本文整理汇总了Python中store.Store.buy方法的典型用法代码示例。如果您正苦于以下问题:Python Store.buy方法的具体用法?Python Store.buy怎么用?Python Store.buy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类store.Store
的用法示例。
在下文中一共展示了Store.buy方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_buy
# 需要导入模块: from store import Store [as 别名]
# 或者: from store.Store import buy [as 别名]
def test_buy(self):
store = Store(2)
count = 8
while count > 0:
buy_res = store.buy("PROVINCE")
count -= 1
self.assertEqual(store.base_inventory["PROVINCE"], count)
self.assertEqual(buy_res, "PROVINCE")
self.assertEqual(store.buy("PROVINCE"), None)
self.assertEqual(store.buy("PROVINCE"), None)
self.assertEqual(store.base_inventory["PROVINCE"], 0)
示例2: __init__
# 需要导入模块: from store import Store [as 别名]
# 或者: from store.Store import buy [as 别名]
class Game:
# default switches is only mid game
def __init__(self, switches=(0, 100)):
# initialize the starting deck here instead
self.deck = Deck()
self.turn = 0
self.deck.fullPrint(self.turn)
self.earlyBuy = priorityBuy(Card.money_types + ['LABORATORY'])
self.midBuy = priorityBuy(Card.money_types + ['LABORATORY'] + ['PROVINCE'])
self.lateBuy = priorityBuy(Card.victory_types)
self.switches = switches
self.store = Store()
# self.earlyBuy = priorityBuy(Card.money_types)
# self.midBuy = priorityBuy(Card.money_types + ['PROVINCE'])
# self.lateBuy = self.midBuy
if ASSERTS:
assert self.midBuy(1) == ''
assert self.earlyBuy(3) == 'SILVER'
assert self.earlyBuy(5) == 'LABORATORY'
assert self.earlyBuy(6) == 'GOLD'
assert self.earlyBuy(8) == 'GOLD'
assert self.midBuy(1) == ''
assert self.midBuy(3) == 'SILVER'
assert self.midBuy(5) == 'LABORATORY'
assert self.midBuy(6) == 'GOLD'
assert self.midBuy(8) == 'PROVINCE'
assert self.lateBuy(1) == ''
assert self.lateBuy(3) == 'ESTATE'
# assert self.lateBuy(5) == 'DUCHYzz' # test to fail
assert self.lateBuy(6) == 'DUCHY'
assert self.lateBuy(8) == 'PROVINCE'
def buyCardType(self, newCard):
"""
same as the old self.deck.addCardType(newCard)
but ... also remove the corresponding card from the Store
if the store buy fails,
then will return None, otherwise the card
"""
if not self.store.buy(newCard):
return None
return self.deck.addCardType(newCard)
# ABC
# Action
# Buy
# Collect
def takeTurn(self):
return_info = {} # for playing around with events - to get feedback in main
self.turn += 1
self.deck.drawHand()
self.deck.fullPrint(self.turn) # hand right after drawing it
return_info['money'] = self.deck.calcHandMoney()
return_info['turn'] = self.turn
return_info['vp'] = self.deck.total_vp
stats = self.simpleCalcPlay()
dp(stats)
# self.moneyBuy(stats['money'], True)
self.phaseBuys(stats['money']) # before turn 8, early game, before turn 10, mid game
self.deck.cleanUp()
return return_info
def takeTurnProv(self):
"""
take money, and provinces
"""
money = self.deck.calcHandMoney()
result = self.moneyBuyWithStore(money, True)
if result != "GAMEOVER":
dp("take turn prov END GAME")
return result
# smart buy - switches is a tuple signaling when to switch strategies
# ex - (5, 10) - before turn 5 early game, before turn 10 mid game, then late game (all VPs)
# goal - find the optimal constants
def phaseBuys(self, money):
# init idea
# early game - no vps no matter what
# mid game - best buy, including provinces
#.........这里部分代码省略.........