.enemy_id)
enemy_hero = HeroPrototype.get_by_account_id(battle.enemy_id)
enemy_abilities = sorted(enemy_hero.abilities.all, key=lambda x: x.NAME)
say_form = SayForm()
clan = None
if self.account.clan_id is not None:
clan = ClanPrototype.get_by_id(self.account.clan_id)
enemy_clan = None
if enemy_account.clan_id is not None:
enemy_clan = ClanPrototype.get_by_id(enemy_account.clan_id)
return self.template('pvp/pvp_page.html',
{'enemy_account': AccountPrototype.get_by_id(battle.enemy_id),
'own_hero': self.own_hero,
'own_abilities': own_abilities,
'enemy_abilities': enemy_abilities,
'game_settings': game_settings,
'say_form': say_form,
'clan': clan,
'enemy_clan': enemy_clan,
'battle': battle,
'EQUIPMENT_SLOT': EQUIPMENT_SLOT,
'ABILITIES': (Ice, Blood, Flame)} )
示例4: game_page
# 需要导入模块: from the_tale.accounts.clans.prototypes import ClanPrototype [as 别名]
# 或者: from the_tale.accounts.clans.prototypes.ClanPrototype import get_by_id [as 别名]
def game_page(context):
battle = Battle1x1Prototype.get_by_account_id(context.account.id)
if battle and battle.state.is_PROCESSING:
return dext_views.Redirect(url('game:pvp:'))
clan = None
if context.account.clan_id is not None:
clan = ClanPrototype.get_by_id(context.account.clan_id)
cards = sorted(EFFECTS.values(), key=lambda x: (x.TYPE.rarity.value, x.TYPE.text))
return dext_views.Page('game/game_page.html',
content={'map_settings': map_settings,
'game_settings': game_settings,
'EQUIPMENT_SLOT': EQUIPMENT_SLOT,
'current_map_version': map_info_storage.version,
'clan': clan,
'CARDS': cards,
'resource': context.resource,
'hero': context.account_hero} )
示例5: clan
# 需要导入模块: from the_tale.accounts.clans.prototypes import ClanPrototype [as 别名]
# 或者: from the_tale.accounts.clans.prototypes.ClanPrototype import get_by_id [as 别名]
def clan(self):
if self.membership:
return ClanPrototype.get_by_id(self.membership.clan_id)