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Python soya.init函数代码示例

本文整理汇总了Python中soya.init函数的典型用法代码示例。如果您正苦于以下问题:Python init函数的具体用法?Python init怎么用?Python init使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了init函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: main

def main():
    soya.init()
    #soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))

    # Creates the scene.
    scene = soya.World()

    # Creates a camera.
    camera = soya.Camera(scene)
    camera.set_xyz(0.0, 0.0, 4.0)
    camera.fov = 100.0

    # Creates a dragdrop world.
    world = Editor(scene, camera)

    # Adds some bodys with different models, at different positions.
    red   = soya.Material(); red  .diffuse = (1.0, 0.0, 0.0, 1.0)
    green = soya.Material(); green.diffuse = (0.0, 1.0, 0.0, 1.0)
    blue  = soya.Material(); blue .diffuse = (0.0, 0.0, 1.0, 1.0)

    soya.Body(world, soya.cube.Cube(None, red  ).to_model()).set_xyz(-1.0, -1.0, 1.0)
    soya.Body(world, soya.cube.Cube(None, green).to_model()).set_xyz( 0.0, -1.0, 0.0)
    soya.Body(world, soya.cube.Cube(None, blue ).to_model()).set_xyz( 1.0, -1.0, -1.0)

    soya.Body(world, soya.sphere.Sphere().to_model()).set_xyz(1.0, 1.0, 0.0)

    # Adds a light.
    light = soya.Light(scene)
    light.set_xyz(0.0, 0.2, 1.0)

    soya.set_root_widget(camera)

    # Main loop

    soya.MainLoop(scene).main_loop()
开发者ID:spiderbit,项目名称:canta,代码行数:35,代码来源:editor.py

示例2: main

def main():
	soya.init()
	soya.path.append(os.path.abspath(os.path.dirname(sys.argv[0])))
	print soya.path
	
	filename = sys.argv[1]
	
	world = decode_ms3d(open(filename))
	model = world.to_model()
	model.filename=sys.argv[2]
	model.save()
开发者ID:deavid,项目名称:soyamirror,代码行数:11,代码来源:ms3d2soya.py

示例3: init

def init(width = 1020,height = 760,title="PyWorlds (Soya3D)",create_basic=True):
	global scene,mainloop,pyworlds_engine
	pyworlds_engine = "soya"
	soya.init(width=width, height= height,title=title)
	soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
	scene = pyworlds.basics.scene.scene
	mainloop=soya.MainLoop(scene)
	scene.mainloop=mainloop
	scene.round_duration=.04
	mainloop.round_duration=.04
	if create_basic:
		init_basicscene()
开发者ID:deavid,项目名称:pyworlds,代码行数:12,代码来源:worlds.py

示例4: _init_game_engine

    def _init_game_engine(self):
        """Initialize soya game engine, append our paths to soya's paths,
            create the scene and set up a camera.
        """

        # Hide window manager's resizability
        # features (maximise, resize, ...):
        RESIZEABLE = False

        soya.init(title=self.window_title, \
                width=self.config['screen'].as_int('resolution_x'),
                height=self.config['screen'].as_int('resolution_y'), \
                fullscreen=int(self.config['screen'].as_bool('fullscreen')), \
                resizeable=RESIZEABLE, sound=False)

        # Enable/disable soya's auto (blender model) importer:
        soya.AUTO_EXPORTERS_ENABLED = True

        # Append some paths:
        #	* themes/[selected theme name]/media
        #	TODO: append paths for all themes in themes/,
        #	so we can change the theme at runtime (?)...
        #	* songs/[song name]/media
        default_path = os.path.join(self.app_dir, 'media', 'themes', \
            'default', 'media')
        soya.path.append(default_path)
        theme_path = os.path.join(self.app_dir, 'media', 'themes', \
            self.widget_properties['theme']['main'], 'media')
        soya.path.append(theme_path)

        self.root_world = soya.World()
        self.widget_properties['root_world'] = self.root_world
        # set up a camera:
        self.camera = soya.Camera(self.root_world)

        ### CAMERA TESTS ###
        moveable = False
        rotating = False
        if moveable:
            from lib.cameras.movable_camera import MovableCamera
            self.camera = MovableCamera(self.app_dir, self.parent_world)
        if rotating:
            from lib.cameras.spinning_camera import SpinningCamera
            cube = soya.Body(self.root_world, soya.cube.Cube().to_model())
            cube.visible = 0
            self.camera = SpinningCamera(self.root_world, cube)
        ### END CAMERA TESTS ###

        self.camera.set_xyz(0.0, 0.0, 15.0)

        self.light = soya.Light(self.root_world)
        self.light.set_xyz(0.0, 7.7, 17.0)
开发者ID:tewe,项目名称:canta,代码行数:52,代码来源:core_init.py

示例5: edit_material

def edit_material(self, window):
	if not soya.inited: soya.init("Soya Editor")
	
	ed = soya.editor.material.MaterialEditor(self, window)
	
	def on_activate(event = None):
		global CURRENT
		
		if CURRENT: CURRENT.deactivate()
		ed.activate()
		CURRENT = ed
		
	window.bind("<FocusIn>" , on_activate)
开发者ID:deavid,项目名称:soyamirror,代码行数:13,代码来源:__init__.py

示例6: edit_world

def edit_world(self, window):
	if not self.parent:
		if not soya.inited: soya.init("Soya Editor")
		
		ed = soya.editor.world.WorldEditor(self, window)
		
		def on_activate(event = None):
			global CURRENT
			
			if CURRENT: CURRENT.deactivate()
			ed.activate()
			CURRENT = ed
			
		window.bind("<FocusIn>" , on_activate)
开发者ID:deavid,项目名称:soyamirror,代码行数:14,代码来源:__init__.py

示例7: setup

    def setup(self):
        soya.init("Loopy Demo", *self.resolution)
        soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
        scene = soya.World()

        sword_model = soya.Shape.get("sword")
        sword = soya.Volume(scene, sword_model)
        sword.x = 1.0
        sword.rotate_lateral(90.0)

        light = soya.Light(scene)
        light.set_xyz(0.5, 0.0, 2.0)

        self.camera = soya.Camera(scene)
        self.camera.z = 2.0
开发者ID:mvanderkolff,项目名称:navi-misc,代码行数:15,代码来源:soya-basic1.py

示例8: init_pudding

def init_pudding(width = 1020,height = 760,title="PyWorlds (Soya3D)", options = {}):
	global root,viewport,camera,scene,mainloop, pyworlds_engine
        soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
	pyworlds_engine = "pudding"
        import soya.pudding as pudding
        soya.init(width=width, height= height, title=title)
	pudding.init()
	scene = pyworlds.basics.scene.scene
	mainloop=pudding.main_loop.MainLoop(scene)
	scene.mainloop=mainloop
	scene.round_duration=.04
	mainloop.round_duration=.04
        
	
        if 'nobasics' not in options: init_basicscene()
        soya.set_root_widget(pudding.core.RootWidget(width = width,height = height))
        if 'nochild' not in options: soya.root_widget.add_child(camera)
开发者ID:deavid,项目名称:pyworlds,代码行数:17,代码来源:worlds.py

示例9: __init__

 def __init__(self):
   tofu4soyapudding.GameInterface.__init__(self)
   
   soya.init()
   pudding.init()
   
   self.player_character = None
   
   # Creates a traveling camera in the scene, with a default look-toward-nothing
   # traveling.
   
   self.camera = soya.TravelingCamera(scene)
   self.camera.back = 70.0
   self.camera.add_traveling(soya.FixTraveling(soya.Point(), soya.Vector(None, 0.0, 0.0, 10.0)))
   self.root = pudding.core.RootWidget(width = 640, height = 480)
   soya.set_root_widget(self.root)
   soya.root_widget.add_child(self.camera)
   
   pudding.ext.fpslabel.FPSLabel(soya.root_widget, position = pudding.TOP_RIGHT)
开发者ID:deavid,项目名称:soyamirror,代码行数:19,代码来源:bbomber.py

示例10: main

def main():
    DEBUG = 1

    import sys
    import os
    import soya.cube

    # init soya in resizable window:
    soya.init('MovableCamera Module', 1024, 768, 0)
    soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), '..', '..', 'media', 'themes', 'kiddy', 'media'))
    # set the root scene:
    scene = soya.World()

    # set up the light:
    light = soya.Light(scene)
    light.set_xyz(0.0, 0.7, 1.0)

    # set up the camera:
    camera = MovableCamera(app_dir = '.', parent_world = scene, debug = DEBUG)
    camera.set_xyz(0.0, 0, 10.0)

    # a test cube in the background:
    test_cube_world = soya.cube.Cube()
    test_cube_world.model_builder = soya.SolidModelBuilder()
    test_cube = soya.Body(scene, test_cube_world.to_model())
    test_cube.rotate_y(45.0)
    test_cube.rotate_x(45.0)

    atmosphere = soya.SkyAtmosphere()
    atmosphere.bg_color = (1.0, 0.0, 0.0, 1.0)
    atmosphere.ambient = (0.5, 0.5, 0.0, 1.0)
    atmosphere.skyplane = 1
    atmosphere.sky_color = (1.0, 1.0, 0.0, 1.0)
    atmosphere.cloud = soya.Material(soya.Image.get('cloud.png'))

    scene.atmosphere = atmosphere
    # set our root widget:
    soya.set_root_widget(camera)

    # start soya main loop:
    soya.MainLoop(scene).main_loop()
开发者ID:spiderbit,项目名称:canta,代码行数:41,代码来源:movable_camera.py

示例11: except

			time.sleep(0.01)
			try:
				self.motion = False
				motion = watch.getMotion()
				self.motion = motion
			except (RuntimeError):
				print "Watch not connected ?"

	def stop(self):
		self.running = False

motionThread = MotionThread()
motionThread.start()

# Initialisation
soya.init(width = 1024, height = 768, sound = 0, title = "ez430 Demo")
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))

# Creates a scene.
scene = soya.World()

class AbsDegree:
	def __init__(self):
		self.absdegree = 0

	def update(self, new):
		r = new - self.absdegree
		self.absdegree = new
		return r

#Classe Demo
开发者ID:bombela,项目名称:AbstractEZ430,代码行数:31,代码来源:demo.py

示例12: RacingLevelReader

        r = RacingLevelReader(options.filename, verbose=options.verbose, level=racing.Level)
        setModuleScene = racing
    elif options.snowballz:
        import snowballz

        r = SnowballzLevelReader(options.filename, verbose=options.verbose, level=snowballz.Level)
        setModuleScene = snowballz
    else:
        r = LevelReader(options.filename, verbose=options.verbose)

    r.save(options.output)

    if not options.view:
        print "done."
    else:
        soya.init(title="LevelXML", width=1024, height=768)

        soya.set_use_unicode(1)

        scene = soya.World()

        if setModuleScene:
            setModuleScene.scene = scene

        level = soya.World.get(options.output)
        scene.add(level)

        camera = r.get_camera(scene=scene)
        camera.back = 500.0

        soya.set_root_widget(widget.Group())
开发者ID:deavid,项目名称:soyamirror,代码行数:31,代码来源:LevelXML.py

示例13:

INTRO = """
  You can also collide with terrain
"""

import sys, os
from random import choice, gauss as normalvariate, randint, random, expovariate
import soya
import soya.widget
from soya import Vector






soya.init("ode-collision-8-terrain",width=1024,height=768)
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))

print INTRO

scene = soya.World()

# Gets the image "map1.png" from the tutorial data dir, and create the terrain
# from this image. The image dimension must be power of 2 plus 1 : (2 ** n) + 1.
terrain = soya.Terrain(scene)
print "setting terrain's image"
terrain.from_image(soya.Image.get("map3.png"))

# By default, the terrain height ranges from 0.0 (black pixels) to 1.0 (white pixels).
# Here, we multiply the height by 4.0 so it ranges from 0.0 to 4.0.
开发者ID:deavid,项目名称:soyamirror,代码行数:30,代码来源:ode-collision-8-terrain.py

示例14:

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

import sys, os, os.path, random
import soya, soya.gui
import soya.widget

soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))

soya.init(width = 640, height = 480)


red = soya.Material()
red.diffuse = (1.0, 0.0, 0.0, 1.0)

root  = soya.gui.RootLayer(None)
import soya.cube
scene = soya.World()
light = soya.Light(scene)
light.set_xyz(0.5, 0.0, 2.0)
camera = soya.Camera(scene)
camera.z = 2.0
camera.partial = 1
cube = soya.cube.Cube(scene, red)
cube.advance_time = lambda proportion: cube.rotate_lateral(proportion)
开发者ID:deavid,项目名称:soyamirror,代码行数:31,代码来源:gui-2.py

示例15: Level

    
cerealizer.register(Action)
cerealizer.register(Mobile)
cerealizer.register(Level , soya.cerealizer4soya.SavedInAPathHandler(Level ))
cerealizer.register(Player, soya.cerealizer4soya.SavedInAPathHandler(Player))


if   mode == "server":
  try: os.mkdir("/tmp/tofu_data")
  except: pass
  try: os.mkdir("/tmp/tofu_data/players")
  except: pass
  try: os.mkdir("/tmp/tofu_data/levels")
  except: pass
  
  soya.path.insert(0, "/tmp/tofu_data")
  
  LEVEL = Level()
  LEVEL.filename = "demo"
  LEVEL.save()
  
elif mode == "client":
  soya.init("Soya & Tofu demo", 320, 240)
  tofu_enet.HOST = "127.0.0.1"
  tofu_enet.LOGIN = sys.argv[2]
  

main_loop = tofu_enet.MainLoop(soya.World())
main_loop.main_loop()

开发者ID:deavid,项目名称:soyamirror,代码行数:28,代码来源:demo.py


注:本文中的soya.init函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。