当前位置: 首页>>代码示例>>Python>>正文


Python ToontownGlobals.getSuitFont方法代码示例

本文整理汇总了Python中src.toontown.toonbase.ToontownGlobals.getSuitFont方法的典型用法代码示例。如果您正苦于以下问题:Python ToontownGlobals.getSuitFont方法的具体用法?Python ToontownGlobals.getSuitFont怎么用?Python ToontownGlobals.getSuitFont使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在src.toontown.toonbase.ToontownGlobals的用法示例。


在下文中一共展示了ToontownGlobals.getSuitFont方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def __init__(self):
     Avatar.Avatar.__init__(self)
     self.setFont(ToontownGlobals.getSuitFont())
     self.nametag.setSpeechFont(ToontownGlobals.getSuitFont())
     self.setPlayerType(NametagGroup.CCSuit)
     self.setPickable(0)
     self.doorA = None
     self.doorB = None
     self.bubbleL = None
     self.bubbleR = None
     self.raised = 1
     self.forward = 1
     self.happy = 1
     self.dizzy = 0
     self.nowRaised = 1
     self.nowForward = 1
     self.nowHappy = 1
     self.currentAnimIval = None
     self.queuedAnimIvals = []
     self.treadsLeftPos = 0
     self.treadsRightPos = 0
     self.healthBar = None
     self.healthCondition = 0
     self.animDoneEvent = 'BossCogAnimDone'
     self.animIvalName = 'BossCogAnimIval'
     self.attackSpeed = 1
     return
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:29,代码来源:BossCog.py

示例2: setupEndSection

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def setupEndSection(self, index):
     aspectSF = 0.7227
     self.endSectionNP = NodePath('EndSection')
     self.endSectionNP.reparentTo(self.game.assetMgr.world)
     self.endSectionNP.setX(self.incrementX)
     self.endWall = self.game.assetMgr.startingWall.copyTo(self.endSectionNP)
     self.endWall.setPos(100, 0, 4)
     self.endWall.setScale(0.8)
     self.endArrow = self.game.assetMgr.arrow.copyTo(self.endSectionNP)
     self.endArrow.setPos(6, 1.5, 12.76)
     self.exitElevator = self.game.assetMgr.exitElevator.copyTo(self.endSectionNP)
     self.exitElevator.setPos(52, -2, 12.7)
     cogSignModel = loader.loadModel('phase_4/models/props/sign_sellBotHeadHQ')
     cogSign = cogSignModel.find('**/sign_sellBotHeadHQ')
     cogSignSF = 23
     elevatorSignSF = 15
     sideDoor = self.exitElevator.find('**/doorway2')
     sdSign = cogSign.copyTo(sideDoor)
     sdSign.setPosHprScale(0, 1.9, 15, 0, 0, 0, elevatorSignSF, elevatorSignSF, elevatorSignSF * aspectSF)
     sdSign.node().setEffect(DecalEffect.make())
     sdText = DirectGui.OnscreenText(text=TTLocalizer.TwoDGameElevatorExit, font=ToontownGlobals.getSuitFont(), pos=(0, -0.34), scale=0.15, mayChange=False, parent=sdSign)
     sdText.setDepthWrite(0)
     self.sectionNPList.append(self.endSectionNP)
     endSectionInfo = ('end',
      [],
      [],
      [0],
      [])
     endSection = TwoDSection.TwoDSection(index, endSectionInfo, self.endSectionNP, self)
     self.sections.append(endSection)
     self.incrementX += endSection.length
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:33,代码来源:TwoDSectionMgr.py

示例3: loadDnaStore

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def loadDnaStore(self):
     if not hasattr(self, 'dnaStore'):
         self.dnaStore = DNAStorage()
         files = ('phase_4/dna/storage.pdna', 'phase_3.5/dna/storage_interior.pdna')
         dnaBulk = DNABulkLoader(self.dnaStore, files)
         dnaBulk.loadDNAFiles()
         self.dnaStore.storeFont('humanist', ToontownGlobals.getInterfaceFont())
         self.dnaStore.storeFont('mickey', ToontownGlobals.getSignFont())
         self.dnaStore.storeFont('suit', ToontownGlobals.getSuitFont())
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:11,代码来源:PlayGame.py

示例4: __init__

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def __init__(self, cr):
     DistributedObject.DistributedObject.__init__(self, cr)
     Level.Level.__init__(self)
     self.lastToonZone = None
     self.lastCamZone = 0
     self.titleColor = (1, 1, 1, 1)
     self.titleText = OnscreenText.OnscreenText('', fg=self.titleColor, shadow=(0, 0, 0, 1), font=ToontownGlobals.getSuitFont(), pos=(0, -0.5), scale=0.16, drawOrder=0, mayChange=1)
     self.smallTitleText = OnscreenText.OnscreenText('', fg=self.titleColor, font=ToontownGlobals.getSuitFont(), pos=(0.65, 0.9), scale=0.08, drawOrder=0, mayChange=1, bg=(0.5, 0.5, 0.5, 0.5), align=TextNode.ARight)
     self.titleSeq = None
     self.zonesEnteredList = []
     self.fColorZones = 0
     self.scenarioIndex = 0
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:14,代码来源:DistributedLevel.py

示例5: __init__

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
    def __init__(self):
        try:
            self.Suit_initialized
            return
        except:
            self.Suit_initialized = 1

        Avatar.Avatar.__init__(self)
        self.setFont(ToontownGlobals.getSuitFont())
        self.nametag.setSpeechFont(ToontownGlobals.getSuitFont())
        self.setPlayerType(NametagGroup.CCSuit)
        self.setPickable(1)
        self.leftHand = None
        self.rightHand = None
        self.shadowJoint = None
        self.nametagJoint = None
        self.headParts = []
        self.healthBar = None
        self.healthCondition = 0
        self.isDisguised = 0
        self.isWaiter = 0
        self.isRental = 0
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:24,代码来源:Suit.py

示例6: setupSuitBuilding

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def setupSuitBuilding(self, nodePath):
     if nodePath.isEmpty():
         return
     dnaStore = self.cr.playGame.dnaStore
     level = int(self.difficulty / 2) + 1
     suitNP = dnaStore.findNode("suit_landmark_" + chr(self.track) + str(level))
     zoneId = dnaStore.getZoneFromBlockNumber(self.block)
     newParentNP = base.cr.playGame.hood.loader.zoneDict[zoneId]
     suitBuildingNP = suitNP.copyTo(newParentNP)
     buildingTitle = dnaStore.getTitleFromBlockNumber(self.block)
     if not buildingTitle:
         buildingTitle = TTLocalizer.CogsInc
     else:
         buildingTitle += TTLocalizer.CogsIncExt
     buildingTitle += "\n%s" % SuitDNA.getDeptFullname(chr(self.track))
     textNode = TextNode("sign")
     textNode.setTextColor(1.0, 1.0, 1.0, 1.0)
     textNode.setFont(ToontownGlobals.getSuitFont())
     textNode.setAlign(TextNode.ACenter)
     textNode.setWordwrap(17.0)
     textNode.setText(buildingTitle)
     textHeight = textNode.getHeight()
     zScale = (textHeight + 2) / 3.0
     signOrigin = suitBuildingNP.find("**/sign_origin;+s")
     backgroundNP = loader.loadModel("phase_5/models/modules/suit_sign")
     backgroundNP.reparentTo(signOrigin)
     backgroundNP.setPosHprScale(0.0, 0.0, textHeight * 0.8 / zScale, 0.0, 0.0, 0.0, 8.0, 8.0, 8.0 * zScale)
     signTextNodePath = backgroundNP.attachNewNode(textNode.generate())
     signTextNodePath.setPosHprScale(
         0.0, 0.0, -0.21 + textHeight * 0.1 / zScale, 0.0, 0.0, 0.0, 0.1, 0.1, 0.1 / zScale
     )
     signTextNodePath.setColor(1.0, 1.0, 1.0, 1.0)
     frontNP = suitBuildingNP.find("**/*_front/+GeomNode;+s")
     backgroundNP.wrtReparentTo(frontNP)
     frontNP.node().setEffect(DecalEffect.make())
     signTextNodePath.setAttrib(DepthOffsetAttrib.make(1))
     suitBuildingNP.setName("sb" + str(self.block) + ":_landmark__DNARoot")
     suitBuildingNP.setPosHprScale(nodePath, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0)
     suitBuildingNP.flattenMedium()
     self.loadElevator(suitBuildingNP)
     return suitBuildingNP
开发者ID:Wesley1000070,项目名称:Toontown-Crystal,代码行数:43,代码来源:DistributedBuilding.py

示例7: setupCogdo

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def setupCogdo(self, nodePath):
     dnaStore = self.cr.playGame.dnaStore
     level = int(self.difficulty / 2) + 1
     suitNP = dnaStore.findNode(FO_DICT[chr(self.track)])
     if not suitNP:
         suitNP = loader.loadModel("phase_5/models/cogdominium/%s" % FO_DICT[chr(self.track)])
     zoneId = dnaStore.getZoneFromBlockNumber(self.block)
     newParentNP = base.cr.playGame.hood.loader.zoneDict[zoneId]
     suitBuildingNP = suitNP.copyTo(newParentNP)
     buildingTitle = dnaStore.getTitleFromBlockNumber(self.block)
     if not buildingTitle:
         buildingTitle = TTLocalizer.Cogdominiums
     else:
         buildingTitle += TTLocalizer.CogdominiumsExt
     textNode = TextNode("sign")
     textNode.setTextColor(1.0, 1.0, 1.0, 1.0)
     textNode.setFont(ToontownGlobals.getSuitFont())
     textNode.setAlign(TextNode.ACenter)
     textNode.setWordwrap(12.0)
     textNode.setText(buildingTitle.decode(sys.getdefaultencoding()))
     textHeight = textNode.getHeight()
     zScale = (textHeight + 2) / 3.0
     signOrigin = suitBuildingNP.find("**/sign_origin;+s")
     backgroundNP = loader.loadModel("phase_5/models/cogdominium/field_office_sign")
     backgroundNP.reparentTo(signOrigin)
     backgroundNP.setPosHprScale(0.0, 0.0, -1.2 + textHeight * 0.8 / zScale, 0.0, 0.0, 0.0, 20.0, 8.0, 8.0 * zScale)
     signTextNodePath = backgroundNP.attachNewNode(textNode.generate())
     signTextNodePath.setPosHprScale(
         0.0, 0.0, -0.13 + textHeight * 0.1 / zScale, 0.0, 0.0, 0.0, 0.1 * 8.0 / 20.0, 0.1, 0.1 / zScale
     )
     signTextNodePath.setColor(1.0, 1.0, 1.0, 1.0)
     frontNP = suitBuildingNP.find("**/*_front")
     backgroundNP.wrtReparentTo(frontNP)
     signTextNodePath.setAttrib(DepthOffsetAttrib.make(1))
     suitBuildingNP.setName("cb" + str(self.block) + ":_landmark__DNARoot")
     suitBuildingNP.setPosHprScale(nodePath, 15.463, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0)
     suitBuildingNP.setColorScale(0.6, 0.6, 0.6, 1.0)
     self.loadElevator(suitBuildingNP, cogdo=True)
     return suitBuildingNP
开发者ID:Wesley1000070,项目名称:Toontown-Crystal,代码行数:41,代码来源:DistributedBuilding.py

示例8: create

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
    def create(self):
        self.background = OnscreenImage(parent=render2d, image="phase_3.5/maps/blackboardEmpty.jpg")
        self.gui = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_mainGui')
        self.shuffleUp = self.gui.find('**/tt_t_gui_mat_shuffleUp')
        self.shuffleDown = self.gui.find('**/tt_t_gui_mat_shuffleDown')

        self.title = DirectLabel(aspect2d, relief=None, text=TTLocalizer.LanguageSelectorTitle,
                     text_fg=(0, 1, 0, 1), text_scale=0.15, text_font=ToontownGlobals.getSuitFont(),
                     pos=(0, 0, 0.70), text_shadow=(0, 0.392, 0, 1))

        self.current = DirectLabel(aspect2d, relief=None, text=TTLocalizer.LanguageSelectorCurrent % settings['language'],
                       text_fg=(0, 1, 0, 1), text_scale=0.09, text_font=ToontownGlobals.getSuitFont(),
                       pos=(0, 0, 0.55), text_shadow=(0, 0.392, 0, 1))

        self.available = DirectLabel(aspect2d, relief=None, text=TTLocalizer.LanguageSelectorAvailable,
                         text_fg=(1, 0, 0, 1), text_scale=0.09, text_font=ToontownGlobals.getSuitFont(),
                         pos=(0, 0, 0), text_shadow=(0.545, 0, 0, 1))

        self.english = DirectButton(aspect2d, relief=None, text='English',
                       text_fg=(1, 0.549, 0, 1), text_scale=0.09, text_font=ToontownGlobals.getSuitFont(),
                       pos=(0, 0, -0.15), text_shadow=(1, 0.27, 0, 1), command=self.switchLanguage, extraArgs=['English'])

        self.french = DirectButton(aspect2d, relief=None, text='French',
                      text_fg=(1, 0.549, 0, 1), text_scale=0.09, text_font=ToontownGlobals.getSuitFont(),
                      pos=(0, 0, -0.25), text_shadow=(1, 0.27, 0, 1), command=self.switchLanguage, extraArgs=['French'])

        self.portuguese = DirectButton(aspect2d, relief=None, text='Portuguese',
                      text_fg=(1, 0.549, 0, 1), text_scale=0.09, text_font=ToontownGlobals.getSuitFont(),
                      pos=(0, 0, -0.35), text_shadow=(1, 0.27, 0, 1), command=self.switchLanguage, extraArgs=['Portuguese'])

        self.german = DirectButton(aspect2d, relief=None, text='German',
                      text_fg=(1, 0.549, 0, 1), text_scale=0.09, text_font=ToontownGlobals.getSuitFont(),
                      pos=(0, 0, -0.45), text_shadow=(1, 0.27, 0, 1), command=self.switchLanguage, extraArgs=['German'])

        self.backButton = DirectButton(aspect2d, relief=None, image=(self.shuffleUp, self.shuffleDown),
                          text=TTLocalizer.LanguageSelectorBack, text_font=ToontownGlobals.getInterfaceFont(),
                          text_scale=0.11, text_pos=(0, -0.02), pos=(0, 0, -0.75), text_fg=(1, 1, 1, 1),
                          text_shadow=(0, 0, 0, 1), command=self.destroy)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:40,代码来源:LanguageSelector.py

示例9: begin

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
    def begin(self, range, label, gui, tipCategory, zoneId):
        self.defaultTex = "phase_3.5/maps/loading/default.jpg"
        self.defaultFont = ToontownGlobals.getInterfaceFont()
        self.defaultFontColor = (0, 0, 0.5, 1)
        self.zone2picture = {
            ToontownGlobals.GoofySpeedway: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.ToontownCentral: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.SillyStreet: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.LoopyLane: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.PunchlinePlace: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.DonaldsDock: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.BarnacleBoulevard: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.SeaweedStreet: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.LighthouseLane: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.DaisyGardens: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.ElmStreet: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.MapleStreet: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.OakStreet: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.MinniesMelodyland: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.AltoAvenue: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.BaritoneBoulevard: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.TenorTerrace: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.TheBrrrgh: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.WalrusWay: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.SleetStreet: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.PolarPlace: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.DonaldsDreamland: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.LullabyLane: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.PajamaPlace: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.OutdoorZone: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.GolfZone: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.SellbotHQ: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.SellbotFactoryExt: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.SellbotFactoryInt: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.SellbotMegaCorpInt: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.CashbotHQ: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.LawbotHQ: "phase_3.5/maps/loading/toon.jpg",
            ToontownGlobals.BossbotHQ: "phase_3.5/maps/loading/toon.jpg",
        }
        self.zone2font = {
            # Toontown Central Loader Fonts
            ToontownGlobals.GoofySpeedway: ToontownGlobals.getSignFont(),
            ToontownGlobals.ToontownCentral: ToontownGlobals.getCentralFont(),
            ToontownGlobals.SillyStreet: ToontownGlobals.getCentralFont(),
            ToontownGlobals.LoopyLane: ToontownGlobals.getCentralFont(),
            ToontownGlobals.PunchlinePlace: ToontownGlobals.getCentralFont(),
            # Donalds Dock Loader Fonts
            ToontownGlobals.DonaldsDock: ToontownGlobals.getDockFont(),
            ToontownGlobals.BarnacleBoulevard: ToontownGlobals.getDockFont(),
            ToontownGlobals.SeaweedStreet: ToontownGlobals.getDockFont(),
            ToontownGlobals.LighthouseLane: ToontownGlobals.getDockFont(),
            # Daisys Gardens Loader Fonts
            ToontownGlobals.DaisyGardens: ToontownGlobals.getGardenFont(),
            ToontownGlobals.ElmStreet: ToontownGlobals.getGardenFont(),
            ToontownGlobals.MapleStreet: ToontownGlobals.getGardenFont(),
            ToontownGlobals.OakStreet: ToontownGlobals.getGardenFont(),
            # Minnies Melodyland Loader Fonts
            ToontownGlobals.MinniesMelodyland: ToontownGlobals.getMelodyFont(),
            ToontownGlobals.AltoAvenue: ToontownGlobals.getMelodyFont(),
            ToontownGlobals.BaritoneBoulevard: ToontownGlobals.getMelodyFont(),
            ToontownGlobals.TenorTerrace: ToontownGlobals.getMelodyFont(),
            # Brghhh Loader Fonts
            ToontownGlobals.TheBrrrgh: ToontownGlobals.getFrostFont(),
            ToontownGlobals.WalrusWay: ToontownGlobals.getFrostFont(),
            ToontownGlobals.SleetStreet: ToontownGlobals.getFrostFont(),
            ToontownGlobals.PolarPlace: ToontownGlobals.getFrostFont(),
            # Donalds Dreamland Loader Fonts
            ToontownGlobals.DonaldsDreamland: ToontownGlobals.getDreamFont(),
            ToontownGlobals.LullabyLane: ToontownGlobals.getDreamFont(),
            ToontownGlobals.PajamaPlace: ToontownGlobals.getDreamFont(),
            # Other Zone Fonts
            ToontownGlobals.OutdoorZone: ToontownGlobals.getSignFont(),
            ToontownGlobals.GolfZone: ToontownGlobals.getSignFont(),
            # Cog Loader Fonts (Never edit, they are good as they currently are)
            ToontownGlobals.SellbotHQ: ToontownGlobals.getSuitFont(),
            ToontownGlobals.SellbotFactoryExt: ToontownGlobals.getSuitFont(),
            ToontownGlobals.SellbotFactoryInt: ToontownGlobals.getSuitFont(),
            ToontownGlobals.SellbotMegaCorpInt: ToontownGlobals.getSuitFont(),
            ToontownGlobals.CashbotHQ: ToontownGlobals.getSuitFont(),
            ToontownGlobals.LawbotHQ: ToontownGlobals.getSuitFont(),
            ToontownGlobals.BossbotHQ: ToontownGlobals.getSuitFont(),
        }
        self.zone2fontcolor = {
            ToontownGlobals.GoofySpeedway: VBase4(0.2, 0.6, 0.9, 1.0),
            ToontownGlobals.ToontownCentral: VBase4(0.9803921568627451, 0.8235294117647059, 0.0392156862745098, 1.0),
            ToontownGlobals.SillyStreet: VBase4(0.9803921568627451, 0.8235294117647059, 0.0392156862745098, 1.0),
            ToontownGlobals.LoopyLane: VBase4(0.9803921568627451, 0.8235294117647059, 0.0392156862745098, 1.0),
            ToontownGlobals.PunchlinePlace: VBase4(0.9803921568627451, 0.8235294117647059, 0.0392156862745098, 1.0),
            ToontownGlobals.DonaldsDock: VBase4(0.6901960784313725, 0.4274509803921569, 0.0549019607843137, 1.0),
            ToontownGlobals.BarnacleBoulevard: VBase4(0.6901960784313725, 0.4274509803921569, 0.0549019607843137, 1.0),
            ToontownGlobals.SeaweedStreet: VBase4(0.6901960784313725, 0.4274509803921569, 0.0549019607843137, 1.0),
            ToontownGlobals.LighthouseLane: VBase4(0.6901960784313725, 0.4274509803921569, 0.0549019607843137, 1.0),
            ToontownGlobals.DaisyGardens: VBase4(0.1647058823529412, 0.7490196078431373, 0.4509803921568627, 1.0),
            ToontownGlobals.ElmStreet: VBase4(0.1647058823529412, 0.7490196078431373, 0.4509803921568627, 1.0),
            ToontownGlobals.MapleStreet: VBase4(0.1647058823529412, 0.7490196078431373, 0.4509803921568627, 1.0),
            ToontownGlobals.OakStreet: VBase4(0.1647058823529412, 0.7490196078431373, 0.4509803921568627, 1.0),
            ToontownGlobals.MinniesMelodyland: VBase4(0.9294117647058824, 0.0196078431372549, 0.7333333333333333, 1.0),
            ToontownGlobals.AltoAvenue: VBase4(0.9294117647058824, 0.0196078431372549, 0.7333333333333333, 1.00),
            ToontownGlobals.BaritoneBoulevard: VBase4(0.9294117647058824, 0.0196078431372549, 0.7333333333333333, 1.0),
            ToontownGlobals.TenorTerrace: VBase4(0.9294117647058824, 0.0196078431372549, 0.7333333333333333, 1.0),
#.........这里部分代码省略.........
开发者ID:Wesley1000070,项目名称:Toontown-Crystal,代码行数:103,代码来源:ToontownLoadingScreen.py

示例10: load

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def load(self):
     if self.isLoaded == 1:
         return None
     self.isLoaded = 1
     gui = loader.loadModel('phase_3/models/gui/dialog_box_buttons_gui')
     guiButton = loader.loadModel('phase_3/models/gui/quit_button')
     self.head = Suit.attachSuitHead(self, self.suitName)
     z = self.head.getZ()
     self.head.setPos(-0.4, -0.1, z + 0.14)
     self.suitLabel = DirectLabel(parent=self, relief=None, text=self.suitFullName, text_font=ToontownGlobals.getSuitFont(), pos=(-0.4, 0, -0.085), scale=0.07)
     closeButtonImage = (gui.find('**/CloseBtn_UP'), gui.find('**/CloseBtn_DN'), gui.find('**/CloseBtn_Rllvr'))
     buttonImage = (guiButton.find('**/QuitBtn_UP'), guiButton.find('**/QuitBtn_DN'), guiButton.find('**/QuitBtn_RLVR'))
     disabledColor = Vec4(0.5, 0.5, 0.5, 1)
     base.cr.lmao = self
     self.summonBuildingButton = DirectButton(parent=self, relief=None, text=TTLocalizer.SummonDlgButton1, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.06, text_pos=(0, -0.01), pos=(0.3, 0, 0.35), command=self.issueSummons, extraArgs=['building'])
     self.summonInvasionButton = DirectButton(parent=self, relief=None, text=TTLocalizer.SummonDlgButton2, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.06, text_pos=(0, -0.01), pos=(0.3, 0, 0.225), command=self.issueSummons, extraArgs=['invasion'])
     self.summonCogdoButton = DirectButton(parent=self, relief=None, text=TTLocalizer.SummonDlgButton3, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.06, text_pos=(0, -0.01), pos=(0.3, 0, 0.1), command=self.issueSummons, extraArgs=['cogdo'])
     self.summonSkelInvasionButton = DirectButton(parent=self, relief=None, text=TTLocalizer.SummonDlgButton4, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.051, text_pos=(0, -0.01), pos=(0.3, 0, -0.025), command=self.issueSummons, extraArgs=['skelinvasion'])
     self.summonWaiterInvasionButton = DirectButton(parent=self, relief=None, text=TTLocalizer.SummonDlgButton5, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.056, text_pos=(0, -0.01), pos=(0.3, 0, -0.15), command=self.issueSummons, extraArgs=['waiterinvasion'])
     self.summonV2InvasionButton = DirectButton(parent=self, relief=None, text=TTLocalizer.SummonDlgButton6, image=buttonImage, image_scale=(1.7, 1, 1), image3_color=disabledColor, text_scale=0.048, text_pos=(0, -0.01), pos=(0.3, 0, -0.275), command=self.issueSummons, extraArgs=['v2invasion'])
     self.statusLabel = DirectLabel(parent=self, relief=None, text='', text_wordwrap=12, pos=(0.3, 0, 0.3), scale=0.07)
     self.cancel = DirectButton(parent=self, relief=None, image=closeButtonImage, pos=(0.7, 0, -0.366), command=self.__cancel)
     gui.removeNode()
     guiButton.removeNode()
     self.hide()
     return
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:28,代码来源:SummonCogDialog.py

示例11: setEntranceId

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def setEntranceId(self, entranceId):
     self.entranceId = entranceId
     geom = self.cr.playGame.hood.loader.geom
     locator = geom.find('**/elevator_origin_%s' % entranceId)
     if locator:
         self.elevatorModel.setPosHpr(locator, 0, 0, 0, 0, 0, 0)
     else:
         self.notify.error('No origin found for originId: %s' % entranceId)
     entranceId2zoneId = {0: ToontownGlobals.LawbotStageIntA,
      1: ToontownGlobals.LawbotStageIntB,
      2: ToontownGlobals.LawbotStageIntC,
      3: ToontownGlobals.LawbotStageIntD}
     self.intZoneId = entranceId2zoneId[entranceId]
     locator = geom.find('**/elevator_signorigin_%s' % entranceId)
     backgroundGeom = geom.find('**/ElevatorFrameFront_%d' % entranceId)
     backgroundGeom.node().setEffect(DecalEffect.make())
     signText = DirectGui.OnscreenText(text=TextEncoder.upper(TTLocalizer.GlobalStreetNames[self.intZoneId][-1]), font=ToontownGlobals.getSuitFont(), scale=2, fg=(0.87, 0.87, 0.87, 1), mayChange=False, parent=backgroundGeom)
     signText.setPosHpr(locator, 0, 0, 0, 0, 0, 0)
     signText.setDepthWrite(0)
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:21,代码来源:DistributedLawOfficeElevatorExt.py

示例12: __init__

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def __init__(self, cr):
     DistributedObject.DistributedObject.__init__(self, cr)
     self.titleColor = (1, 1, 1, 1)
     self.titleText = OnscreenText.OnscreenText('', fg=self.titleColor, shadow=(0, 0, 0, 1), font=ToontownGlobals.getSuitFont(), pos=(0, -0.5), scale=0.1, drawOrder=0, mayChange=1)
     self.titleSequence = None
     self.pendingZoneChange = 0
     return
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:9,代码来源:DistributedStage.py

示例13: showTitleText

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
    def showTitleText(self):
        if self.style.dept not in TTLocalizer.BossLocations:
            return Sequence()

        titleText = OnscreenText.OnscreenText(TTLocalizer.BossLocations[self.style.dept], fg=(1, 1, 1, 1), shadow=(0, 0, 0, 1), font=ToontownGlobals.getSuitFont(), pos=(0, -0.5), scale=0.16, wordwrap=16)
        return Sequence(Wait(5.0), titleText.colorScaleInterval(0.5, (1, 1, 1, 0)), Func(titleText.removeNode))
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:8,代码来源:DistributedBossCog.py

示例14: __init__

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def __init__(self, parent = aspect2d, **kw):
     bookModel = loader.loadModel('phase_3.5/models/gui/stickerbook_gui')
     circleModel = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_nameShop').find('**/tt_t_gui_mat_namePanelCircle')
     questCard = bookModel.find('**/questCard')
     optiondefs = (('relief', None, None),
      ('image', questCard, None),
      ('image_scale', (0.8, 1.0, 0.58), None),
      ('state', DGG.NORMAL, None))
     self.defineoptions(kw, optiondefs)
     DirectFrame.__init__(self, relief=None)
     self.initialiseoptions(QuestPoster)
     self._deleteCallback = None
     self.questFrame = DirectFrame(parent=self, relief=None)
     self.headline = DirectLabel(parent=self.questFrame, relief=None, text='', text_font=ToontownGlobals.getMinnieFont(), text_fg=self.normalTextColor, text_scale=0.05, text_align=TextNode.ACenter, text_wordwrap=12.0, textMayChange=1, pos=(0, 0, 0.23))
     self.questInfo = DirectLabel(parent=self.questFrame, relief=None, text='', text_fg=self.normalTextColor, text_scale=TEXT_SCALE, text_align=TextNode.ACenter, text_wordwrap=TEXT_WORDWRAP, textMayChange=1, pos=(0, 0, -0.0625))
     self.rewardText = DirectLabel(parent=self.questFrame, relief=None, text='', text_fg=self.colors['rewardRed'], text_scale=0.0425, text_align=TextNode.ALeft, text_wordwrap=17.0, textMayChange=1, pos=(-0.36, 0, -0.26))
     self.rewardText.hide()
     self.lPictureFrame = DirectFrame(parent=self.questFrame, relief=None, image=bookModel.find('**/questPictureFrame'), image_scale=IMAGE_SCALE_SMALL, text='', text_pos=(0, -0.11), text_fg=self.normalTextColor, text_scale=TEXT_SCALE, text_align=TextNode.ACenter, text_wordwrap=11.0, textMayChange=1)
     self.lPictureFrame.hide()
     self.rPictureFrame = DirectFrame(parent=self.questFrame, relief=None, image=bookModel.find('**/questPictureFrame'), image_scale=IMAGE_SCALE_SMALL, text='', text_pos=(0, -0.11), text_fg=self.normalTextColor, text_scale=TEXT_SCALE, text_align=TextNode.ACenter, text_wordwrap=11.0, textMayChange=1, pos=(0.18, 0, 0.13))
     self.rPictureFrame.hide()
     self.lQuestIcon = DirectFrame(parent=self.lPictureFrame, relief=None, text=' ', text_font=ToontownGlobals.getSuitFont(), text_pos=(0, -0.03), text_fg=self.normalTextColor, text_scale=0.13, text_align=TextNode.ACenter, text_wordwrap=13.0, textMayChange=1)
     self.lQuestIcon.setColorOff(-1)
     self.rQuestIcon = DirectFrame(parent=self.rPictureFrame, relief=None, text=' ', text_font=ToontownGlobals.getSuitFont(), text_pos=(0, -0.03), text_fg=self.normalTextColor, text_scale=0.13, text_align=TextNode.ACenter, text_wordwrap=13.0, textMayChange=1)
     self.rQuestIcon.setColorOff(-1)
     self.auxText = DirectLabel(parent=self.questFrame, relief=None, text='', text_scale=TTLocalizer.QPauxText, text_fg=self.normalTextColor, text_align=TextNode.ACenter, textMayChange=1)
     self.auxText.hide()
     self.questProgress = DirectWaitBar(parent=self.questFrame, relief=DGG.SUNKEN, frameSize=(-0.95, 0.95, -0.1, 0.12), borderWidth=(0.025, 0.025), scale=0.2, frameColor=(0.945, 0.875, 0.706, 1.0), barColor=(0.5, 0.7, 0.5, 1), text='0/0', text_scale=0.19, text_fg=(0.05, 0.14, 0.4, 1), text_align=TextNode.ACenter, text_pos=(0, -0.04), pos=(0, 0, -0.195))
     self.questProgress.hide()
     self.funQuest = DirectLabel(parent=self.questFrame, relief=None, text=TTLocalizer.QuestPosterFun, text_fg=(0.0, 0.439, 1.0, 1.0), text_shadow=(0, 0, 0, 1), pos=(0, 0, -0.125), scale=0.04)
     self.funQuest.hide()
     self.teleportButton = DirectButton(parent=self.questFrame, relief=None, image=circleModel, text="Teleport", text_scale=0.035, text_pos=(-0.0025, -0.015), pos=(0.175, 0, 0.125), scale=0.75)  #, text_bg=(0, 0.75, 1, 1)
     self.teleportButton.hide()
     self.laffMeter = None
     self.filmstrip = None
     self.question = None
     return
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:39,代码来源:QuestPoster.py

示例15: makePanels

# 需要导入模块: from src.toontown.toonbase import ToontownGlobals [as 别名]
# 或者: from src.toontown.toonbase.ToontownGlobals import getSuitFont [as 别名]
 def makePanels(self):
     self.panels = []
     base.panels = []
     xStart = -0.66
     yStart = -0.18
     xOffset = 0.199
     yOffset = 0.284
     for dept in xrange(0, len(SuitDNA.suitDepts)):
         row = []
         color = PANEL_COLORS[dept]
         for type in xrange(0, SuitDNA.suitsPerDept):
             panel = DirectLabel(parent=self.panelNode, pos=(xStart + type * xOffset, 0.0, yStart - dept * yOffset), relief=None, state=DGG.NORMAL, image=self.panelModel, image_scale=(1, 1, 1), image_color=color, text=TTLocalizer.SuitPageMystery, text_scale=0.045, text_fg=(0, 0, 0, 1), text_pos=(0, 0.185, 0), text_font=ToontownGlobals.getSuitFont(), text_wordwrap=7)
             panel.scale = 0.6
             panel.setScale(panel.scale)
             panel.quotaLabel = None
             panel.head = None
             panel.shadow = None
             panel.count = 0
             panel.summonButton = None
             self.addCogRadarLabel(panel)
             self.panels.append(panel)
             base.panels.append(panel)
     return
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:25,代码来源:SuitPage.py


注:本文中的src.toontown.toonbase.ToontownGlobals.getSuitFont方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。