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Python tdasm.Runtime类代码示例

本文整理汇总了Python中tdasm.Runtime的典型用法代码示例。如果您正苦于以下问题:Python Runtime类的具体用法?Python Runtime怎么用?Python Runtime使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Runtime类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_pow_ps

    def test_pow_ps(self):
        asm = Tdasm()
        mc = asm.assemble(POW_CODE_PS)
        runtime = Runtime()
        load_math_func("fast_pow_ps", runtime)
        ds = runtime.load("pow_ps", mc)

        for x in range(1000):
            num1 = random.random() * 3 
            num2 = random.random() * 3
            num3 = random.random() * 3
            num4 = random.random() * 3
            num5 = random.random() * 3 
            num6 = random.random() * 3
            num7 = random.random() * 3
            num8 = random.random() * 3
            ds["v1"] = (num1, num2, num3, num4) 
            ds["v2"] = (num5, num6, num7, num8)
            runtime.run("pow_ps")
            rez_asm = ds["v1"]
            rez_py1 = math.pow(num1, num5)
            rez_py2 = math.pow(num2, num6)
            rez_py3 = math.pow(num3, num7)
            rez_py4 = math.pow(num4, num8)

            self.assertAlmostEqual(rez_asm[0], rez_py1, 1)
            self.assertAlmostEqual(rez_asm[1], rez_py2, 1)
            self.assertAlmostEqual(rez_asm[2], rez_py3, 1)
            self.assertAlmostEqual(rez_asm[3], rez_py4, 1)
开发者ID:mario007,项目名称:renmas,代码行数:29,代码来源:test_trigs.py

示例2: test_hemisphere_cos

    def test_hemisphere_cos(self):
        factory = renmas2.Factory()
        ren = renmas2.Renderer()
        runtime = Runtime()

        spec = ren.converter.create_spectrum((0.2, 0.3, 0.1))
        mat1 = renmas2.core.material.Material(ren.converter.zero_spectrum())
        phong = factory.create_phong(spec, 2.0) 
        lam_sampling = renmas2.materials.LambertianSampling()
        mat1.add(phong)
        mat1.add(lam_sampling)

        normal = factory.vector(2, 4, 5) 
        normal.normalize()
        hit_point = factory.vector(3, 5, 6)
        hp = renmas2.shapes.HitPoint(1.5, hit_point, normal, 0)

        ren.macro_call.set_runtimes([runtime])
        mat1.next_direction_asm([runtime], ren.structures, ren.assembler)
        mc = ren.assembler.assemble(self.asm_code1(ren))
        ds = runtime.load("test", mc)
        ds["next_dir_ptr"] = runtime.address_module(mat1.nd_asm_name)
        ds["hp.normal"] = (normal.x, normal.y, normal.z, 0.0)
        ds["hp.t"] = 1.5
        ds["hp.hit"] = (hit_point.x, hit_point.y, hit_point.z)
        runtime.run("test")

        print(ds['hp.wi'])
        print(ds['hp.ndotwi'])
        print(ds['hp.pdf'])
        
        mat1.next_direction(hp)
        print(hp.ndotwi)
        print(hp.wi)
        print(hp.pdf)
开发者ID:mario007,项目名称:renmas,代码行数:35,代码来源:test_lambertian_sampling.py

示例3: test_isect_b

    def test_isect_b(self):
        point = Vector3(0.0, 0.0, 55.92)
        e1 = Vector3(55.28, 0.0, 0.0)
        e2 = Vector3(0.0, 54.88, 0.0)
        normal = Vector3(0.0, 0.0, -1.0)
        rectangle = Rectangle(point, e1, e2, normal)

        origin = Vector3(3.0, 2.5, 0.0)
        direction = Vector3(0.0, 0.1, 0.88)
        direction.normalize()
        ray = Ray(origin, direction)

        runtime = Runtime()
        rectangle.isect_asm_b([runtime], "ray_rectangle_intersection")

        assembler = create_assembler()
        mc = assembler.assemble(self.asm_code_bool())
        ds = runtime.load("test", mc)

        Ray.populate_ds(ds, ray, 'ray1')
        Rectangle.populate_ds(ds, rectangle, 'rec1')

        runtime.run("test")
        hp = rectangle.isect(ray)

        if hp is False: self.assertFalse(ds["ret"]!=0)
        if ds["ret"] == 0: self.assertFalse(hp)
开发者ID:mario007,项目名称:renmas,代码行数:27,代码来源:rectangle.py

示例4: test_isect1

    def test_isect1(self):
        factory = renmas2.Factory()
        ren = renmas2.Renderer()
        runtime = Runtime()

        ply = renmas2.core.Ply()
        ply.load("I:/Ply_files/Horse97K.ply")
        vb = ply.vertex_buffer
        tb = ply.triangle_buffer
        mesh = factory.create_mesh(vb, tb)

        mesh.isect_asm([runtime], "ray_smooth_mesh_intersection", ren.assembler, ren.structures)
        mc = ren.assembler.assemble(self.asm_code1(ren))
        ds = runtime.load("test", mc)

        for i in range(1000):
            ray = self.random_ray()
            self.ray_ds(ds, ray, "ray1")
            self.smooth_mesh_ds(ds, mesh, "mesh1")
            runtime.run("test")
            hp = mesh.isect(ray)
            if hp:
                # print(hp.t, ds["hp1.t"])
                n1 = hp.normal
                n2 = ds["hp1.normal"]

                self.assertAlmostEqual(n1.x, n2[0], 3)
                self.assertAlmostEqual(n1.y, n2[1], 3)
                self.assertAlmostEqual(n1.z, n2[2], 3)
开发者ID:mario007,项目名称:renmas,代码行数:29,代码来源:smooth_mesh.py

示例5: isect_ray_sphere_array

def isect_ray_sphere_array():
    mc = renmas.utils.get_asm().assemble(ASM2)
    runtime = Runtime()
    renmas.shapes.Sphere.isect_asm(runtime, "sphere_isect")
    renmas.shapes.intersect_ray_shape_array("sphere", runtime, "sphere_array", "sphere_isect")
    ds = runtime.load("isect", mc)
    return (runtime, ds)
开发者ID:mario007,项目名称:renmas,代码行数:7,代码来源:test_sphere.py

示例6: test_light_sample

    def test_light_sample(self):
        runtime = Runtime()
        ren = renmas2.Renderer()
        factory = renmas2.Factory()
        rectangle = factory.create_rectangle(point=(0,0,55.92), e1=(55.28,0,0), e2=(0,54.88,0.0), normal=(0.0,0.0,-1.0))

        ren.macro_call.set_runtimes([runtime])
        mc = rectangle.light_sample_asm('light_rect', ren.assembler, ren.structures)
        ds_rect = runtime.load('light_sample_name', mc)
        rectangle.populate_ds(ds_rect)

        mc = ren.assembler.assemble(self.asm_code1(ren))
        ds = runtime.load("test", mc) 

        runtime.run("test")

        print(ds['hp.light_sample'])
        print(ds['hp.light_normal'])
        print(ds['hp.light_pdf'])

        normal = factory.vector(2.9, 1.2, 4.5)
        normal.normalize()
        hit_point = factory.vector(2.2, 3.3, 4.4)
        hp = renmas2.shapes.HitPoint(1.0, hit_point, normal, 0)
        rectangle.light_sample(hp)
        print(hp.light_sample)
        print(hp.light_normal)
        print(hp.light_pdf)
开发者ID:mario007,项目名称:renmas,代码行数:28,代码来源:rect.py

示例7: test_clamp

def test_clamp():
    mgr = ColorManager()
    ASM = "\n #DATA \n " + mgr.spectrum_struct() + """
    spectrum sp1
    float low =0.25
    float high = 0.35

    #CODE
    macro mov ebx, sp1
    macro eq32 xmm0 = low
    macro eq32 xmm1 = high
    macro spectrum clamp ebx
    #END
    """
    mc = mgr.assembler.assemble(ASM) 
    #mc.print_machine_code()
    runtime = Runtime()
    ds = runtime.load("test", mc)
    col = mgr.create_spectrum((0.3, 0.2, 0.4))
    ds['sp1.values'] = col.to_ds() 
    runtime.run('test')
    print(ds['sp1.values'])
    col.clamp(low=0.25, high=0.35)
    if col.sampled:
        print(col)
    else:
        print(col.r, col.g, col.b)
    pass
开发者ID:mario007,项目名称:renmas,代码行数:28,代码来源:spectrum.py

示例8: test_sincos_ps

    def test_sincos_ps(self):
        asm = Tdasm()
        mc = asm.assemble(SINCOS_CODE_PS)
        runtime = Runtime()
        load_math_func("fast_sincos_ps", runtime)
        ds = runtime.load("sincos_ps", mc)

        for x in range(1000):
            num1 = random.random() * 2000
            num2 = random.random() * 2000
            num3 = random.random() * 2000
            num4 = random.random() * 2000
            ds["v1"] = (num1, num2, num3, num4) 
            runtime.run("sincos_ps")
            rez_asm_sin = ds["v1"]
            rez_asm_cos = ds["v2"]
            rez_py1_sin = math.sin(num1)
            rez_py2_sin = math.sin(num2)
            rez_py3_sin = math.sin(num3)
            rez_py4_sin = math.sin(num4)
            rez_py1_cos = math.cos(num1)
            rez_py2_cos = math.cos(num2)
            rez_py3_cos = math.cos(num3)
            rez_py4_cos = math.cos(num4)

            self.assertAlmostEqual(rez_asm_sin[0], rez_py1_sin, 3)
            self.assertAlmostEqual(rez_asm_sin[1], rez_py2_sin, 3)
            self.assertAlmostEqual(rez_asm_sin[2], rez_py3_sin, 3)
            self.assertAlmostEqual(rez_asm_sin[3], rez_py4_sin, 3)
            self.assertAlmostEqual(rez_asm_cos[0], rez_py1_cos, 3)
            self.assertAlmostEqual(rez_asm_cos[1], rez_py2_cos, 3)
            self.assertAlmostEqual(rez_asm_cos[2], rez_py3_cos, 3)
            self.assertAlmostEqual(rez_asm_cos[3], rez_py4_cos, 3)
开发者ID:mario007,项目名称:renmas,代码行数:33,代码来源:test_trigs.py

示例9: test_isect1

    def test_isect1(self):
        factory = renmas2.Factory()
        ren = renmas2.Renderer()
        runtime = Runtime()
        irender = renmas2.IRender(ren)
        #irender.add_shape(type="mesh", name="cube1", filename="I:/Ply_files/Horse97K.ply")
        #irender.add_shape(type="mesh", name="cube1", filename="I:/Obj_files/auto1.obj")

        triangle = factory.create_triangle(v0=(2,2,2), v1=(5,2,2), v2=(3.5,5,2))
        ray = factory.create_ray(origin=(3,2.5,0), direction=(0,0.1,0.88))
        ren.add("triangle1", triangle)

        ray = factory.create_ray(origin=(10,10,10), direction=(-1,-1,-1))

        ren.intersector.prepare()
        ren.intersector.isect_asm([runtime], "ray_scene_intersection")
        mc = ren.assembler.assemble(self.asm_code(ren))
        ds = runtime.load("test", mc)

        ren.intersector.visibility_asm([runtime], "ray_scene_intersection_bool")
        
        self.ray_ds(ds, ray, "ray1")

        runtime.run("test")
        print(ds["hp1.t"])

        hp = ren.intersector.isect(ray)
        print(hp.t)
开发者ID:mario007,项目名称:renmas,代码行数:28,代码来源:grid.py

示例10: test_transmission_sampling

    def test_transmission_sampling(self):
        factory = renmas2.Factory()
        ren = renmas2.Renderer()
        runtime = Runtime()

        mat = renmas2.core.material.Material(ren.converter.zero_spectrum())
        eta_in = 1.3
        eta_out = 1.0
        sampling = renmas2.materials.PerfectTransmissionSampling(eta_in, eta_out)
        mat.add(sampling)

        eta_in = ren.converter.zero_spectrum().set(1.3)
        eta_out = ren.converter.zero_spectrum().set(1.0)
        fresnel = renmas2.materials.FresnelDielectric(eta_in, eta_out) 
        spec = ren.converter.create_spectrum((0.5, 0.5, 0.5))

        perf_spec = renmas2.materials.PerfectTransmission(spec, fresnel, 1.0)
        mat.add(perf_spec)

        ref_sam = renmas2.materials.PerfectSpecularSampling()
        mat.add(ref_sam)

        spec2 = ren.converter.create_spectrum((0.9, 0.9, 0.9))
        fresnel2 = renmas2.materials.FresnelDielectric(eta_in, eta_out) 
        perf_ref = renmas2.materials.PerfectSpecular(spec2, fresnel2, 1.0)
        mat.add(perf_ref)

        normal = factory.vector(2, 4.5, 5) 
        normal.normalize()
        hit_point = factory.vector(3, 5, 6)
        wo = factory.vector(-2, 1, 0)
        wo.normalize()
        hp = renmas2.shapes.HitPoint(1.5, hit_point, normal, 0)
        hp.wo = wo
        hp.fliped = False 

        ren.macro_call.set_runtimes([runtime])
        mat.next_direction_bsdf_asm([runtime], ren.structures, ren.assembler)
        mc = ren.assembler.assemble(self.asm_code1(ren))
        ds = runtime.load("test", mc)

        ds["next_dir_ptr"] = runtime.address_module(mat.nd_asm_name)
        ds["hp.normal"] = (normal.x, normal.y, normal.z, 0.0)
        ds["hp.t"] = 1.5
        ds["hp.hit"] = (hit_point.x, hit_point.y, hit_point.z, 0.0)
        ds["hp.wo"] = (wo.x, wo.y, wo.z, 0.0)
        ds["hp.fliped"] = 0
        runtime.run("test")

        mat.next_direction_bsdf(hp)
        print ("Python")
        print (hp.wi)
        print (hp.ndotwi)
        print (hp.specular)
        print (hp.f_spectrum)
        print ("ASM")
        print (ds["hp.wi"])
        print (ds["hp.ndotwi"])
        print (ds["hp.specular"])
        print (ds["hp.f_spectrum.values"])
开发者ID:mario007,项目名称:renmas,代码行数:60,代码来源:test_bsdf_next_dir.py

示例11: Dtest_isect2

    def Dtest_isect2(self):
        factory = renmas2.Factory()
        ren = renmas2.Renderer()
        runtime = Runtime()
        ply = renmas2.core.Ply()
        ply.load("I:/Ply_files/cube.ply")
        #ply.load("I:/Ply_files/dragon_vrip.ply")
        vb = ply._vertex_buffer
        tb = ply._triangle_buffer
        mesh = factory.create_mesh(vb, tb)
        triangles = self.create_triangle_list(vb, tb)

        mesh.isect_asm([runtime], "ray_flat_mesh_intersection", ren.assembler, ren.structures)
        mc = ren.assembler.assemble(self.asm_code2(ren))
        ds = runtime.load("test", mc)

        for i in range(100):
            ray = self.random_ray()
            self.ray_ds(ds, ray, "ray1")
            self.flat_mesh_ds(ds, mesh, "mesh1")
            runtime.run("test")
            hp = mesh.isect(ray)
            if hp:
                print(hp.t)
                print(ds["hp1.t"])
            print(ds["ret"])
开发者ID:mario007,项目名称:renmas,代码行数:26,代码来源:flat_mesh.py

示例12: test_hemisphere_cos

    def test_hemisphere_cos(self):
        factory = renmas2.Factory()
        ren = renmas2.Renderer()
        runtime = Runtime()

        mat1 = ren.shader.material("default")
        sam = renmas2.materials.HemisphereCos(1.5)
        mat1.add(sam)

        normal = factory.vector(2, 4, 5) 
        normal.normalize()
        hit_point = factory.vector(3, 5, 6)
        hp = renmas2.shapes.HitPoint(1.5, hit_point, normal, 0)

        ren.macro_call.set_runtimes([runtime])
        mat1.next_direction_asm([runtime], ren.structures, ren.assembler)
        mc = ren.assembler.assemble(self.asm_code1(ren))
        ds = runtime.load("test", mc)
        ds["next_dir_ptr"] = runtime.address_module(mat1.nd_asm_name)
        ds["hp.normal"] = (normal.x, normal.y, normal.z, 0.0)
        ds["hp.t"] = 1.5
        ds["hp.hit"] = (hit_point.x, hit_point.y, hit_point.z)
        runtime.run("test")

        print(ds['hp.wi'])
        print(ds['hp.ndotwi'])
        print(ds['hp.pdf'])
        
        mat1.next_direction(hp)
        print(hp.ndotwi)
        print(hp.wi)
        print(hp.pdf)
开发者ID:mario007,项目名称:renmas,代码行数:32,代码来源:test_samplings.py

示例13: intersect_ray_spheres_bool

def intersect_ray_spheres_bool(n):
    asm = util.get_asm()
    mc = asm.assemble(ASM1)
    runtime = Runtime()
    
    #Sphere.intersectbool_asm(runtime, "ray_sphere_intersect")
    Sphere.intersect_asm(runtime, "ray_sphere_intersect")
    ds = runtime.load("test", mc)

    for x in range(n):
        sphere = generate_sphere()
        ray = generate_ray()
        ds["sph.origin"] = v4(sphere.origin)
        ds["sph.radius"] = sphere.radius
        ds["sph.mat_index"] = sphere.material

        ds["r1.origin"] = v4(ray.origin)
        ds["r1.dir"] = v4(ray.dir)

        hp = sphere.intersect(ray, 999999.0)
        
        runtime.run("test")
        
        if hp is not False and ds["hit"] == 0:
            print(hp.t, ds["t"], ds["hit"])
        if hp is False and ds["hit"] == 1:
            print(ds["t"], ds["hit"])

        if hp is not False:
            print_hitpoint(ds, hp)
开发者ID:mario007,项目名称:renmas,代码行数:30,代码来源:sphere.py

示例14: test_shader1

    def test_shader1(self):
        factory = renmas2.Factory()
        ren = renmas2.Renderer()
        irender = renmas2.IRender(ren)
        #ren.spectral_rendering = True
        runtime = Runtime()
        irender.add_light(type="pointlight", name="light1", source=(4.0,4.0,4.0), position=(10.1,10,10))
        irender.add_shape(type="sphere", name="Sphere00", radius=3.0, position=(0.0, 0.0, 0.0))
        ren.prepare()

        ren.intersector.visibility_asm([runtime], "ray_scene_visibility")
        ren.shader.shade_asm([runtime], "shade", "ray_scene_visibility")
        mc = ren.assembler.assemble(self.asm_code1(ren))
        ds = runtime.load("test", mc)
        ds["hp.hit"] = (4.4, 2.2, 1.0, 0.0)
        ds["hp.t"] = 2.2 
        ds["hp.normal"] = (0.0, 1.0, 0.0, 0.0)
        ds["hp.mat_index"] = 0

        runtime.run("test")
        hit = renmas2.Vector3(4.4, 2.2, 1.0)
        normal = renmas2.Vector3(0.0, 1.0, 0.0)
        hp = renmas2.shapes.HitPoint(2.2, hit, normal, 0)
        ret = ren.shader.shade(hp)
        print(ret)
        print (ds["hp.l_spectrum.values"])
开发者ID:mario007,项目名称:renmas,代码行数:26,代码来源:shader1.py

示例15: test_phong1

    def test_phong1(self):
        factory = renmas2.Factory()
        ren = renmas2.Renderer()
        runtime = Runtime()
        mat = renmas2.core.material.Material(ren.converter.zero_spectrum())
        spec = ren.converter.create_spectrum((0.2, 0.3, 0.1))
        ren.macro_call.set_runtimes([runtime])

        phong = factory.create_phong(spec, 2.0) 
        mat.add(phong)
        t = 2.3
        hit_point = factory.vector(2.2, 3.1, 4.4)
        normal = factory.vector(2.9, 1.2, 4.5)
        normal.normalize()
        ray = factory.create_ray(origin=(4,4,4), direction=(6,7,8))

        hp = renmas2.shapes.HitPoint(t, hit_point, normal, 0, ray)
        wi = factory.vector(-6,8,-3.8)
        wi.normalize()
        hp.wo = ray.dir * -1.0
        hp.wi = wi
        hp.ndotwi = normal.dot(wi)

        mat.f_asm([runtime], ren.assembler, ren.structures)
        mc = ren.assembler.assemble(self.asm_code1(ren))
        ds = runtime.load("test", mc)
        self.populate_ds(ds, hp)
        ds["brdf_ptr"] = runtime.address_module(mat.f_asm_name)
        runtime.run("test")

        spectrum = mat.f(hp)
        print(spectrum)
        print(ds["hp.f_spectrum.values"])
开发者ID:mario007,项目名称:renmas,代码行数:33,代码来源:test_phong.py


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