本文整理汇总了Python中rpcore.RenderPipeline.add_environment_probe方法的典型用法代码示例。如果您正苦于以下问题:Python RenderPipeline.add_environment_probe方法的具体用法?Python RenderPipeline.add_environment_probe怎么用?Python RenderPipeline.add_environment_probe使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类rpcore.RenderPipeline
的用法示例。
在下文中一共展示了RenderPipeline.add_environment_probe方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Application
# 需要导入模块: from rpcore import RenderPipeline [as 别名]
# 或者: from rpcore.RenderPipeline import add_environment_probe [as 别名]
class Application(ShowBase):
def __init__(self):
# Setup window size, title and so on
load_prc_file_data("", """
win-size 1600 900
window-title Render Pipeline by tobspr
stm-max-chunk-count 2048
gl-coordinate-system default
stm-max-views 20
notify-level-linmath error
""")
self.render_pipeline = RenderPipeline()
self.render_pipeline.create(self)
# Set time of day
self.render_pipeline.daytime_mgr.time = "04:25"
# Add some environment probe to provide better reflections
probe = self.render_pipeline.add_environment_probe()
probe.set_pos(0, 0, 600)
probe.set_scale(8192 * 2, 8192 * 2, 1000)
self.terrain_np = render.attach_new_node("terrain")
heightfield = loader.loadTexture("resources/heightfield.png")
for x in range(3):
for y in range(3):
terrain_node = ShaderTerrainMesh()
terrain_node.heightfield = heightfield
terrain_node.target_triangle_width = 6.0
terrain_node.generate()
terrain_n = self.terrain_np.attach_new_node(terrain_node)
terrain_n.set_scale(8192, 8192, 600)
terrain_n.set_pos(-4096 + (x - 1) * 8192, -4096 + (y - 1) * 8192, 0)
# Init movement controller
self.controller = MovementController(self)
self.controller.set_initial_position(Vec3(-12568, -11736, 697), Vec3(-12328, -11357, 679))
self.controller.setup()
self.accept("r", self.reload_shaders)
self.reload_shaders()
def reload_shaders(self):
self.render_pipeline.reload_shaders()
# Set the terrain effect
self.render_pipeline.set_effect(self.terrain_np, "effects/terrain-effect.yaml", {}, 100)
base.accept("l", self.tour)
def tour(self):
control_points = (
(Vec3(2755.62084961, 6983.76708984, 506.219055176), Vec3(-179.09147644, 4.30751991272, 0.0)),
(Vec3(3153.70068359, 5865.30859375, 560.780822754), Vec3(-225.239028931, 3.43641376495, 0.0)),
(Vec3(2140.57080078, 5625.22753906, 598.345031738), Vec3(-196.022613525, 1.91196918488, 0.0)),
(Vec3(2598.85961914, 3820.56958008, 627.692993164), Vec3(-272.410125732, 3.32752752304, 0.0)),
(Vec3(1894.64526367, 3597.39257812, 647.455078125), Vec3(-198.227630615, 0.605303645134, 0.0)),
(Vec3(1998.48425293, 1870.05358887, 639.38458252), Vec3(-121.682502747, 0.169744253159, 0.0)),
(Vec3(3910.55297852, 2370.70922852, 518.356567383), Vec3(-130.42376709, 3.65418696404, -0.000583928485867)),
(Vec3(4830.80761719, 1542.30749512, 501.019073486), Vec3(21.7212314606, 8.00974178314, 0.0)),
(Vec3(4324.81982422, 2259.2409668, 713.095458984), Vec3(-19.1500263214, -1.68137300014, 0.0)),
(Vec3(4584.38720703, 3417.75073242, 612.79510498), Vec3(-39.4675331116, -4.94804239273, 0.0)),
(Vec3(4569.68261719, 4840.80908203, 540.924926758), Vec3(-83.4887771606, 4.08973407745, 0.0)),
(Vec3(5061.6484375, 5490.93896484, 694.142578125), Vec3(-135.778717041, 0.605291008949, 0.0)),
(Vec3(6273.03222656, 6343.10546875, 769.735290527), Vec3(-200.826278687, -1.35470712185, 0.0)),
(Vec3(7355.02832031, 6314.39892578, 1164.65527344), Vec3(-262.645324707, -12.2435855865, 0.0)),
(Vec3(6321.42431641, 4453.68310547, 898.895202637), Vec3(-322.574157715, -2.22581481934, 0.0)),
(Vec3(4820.63916016, 4637.07128906, 793.165222168), Vec3(-330.291748047, 0.931967377663, 0.0)),
(Vec3(2621.3125, 4790.99072266, 691.223144531), Vec3(-423.059020996, 3.10974740982, 0.0)),
(Vec3(2166.64697266, 5683.75195312, 685.415039062), Vec3(-497.871612549, -1.57248008251, 0.0)),
(Vec3(2426.64135742, 7216.48974609, 993.247558594), Vec3(-524.17388916, -6.69025611877, 0.0)),
(Vec3(5014.83398438, 6712.60253906, 963.192810059), Vec3(-596.072387695, -3.31469583511, 0.00446693599224)),
(Vec3(6107.69970703, 5460.03662109, 820.63104248), Vec3(-650.567199707, 1.04085958004, 0.0)),
)
self.controller.play_motion_path(control_points, 3.0)