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Python Sprites.set_delay方法代码示例

本文整理汇总了Python中sprites.Sprites.set_delay方法的典型用法代码示例。如果您正苦于以下问题:Python Sprites.set_delay方法的具体用法?Python Sprites.set_delay怎么用?Python Sprites.set_delay使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sprites.Sprites的用法示例。


在下文中一共展示了Sprites.set_delay方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Game

# 需要导入模块: from sprites import Sprites [as 别名]
# 或者: from sprites.Sprites import set_delay [as 别名]
class Game():
    ''' OLPC XO man color changer designed in memory of Nat Jacobson '''

    def __init__(self, canvas, parent=None, mycolors=['#A0FFA0', '#FF8080']):
        self._activity = parent
        self.colors = [mycolors[0]]
        self.colors.append(mycolors[1])

        self._canvas = canvas
        if parent is not None:
            parent.show_all()
            self._parent = parent

        self._canvas.connect("draw", self.__draw_cb)
        self._canvas.add_events(Gdk.EventMask.BUTTON_PRESS_MASK)
        self._canvas.connect("button-press-event", self._button_press_cb)
        self._canvas.add_events(Gdk.EventMask.BUTTON_RELEASE_MASK)
        self._canvas.connect('button-release-event', self._button_release_cb)
        self._canvas.add_events(Gdk.EventMask.POINTER_MOTION_MASK)
        self._canvas.connect("motion-notify-event", self._mouse_move_cb)

        self._width = Gdk.Screen.width()
        self._height = Gdk.Screen.height() - GRID_CELL_SIZE
        self._scale = self._width / 1200.

        self.press = None
        self.dragpos = [0, 0]
        self.startpos = [0, 0]

        self._dot_cache = {}
        self._xo_cache = {}

        self._radius = 22.5
        self._stroke_width = 9.5

        # Generate the sprites we'll need...
        self._sprites = Sprites(self._canvas)
        self._sprites.set_delay(True)
        self._dots = []
        self._xo_man = None
        self._generate_bg('#FFF')

        # First dot, starting angle
        self._cxy = [self._width / 2, self._height / 2]
        self._xy = [self._width / 2 + 120 * self._scale,
                    self._height / 2 - self._radius * self._scale]
        self._angle = 0
        self._dot_size_plus = self._radius * 3 * self._scale
        self._min = -self._dot_size_plus / 3
        self._max = self._height - (self._dot_size_plus / 2.2)

        self._zones = []
        self._calc_zones()
        self._generate_spiral()
        self._sprites.draw_all()

    def _calc_zones(self):
        for color in colors:
            rgb1 = _from_hex(color[0])
            rgb2 = _from_hex(color[1])
            dv = _contrast(rgb1, rgb2)
            dh = _delta_hue(rgb1, rgb2)
            self._zones.append(_zone(dv, dh))

    def _calc_next_dot_position(self):
        ''' calculate spiral coordinates '''
        dx = self._xy[0] - self._cxy[0]
        dy = self._xy[1] - self._cxy[1]
        r = sqrt(dx * dx + dy * dy)
        c = 2 * r * pi
        a = atan2(dy, dx)
        da = (self._dot_size_plus / c) * 2 * pi
        a += da
        r += self._dot_size_plus / (c / self._dot_size_plus)
        self._xy[0] = r * cos(a) + self._cxy[0]
        self._xy[1] = r * sin(a) + self._cxy[1]
        if self._xy[1] < self._min or self._xy[1] > self._max:
            self._calc_next_dot_position()

    def _generate_spiral(self):
        ''' Make a new set of dots for a sprial '''
        for z in range(4):
            for i in range(len(colors)):
                if self._zones[i] == z:
                    self._dots.append(
                        Sprite(self._sprites, self._xy[0], self._xy[1],
                               self._new_dot(colors[i])))
                    self._dots[-1].type = i
                    self._calc_next_dot_position()
        if self._xo_man is None:
            x = 510 * self._scale
            y = 280 * self._scale
            self._xo_man = Sprite(self._sprites, x, y,
                                 self._new_xo_man(self.colors))
            self._xo_man.type = None

    def move_dot(self, i, x, y):
        self._dots[i].move((x, y))

    def get_dot_xy(self, i):
#.........这里部分代码省略.........
开发者ID:leonardcj,项目名称:xocolors,代码行数:103,代码来源:game.py


注:本文中的sprites.Sprites.set_delay方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。