本文整理汇总了Python中shape.Shape.autonomous方法的典型用法代码示例。如果您正苦于以下问题:Python Shape.autonomous方法的具体用法?Python Shape.autonomous怎么用?Python Shape.autonomous使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类shape.Shape
的用法示例。
在下文中一共展示了Shape.autonomous方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: addShapes
# 需要导入模块: from shape import Shape [as 别名]
# 或者: from shape.Shape import autonomous [as 别名]
def addShapes(self):
"""adds more shapes to the world"""
# how many shapes to generate
# we want roughly one piece per screen
screenArea = self.displayGridSize[0] * self.displayGridSize[1]
worldArea = self.world.cols * self.world.rows
minTotalShapes = 1 + int(worldArea / screenArea)
#logging.debug("generating {0} shape pieces...".format(minTotalShapes))
curTotalShapes = 0
shapes = []
while curTotalShapes < minTotalShapes:
# until enough shape generated
# create new shape, placed randomly
num_sides = random.randint(3,6)
newShape = Shape(self.display, self, self.character_size, num_sides)
newShape.autonomous = True # all new shapes will be autonomous by default
# add shape to the list of objects
if(self.world.addObject(newShape)):
curTotalShapes += 1
shapes.append(newShape)
logging.debug ("shape #{0} added to the map, id {1} with position {2} and rect={3}".format(curTotalShapes, newShape, newShape.getMapTopLeft(), newShape.rect))
# now there's enough shape in the world
self.shapes = shapes
return shapes