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Python Terminator.register_launcher_window方法代码示例

本文整理汇总了Python中terminator.Terminator.register_launcher_window方法的典型用法代码示例。如果您正苦于以下问题:Python Terminator.register_launcher_window方法的具体用法?Python Terminator.register_launcher_window怎么用?Python Terminator.register_launcher_window使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在terminator.Terminator的用法示例。


在下文中一共展示了Terminator.register_launcher_window方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from terminator import Terminator [as 别名]
# 或者: from terminator.Terminator import register_launcher_window [as 别名]
class LayoutLauncher:
    """Class implementing the various parts of the preferences editor"""
    terminator = None
    config = None
    registry = None
    plugins = None
    keybindings = None
    window = None
    builder = None
    layouttreeview = None
    layouttreestore = None

    def __init__ (self):
        self.terminator = Terminator()
        self.terminator.register_launcher_window(self)

        self.config = config.Config()
        self.config.base.reload()
        self.builder = gtk.Builder()
        try:
            # Figure out where our library is on-disk so we can open our UI
            (head, _tail) = os.path.split(config.__file__)
            librarypath = os.path.join(head, 'layoutlauncher.glade')
            gladefile = open(librarypath, 'r')
            gladedata = gladefile.read()
        except Exception, ex:
            print "Failed to find layoutlauncher.glade"
            print ex
            return

        self.builder.add_from_string(gladedata)
        self.window = self.builder.get_object('layoutlauncherwin')

        icon_theme = gtk.IconTheme()
        try:
            icon = icon_theme.load_icon('terminator-layout', 48, 0)
        except (NameError, gobject.GError):
            dbg('Unable to load 48px Terminator preferences icon')
            icon = self.window.render_icon(gtk.STOCK_DIALOG_INFO, gtk.ICON_SIZE_BUTTON)
        self.window.set_icon(icon)

        self.builder.connect_signals(self)
        self.window.connect('destroy', self.on_destroy_event)
        self.window.show_all()
        self.layouttreeview = self.builder.get_object('layoutlist')
        self.layouttreestore = self.builder.get_object('layoutstore')
        self.update_layouts()
开发者ID:Reventl0v,项目名称:Terminator,代码行数:49,代码来源:layoutlauncher.py

示例2: __init__

# 需要导入模块: from terminator import Terminator [as 别名]
# 或者: from terminator.Terminator import register_launcher_window [as 别名]
class LayoutLauncher:
    """Class implementing the various parts of the preferences editor"""
    terminator = None
    config = None
    registry = None
    plugins = None
    keybindings = None
    window = None
    builder = None
    layouttreeview = None
    layouttreestore = None

    def __init__ (self):
        self.terminator = Terminator()
        self.terminator.register_launcher_window(self)

        self.config = config.Config()
        self.config.base.reload()
        self.builder = gtk.Builder()
        try:
            # Figure out where our library is on-disk so we can open our UI
            (head, _tail) = os.path.split(config.__file__)
            librarypath = os.path.join(head, 'layoutlauncher.glade')
            gladefile = open(librarypath, 'r')
            gladedata = gladefile.read()
        except Exception, ex:
            print "Failed to find layoutlauncher.glade"
            print ex
            return

        self.builder.add_from_string(gladedata)
        self.window = self.builder.get_object('layoutlauncherwin')
        self.builder.connect_signals(self)
        self.window.connect('destroy', self.on_destroy_event)
        self.window.show_all()
        self.layouttreeview = self.builder.get_object('layoutlist')
        self.layouttreestore = self.builder.get_object('layoutstore')
        self.update_layouts()
开发者ID:janisozaur,项目名称:terminator,代码行数:40,代码来源:layoutlauncher.py


注:本文中的terminator.Terminator.register_launcher_window方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。