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Python socket.close方法代码示例

本文整理汇总了Python中socket.socket.close方法的典型用法代码示例。如果您正苦于以下问题:Python socket.close方法的具体用法?Python socket.close怎么用?Python socket.close使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在socket.socket的用法示例。


在下文中一共展示了socket.close方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: send_mail

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
def send_mail(sender_address, mail_server, receiver_address, message):
	try:
		client_socket = Socket(socket.AF_INET, socket.SOCK_STREAM)

		# set a 1 second timeout
		client_socket.settimeout(1.0)

		# connect to mail server
		client_socket.connect((mail_server, 25))

		def send(string):
			"""Helper function: fix newlines, encode and send a string"""
			final = string.replace("\n", "\r\n").encode("ascii")
			print "Sending " + final + "..."
			client_socket.send(final)

			return 0

		def recv_and_check(expected=250):
			"""Helper function: recive reply and check it's ok"""
			reply = client_socket.recv(2048)
			print "Got: ", reply

			code = int(reply.rstrip().split()[0])
			if code != expected:
				raise Exception(reply)

			return 0

		# get initial message from server
		recv_and_check(220)

		# send greeting
		send("HELO {}\n".format(sender_address.split("@")[1]))
		recv_and_check()

		# set sender address
		send("MAIL FROM: {}\n".format(sender_address))
		recv_and_check()

		# set receiver address
		send("RCPT TO: {}\n".format(receiver_address))
		recv_and_check()

		# prepare to send message
		send("DATA\n")
		recv_and_check(354)

		# send the message itself followed by terminator
		send("{}\n.\n".format(message))
		recv_and_check()

		send("QUIT\n")
		recv_and_check(221)

	finally:
		client_socket.close()


	return 0
开发者ID:shenaishiren,项目名称:computer-network-a-top-approach,代码行数:62,代码来源:mail-client.py

示例2: run_client

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
def run_client(server_address, server_port):
	# Ping a UDP pinger server running at the given address
	
	try:
		client_socket = Socket(socket.AF_INET, socket.SOCK_DGRAM)

		# Time out after 1 second
		client_socket.settimeout(1.0)

		print("Pinging", str(server_address), "on port", server_port)

		for i in range(10):
			client_socket.sendto("".encode(), (server_address, server_port))

			try:
				time_start = time.time()
				_, _ = client_socket.recvfrom(1024)
				time_stop = time.time()
			except socket.timeout:
				print("Packet lost")
			else:
				print("RTT(Round trip time): {:.3f}ms".format((time_stop - time_start) * 1000))
	finally:
		client_socket.close()

	return 0
开发者ID:shenaishiren,项目名称:computer-network-a-top-approach,代码行数:28,代码来源:ping.py

示例3: get_rtt

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
def get_rtt(server_address, server_port):
    """Ping a UDP ping server running at the given address
    and show the ping status
    """
    server = (server_address, server_port)
    message = bytes("", 'UTF-8')

    client_socket = Socket(socket.AF_INET, socket.SOCK_DGRAM)
    client_socket.settimeout(1.0)

    try:
        initial_time = current_milli_time()
        client_socket.sendto(message, server)
        client_socket.recvfrom(1024)
        final_time = current_milli_time()

        rtt = final_time - initial_time
    except:
        rtt = -1

    client_socket.close()

    return rtt
开发者ID:LucianoPC,项目名称:ping,代码行数:25,代码来源:ping.py

示例4: main

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
def main():
    register_builtin_interface()
    server = Socket()
    if len(sys.argv) > 1:
        server_port = int(sys.argv[1])
    else:
        server_port = DEFAULT_PORT
    print "Listening on port " + str(server_port)
    server.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
    server.bind(("", server_port))
    server.listen(50)
    
    Thread(target=process_event_queue).start()
    
    print "\nAutobus has successfully started up."
    
    try:
        while True:
            socket, address = server.accept()
            connection = Connection(socket, address)
            event_queue.put((connection.id, discard_args(connection.register)), block=True)
            connection.start()
    except KeyboardInterrupt:
        print "KeyboardInterrupt received, shutting down"
        event_queue.put((None, None), block=True)
        print "Event queue has been notified to shut down"
    except:
        print "Unexpected exception occurred in the main loop, shutting down. Stack trace:"
        print_exc()
        event_queue.put((None, None), block=True)
        print "Event queue has been notified to shut down"
    server.close()
开发者ID:giflw,项目名称:afn-tools,代码行数:34,代码来源:__init__.py

示例5: _recv

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
def _recv(sock: socket.socket, size: int) -> bytes:
    """Secondary function to receive a specified amount of data."""
    message = b''
    while len(message) < size:
        packet = sock.recv(size - len(message))
        if not packet:
            sock.close()
            raise OSError("Nothing else to read from socket")
        message += packet
    return message
开发者ID:skinnersBoxy,项目名称:crossword,代码行数:12,代码来源:wrapper.py

示例6: handlerequest

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
def handlerequest(clientsocket: socket.socket):
    conn = connecttodb()
    cursor = conn.cursor()
    tagid = bytes.decode(clientsocket.recv(3))
    query = 'select * from tagdata where id={0}'.format(tagid)
    cursor.execute(query)
    s=[]
    for (id, location, officehours, otherinfo, description) in cursor:
        s = [str(id)+','+location + ',', officehours + ',', otherinfo + ',', description]
        s.insert(0, str(len(''.join(s)))+',')
    clientsocket.send(bytes(''.join(s),encoding='utf8'))
    clientsocket.close()
开发者ID:savanakbari,项目名称:PhysicalWeb,代码行数:14,代码来源:requesthandler.py

示例7: __init__

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
 def __init__(self):
     # Set up the interrupt socket
     interrupt_server = Socket()
     interrupt_server.bind(("localhost", 0))
     interrupt_server.listen(1)
     self.interrupt_writer = Socket()
     self.interrupt_writer.setblocking(False)
     self.interrupt_writer.connect("localhost", interrupt_server.getsockname()[1])
     self.interrupt_reader = interrupt_server.accept()
     interrupt_server.shutdown(SHUT_RDWR)
     interrupt_server.close()
     self.interrupt_reader.setblocking(False)
     self.interrupt_writer.setblocking(False)
开发者ID:giflw,项目名称:afn-tools,代码行数:15,代码来源:net.py

示例8: _handle_connection

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
    def _handle_connection(self, connection: socket.socket, address: Any) -> None:
        if self.ssl_options is not None:
            assert ssl, "Python 2.6+ and OpenSSL required for SSL"
            try:
                connection = ssl_wrap_socket(
                    connection,
                    self.ssl_options,
                    server_side=True,
                    do_handshake_on_connect=False,
                )
            except ssl.SSLError as err:
                if err.args[0] == ssl.SSL_ERROR_EOF:
                    return connection.close()
                else:
                    raise
            except socket.error as err:
                # If the connection is closed immediately after it is created
                # (as in a port scan), we can get one of several errors.
                # wrap_socket makes an internal call to getpeername,
                # which may return either EINVAL (Mac OS X) or ENOTCONN
                # (Linux).  If it returns ENOTCONN, this error is
                # silently swallowed by the ssl module, so we need to
                # catch another error later on (AttributeError in
                # SSLIOStream._do_ssl_handshake).
                # To test this behavior, try nmap with the -sT flag.
                # https://github.com/tornadoweb/tornado/pull/750
                if errno_from_exception(err) in (errno.ECONNABORTED, errno.EINVAL):
                    return connection.close()
                else:
                    raise
        try:
            if self.ssl_options is not None:
                stream = SSLIOStream(
                    connection,
                    max_buffer_size=self.max_buffer_size,
                    read_chunk_size=self.read_chunk_size,
                )  # type: IOStream
            else:
                stream = IOStream(
                    connection,
                    max_buffer_size=self.max_buffer_size,
                    read_chunk_size=self.read_chunk_size,
                )

            future = self.handle_stream(stream, address)
            if future is not None:
                IOLoop.current().add_future(
                    gen.convert_yielded(future), lambda f: f.result()
                )
        except Exception:
            app_log.error("Error in connection callback", exc_info=True)
开发者ID:bdarnell,项目名称:tornado,代码行数:53,代码来源:tcpserver.py

示例9: workWithUser

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
def workWithUser(s : socket.socket):
    global parser
    global bUserConnect
    bUserConnect = True
    try:
        while 1:
            dataRecv = s.recv(1024).decode()
            if (dataRecv == ''):
                return
    except socket.error:
        return
    finally:
        bUserConnect = False
        s.close()
开发者ID:quanglys,项目名称:BPA,代码行数:16,代码来源:CoorNode.py

示例10: run_server

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
def run_server(server_port):
	# Run UDP pinger server

	try:
		server_socket = Socket(socket.AF_INET, socket.SOCK_DGRAM)
		server_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)

		server_socket.bind(('', server_port))

		print("Ping server ready on port", server_port)
		while True:
			_, client_address = server_socket.recvfrom(1024)
			server_socket.sendto("".encode(), client_address)
	finally:
		server_socket.close()

	return 0
开发者ID:shenaishiren,项目名称:computer-network-a-top-approach,代码行数:19,代码来源:ping.py

示例11: client_socket_thread

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
def client_socket_thread(address, client_socket: socket.socket,
                         message_queue: queue.Queue,
                         new_observer_queue_queue: queue.Queue,
                         delete_observer_queue_queue: queue.Queue):
    next_state = ''
    tries = 0
    if kicked == 1:
        kick = 0		#reset kicking status
        return
    else:        
        nickname = address[0] + ':' + str(address[1])		#give them basic nickname of IP+port
        userlist.append(nickname)
        socketlist.append(client_socket)		#add name to both socket list and user list
        observer_queue = queue.Queue()
        new_observer_queue_queue.put((client_socket, observer_queue))
        client_sender(nickname, client_socket, message_queue, delete_observer_queue_queue)
    client_socket.close()
开发者ID:tylercatlin,项目名称:ChatServer,代码行数:19,代码来源:NetFinalCheckpoint3.py

示例12: call

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
 def call(self, *args, **kwargs):
     """
     Remote call.
     """
     socket = Socket(AF_INET, SOCK_STREAM)
     socket.connect(self.address)
     try:
         method = Document()
         method.name = self.name
         method.args = args
         method.kwargs = kwargs
         socket.send(method.dump())
         reply = socket.recv(4096)
         result = Document()
         result.load(reply)
         return result
     finally:
         socket.close()
开发者ID:darinlively,项目名称:gofer,代码行数:20,代码来源:manager.py

示例13: SocketStream

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
class SocketStream(Stream):
    def __init__(self, port):
        self.listener = Socket(AF_INET, SOCK_STREAM)
        self.listener.bind(('', port))

    def open(self):
        self.listener.listen(1)
        self.socket, address = self.listener.accept()

    def read(self, size=1024):
        return self.socket.recv(size)

    def write(self, data):
        self.socket.sendall(data)

    def close(self):
        self.socket.close()
        self.listener.close()
开发者ID:hezymal,项目名称:drive-away,代码行数:20,代码来源:main.py

示例14: get_page

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
def get_page(server_address, request_string):
	try:
		client_socket = Socket(socket.AF_INET, socket.SOCK_STREAM)
		client_socket.connect((server_address, REMOTE_PORT))

		client_socket.send(request_string.encode())

		reply = bytes()
		while True:
			part_body = client_socket.recv(BUFFER_SIZE).decode("utf-8", "ignore")
			# print part_body
			if not len(part_body):
				break
			reply += part_body

	finally:
		client_socket.close()

	return reply
开发者ID:shenaishiren,项目名称:computer-network-a-top-approach,代码行数:21,代码来源:web-proxy.py

示例15: wait_connect

# 需要导入模块: from socket import socket [as 别名]
# 或者: from socket.socket import close [as 别名]
    def wait_connect(self):
        if self.needQuit:
            return
        self.init_graphic()
        self.informBoard = dashboard.InformBoard((10, 25), 15)

        test = 0
        server = Socket(socket.AF_INET, socket.SOCK_STREAM)
        if not test:
            while 1:
                try:
                    server.bind(("", config.Port))
                    break
                except socket.error as e:
                    self.inform(str(e))
                    for event in pygame.event.get():
                        if event.type == QUIT:
                            self.quit()
                            break
                    self.render_connection()
                    sleep(1)
            server.listen(2)
            server.settimeout(0.0)

            player1 = Player(1, server)
        else:
            player1 = HumanPlayer(1)

        if self.add_human:
            player2 = HumanPlayer(2)
            # add handler for human player
            self.pyeventHandlers.append(player2)
        else:
            player2 = Player(2, server)

        players = [player1, player2, None]

        timer = pygame.time.Clock()
        # wait until connected 2 players
        finished = 0
        player = players[finished]
        try:
            self.inform("waiting for AI to connect...")
            while finished < 2:
                for event in pygame.event.get():
                    if event.type == QUIT:
                        self.quit()
                        break
                if self.needQuit:
                    break
                if player.connect():
                    self.add_player(player)
                    self.inform("AI %s connected" % (player.name))
                    finished += 1
                    player = players[finished]
                self.render_connection()
                timer.tick(10)
        except KeyboardInterrupt:
            server.close()
            return False
        server.close()

        return True
开发者ID:ZhanruiLiang,项目名称:MSRA-Python-Clone,代码行数:65,代码来源:shippo.py


注:本文中的socket.socket.close方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。