本文整理汇总了Python中terminator.Terminator.register_launcher_window方法的典型用法代码示例。如果您正苦于以下问题:Python Terminator.register_launcher_window方法的具体用法?Python Terminator.register_launcher_window怎么用?Python Terminator.register_launcher_window使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类terminator.Terminator
的用法示例。
在下文中一共展示了Terminator.register_launcher_window方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from terminator import Terminator [as 别名]
# 或者: from terminator.Terminator import register_launcher_window [as 别名]
class LayoutLauncher:
"""Class implementing the various parts of the preferences editor"""
terminator = None
config = None
registry = None
plugins = None
keybindings = None
window = None
builder = None
layouttreeview = None
layouttreestore = None
def __init__ (self):
self.terminator = Terminator()
self.terminator.register_launcher_window(self)
self.config = config.Config()
self.config.base.reload()
self.builder = gtk.Builder()
try:
# Figure out where our library is on-disk so we can open our UI
(head, _tail) = os.path.split(config.__file__)
librarypath = os.path.join(head, 'layoutlauncher.glade')
gladefile = open(librarypath, 'r')
gladedata = gladefile.read()
except Exception, ex:
print "Failed to find layoutlauncher.glade"
print ex
return
self.builder.add_from_string(gladedata)
self.window = self.builder.get_object('layoutlauncherwin')
icon_theme = gtk.IconTheme()
try:
icon = icon_theme.load_icon('terminator-layout', 48, 0)
except (NameError, gobject.GError):
dbg('Unable to load 48px Terminator preferences icon')
icon = self.window.render_icon(gtk.STOCK_DIALOG_INFO, gtk.ICON_SIZE_BUTTON)
self.window.set_icon(icon)
self.builder.connect_signals(self)
self.window.connect('destroy', self.on_destroy_event)
self.window.show_all()
self.layouttreeview = self.builder.get_object('layoutlist')
self.layouttreestore = self.builder.get_object('layoutstore')
self.update_layouts()
示例2: __init__
# 需要导入模块: from terminator import Terminator [as 别名]
# 或者: from terminator.Terminator import register_launcher_window [as 别名]
class LayoutLauncher:
"""Class implementing the various parts of the preferences editor"""
terminator = None
config = None
registry = None
plugins = None
keybindings = None
window = None
builder = None
layouttreeview = None
layouttreestore = None
def __init__ (self):
self.terminator = Terminator()
self.terminator.register_launcher_window(self)
self.config = config.Config()
self.config.base.reload()
self.builder = gtk.Builder()
try:
# Figure out where our library is on-disk so we can open our UI
(head, _tail) = os.path.split(config.__file__)
librarypath = os.path.join(head, 'layoutlauncher.glade')
gladefile = open(librarypath, 'r')
gladedata = gladefile.read()
except Exception, ex:
print "Failed to find layoutlauncher.glade"
print ex
return
self.builder.add_from_string(gladedata)
self.window = self.builder.get_object('layoutlauncherwin')
self.builder.connect_signals(self)
self.window.connect('destroy', self.on_destroy_event)
self.window.show_all()
self.layouttreeview = self.builder.get_object('layoutlist')
self.layouttreestore = self.builder.get_object('layoutstore')
self.update_layouts()