本文整理汇总了Python中soccersimulator.KeyboardStrategy类的典型用法代码示例。如果您正苦于以下问题:Python KeyboardStrategy类的具体用法?Python KeyboardStrategy怎么用?Python KeyboardStrategy使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了KeyboardStrategy类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: build_apprentissage
def build_apprentissage(fn,generator):
ex_raw = KeyboardStrategy.read(fn)
exemples = []
labels = []
for x in ex_raw:
exemples.append(generator(x[1],x[0][0],x[0][1]))
labels.append(x[0][2])
return exemples,labels
示例2: KeyboardStrategy
aa = self.decideur(SoccerStateDecorator(state,id_team,id_player,self.info))
return aa
#team1=SoccerTeam("team1",[Player("t1j1",StateLessStrategy(random))])
#team2=SoccerTeam("team2",[Player("t2j1",StateLessStrategy(Smart1v1))])
team1=SoccerTeam("team1",[Player("t1j1",StateLessStrategy(random)),Player("t1j2",StateLessStrategy(Smart1v1))])
team2=SoccerTeam("team1",[Player("t2j1",StateLessStrategy(Smart2v2)),Player("t2j2",StateLessStrategy(Smart2v2))])
#team1=SoccerTeam("team1",[Player("t1j1",StateLessStrategy(fonceur)),Player("t1j2",StateLessStrategy(fonceur)),Player("t1j3",StateLessStrategy(fonceur)),Player("t1j4",StateLessStrategy(fonceur))])
#team2=SoccerTeam("team1",[Player("t1j1",StateLessStrategy(Smart1v1)),Player("t1j2",StateLessStrategy(Smart1v1)),Player("t1j3",StateLessStrategy(Smart1v1)),Player("t1j4",StateLessStrategy(Smart1v1))])
strat = KeyboardStrategy() #ou pour une sauvegarde automatique
#KeyboardStrategy(fn="monfichier.exp")
FS = StateLessStrategy(fonceur)
GK = StateLessStrategy(QuickFollow)
strat.add("d",FS)
strat.add("a",GK)
player1 = Player("j1",strat)
team1=SoccerTeam("team1",[player1])
team2=SoccerTeam("team2",[Player("t2j1",StateLessStrategy(Smart1v1))])
match=SoccerMatch(team1,team2)
show(match)
strat.write("monfichier.exp")
示例3: len
# -*- coding: utf-8 -*-
from soccersimulator import SoccerMatch, show, SoccerTeam, Player, KeyboardStrategy
from strategies import *
import sys
if __name__ == "__main__":
prefix = "test"
if len(sys.argv) > 1:
prefix = sys.argv[1]
strat_g = KeyboardStrategy()
strat_g.add("t", MarquerStrategy())
strat_g.add("y", DribleStrategy())
strat_g.add("z", PasseStrategy())
team45 = SoccerTeam(
"team4", [Player("Al", strat_g), Player("xxx", strat_g), Player("Samounette", strat_g), Player("Sam", strat_g)]
)
team46 = SoccerTeam(
"team4",
[
Player("S", Defenseur1Strategy()),
Player("am", Defenseur2Strategy()),
Player("l", GoalStrategy()),
Player("As", DribleStrategy()),
],
)
match = SoccerMatch(team45, team46, 10000)
show(match)
strat_g.write(prefix + ".exp", True)
示例4: len
""" Permet de jouer et d'entrainer une strategie
* changer les strategies ajoutees
* utilisation : python entrainer prefix_fichier_exemple
par defaut ajoute au fichier d'exemples sil existe deja
(extension : .exp pour le fichier exemple)
"""
from soccersimulator import SoccerMatch, show, SoccerTeam,Player,KeyboardStrategy
from strat import *
import sys
if __name__=="__main__":
prefix = "tree"
if len(sys.argv)>1:
prefix = sys.argv[1]
strat_key = KeyboardStrategy()
strat_key.add("a",StrategyF())
strat_key.add("g",StrategyG())
team_noob = SoccerTeam("lobIA",[Player("lobIA", strat_key)])
team_bad = SoccerTeam("teamTest",[Player("Fonceur",StrategyP())])
#match = SoccerMatch(team_noob,team_bad,1000)
match = SoccerMatch(team_bad,team_noob,1000)
#show(match)
strat_key.write(prefix+".exp",True)
示例5: KeyboardStrategy
from soccersimulator import Vector2D, Player, SoccerTournament
from Strategies import *
from StratsSpecialise import*
from Outils import *
#############################################################
###### CREATION ET AFFECTATION DES KEYBOARD STRATEGIES #####
#############################################################
############################################
## Keyb Strategies a tester sur le Milieu ##
############################################
KBS_Milieu = KeyboardStrategy()
KBS_Milieu.add("d",Def4vs4_Strat)
KBS_Milieu.add("g",Attack4vs4_Strat)
############################################
## Keyb Strategies a tester sur le Gardien #
############################################
#creation d'une petite strategie a utiliser
def degager(me):
res=me.degager
res.name="degager"
return res
示例6: len
""" Permet de jouer et d'entrainer une strategie
* changer les strategies ajoutees
* utilisation : python entrainer prefix_fichier_exemple
par defaut ajoute au fichier d'exemples sil existe deja
(extension : .exp pour le fichier exemple)
"""
from soccersimulator import SoccerMatch, show, SoccerTeam,Player,KeyboardStrategy
from strategies import FonceurStrategy, DefenseStrategy, RandomStrategy
import sys
if __name__=="__main__":
prefix = "tree"
if len(sys.argv)>1:
prefix = sys.argv[1]
strat_key = KeyboardStrategy()
strat_key.add("a",RandomStrategy())
strat_key.add("z",FonceurStrategy())
strat_key.add("e",DefenseStrategy())
team_noob = SoccerTeam("keyb",[Player("KBs", strat_key),Player("Defense",DefenseStrategy())])
team_bad = SoccerTeam("foncteam",[Player("Fonceur",FonceurStrategy()),Player("Defense", DefenseStrategy())])
match = SoccerMatch(team_noob,team_bad,1000)
show(match)
strat_key.write(prefix+".exp",True)
示例7: __init__
def __init__(self,comportement,name):
BaseStrategy.__init__(self,name)
self.comportement = comportement
def compute_strategy(self, state, id_team, id_player):
s_miroir = state
if id_team==1 :
Mystate = PlayerDecorator(s_miroir,id_team , id_player)
return self.comportement(Mystate)
else :
s_miroir = miroir_st(state)
Mystate = PlayerDecorator(s_miroir,id_team , id_player)
return miroir_sa(self.comportement(Mystate))
keytest = KeyboardStrategy(fn = "mon_fichier2.exp")
############## strategies principales ############
goalG = Strat(goal, "goal")
attaqueG = Strat(scoreG,"attaquant")
defenseG = Strat(defence,"defenseur")
lateralG = Strat(lateral,"lateral")
pointe = Strat(fullStrike,"pointe")
millieu = Strat(millieu,"millieu")
central = Strat(Dcentral,"dc")
joueur1 = Strat(j1,"j1")
######## strategies standards #############
conserver = Strat(conserver,"conserver")
示例8: miroir_st
s_miroir = miroir_st(state)
Mystate = PlayerStateDecorator(s_miroir,id_team , id_player)
return miroir_sa(self.comportement(Mystate))
attaquant_fonceur = Strat(attaquant_fonceur, "A")
attaquant_pointe = Strat(attaquant_pointe, "AP")
defenseur_central = Strat(defenseur_central, "DC")
defenseur_gauche = Strat(defenseur_gauche, "DG")
defenseur_droit = Strat(defenseur_droit, "DD")
milieu = Strat(milieu, "M")
milieu_defensif = Strat(milieu_defensif, "MD")
#### Arbres de decisions
tree = cPickle.load(file("./arbre.pkl"))
dic = {"A":attaquant_fonceur,"AP":attaquant_pointe,"DC":defenseur_central, "DG":defenseur_gauche, "DD":defenseur_droit, "M":milieu, "MD":milieu_defensif}
treeStrat = DTreeStrategy(tree,dic,gen_features)
#### Controle avec commandes
keytest = KeyboardStrategy(fn="arbre")
keytest.add("a", attaquant_fonceur)
keytest.add("z", attaquant_pointe)
keytest.add("d", defenseur_central)
keytest.add("e", milieu)
keytest.add("r", milieu_defensif)
示例9: KeyboardStrategy
from soccersimulator import SoccerMatch, show, SoccerTeam,Player,KeyboardStrategy,KeyboardStrategy
from strategy import MaStrategyFonceur
from strategy import MaStrategyDefensive
from strategy import MaStrategyCampeur
from strategy import MaStrategyUtilitaire
from strategy import MaStrategyGoal
strat = KeyboardStrategy()
strat.add("a",MaStrategyFonceur())
strat.add("z",MaStrategyDefensive())
strat.add("e",MaStrategyUtilitaire())
strat.add("r",MaStrategyGoal())
joueur1 = Player("Alpha", strat)
joueur2 = Player("Dourou", MaStrategyCampeur())
joueur3= Player("Kiba", MaStrategyGoal())
joueur4= Player("Soro", MaStrategyFonceur())
joueur5 = Player("Dadan", MaStrategyDefensive())
joueur6 = Player("Manque d'inspi", MaStrategyUtilitaire())
team1 = SoccerTeam("Equipe 1", [joueur1,joueur4])
team2 = SoccerTeam("Equipe 2", [joueur4,joueur5])
match = SoccerMatch(team1,team2,2000)
show(match)
strat.write("training.exp",True)
示例10: DTreeStrategy
from decisiontree import *
import cPickle
#tree = cPickle.load(file("./test.pkl"))
#dic = {"Random":RandomStrategy(),"Fonceur":FoncerStrategy(),"Marquer":MarquerStrategy()}
#treeStrat = DTreeStrategy(tree,dic,gen_features)
tree2 = cPickle.load(file("test.pkl"))
dic_exemple = {"Passe":PasseStrategy(),"Random":RandomStrategy(),"Marquer":MarquerStrategy()}
tree2Strat = DTreeStrategy(tree2,dic_exemple,gen_features)
tree3 = cPickle.load(file("goal.pkl"))
dic_exemple = {"Goal":GoalStrategy(),"Defenseur1":Defenseur1Strategy(),"Defenseur2":Defenseur2Strategy()}
tree_goal_strat = DTreeStrategy(tree3,dic_exemple,gen_features)
goal_strat = KeyboardStrategy()
goal_strat.add("c",GoalStrategy())
#goal_strat.add("v",DefenseStrategy())
goal_strat.add("b",PasseStrategy())
strat2 = KeyboardStrategy()
strat2.add("j",GoalStrategy())
strat2.add("k",PasseStrategy())
strat2.add("b", DribleStrategy())
team1 = SoccerTeam("team1",[Player("Alexous",strat2)])
team2 = SoccerTeam("team2",[Player("Sam",tree_goal_strat), Player("Slex",RandomStrategy())])
team3 = SoccerTeam("team3",[Player("A", PasseStrategy()), Player("x",RandomStrategy())])
示例11: KeyboardStrategy
from strategy import MaStrategyCampeur
from strategy import MaStrategyGoal
from strategy import MaStrategyUtilitaire
from soccersimulator import DecisionTreeClassifier, SoccerMatch, show, SoccerTeam,Player,KeyboardStrategy
from strategy import DTreeStrategy
#from tree_1v1 import gen_features
#from tree_4v4 import gen_features
from tree_2v2 import gen_features
import cPickle
import os
f=os.path.join(os.path.dirname(os.path.realpath(__file__)),"tree.pkl")
strat = KeyboardStrategy()
strat.add("a",MaStrategyFonceur())
strat.add("z",MaStrategyDefensive())
strat.add("e",MaStrategyUtilitaire())
strat.add("r",MaStrategyGoal())
tree = cPickle.load(file(f))
dic = {"Campeur":MaStrategyCampeur(),"Fonceur":MaStrategyFonceur(),"Defenseur":MaStrategyDefensive(),"Utilitaire":MaStrategyUtilitaire(), "Goal":MaStrategyGoal()}
treeIA = DTreeStrategy(tree,dic,gen_features)
joueur1 = Player("Alpha", strat)
joueur2 = Player("Dourou", MaStrategyCampeur())
joueur3= Player("Kiba", MaStrategyGoal())
joueur4= Player("Soro", MaStrategyFonceur())
joueur5 = Player("Dadan", MaStrategyDefensive())
joueur6 = Player("Manque d'inspi", MaStrategyUtilitaire())
示例12: len
""" Permet de jouer et d'entrainer une strategie
* changer les strategies ajoutees
* utilisation : python entrainer prefix_fichier_exemple
par defaut ajoute au fichier d'exemples sil existe deja
(extension : .exp pour le fichier exemple)
"""
from soccersimulator import SoccerMatch, show, SoccerTeam,Player,KeyboardStrategy
from strategie import *
import sys
if __name__=="__main__":
prefix = "tree"
if len(sys.argv)>1:
prefix = sys.argv[1]
keytest = KeyboardStrategy(fn = "mon_fichier")
keytest.add("d",defenseG)
# keytest.add("a",attaqueG)
keytest.add("z",millieu)
keytest.add("f",finition)
keytest.add("t",tirer)
keytest.add("c",conserver)
keytest.add("g",dribbler)
keytest.add("q",passer)
keytest.add("x",position)
# keytest.add("c",central)
# keytest.add("g",posG)
# keytest.add("d",posGH)
# keytest.add("c",posGB)
# keytest.add("x",degG)
示例13: SousStrat
return me.alligne_sur_demi_cercle
else:
if me.test_peut_shooter:
return me.shoot_intercepter_contrecarE
else:
return me.aller_vers_ball + me.shoot_alea
FonceurStrat = SousStrat(fonceur_pass)
Gard_shoot_but = SousStrat(gardien_shoot_vers_but)
Gard_shoot_alea = SousStrat(gardien_shoot_alea)
DefStrat = SousStrat(def_mouvement_et_shoot)
keystrat1 = KeyboardStrategy()
keystrat1.add("a", Gard_shoot_alea)
keystrat1.add("b", Gard_shoot_but)
keystrat2= KeyboardStrategy()
keystrat2.add("c", FonceurStrat)
keystrat2.add("d", DefStrat)
milieustrat = KeyboardStrategy()
milieustrat.add("x", FonceurStrat)
milieustrat.add("w", DefStrat)
示例14: __init__
def __init__(self,comportement,name):
BaseStrategy.__init__(self,name)
self.comportement = comportement
def compute_strategy(self, state, id_team, id_player):
s_miroir = state
if id_team==1 :
Mystate = PlayerStateDecorator(s_miroir,id_team , id_player)
return self.comportement(Mystate)
else :
s_miroir = miroir_st(state)
Mystate = PlayerStateDecorator(s_miroir,id_team , id_player)
return miroir_sa(self.comportement(Mystate))
keyatt = KeyboardStrategy()
keygoal = KeyboardStrategy()
keydef = KeyboardStrategy()
goal_strat = Strat(goal , "1")
attaque_Strategy = Strat(attaque_pointe,"attaquant")
defense_Strategy = Strat(defenseur1,"def")
milieu = Strat(milieu_centre , "mil")
milieu_deffa = Strat(milieu_def , "milOf")
test = Strat(test1, "test")
P1_fonceur = Strat(attaquant1 , "foncer")
T2_All = Strat(player_go , "tout")
attaquant_gauche = Strat(attaque_gauche , "7")
示例15: __init__
def __init__(self,tree,dic,gen_feat):
BaseStrategy.__init__(self,"Tree Strategy")
self.dic = dic
self.tree = tree
self.gen_feat= gen_feat
def compute_strategy(self, state, id_team, id_player):
label = self.tree.predict([self.gen_feat(state,id_team,id_player)])[0]
if label not in self.dic:
print("Erreur : strategie %s non trouve" %(label,))
return SoccerAction()
return self.dic[label].compute_strategy(state,id_team,id_player)
dic = {"fonceur":StateLessStrategy(fonceur),"reflexion":StateLessStrategy(reflexion),"defent":StateLessStrategy(defent),"defent_l":StateLessStrategy(defent_l), "shooter":StateLessStrategy(shooter)}
st=DTreeStrategy(tree,dic,gen_features)
strat = KeyboardStrategy() #ou pour une sauvegarde automatique
#KeyboardStrategy(fn="monfichier.exp")
FS = StateLessStrategy(demarque2v1)
RF = StateLessStrategy(reflexion)
PA = StateLessStrategy(passage2v1)
RI = StateLessStrategy(rien)
strat.add("d",FS)
strat.add("q",RF)
strat.add("a",PA)
strat.add("r",RI)
player1 = Player("j1",strat)
player2 = Player("j2",strat)