当前位置: 首页>>代码示例>>Python>>正文


Python Gcore.getUserData方法代码示例

本文整理汇总了Python中sgLib.core.Gcore.getUserData方法的典型用法代码示例。如果您正苦于以下问题:Python Gcore.getUserData方法的具体用法?Python Gcore.getUserData怎么用?Python Gcore.getUserData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sgLib.core.Gcore的用法示例。


在下文中一共展示了Gcore.getUserData方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
 def test(self,p={}):
     '''测试获取当前缓存的用户信息'''
     optId = 99001
     Gcore.getUserData(1001, 'UserLevel')
     body = { 'Gcore.StorageUser': str(Gcore.StorageUser) }
     print 'body',body
     return Gcore.out(optId,body)
开发者ID:fycheung,项目名称:misc,代码行数:9,代码来源:TestUI.py

示例2: gainDeveote

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
 def gainDeveote(self,clubId,gainWay,**p):
     '''
     :获得贡献
     @param clubId:
     @param gainWay:获得方式 1贡献 3抽奖
     @param p:if gainWay==1: p{coinValue,coinType}
              elif gainWay==3: p{devoteNum}
     '''
     if not clubId:
         return 0
     
     devoteNum = p.get('devoteNum',0)
     record = {'ClubId':clubId,'UserId':self.uid,
               'UserType':Gcore.getUserData(self.uid,'UserType'),
               'ActionType':gainWay,'DevoteNum':devoteNum,
               'CreateTime':time.time()}
     if gainWay==1:#贡献获得
         coinType = p['coinType']
         coinValue = p['coinValue']
         devoteBase = Gcore.loadCfg(defined.CFG_BUILDING_CLUB).get('ClubGiveBase').get( str(coinType))
         devoteNum = coinValue/devoteBase
         record['DevoteNum'] = devoteNum
         record['DevoteCoinType'] = coinType
         record['DevoteCoinValue'] = coinValue
     sql = 'UPDATE tb_club_member \
             SET  DevoteCurrent=DevoteCurrent+%s,\
                  DevoteTotal=DevoteTotal+%s \
             WHERE UserId=%s AND ClubId=%s'%(devoteNum,devoteNum,self.uid,clubId)
     if self.db.execute(sql):
         self.db.insert('tb_log_club_devote',record)
         return devoteNum
     else:
         0
开发者ID:fycheung,项目名称:misc,代码行数:35,代码来源:Building_clubMod.py

示例3: login

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
    def login(self,loginIp=None,loginMode=None):
        '''登入时调用的方法'''
        now = time.time()
        sql = "UPDATE tb_user SET LastLoginTime=UNIX_TIMESTAMP(),Online=1,LoginTimes=LoginTimes+1 WHERE UserId=%s"%self.uid
        self.db.execute(sql)
        
        #if not self.uid in Gcore.StorageUser: #缓存基础用户信息
        if 1: # fixed by zhoujingjiang
            self.cacheUserData(self.uid)

        UserType = Gcore.getUserData(self.uid,'UserType')   
        #添加登录日志
#         loginLogTB = 'tb_log_login201306'
        loginLogTB = self.tb_log_login()
        data = {'UserId':self.uid,'LoginTime':now,'UserType':UserType,
                'LoginModel':loginMode,'LoginIP':loginIp}
        self.logId = self.db.insert(loginLogTB,data)
        print self.uid,'login get logId:%s at %s'%(self.logId,now)
        
        key = Gcore.redisKey(self.uid)
        Gcore.redisM.hset('sgLogin',key,'1')
        UserLevel = self.getUserLevel()
        modActivity=Gcore.getMod('Activity',self.uid)
        modActivity.signin(0,'')
        if UserLevel>=Gcore.loadCfg(9301).get('FightLevel'):
            row = {}
            row['Online']=1 
            row['UserId']=self.uid
开发者ID:fycheung,项目名称:misc,代码行数:30,代码来源:LoginMod.py

示例4: addUserExp

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
 def addUserExp(self,getWay,amount=0,optId=0):
     '''
     :增加主角经验(动作触发)
     @param getWay: 用户获得经验方式0:直接加经验,1-99:消耗加经验 101-199: 事件加经验
     @param amount: if getWay==0:amount='增加的经验值';elif 1<1getWay<99:amount='消耗货币量';
     @return: 返回主角经验等级,当前经验
     '''
     
     expCfg = Gcore.getCfg('tb_cfg_exp_get',getWay)
     fields = ['UserLevel','UserExp']
     userInfo = self.db.out_fields('tb_user',fields,'UserId=%s'%self.uid)
     userLevel = userInfo['UserLevel']
     userExp = userInfo['UserExp']
     getExp = 0
       
     if expCfg:#动作增加经验方式
         segment = getWay/100#判断是消耗还是事件      
         if segment==0:#消耗
             factor1 = expCfg.get('Factor1',0)
             factor2 = expCfg.get('Factor2',0)
             getExp = int(factor1*amount+factor2*userLevel)
             
         elif segment==1 and self._getLimitOfEvent(getWay):#事件
             baseExp = expCfg.get('BaseExp',0)
             getExp = int(baseExp*(userLevel+1)*(1+userLevel/200.0)+1)
             
     elif getWay==0:#直接加经验
         getExp=amount
     
     #增加经验,同时更新等级
     if getExp>0:
         updateExp = self._calUserLevel(userLevel, userExp+getExp)
         self.db.update('tb_user',updateExp,'UserId=%s'%self.uid)
         newLevel = updateExp.get('UserLevel')
         
         #获得经验记录
         logData = {'UserId':self.uid,'GetWay':getWay,'OptId':optId,
                    'UserType':Gcore.getUserData(self.uid,'UserType'),
                    'UserLevel':newLevel,'ExpValue':getExp,'CreateTime':time.time()}
         self.db.insert('tb_log_exp',logData,isdelay=True)
         
         #主角升级
         if newLevel>userLevel:
             #升级推送
             Gcore.push(108,self.uid,{'UserLevel':newLevel})
             mMod = Gcore.getMod('Mission',self.uid)
             mMod.getNewMission(userLevel=newLevel)#用户升级查看有没有新任务
             Gcore.setUserData(self.uid, {'UserLevel':newLevel}) #更新缓存中的用户等级  Lizr
             Gcore.getMod('General',self.uid).touchGeneralLv(newLevel)
             Gcore.getMod('War',self.uid).touchActPoint(userLevel,newLevel) #更新行动力
             modActivity=Gcore.getMod('Activity',self.uid)#报错
             modActivity.growUpAward(newLevel, userLevel)#成长奖励活动Yew
             if newLevel >= Gcore.loadCfg(Gcore.defined.CFG_RANK_FIGHT).get('RankFightOpenLevel',20):
                 Gcore.getMod('RankFight',self.uid).joinRankFight() #每次升级都尝试加入排行榜 防止有漏
                 
         return updateExp
     else:
         return userInfo   
开发者ID:fycheung,项目名称:misc,代码行数:60,代码来源:PlayerMod.py

示例5: RankFightInfo

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
 def RankFightInfo(self,para={}):
     '''比武主界面 和 排名奖励界面 所需数据'''
     optId = 24001
     UserLevel = Gcore.getUserData(self.uid,'UserLevel')
     OpenLevel = Gcore.loadCfg(2401).get('RankFightOpenLevel')
     if UserLevel<OpenLevel:
         return Gcore.error(optId,-24001001)
     RankFightInfo = self.mod.getRankFightInfo()
     RankReward = self.mod.getRankReward()
     return Gcore.out(optId,{'RankFightInfo':RankFightInfo,'RankReward':RankReward})
开发者ID:fycheung,项目名称:misc,代码行数:12,代码来源:RankFightUI.py

示例6: insertBoxLog

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
 def insertBoxLog(self,clubId,boxType,data):
     '''
      :插入宝箱开奖记录
      @param data:宝箱数据
     '''
     logData = {'ClubId':clubId,'UserId':self.uid,
                'UserType':Gcore.getUserData(self.uid,'UserType'),
                'BoxType':boxType,'RewardType':data['RewardType'],
                'GoodsId':data['GoodsId'],'GoodsNum':data['GoodsNum'],
                'CreateTime':time.time()}
     return self.db.insert('tb_log_club_box',logData)
开发者ID:fycheung,项目名称:misc,代码行数:13,代码来源:Building_clubMod.py

示例7: addTrainRecord

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
 def addTrainRecord(self,gt,tt):
     '''
     :武将训练记录
     @param gt:武将类型
     @param tt:训练类型
     #By Zhanggh 2013-5-29
     '''
     data = {'UserId':self.uid,'GeneralType':gt,
             'UserType':Gcore.getUserData(self.uid,'UserType'),
             'TrainType':tt,'CreateTime':time.time()}
     self.db.insert('tb_log_general_train',data,isdelay=True)
开发者ID:fycheung,项目名称:misc,代码行数:13,代码来源:GeneralMod.py

示例8: _getAchieveCache

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
 def _getAchieveCache(self,action=''):
     '''获取成就缓存'''
     activeAchieve = Gcore.getUserData(self.uid, 'ActiveAchieve')#缓存活跃成就
     if (activeAchieve is None) or (not isinstance(activeAchieve,list or tuple)):
         myLog = Gcore.getLogger('zhanggh','achieve')
         myLog.error("成就缓存有异常,UserId:%s,动作:%s,用户缓存内容:"%(self.uid,action))
         myLog.error( Gcore.StorageUser.get(self.uid))
         
         activeAchieve = self.getAchievements()
         activeAchieve = [k for k in activeAchieve if activeAchieve[k]['Finished']==0]
         Gcore.setUserData(self.uid,{'ActiveAchieve':activeAchieve})
     return activeAchieve
开发者ID:fycheung,项目名称:misc,代码行数:14,代码来源:Building_homeMod.py

示例9: _getMissionCache

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
 def _getMissionCache(self,action=''):
     '''获取任务缓存'''
     activeMission = Gcore.getUserData(self.uid,'ActiveMission')#缓存查询
     if (activeMission is None) or (not isinstance(activeMission,dict)):
         myLog = Gcore.getLogger('zhanggh','mission')
         myLog.error("任务缓存有异常,UserId:%s,动作:%s,用户缓存内容:"%(self.uid,action))
         myLog.error( Gcore.StorageUser.get(self.uid))
         
         activeMission = self.db.out_rows('tb_mission',['MissionId','GetValue'],'UserId=%s AND Status in (1,2)'%self.uid)
         activeMission = {k['MissionId']:k for k in activeMission}
         Gcore.setUserData(self.uid,{'ActiveMission':activeMission})
     return activeMission
开发者ID:fycheung,项目名称:misc,代码行数:14,代码来源:MissionMod.py

示例10: makeRankLog

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
 def makeRankLog(self,OpUserId,FightResult,MyRankId):
     '''制造日志
     OpUserId: 对手用户ID
     FightResult : 战斗结果
     MyRankId: 我的排名
     OpRankId: 对方的排名
     '''
     if FightResult:
         ToRankId = self.db.out_field('tb_rank_fight','RankId','UserId=%s'%self.uid)
     else:
         ToRankId = MyRankId
     d = {
          'UserId':self.uid,
          'NickName':Gcore.getUserData(self.uid,'NickName'),
          'OpUserId':OpUserId,
          'OpNickName':Gcore.getUserData(OpUserId,'NickName'),
          'FightResult':FightResult,
          'FromRankId':MyRankId,
          'ToRankId':ToRankId,
          'CreateTime':Gcore.common.nowtime(),
          }
         
     self.db.insert('tb_rank_fight_log',d)
开发者ID:fycheung,项目名称:misc,代码行数:25,代码来源:RankFightMod.py

示例11: insertItemLog

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
 def insertItemLog(self, optId, itemId, itemNum, action):
     '''
     @param optId:
     @param itemId:
     @param itemNum:
     @param action:1为产出,2为消耗
     '''
     now = Gcore.common.nowtime()
     row = {'UserId': self.uid,
          'UserType': Gcore.getUserData(self.uid,'UserType'),
          'Action': action,
          'ItemId': itemId,
          'Num': itemNum,
          'OptId': optId,
          'CreateTime': now
     }
     self.db.insert('tb_log_item', row, isdelay = False)
开发者ID:fycheung,项目名称:misc,代码行数:19,代码来源:ItemMod.py

示例12: _GetNextPay

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
 def _GetNextPay(self,AltarType,TimeStamp):
     AltarConfig = Gcore.loadCfg(CFG_BUILDING_ALTAR)  
     AlreadyLotteryCnt = self.GetLotteryCnt({'AltarType':AltarType, 'ClientTime':TimeStamp})
     AlreadyLotteryCnt = AlreadyLotteryCnt.get('body', {}).get('LotteryCount', -1)
     if AltarType==2:
         NextCostType = AltarConfig['LandCoinType']
         NextCost = AltarConfig['LandTimesCost']
     else:
         NextCostType = AltarConfig['SkyCoinType']
         NextCost = min(AltarConfig['SkyTimesCost'] * (AlreadyLotteryCnt + 1),50)
         #打折
         vipLevel = Gcore.getUserData(self.uid, 'VipLevel')
         discount = Gcore.getCfg('tb_cfg_vip_up',vipLevel,'Discount')
         discount = discount if discount else 1
         NextCost = math.ceil(NextCost*discount)
     
     NextLoterryPay={'NextCostType':NextCostType,'NextCost':NextCost}
     return NextLoterryPay
开发者ID:fycheung,项目名称:misc,代码行数:20,代码来源:Building_altarUI.py

示例13: _getRank

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
 def _getRank(self,UserId=None):
     '''获取我的排名记录相关信息,一条'''
     if not UserId:
         UserId = self.uid
     row =  self.db.out_fields('tb_rank_fight','*','UserId=%s'%UserId)
     
     #-------------- 特殊情况处理:超过等级 但未入排名 -------------
     if not row:
         UserLevel = Gcore.getUserData(UserId,'UserLevel')
         OpenLevel = Gcore.loadCfg(2401).get('RankFightOpenLevel')
         if UserLevel >= OpenLevel:
             self.db.insert('tb_rank_fight',{'UserId':UserId})
         row =  self.db.out_fields('tb_rank_fight','*','UserId=%s'%UserId)
     #----------------------------------------------------------
          
     if row['LastFightTime'] < common.today0time(): #上一次是昨天
         row['TodayFightTimes'] = 0
     
     return row
开发者ID:fycheung,项目名称:misc,代码行数:21,代码来源:RankFightMod.py

示例14: warSweepNew

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
    def warSweepNew(self,warId,SweepTimes):
        '''扫荡'''
        result = {}
        UserData = self.getUserInfo(['ProcessWarId'])
        ProcessWarId = UserData['ProcessWarId']
        
        rowStar = self.db.out_fields('tb_war_star','*','UserId=%s'%self.uid)
        RestPoint,MaxPoint = self.getActPoint()
        if warId>ProcessWarId or not rowStar.get('War%s'%warId):
            return False
              
        if RestPoint< Gcore.getCfg('tb_cfg_pve',warId,'ActPointNeed')*SweepTimes:
            return False
        else:
            Gcore.setUserData(self.uid, {'Sweeping':True} )
            
            #@todo 自动补兵
            for i in xrange(SweepTimes):
                restTimes = SweepTimes-i-1
                if not Gcore.getUserData(self.uid, 'Sweeping'): #用户落线也会停止
                    break
                else:
                    gevent.sleep( Gcore.loadCfg(9101).get('SweepSleep') ) #每场间隔3秒 读配置
                    
                modBattle = Gcore.getMod('Battle',self.uid,True)
                initWarResult = modBattle.initWar(warId,1) #定义为扫荡战役
                if not initWarResult:
                    print '初始化战斗失败'
                    break
                modBattle.getWarInfo()
                re = modBattle.endBattle({"resultType":5})
                #print '战斗结果',re
                result[warId] = re #结构不能更改 需要和前台一样
                self.warlog(WarId=warId,IsWarSweep=1,Result=re.get('Result',0)) #@todo 添加更完整战役结果
                
                Gcore.push(111,self.uid,{'result':result,'restPoint':RestPoint,'restTimes':restTimes})
                if not re.get('Result'):
                    break
                else:
                    RestPoint-=1

            return True  
开发者ID:fycheung,项目名称:misc,代码行数:44,代码来源:WarMod.py

示例15: updateMissions

# 需要导入模块: from sgLib.core import Gcore [as 别名]
# 或者: from sgLib.core.Gcore import getUserData [as 别名]
    def updateMissions(self,mData):
        '''更新多个任务(更新相应的任务缓存数据)
        @param mData: {MId:updateData} MId:任务ID,updateData:更新内容
        @return: 更新数目
        '''
        tb_m = 'tb_mission'
        mCfg = Gcore.getCfg('tb_cfg_mission')
        activeMission = Gcore.getUserData(self.uid, 'ActiveMission')
        
#         print '更新任务信息=>',mData
#         print '任务缓存信息=>',activeMission
        
        pusMId = []
        updateNum = 0
        for mId in mData:
            data = mData[mId]
            getVal = data.get('GetValue',0)
            paramB = mCfg[mId]['ParamB']
            
            #如果任务完成推送消息
            if getVal>=paramB:
                data['GetValue']=paramB
                data['Status']=3
                data['CompleteTime'] = time.time()
                pusMId.append(mId)
                activeMission.pop(mId,None)#任务完成删除缓存任务
                
            elif getVal:
                activeMission[mId]['GetValue'] = getVal#更新缓存任务信息
            
            if self.db.update(tb_m,data,'UserId=%s AND MissionId=%s'%(self.uid,mId)):
                updateNum +=1
       
        #更新任务缓存
        Gcore.setUserData(self.uid, {'ActiveMission':activeMission})
        #推送通知任务完成
        if pusMId:
            print '任务完成',str(pusMId)
            Gcore.push(102,self.uid,{'MT':2,'MIDS':pusMId})
        return updateNum
开发者ID:fycheung,项目名称:misc,代码行数:42,代码来源:MissionMod.py


注:本文中的sgLib.core.Gcore.getUserData方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。