本文整理汇总了Python中stoqlib.gui.base.dialogs.BasicDialog.hide_footer方法的典型用法代码示例。如果您正苦于以下问题:Python BasicDialog.hide_footer方法的具体用法?Python BasicDialog.hide_footer怎么用?Python BasicDialog.hide_footer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类stoqlib.gui.base.dialogs.BasicDialog
的用法示例。
在下文中一共展示了BasicDialog.hide_footer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: BaseEditor
# 需要导入模块: from stoqlib.gui.base.dialogs import BasicDialog [as 别名]
# 或者: from stoqlib.gui.base.dialogs.BasicDialog import hide_footer [as 别名]
class BaseEditor(BaseEditorSlave, RunnableView):
""" Base class for editor dialogs. It offers methods of
BaseEditorSlave, a windows title and OK/Cancel buttons.
"""
#: the model type name of the model we are editing.
#: This value will be showed in the title of the editor and can not
#: be merely the attribute __name__ of the object for usability reasons.
#: Call sites will decide what could be the best name applicable in each
#: situation.
model_name = None
header = ''
size = ()
title = None
hide_footer = False
#: a list of widget names that when activated will confirm the dialog
confirm_widgets = ()
help_section = None
form_holder_name = 'toplevel'
def __init__(self, store, model=None, visual_mode=False):
if store is not None and isinstance(store, StoqlibStore):
store.needs_retval = True
self._confirm_disabled = False
# FIXME:
# BasicEditor should inheirt from BasicDialog and instantiate
# the slave inside here, but it requires some major surgery
BaseEditorSlave.__init__(self, store, model,
visual_mode=visual_mode)
self.main_dialog = BasicDialog(title=self.get_title(self.model),
header_text=self.header,
help_section=self.help_section,
size=self.size)
# Do not close the dialog if re return False on self.confirm
self.main_dialog.enable_confirm_validation = True
self.main_dialog.attach_slave("main", self)
self.main_dialog.connect('confirm', self._on_main_dialog__confirm)
self.main_dialog.connect('cancel', self._on_main_dialog__cancel)
# This helps kiwis ui test, set the name of ourselves to
# the classname of the slave, which is much more helpful than
# just "BasicDialog"
self.main_dialog.get_toplevel().set_name(self.__class__.__name__)
if self.hide_footer or self.visual_mode:
self.main_dialog.hide_footer()
for name in self.confirm_widgets:
self.set_confirm_widget(getattr(self, name))
self.register_validate_function(self._validation_function)
self.force_validation()
def _get_title_format(self):
if self.visual_mode:
return _(u"Details of %s")
if self.edit_mode:
return _(u'Edit Details of "%s"')
return _(u"Add %s")
def get_title(self, model):
if self.title:
return self.title
if not model:
raise ValueError("A model should be defined at this point")
title_format = self._get_title_format()
if self.model_name:
model_name = self.model_name
else:
# Fallback to the name of the class
model_name = type(self.model).__name__
return title_format % model_name
def enable_window_controls(self):
"""Enables the window controls
See :class:`kiwi.ui.views.BaseView.enable_window_controls`.
"""
self.main_dialog.enable_window_controls()
def set_description(self, description):
"""Sets the description of the model object which is used by the editor
:param description:
"""
format = self._get_title_format()
self.main_dialog.set_title(format % description)
def refresh_ok(self, validation_value):
""" Refreshes ok button sensitivity according to widget validators
status """
if self._confirm_disabled:
return
self.main_dialog.ok_button.set_sensitive(validation_value)
def add_button(self, label=None, stock=None):
"""
Adds a button to editor. The added button is returned which you
#.........这里部分代码省略.........
示例2: BaseEditor
# 需要导入模块: from stoqlib.gui.base.dialogs import BasicDialog [as 别名]
# 或者: from stoqlib.gui.base.dialogs.BasicDialog import hide_footer [as 别名]
class BaseEditor(BaseEditorSlave, RunnableView):
""" Base class for editor dialogs. It offers methods of
BaseEditorSlave, a windows title and OK/Cancel buttons.
"""
#: the model type name of the model we are editing.
#: This value will be showed in the title of the editor and can not
#: be merely the attribute __name__ of the object for usability reasons.
#: Call sites will decide what could be the best name applicable in each
#: situation.
model_name = None
header = ''
size = ()
title = None
hide_footer = False
#: if we need to ask the user if he really wants to cancel the dialog if
#: there are any changes done that would be lost otherwise
need_cancel_confirmation = False
#: a list of widget names that when activated will confirm the dialog
confirm_widgets = ()
help_section = None
form_holder_name = 'toplevel'
def __init__(self, store, model=None, visual_mode=False):
self._confirm_disabled = False
# FIXME:
# BasicEditor should inheirt from BasicDialog and instantiate
# the slave inside here, but it requires some major surgery
BaseEditorSlave.__init__(self, store, model,
visual_mode=visual_mode)
self.main_dialog = BasicDialog(title=self.get_title(self.model),
header_text=self.header,
help_section=self.help_section,
size=self.size)
# Do not close the dialog if re return False on self.confirm
self.main_dialog.enable_confirm_validation = True
self.main_dialog.attach_slave("main", self)
self.main_dialog.connect('confirm', self._on_main_dialog__confirm)
self.main_dialog.connect('cancel', self._on_main_dialog__cancel)
dialog_toplevel = self.main_dialog.get_toplevel()
dialog_toplevel.connect('response', self._on_toplevel__response)
dialog_toplevel.connect('delete-event', self._on_toplevel__delete_event)
# This helps kiwis ui test, set the name of ourselves to
# the classname of the slave, which is much more helpful than
# just "BasicDialog"
self.main_dialog.get_toplevel().set_name(self.__class__.__name__)
if self.hide_footer or self.visual_mode:
self.main_dialog.hide_footer()
for name in self.confirm_widgets:
self.set_confirm_widget(getattr(self, name))
self.register_validate_function(self._validation_function)
self.force_validation()
# We need to use self.model instead of model, since BaseEditorSlave
# will create one if its None
EditorCreateEvent.emit(self, self.model, store, visual_mode)
if store is not None:
# This needs to be the last thing done on __init__ since we don't want
# to consider things like self.create_model as a change
self._store_pending_count = store.get_pending_count()
#
# Private
#
def _get_title_format(self):
if self.visual_mode:
return _(u"Details of %s")
if self.edit_mode:
return _(u'Edit Details of "%s"')
return _(u"Add %s")
def _need_cancel_confirmation(self):
return self.need_cancel_confirmation and self.has_changes()
#
# Public
#
def has_changes(self):
"""Check if there are changes on this editor
By default we will check if there're any pending changes on
:obj:`.store` and that information will be used by
:attr:`.need_cancel_confirmation`
"""
if self.store is None:
return False
return self.store.get_pending_count() > self._store_pending_count
def get_title(self, model):
#.........这里部分代码省略.........