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Python simplegui.create_timer函数代码示例

本文整理汇总了Python中simplegui.create_timer函数的典型用法代码示例。如果您正苦于以下问题:Python create_timer函数的具体用法?Python create_timer怎么用?Python create_timer使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了create_timer函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

 def __init__(self):
     self.tetris = {}
     self.pile = Pile()
     self.time = 0
     self.state = 0
     self.score = 0
     self.chain = 0
     self.points = []
     self.move_dict = {}
     self.best = 0
     self.time1 = simplegui.create_timer(500, self.tetri_down)
     self.time2 = simplegui.create_timer( 20, self.tetri_down)
     self.time3 = simplegui.create_timer(120, self.pile_update)
     self.timer = simplegui.create_timer(1000, self.count_down)
     self.frame = simplegui.create_frame('Tetris', width, height)
开发者ID:mistert14,项目名称:mistert-skulpt,代码行数:15,代码来源:Tetris.py

示例2: __init__

 def __init__(self,center_xy = (30,200),radius = 10 ,motion_vector=(1.0,0.5)):
     self.xy = center_xy
     self.radius = radius
     self.radius_squared = radius * radius
     self.color = "orange"
     
     self.tics = 0
     self.last_move_1_or_more = (0,0)
     self.mv = motion_vector # px/s x , px/s y
     self.timer_interval = 20.0
     self.tic_freq = self.timer_interval / 1000.0
     self.d_per_tic = (self.tic_freq * self.mv[0],self.tic_freq * self.mv[1])
     
     if self.d_per_tic[0] == 0.0:
         move_freq_x =  999999
     else:
         move_freq_x = abs(1.0 / self.d_per_tic[0])
         
     if self.d_per_tic[1] == 0.0:
         move_freq_y = 999999
     else:
         move_freq_y = abs(1.0 / self.d_per_tic[1])
     self.move_freq = (move_freq_x,move_freq_y)
     
     self.timer = simplegui.create_timer(int(self.timer_interval),self.tic)
     self.timer.start()
     
     self.last_hit = -1
     
     self.walls = []
开发者ID:semisided1,项目名称:cousera-iip,代码行数:30,代码来源:user39_p5sfay9PXvgTHc2_11.py

示例3: rock_spawner

def rock_spawner():
global rock_group
if started:
if len(rock_group) < 12:
rock_pos = [random.randrange(0, WIDTH), random.randrange(0, HEIGHT)]
rock_vel = [random.random() * ROCK_VEL_FACTOR - ROCK_VEL_FACTOR / 2, random.random() * ROCK_VEL_FACTOR - ROCK_VEL_FACTOR / 2]
rock_avel = random.random() * ROCK_AVEL_FACTOR - ROCK_AVEL_FACTOR / 2
a_rock = Sprite(rock_pos, rock_vel, 0, rock_avel, asteroid_image, asteroid_info)
# add rock to group only if its not colliding with the ship
if not a_rock.collide(my_ship):
rock_group.add(a_rock) 

# Main part 
# Declare frame
frame = simplegui.create_frame("Asteroids", WIDTH, HEIGHT)
# initialize ship and two sprites
my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info)
rock_group = set([])
explosions_group = set([])
missiles_group = set([])

# register handlers
frame.set_keyup_handler(keyup)
frame.set_keydown_handler(keydown)
frame.set_mouseclick_handler(click)
frame.set_draw_handler(draw)

timer = simplegui.create_timer(1000.0, rock_spawner)

# get things rolling
timer.start()
frame.start()
开发者ID:dkonst001,项目名称:Python-examples,代码行数:32,代码来源:new2.py

示例4: setup_frame

def setup_frame():
    # initialize stuff
    global timer, quiz, questions
    quiz = Quiz(questions)
    frame = simplegui.create_frame("QUIZ", WIDTH, HEIGHT)
    timer = simplegui.create_timer(1000, timer_handler)
    frame.set_canvas_background("Pink")
    # register handlers
    #frame.set_keyup_handler(keyup)
    #frame.set_keydown_handler(keydown)
    #frame.set_mouseclick_handler(click)
    frame.set_draw_handler(draw)
    frame.add_label("Game Controls")
    frame.add_button("Restart", restart, 100)
    frame.add_button("Next Question", nextQuestion, 100)
    frame.add_button("Review Question", prev, 100)
    # frame.add_button("Reset Question", resetQuestion, 100)
    frame.add_label("Select Your Answer")
    frame.add_button("A", selectA, 100)
    frame.add_button("B", selectB, 100)
    frame.add_button("C", selectC, 100)
    frame.add_button("D", selectD, 100)
    # get things rolling
    init_game()
    frame.start()
开发者ID:amits91,项目名称:quiz,代码行数:25,代码来源:Question.py

示例5: __init__

    def __init__(self):
        """
        Set elements of the game.
        """
        self.loaded = False

        self.keydown_left = False
        self.keydown_right = False
        self.lives = 3
        self.my_ship = None
        self.nb_bombs = None
        self.score = 0
        self.started = False
        self.time = 0

        self.explosions = []
        self.live_explosions = []
        self.missiles = []
        self.rocks = []

        self.animate_background_active = True
        self.music_active = True
        self.sounds_active = True
        self.timer = simplegui.create_timer(1000, self.rock_spawner)

        self.img_infos = None
        self.medias = None
开发者ID:EthanSeaver,项目名称:Python-Projects,代码行数:27,代码来源:RiceRocks.py

示例6: __init__

 def __init__(self,interval):
     self.interval = interval
     self.timer = simplegui.create_timer(interval, self.tic)
     self.step = 1
     self.tic_signal = Signal("tic")
     SignalSender.__init__(self)
     print('TimerManager __init__ done')
开发者ID:semisided1,项目名称:cousera-iip,代码行数:7,代码来源:user39_N4eqXbfsXpdvwOO_13.py

示例7: init

def init():
    # initialize frame
    global my_ship, a_missile, frame, timer, upgrade_number, upgrade_dist
    frame = simplegui.create_frame("Asteroids, by dare7", WIDTH, HEIGHT)
    upgrade_number = frame.add_button("+1 missile for %s$" % str(upgrade_cost), upgrade_count, 180)
    upgrade_dist = frame.add_button("+1 missile range %s$" % str(upgrade_cost), upgrade_range, 180)
    frame.add_button("Reset all", full_reset, 180)
    frame.add_button("Quit", quit, 180)
    # initialize ship and two sprites
    my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info)
    #a_rock = Sprite([WIDTH / 3, HEIGHT / 3], [1, 1], 0, 0, asteroid_image, asteroid_info)
    #a_missile = Sprite([2 * WIDTH / 3, 2 * HEIGHT / 3], [-1,1], 0, 0, missile_image, missile_info, missile_sound)
    # register handlers
    frame.set_draw_handler(draw)
    frame.set_keydown_handler(key_down)
    frame.set_keyup_handler(key_up)
    frame.set_mouseclick_handler(click)
    frame.add_label("Shoot stars!")
    frame.add_label("Earn money!")
    frame.add_label("Avoid collision!")
    frame.add_label("Upgrade ship!")
    frame.add_label("")
    frame.add_label("Controls:")
    frame.add_label("Up: accelerate")
    frame.add_label("Left, right: turn")
    frame.add_label("Space: shoot")

    timer = simplegui.create_timer(1000.0, rock_spawner)

    # get things rolling
    timer.start()
    frame.start()
开发者ID:dare7,项目名称:Coursera-An-Introduction-to-Interactive-Programming-in-Python,代码行数:32,代码来源:Rice_Rocks.py

示例8: gameWindow_init

def gameWindow_init():
    global pong_frame, reset_timer

    # Create Game Window
    pong_frame = simplegui.create_frame("Pong", roomRect.getWidth(), roomRect.getHeight(), 300)
    game_instructions = []
    game_instructions.append(pong_frame.add_label("Welcome to Pong!"))
    game_instructions.append(pong_frame.add_label(""))
    game_instructions.append(pong_frame.add_label("Up and Down arrow keys control the Blue paddle"))
    game_instructions.append(pong_frame.add_label(""))
    game_instructions.append(pong_frame.add_label("W and S keys control the Red paddle"))
    game_instructions.append(pong_frame.add_label(""))
    game_instructions.append(pong_frame.add_label("Click anywhere in the game window to start"))
    game_instructions.append(pong_frame.add_label(""))
    game_instructions.append(pong_frame.add_label("May the force be with you."))
    game_instructions.append(pong_frame.add_label(""))

    # Game Window Buttons and Controls
    # resetButton = pong_frame.add_button("New Game", new_game, 150)
    pong_frame.add_button("Single Player (vs Computer)", singlePlayer, 250)
    pong_frame.add_button("2 Player (Restart)", twoPlayer, 250)

    # Timers
    reset_timer = simplegui.create_timer(1000, reset_pause)

    # Register event handlers
    pong_frame.set_keydown_handler(keydown)
    pong_frame.set_keyup_handler(keyup)
    pong_frame.set_draw_handler(draw)
    pong_frame.set_mouseclick_handler(mouseclick_startGame)
开发者ID:4karsh,项目名称:my_git_repos,代码行数:30,代码来源:Pong_optimized.py

示例9: __init__

 def __init__(self, delay):
     # sets the initial time to 0
     self.time = 0
     # sets the delay
     self.delay = delay
     # creates a timer
     self.timer = simplegui.create_timer(delay, self.count)
开发者ID:vutran,项目名称:asteroids,代码行数:7,代码来源:game.py

示例10: reset_handler

def reset_handler():
    global timer, t, attempts, score
    timer.stop()
    t = 0
    attempts = 0
    score = 0
    timer = simplegui.create_timer(interval, timer_handler)
开发者ID:MaDickal,项目名称:Stopwatch,代码行数:7,代码来源:stopwatch.py

示例11: start

    def start(self):
        """
        Start calculation and drawing.

        See `draw_fct()`.
        """
        if self._timer is not None:
            self.stop()

        self._fps = 0
        self._nb_frames_drawed = 0
        self._nb_seconds = 0

        try:
            from simplegui import create_timer
        except ImportError:
            from SimpleGUICS2Pygame.simpleguics2pygame import create_timer

        def update():
            """
            Update counters.
            """
            if self._timer is not None:
                self._nb_seconds += 1
                self._fps = int(round(float(self._nb_frames_drawed)
                                      / self._nb_seconds))

        self._timer = create_timer(1000, update)

        self._timer.start()
开发者ID:guohengkai,项目名称:hw-poc,代码行数:30,代码来源:simplegui_lib_fps.py

示例12: start

    def start(self):
        self.img_loader.start()

        frame = simplegui.create_frame(
            self.title,
            self.width,
            self.height
            )

        frame.set_draw_handler(self.draw_handler)
        frame.set_mouseclick_handler(self.mouse_click_handler)

        frame.set_canvas_background("#87CEEB")

        frame.start()

        self.init_balls()
        self.init_clouds(2)
        self.cloud_timer = simplegui.create_timer(
                            10 * 1000,
                            self.add_cloud)
        self.cloud_timer.start()

        frame.add_button("Clear sky", self.clear_clouds)
#        frame.add_button("Add cloud", self.add_cloud)
        self.rs_button = frame.add_button("Enable radius shrink", self.toggle_radius_shrink)
开发者ID:flc,项目名称:juggle-codeskulptor,代码行数:26,代码来源:juggle.py

示例13: click_dec

def click_dec():
        global timer , interval
        if timer.is_running():
            timer.stop()
            interval = interval+200 
            timer = simplegui.create_timer(interval, timer_handler)
            timer.start()
开发者ID:nicetag,项目名称:omooc.py-2,代码行数:7,代码来源:iippy-2.py

示例14: deal

def deal():
    global outcome, in_play, deck, dealer, player
    global timer, status, dealed, score
    
    if in_play:
        in_play = False
        dealed = True
        status = LOOSE
        timer = simplegui.create_timer(2000, timer_handler)
        timer.start()
        score -= 1
    else:
        in_play = True
        dealed = False

    # your code goes here
    deck = Deck()
    dealer = Hand()
    player = Hand()
    
    deck.shuffle()    
    i=0
    while i<2:
        player.add_card(deck.deal_card())
        dealer.add_card(deck.deal_card())
        i+=1
        
    #print "Player " + str(player)
    #print "Dealer " + str(dealer)
    
    outcome = "Hit or Stand?"
开发者ID:AndyFoolish,项目名称:Python_Game,代码行数:31,代码来源:blackjack_game.py

示例15: timer_handler

def timer_handler():
    global Count, timer
    Count += 1
    print Count
    if Count == 10:
        timer.stop()
        timer = simplegui.create_timer(1000, timer_handler)
        timer.start()
开发者ID:UtkarshPathrabe,项目名称:An-Introduction-to-Interactive-Programming-in-Python----Coursera,代码行数:8,代码来源:Quiz+3B+Code.py


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