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Python simplegui.create_frame函数代码示例

本文整理汇总了Python中simplegui.create_frame函数的典型用法代码示例。如果您正苦于以下问题:Python create_frame函数的具体用法?Python create_frame怎么用?Python create_frame使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了create_frame函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

 def __init__(self):
     self.drag_manager = DragManager()
     
     self.apoint = Point((10,110))
     self.drag_manager.add_dragable_item(self.apoint)
     
     
     self.bpoint = Point((30,110))
     self.drag_manager.add_dragable_item(self.bpoint)
    
     self.cpoint = Point((50,110))
     self.drag_manager.add_dragable_item(self.cpoint)
            
     self.arectangle = Rectangle((20,20),(40,220))    # a square is a rectangle smh
     #self.drag_manager.add_dragable_item(self.arectangle)
     self.arectangle1 = Rectangle((40,200),(300,220))
     self.arectangle2 = Rectangle((280,20),(300,220))
     self.arectangle3 = Rectangle((20,20),(300,40))
     
     self.acircle = Circle((100,300),50)
     self.drag_manager.add_dragable_item(self.acircle)
     
     self.aball = Ball()
     #self.drag_manager.add_dragable_item(self.aball)
     #self.aball.walls.append(self.arectangle)
     
     self.apaddle = Paddle((45,41),(55,91))
     self.apaddle.walls.append(self.arectangle1)
     self.apaddle.walls.append(self.arectangle3)
    
     self.bpaddle = Paddle((265,41),(275,91))
     self.bpaddle.walls.append(self.arectangle1)
     self.bpaddle.walls.append(self.arectangle3)
     
     
     self.ab2 = Ball((43,151),5,(-100.0,55.0))
     self.ab2.color = "purple"
     self.ab2.walls.append(self.arectangle)
     self.ab2.walls.append(self.arectangle1)
     self.ab2.walls.append(self.arectangle2)
     self.ab2.walls.append(self.arectangle3)	
     self.ab2.walls.append(self.apaddle)
     self.ab2.walls.append(self.bpaddle)
     
     self.drag_manager.add_dragable_item(self.bpaddle)
     self.drag_manager.add_dragable_item(self.apaddle)
     self.drag_manager.add_dragable_item(self.ab2)
     
     self.atri = Triangle((25,200),(40,240),(60,150))
     self.drag_manager.add_dragable_item(self.atri)
     
     self.frame = simplegui.create_frame('Testing', 400, 400)
    
     self.frame.set_draw_handler(self.draw)
     self.frame.set_mouseclick_handler(self.mouse_click_handler)
     self.frame.set_mousedrag_handler(self.mouse_drag_handler)
     
     self.frame.set_keydown_handler(self.key_down)
     
     self.frame.start()
开发者ID:semisided1,项目名称:cousera-iip,代码行数:60,代码来源:user39_p5sfay9PXvgTHc2_11.py

示例2: rock_spawner

def rock_spawner():
global rock_group
if started:
if len(rock_group) < 12:
rock_pos = [random.randrange(0, WIDTH), random.randrange(0, HEIGHT)]
rock_vel = [random.random() * ROCK_VEL_FACTOR - ROCK_VEL_FACTOR / 2, random.random() * ROCK_VEL_FACTOR - ROCK_VEL_FACTOR / 2]
rock_avel = random.random() * ROCK_AVEL_FACTOR - ROCK_AVEL_FACTOR / 2
a_rock = Sprite(rock_pos, rock_vel, 0, rock_avel, asteroid_image, asteroid_info)
# add rock to group only if its not colliding with the ship
if not a_rock.collide(my_ship):
rock_group.add(a_rock) 

# Main part 
# Declare frame
frame = simplegui.create_frame("Asteroids", WIDTH, HEIGHT)
# initialize ship and two sprites
my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info)
rock_group = set([])
explosions_group = set([])
missiles_group = set([])

# register handlers
frame.set_keyup_handler(keyup)
frame.set_keydown_handler(keydown)
frame.set_mouseclick_handler(click)
frame.set_draw_handler(draw)

timer = simplegui.create_timer(1000.0, rock_spawner)

# get things rolling
timer.start()
frame.start()
开发者ID:dkonst001,项目名称:Python-examples,代码行数:32,代码来源:new2.py

示例3: handle_gui_frame

def handle_gui_frame():
    gframe = simplegui.create_frame( "Electronic Stop Watch", 200, 200)
    gframe.set_draw_handler(draw_text_to_canvas)
    gframe.add_button( "Start", start_stop_watch, 150)
    gframe.add_button( "Stop", stop_stop_watch, 150)
    gframe.add_button( "Reset", reset_stop_watch, 150)
    gframe.start()
开发者ID:otasowieosifo,项目名称:courserepo,代码行数:7,代码来源:stopwatch.py

示例4: gameWindow_init

def gameWindow_init():
    global pong_frame, reset_timer

    # Create Game Window
    pong_frame = simplegui.create_frame("Pong", roomRect.getWidth(), roomRect.getHeight(), 300)
    game_instructions = []
    game_instructions.append(pong_frame.add_label("Welcome to Pong!"))
    game_instructions.append(pong_frame.add_label(""))
    game_instructions.append(pong_frame.add_label("Up and Down arrow keys control the Blue paddle"))
    game_instructions.append(pong_frame.add_label(""))
    game_instructions.append(pong_frame.add_label("W and S keys control the Red paddle"))
    game_instructions.append(pong_frame.add_label(""))
    game_instructions.append(pong_frame.add_label("Click anywhere in the game window to start"))
    game_instructions.append(pong_frame.add_label(""))
    game_instructions.append(pong_frame.add_label("May the force be with you."))
    game_instructions.append(pong_frame.add_label(""))

    # Game Window Buttons and Controls
    # resetButton = pong_frame.add_button("New Game", new_game, 150)
    pong_frame.add_button("Single Player (vs Computer)", singlePlayer, 250)
    pong_frame.add_button("2 Player (Restart)", twoPlayer, 250)

    # Timers
    reset_timer = simplegui.create_timer(1000, reset_pause)

    # Register event handlers
    pong_frame.set_keydown_handler(keydown)
    pong_frame.set_keyup_handler(keyup)
    pong_frame.set_draw_handler(draw)
    pong_frame.set_mouseclick_handler(mouseclick_startGame)
开发者ID:4karsh,项目名称:my_git_repos,代码行数:30,代码来源:Pong_optimized.py

示例5: setup_frame

def setup_frame():
    # initialize stuff
    global timer, quiz, questions
    quiz = Quiz(questions)
    frame = simplegui.create_frame("QUIZ", WIDTH, HEIGHT)
    timer = simplegui.create_timer(1000, timer_handler)
    frame.set_canvas_background("Pink")
    # register handlers
    #frame.set_keyup_handler(keyup)
    #frame.set_keydown_handler(keydown)
    #frame.set_mouseclick_handler(click)
    frame.set_draw_handler(draw)
    frame.add_label("Game Controls")
    frame.add_button("Restart", restart, 100)
    frame.add_button("Next Question", nextQuestion, 100)
    frame.add_button("Review Question", prev, 100)
    # frame.add_button("Reset Question", resetQuestion, 100)
    frame.add_label("Select Your Answer")
    frame.add_button("A", selectA, 100)
    frame.add_button("B", selectB, 100)
    frame.add_button("C", selectC, 100)
    frame.add_button("D", selectD, 100)
    # get things rolling
    init_game()
    frame.start()
开发者ID:amits91,项目名称:quiz,代码行数:25,代码来源:Question.py

示例6: __init__

 def __init__(self, simulation):
     """ 
     Create frame and timers, register event handlers
     """
     self._simulation = simulation
     self._grid_height = self._simulation.get_grid_height()
     self._grid_width = self._simulation.get_grid_width()
     self._frame = simplegui.create_frame("Zombie Apocalypse simulation",
                                          self._grid_width * CELL_SIZE,
                                          self._grid_height * CELL_SIZE)
     self._frame.set_canvas_background("White")
     self._frame.add_button("Clear all", self.clear, 200)
     self._item_type = OBSTACLE
     self._item_label = self._frame.add_button(
         LABEL_STRING + self._item_type, self.toggle_item, 200)
     self._frame.add_button("Humans flee", self.flee, 200)
     self._frame.add_button("Zombies stalk", self.stalk, 200)
     self._frame.add_button("Auto Flee (toggle)", self.auto_flee, 200)
     self._frame.add_button("Auto Stalk (toggle)", self.auto_stalk, 200)
     self._frame.add_button("Full Pursuit (toggle stalk and flee)",
                            self.full_pursuit, 200)
     self._frame.set_mouseclick_handler(self.add_item)
     self._frame.set_draw_handler(self.draw)
     self._stalk_on = False
     self._flee_on = False
开发者ID:creasyw,项目名称:Courses,代码行数:25,代码来源:test1.py

示例7: start

 def start(self):
     self.frame = simplegui.create_frame(self.title,
                                    self.width,
                                    self.height)
     self.frame.set_draw_handler(self.draw)
     self.frame.start()
     self.my_setup()
开发者ID:CodeSkool,项目名称:SimpleGUI2Pygame,代码行数:7,代码来源:state_demo.py

示例8: __init__

 def __init__(self):
     self.frame = simplegui.create_frame("Flappy Bird", GAME_WIDTH, GAME_HEIGHT)
     self.frame.start()
     self.background = Background()
     self.bird = Bird()
     self.register_handlers()
     self.pipe_creator = PipeCreator()
开发者ID:zincsoda,项目名称:flappy_bird,代码行数:7,代码来源:7_create_and_remove_pipes.py

示例9: get_frame

 def get_frame(self):
     frame = simplegui.create_frame(
                                         self.title,
                                         self.width,
                                         self.height)
     frame.set_canvas_background(self.bg_color)
     return frame
开发者ID:Jovito,项目名称:SimpleGUI2Pygame,代码行数:7,代码来源:20_questions_cs.py

示例10: __init__

  def __init__(self):
     
      self.button_manager = ButtonManager()
      self.draw_manager = DrawManager()
      
      self.garbage = Garbage()
      self.draw_manager.add_draw_item(self.garbage)
      
      self.drag_manager = DragManager(self, self.garbage)
      self.drag_manager.add_dragable_item(self.garbage)
      
      self.fridge = Fridge()
      self.draw_manager.add_draw_item(self.fridge)
      
      self.add_word_button = AddWordButton(self,"add word",(390,20),(450,40))
      self.button_manager.add_button(self.add_word_button)
      self.draw_manager.add_draw_item(self.add_word_button)
      self.drag_manager.add_dragable_item(self.add_word_button)
      
 
      self.frame = simplegui.create_frame('fridge poetry',600, 780,0)
     
      self.frame.set_draw_handler(self.draw)
      self.frame.set_mouseclick_handler(self.mouse_click_handler)
      self.frame.set_mousedrag_handler(self.mouse_drag_handler)
     
      self.frame.start()
开发者ID:semisided1,项目名称:cousera-iip,代码行数:27,代码来源:user39_wvz2tEacHD46Vlo_2.py

示例11: init

def init():
    # initialize frame
    global my_ship, a_missile, frame, timer, upgrade_number, upgrade_dist
    frame = simplegui.create_frame("Asteroids, by dare7", WIDTH, HEIGHT)
    upgrade_number = frame.add_button("+1 missile for %s$" % str(upgrade_cost), upgrade_count, 180)
    upgrade_dist = frame.add_button("+1 missile range %s$" % str(upgrade_cost), upgrade_range, 180)
    frame.add_button("Reset all", full_reset, 180)
    frame.add_button("Quit", quit, 180)
    # initialize ship and two sprites
    my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info)
    #a_rock = Sprite([WIDTH / 3, HEIGHT / 3], [1, 1], 0, 0, asteroid_image, asteroid_info)
    #a_missile = Sprite([2 * WIDTH / 3, 2 * HEIGHT / 3], [-1,1], 0, 0, missile_image, missile_info, missile_sound)
    # register handlers
    frame.set_draw_handler(draw)
    frame.set_keydown_handler(key_down)
    frame.set_keyup_handler(key_up)
    frame.set_mouseclick_handler(click)
    frame.add_label("Shoot stars!")
    frame.add_label("Earn money!")
    frame.add_label("Avoid collision!")
    frame.add_label("Upgrade ship!")
    frame.add_label("")
    frame.add_label("Controls:")
    frame.add_label("Up: accelerate")
    frame.add_label("Left, right: turn")
    frame.add_label("Space: shoot")

    timer = simplegui.create_timer(1000.0, rock_spawner)

    # get things rolling
    timer.start()
    frame.start()
开发者ID:dare7,项目名称:Coursera-An-Introduction-to-Interactive-Programming-in-Python,代码行数:32,代码来源:Rice_Rocks.py

示例12: __init__

    def __init__(self, numpairs, card_size, columns):
        # Set board width, height
        self.width = (card_size[0] * columns) + (CARD_MARGIN * columns + CARD_MARGIN)
        numrows = (numpairs * 2)/columns
        if (numpairs * 2)%columns > 0:
            numrows += 1
        self.height = (card_size[1] * numrows) + (CARD_MARGIN * numrows + CARD_MARGIN) + SCORE_MARGIN
        
        # Create the frame and buttons
        self.frame = simplegui.create_frame("Memory", self.width, self.height)
        self.frame.add_button("Reset", self.reset_game)
        
        # Set cards
        self.numpairs = numpairs
        self.card_size = card_size
        self.columns = columns
        self.cards = Cards(self.numpairs, self.card_size, self.columns)
        
        # Set scoreboard
        self.scoreboard = Scoreboard()
        
        # Register event handlers
        self.frame.set_mouseclick_handler(self.on_mouseclick)
        self.frame.set_draw_handler(self.draw)

        # Start the frame
        self.frame.start()
开发者ID:jaysonthepirate,项目名称:memorygame,代码行数:27,代码来源:memorygame.py

示例13: __init__

 def __init__(self):
     self.frame = simplegui.create_frame('2048', 490, 490)
     self.frame.add_button('New Game', self.start)
     self.frame.set_keydown_handler(self.keydown)
     self.frame.set_draw_handler(self.draw)
     self.text = self.frame.add_label('')
     self.frame.start()
开发者ID:mistert14,项目名称:mistert-skulpt,代码行数:7,代码来源:2048_Hardcore.py

示例14: new_game

def new_game(range):
    print "\n\n Let's play guess the number, fellow!"
    
    # initialize global variables used in your code here
    global secret_number # computer secret number
    global allowed_guesses # max guesses by the player
    global guesses_count# saving number of guesses on each match
    global chooserange #range chosen
    
    # init guesses count as 1 on each match (first try)
    guesses_count = 1
    
    if int(range) == 1000:
        secret_number = range1000()
        allowed_guesses = 10
        chooserange = 1000
    else:
        secret_number = range100()
        allowed_guesses = 7
        chooserange = 100
     
    # to see what is the secret number range which computer
    # is choosing to play with
    # please uncomment the following line
    #print "secret number", secret_number
        
    frame = simplegui.create_frame("Guess the number",200,200)
    frame.add_button("Range 0-100", range_handler100)
    frame.add_button("Range 0-1000", range_handler1000)
    frame.add_input('Guess the number:', input_guess, 100)
    frame.start()
开发者ID:stephanyzd,项目名称:Interative_Python_Programming,代码行数:31,代码来源:mini_project_02.py

示例15: start

    def start(self):
        self.img_loader.start()

        frame = simplegui.create_frame(
            self.title,
            self.width,
            self.height
            )

        frame.set_draw_handler(self.draw_handler)
        frame.set_mouseclick_handler(self.mouse_click_handler)

        frame.set_canvas_background("#87CEEB")

        frame.start()

        self.init_balls()
        self.init_clouds(2)
        self.cloud_timer = simplegui.create_timer(
                            10 * 1000,
                            self.add_cloud)
        self.cloud_timer.start()

        frame.add_button("Clear sky", self.clear_clouds)
#        frame.add_button("Add cloud", self.add_cloud)
        self.rs_button = frame.add_button("Enable radius shrink", self.toggle_radius_shrink)
开发者ID:flc,项目名称:juggle-codeskulptor,代码行数:26,代码来源:juggle.py


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