本文整理汇总了Python中singleton_store.Screen.px_to_cm方法的典型用法代码示例。如果您正苦于以下问题:Python Screen.px_to_cm方法的具体用法?Python Screen.px_to_cm怎么用?Python Screen.px_to_cm使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类singleton_store.Screen
的用法示例。
在下文中一共展示了Screen.px_to_cm方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: add_arrow
# 需要导入模块: from singleton_store import Screen [as 别名]
# 或者: from singleton_store.Screen import px_to_cm [as 别名]
def add_arrow( self, a, page):
for item in a.items:
# polygons (arrow heads, etc.)
if self.paper.type( item) == "polygon":
a_color = self.paper.itemcget( item, "fill")
l_color = self.paper.itemcget( item, "outline")
l_width = float( self.paper.itemcget( item, "width"))
s = graphics_style( stroke_color=self.paper.any_color_to_rgb_string( l_color),
fill_color=self.paper.any_color_to_rgb_string( a_color),
stroke_width=Screen.px_to_cm( l_width))
style_name = self.get_appropriate_style_name( s)
ps = geometry.coordinate_flat_list_to_xy_tuples( self.paper.coords( item))
points = [map( Screen.px_to_cm, p) for p in ps]
self.create_oo_polygon( points, page, style_name)
# polylines - standard arrows
elif self.paper.type( item) == "line":
line_pin = a._pins.index( self.paper.itemcget( item, 'arrow'))
end_pin, start_pin = None,None
if line_pin==1 or line_pin==3:
end_pin = 1
if line_pin==2 or line_pin==3:
start_pin = 1
l_color = self.paper.itemcget( item, "fill")
l_width = float( self.paper.itemcget( item, "width"))
s = graphics_style( stroke_color=self.paper.any_color_to_rgb_string( l_color),
marker_end=end_pin,
marker_start=start_pin,
stroke_width=Screen.px_to_cm( l_width))
style_name = self.get_appropriate_style_name( s)
ps = geometry.coordinate_flat_list_to_xy_tuples( self.paper.coords( item))
points = [map( Screen.px_to_cm, p) for p in ps]
if self.paper.itemcget( item, "smooth") == "0":
self.create_oo_polyline( points, page, style_name)
else:
self.create_oo_bezier( points, page, style_name)
示例2: add_plus_mark
# 需要导入模块: from singleton_store import Screen [as 别名]
# 或者: from singleton_store.Screen import px_to_cm [as 别名]
def add_plus_mark( self, o, page):
s = graphics_style( stroke_color=self.paper.any_color_to_rgb_string( o.atom.line_color),
fill_color=self.paper.any_color_to_rgb_string( o.atom.area_color),
stroke_width=Screen.px_to_cm( 1))
style_name = self.get_appropriate_style_name( s)
# we must process oval first - it would otherwise cover the lines
for i in o.items:
if self.paper.type( i) == "oval":
x, y, x2, y2 = map( Screen.px_to_cm, self.paper.coords( i))
size = Screen.px_to_cm( o.size)
dom_extensions.elementUnder( page, 'draw:ellipse',
(( 'svg:x', '%fcm' % x),
( 'svg:y', '%fcm' % y),
( 'svg:width', '%fcm' % size),
( 'svg:height', '%fcm' % size),
( 'draw:style-name', style_name)))
for i in o.items:
if self.paper.type( i) == "line":
coords = self.paper.coords( i)
# because some weird bug in tcl/tk i had to hack the coordinates in marks.py
# the hack is reversed here in order to get the coords back
# I also reduce the size of the mark a little
#if o.items.index( i) == 1:
# coords[0] += 0
# coords[2] += -1
#elif o.items.index( i) == 2:
# coords[1] += 0
# coords[3] += -1
# end of hack
coords = map( Screen.px_to_cm, coords)
self.create_oo_line( coords, page, style_name)
示例3: add_radical_mark
# 需要导入模块: from singleton_store import Screen [as 别名]
# 或者: from singleton_store.Screen import px_to_cm [as 别名]
def add_radical_mark( self, o, page):
s = graphics_style( stroke_color=self.paper.any_color_to_rgb_string( o.atom.line_color),
fill_color=self.paper.any_color_to_rgb_string( o.atom.line_color),
stroke_width=Screen.px_to_cm( 0.1))
style_name = self.get_appropriate_style_name( s)
for i in o.items:
x, y, x2, y2 = map( Screen.px_to_cm, self.paper.coords( i))
size = Screen.px_to_cm( o.size)
dom_extensions.elementUnder( page, 'draw:ellipse',
(( 'svg:x', '%fcm' % x),
( 'svg:y', '%fcm' % y),
( 'svg:width', '%fcm' % size),
( 'svg:height', '%fcm' % size),
( 'draw:style-name', style_name)))
示例4: add_polygon
# 需要导入模块: from singleton_store import Screen [as 别名]
# 或者: from singleton_store.Screen import px_to_cm [as 别名]
def add_polygon( self, o, page):
s = graphics_style( stroke_color=self.paper.any_color_to_rgb_string( o.line_color),
fill_color=self.paper.any_color_to_rgb_string( o.area_color),
stroke_width=Screen.px_to_cm( o.line_width))
style_name = self.get_appropriate_style_name( s)
points = [map( Screen.px_to_cm, p.get_xy()) for p in o.points]
self.create_oo_polygon( points, page, style_name)
示例5: add_electronpair_mark
# 需要导入模块: from singleton_store import Screen [as 别名]
# 或者: from singleton_store.Screen import px_to_cm [as 别名]
def add_electronpair_mark( self, o, page):
i = o.items[0]
width = float( self.paper.itemcget( i, 'width'))
s = graphics_style( stroke_color=self.paper.any_color_to_rgb_string( o.atom.line_color),
fill_color=self.paper.any_color_to_rgb_string( o.atom.line_color),
stroke_width=Screen.px_to_cm( width))
style_name = self.get_appropriate_style_name( s)
coords = map( Screen.px_to_cm, self.paper.coords( i))
self.create_oo_line( coords, page, style_name)
示例6: add_bond
# 需要导入模块: from singleton_store import Screen [as 别名]
# 或者: from singleton_store.Screen import px_to_cm [as 别名]
def add_bond( self, b, page):
"""adds bond item to page"""
s = graphics_style( stroke_color=self.paper.any_color_to_rgb_string( b.line_color),
stroke_width=Screen.px_to_cm( b.line_width))
style_name = self.get_appropriate_style_name( s)
l_group = page
# items to export
line_items, items = b.get_exportable_items()
# the export itself
if b.type in 'nhd':
for i in items:
coords = map( Screen.px_to_cm, self.paper.coords( i))
self.create_oo_line( coords, page, style_name)
elif b.type == 'o':
for i in items:
x, y, x2, y2 = map( Screen.px_to_cm, self.paper.coords( i))
size = Screen.px_to_cm( x2-x)
dom_extensions.elementUnder( page, 'draw:ellipse',
(( 'svg:x', '%fcm' % x),
( 'svg:y', '%fcm' % y),
( 'svg:width', '%fcm' % size),
( 'svg:height', '%fcm' % size),
( 'draw:style-name', style_name)))
elif b.type == 'b':
# bold bonds width is determined by the wedge_width
s = graphics_style( stroke_color=self.paper.any_color_to_rgb_string( b.line_color),
stroke_width=Screen.px_to_cm( b.wedge_width))
b_style_name = self.get_appropriate_style_name( s)
for i in items:
coords = map( Screen.px_to_cm, self.paper.coords( i))
self.create_oo_line( coords, page, b_style_name)
elif b.type == 'w':
s = graphics_style( stroke_color=self.paper.any_color_to_rgb_string( b.line_color),
fill_color=self.paper.any_color_to_rgb_string( b.line_color),
stroke_width=Screen.px_to_cm( b.line_width))
style_name = self.get_appropriate_style_name( s)
for i in items:
coords = map( Screen.px_to_cm, self.paper.coords( i))
point_array = []
for i in range( 0, len( coords), 2):
point_array.append( (coords[i], coords[i+1]))
self.create_oo_polygon( point_array, page, style_name)
elif b.type == 'a':
s = graphics_style( stroke_color=self.paper.any_color_to_rgb_string( b.line_color),
stroke_width=Screen.px_to_cm( b.line_width))
style_name = self.get_appropriate_style_name( s)
for i in items:
coords = self.paper.coords( i)
points = []
for j in range( 0, len( coords), 2):
points.append( ( Screen.px_to_cm( coords[j]), Screen.px_to_cm(coords[j+1])))
self.create_oo_polyline( points, page, style_name)
# line_items
for i in line_items:
coords = map( Screen.px_to_cm, self.paper.coords( i))
self.create_oo_line( coords, page, style_name)
示例7: add_oval
# 需要导入模块: from singleton_store import Screen [as 别名]
# 或者: from singleton_store.Screen import px_to_cm [as 别名]
def add_oval( self, o, page):
s = graphics_style( stroke_color=self.paper.any_color_to_rgb_string( o.line_color),
fill_color=self.paper.any_color_to_rgb_string( o.area_color),
stroke_width=Screen.px_to_cm( o.line_width))
style_name = self.get_appropriate_style_name( s)
x, y, x2, y2 = map( Screen.px_to_cm, o.coords)
dom_extensions.elementUnder( page, 'draw:ellipse',
(( 'svg:x', '%fcm' % x),
( 'svg:y', '%fcm' % y),
( 'svg:width', '%fcm' % (x2-x)),
( 'svg:height', '%fcm' % (y2-y)),
( 'draw:style-name', style_name)))
示例8: add_orbital
# 需要导入模块: from singleton_store import Screen [as 别名]
# 或者: from singleton_store.Screen import px_to_cm [as 别名]
def add_orbital( self, o, page):
s = graphics_style( stroke_color=self.paper.any_color_to_rgb_string( o.atom.line_color),
fill_color=self.paper.any_color_to_rgb_string( o.atom.area_color),
stroke_width=Screen.px_to_cm( 1.0))
style_name = self.get_appropriate_style_name( s)
i = 0
points = []
for c in o._get_my_curve( num_points=50):
if not i:
x = c
i = 1
else:
points.append( map( Screen.px_to_cm, (x, c)))
i = 0
self.create_oo_polygon( points, page, style_name)