本文整理汇总了Python中tests.fixtures.loop函数的典型用法代码示例。如果您正苦于以下问题:Python loop函数的具体用法?Python loop怎么用?Python loop使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了loop函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_elapsed
def test_elapsed(self):
p.now = 100
p.switches["shooter_lane"].activate()
fixtures.loop()
p.now = 150
fixtures.loop()
self.assertEquals(50, p.switches["shooter_lane"].elapsed())
示例2: test_game_start
def test_game_start(self):
p.data["credits"] = 2
p.data["simulator_enabled"] = True
p.switches["start_button"].toggle()
p.switches["start_button"].toggle()
fixtures.loop()
self.assertEquals("enable", p.lamps["start_button"].state["schedule"])
示例3: test_no_auto_launch
def test_no_auto_launch(self):
with patch.object(self.mode, "eject") as launch:
p.switches["shooter_lane"].activate()
fixtures.loop()
p.now = 1
fixtures.loop()
self.assertFalse(launch.called)
示例4: test_already_up
def test_already_up(self):
listener = Mock()
p.events.on("coil_drop_target_up", listener)
p.now = 100
self.mode.up()
fixtures.loop()
self.assertFalse(listener.called)
示例5: test_shooter_lane_inactive
def test_shooter_lane_inactive(self):
p.switches["shooter_lane"].activate()
fixtures.loop()
p.switches["shooter_lane"].deactivate()
fixtures.loop()
self.assertEquals("disable",
p.lamps["ball_launch_button"].state["schedule"])
示例6: test_down_on_hit
def test_down_on_hit(self):
listener = Mock()
p.events.on("coil_drop_target_down", listener)
p.switches["drop_target"].activate()
self.mode.down()
fixtures.loop()
self.assertTrue(listener.called)
示例7: test_stop
def test_stop(self):
p.data["simulator_enabled"] = False
fixtures.loop()
self.assertFalse(p.switches["trough"].active)
self.assertFalse(p.switches["trough_2"].active)
self.assertFalse(p.switches["trough_3"].active)
self.assertFalse(p.switches["popper"].active)
示例8: test_no_notice
def test_no_notice(self, mock_publish, mock_start):
p.data["server_publish_events"] = False
self.ws.done = Mock()
self.ws.run()
p.events.post("notice", "foo", "bar")
fixtures.loop()
self.assertFalse(mock_publish.called)
示例9: test_toggle
def test_toggle(self, mock_server, mock_exit):
p.data["server_enabled"] = True
fixtures.loop()
self.assertTrue(self.mode.enabled)
p.data["server_enabled"] = False
fixtures.loop()
self.assertFalse(self.mode.enabled)
示例10: test_no_free_balls
def test_no_free_balls(self):
p.switches["trough_4"].activate()
fixtures.loop()
p.switches["trough_4"].deactivate()
fixtures.loop()
self.assertTrue(p.switches["trough_3"].active)
self.assertFalse(p.switches["trough_4"].active)
self.assertEquals(0, self.sim.free)
示例11: test_user_switch
def test_user_switch(self):
listen = Mock()
p.events.on("drain", listen)
p.events.post("playfield_enable")
p.switches["service_enter"].activate()
fixtures.loop()
self.assertFalse(listen.called)
示例12: test_no_dispatch_switch
def test_no_dispatch_switch(self, mock_publish, mock_start):
p.data["server_publish_events"] = False
self.ws.done = Mock()
self.ws.run()
switch = p.switches["start_button"]
switch.activate()
fixtures.loop()
self.assertFalse(mock_publish.called)
示例13: test_game_end
def test_game_end(self):
fixtures.launch()
self.assertTrue(p.modes["flippers"].enabled)
p.now += 3 * 60.0
fixtures.loop()
self.assertFalse(p.modes["flippers"].enabled)
fixtures.drain()
self.assertFalse(p.game)
示例14: test_no_attract
def test_no_attract(self):
p.data["credits"] = 1.0
p.modes["attract"].disable()
p.data["simulator_enabled"] = True
p.switches["start_button"].activate()
fixtures.loop()
self.assertFalse(p.modes["attract"].enabled)
self.assertFalse(p.modes["game_menu"].enabled)
示例15: test_enable
def test_enable(self):
switch = p.switches["drop_target"]
switch.deactivate()
fixtures.loop()
self.assertFalse(switch.active)
p.coils["drop_target_down"].pulse()
fixtures.loop()
self.assertTrue(switch.active)