本文整理汇总了Python中reportlab.graphics.shapes.ArcPath类的典型用法代码示例。如果您正苦于以下问题:Python ArcPath类的具体用法?Python ArcPath怎么用?Python ArcPath使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ArcPath类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _draw_segment
def _draw_segment(self, cur_drawing):
"""Draw a half circle representing the end of a linear chromosome.
"""
# set the coordinates of the segment -- it'll take up the MIDDLE part
# of the space we have.
width = (self.end_x_position - self.start_x_position) \
* self.chr_percent
height = self.start_y_position - self.end_y_position
center_x = 0.5 * (self.end_x_position + self.start_x_position)
start_x = center_x - 0.5 * width
if self._inverted:
center_y = self.start_y_position
start_angle = 180
end_angle = 360
else:
center_y = self.end_y_position
start_angle = 0
end_angle = 180
cap_wedge = Wedge(center_x, center_y, width / 2,
start_angle, end_angle, height)
cap_wedge.strokeColor = None
cap_wedge.fillColor = self.fill_color
cur_drawing.add(cap_wedge)
# Now draw an arc for the curved edge of the wedge,
# omitting the flat end.
cap_arc = ArcPath()
cap_arc.addArc(center_x, center_y, width / 2,
start_angle, end_angle, height)
cur_drawing.add(cap_arc)
示例2: draw
def draw(self):
slices = self.slices
_3d_angle = self.angle_3d
_3dva = self._3dva = _360(_3d_angle+90)
a0 = _2rad(_3dva)
self._xdepth_3d = cos(a0)*self.depth_3d
self._ydepth_3d = sin(a0)*self.depth_3d
self._cx = self.x+self.width/2.0
self._cy = self.y+(self.height - self._ydepth_3d)/2.0
radius = self._radius = self._cx-self.x
self._radiusx = radiusx = radius
self._radiusy = radiusy = (1.0 - self.perspective/100.0)*radius
data = self.normalizeData()
sum = self._sum
CX = self.CX
CY = self.CY
OX = self.OX
OY = self.OY
rad_dist = self.rad_dist
_fillSide = self._fillSide
n = len(data)
_sl3d = self._sl3d = []
g = Group()
last = _360(self.startAngle)
a0 = self.direction=='clockwise' and -1 or 1
for v in data:
v *= a0
angle1, angle0 = last, v+last
last = angle0
if a0>0: angle0, angle1 = angle1, angle0
_sl3d.append(_SL3D(angle0,angle1))
#print '%d: %.2f %.2f --> %s' %(len(_sl3d)-1,angle0,angle1,_sl3d[-1])
labels = _fixLabels(self.labels,n)
a0 = _3d_angle
a1 = _3d_angle+180
T = []
S = []
L = []
class WedgeLabel3d(WedgeLabel):
def _checkDXY(self,ba):
if ba[0]=='n':
if not hasattr(self,'_ody'):
self._ody = self.dy
self.dy = -self._ody + self._ydepth_3d
WedgeLabel3d._ydepth_3d = self._ydepth_3d
for i in xrange(n):
style = slices[i]
if not style.visible: continue
sl = _sl3d[i]
lo = angle0 = sl.lo
hi = angle1 = sl.hi
if abs(hi-lo)<=1e-7: continue
fillColor = _getShaded(style.fillColor,style.fillColorShaded,style.shading)
strokeColor = _getShaded(style.strokeColor,style.strokeColorShaded,style.shading) or fillColor
strokeWidth = style.strokeWidth
cx0 = CX(i,0)
cy0 = CY(i,0)
cx1 = CX(i,1)
cy1 = CY(i,1)
#background shaded pie bottom
g.add(Wedge(cx1,cy1,radiusx, lo, hi,yradius=radiusy,
strokeColor=strokeColor,strokeWidth=strokeWidth,fillColor=fillColor,
strokeLineJoin=1))
#connect to top
if lo < a0 < hi: angle0 = a0
if lo < a1 < hi: angle1 = a1
if 1:
p = ArcPath(strokeColor=strokeColor, fillColor=fillColor,strokeWidth=strokeWidth,strokeLineJoin=1)
p.addArc(cx1,cy1,radiusx,angle0,angle1,yradius=radiusy,moveTo=1)
p.lineTo(OX(i,angle1,0),OY(i,angle1,0))
p.addArc(cx0,cy0,radiusx,angle0,angle1,yradius=radiusy,reverse=1)
p.closePath()
if angle0<=_3dva and angle1>=_3dva:
rd = 0
else:
rd = min(rad_dist(angle0),rad_dist(angle1))
S.append((rd,p))
_fillSide(S,i,lo,strokeColor,strokeWidth,fillColor)
_fillSide(S,i,hi,strokeColor,strokeWidth,fillColor)
#bright shaded top
fillColor = style.fillColor
strokeColor = style.strokeColor or fillColor
T.append(Wedge(cx0,cy0,radiusx,lo,hi,yradius=radiusy,
strokeColor=strokeColor,strokeWidth=strokeWidth,fillColor=fillColor,strokeLineJoin=1))
text = labels[i]
if text:
rat = style.labelRadius
self._radiusx *= rat
self._radiusy *= rat
mid = sl.mid
_addWedgeLabel(self,text,L.append,mid,OX(i,mid,0),OY(i,mid,0),style,labelClass=WedgeLabel3d)
self._radiusx = radiusx
self._radiusy = radiusy
#.........这里部分代码省略.........
示例3: _draw_arc
def _draw_arc(self, inner_radius, outer_radius, startangle, endangle,
color, border=None, colour=None, **kwargs):
""" draw_arc(self, inner_radius, outer_radius, startangle, endangle, color)
-> Group
o inner_radius Float distance of inside of arc from drawing center
o outer_radius Float distance of outside of arc from drawing center
o startangle Float angle subtended by start of arc at drawing center
(in radians)
o endangle Float angle subtended by end of arc at drawing center
(in radians)
o color colors.Color object for arc (overridden by backwards
compatible argument with UK spelling, colour).
Returns a closed path object describing an arced box corresponding to
the passed values. For very small angles, a simple four sided
polygon is used.
"""
#Let the UK spelling (colour) override the USA spelling (color)
if colour is not None:
color = colour
if border is None:
border = color
if color is None:
color = colour
if color == colors.white and border is None: # Force black border on
strokecolor = colors.black # white boxes with
elif border is None: # undefined border, else
strokecolor = color # use fill colour
elif border is not None:
strokecolor = border
if abs(float(endangle - startangle))>.01:
# Wide arc, must use full curves
p = ArcPath(strokeColor=strokecolor,
fillColor=color,
strokewidth=0)
#Note reportlab counts angles anti-clockwise from the horizontal
#(as in mathematics, e.g. complex numbers and polar coordinates)
#but we use clockwise from the vertical. Also reportlab uses
#degrees, but we use radians.
p.addArc(self.xcenter, self.ycenter, inner_radius,
90 - (endangle * 180 / pi), 90 - (startangle * 180 / pi),
moveTo=True)
p.addArc(self.xcenter, self.ycenter, outer_radius,
90 - (endangle * 180 / pi), 90 - (startangle * 180 / pi),
reverse=True)
p.closePath()
return p
else:
#Cheat and just use a four sided polygon.
# Calculate trig values for angle and coordinates
startcos, startsin = cos(startangle), sin(startangle)
endcos, endsin = cos(endangle), sin(endangle)
x0,y0 = self.xcenter, self.ycenter # origin of the circle
x1,y1 = (x0+inner_radius*startsin, y0+inner_radius*startcos)
x2,y2 = (x0+inner_radius*endsin, y0+inner_radius*endcos)
x3,y3 = (x0+outer_radius*endsin, y0+outer_radius*endcos)
x4,y4 = (x0+outer_radius*startsin, y0+outer_radius*startcos)
return draw_polygon([(x1,y1),(x2,y2),(x3,y3),(x4,y4)], color, border)
示例4: _draw_arc_arrow
def _draw_arc_arrow(self, inner_radius, outer_radius, startangle, endangle,
color, border=None,
shaft_height_ratio=0.4, head_length_ratio=0.5, orientation='right',
colour=None, **kwargs):
"""Draw an arrow along an arc."""
#Let the UK spelling (colour) override the USA spelling (color)
if colour is not None:
color = colour
if border is None:
border = color
if color is None:
color = colour
if color == colors.white and border is None: # Force black border on
strokecolor = colors.black # white boxes with
elif border is None: # undefined border, else
strokecolor = color # use fill colour
elif border is not None:
strokecolor = border
#if orientation == 'right':
# startangle, endangle = min(startangle, endangle), max(startangle, endangle)
#elif orientation == 'left':
# startangle, endangle = max(startangle, endangle), min(startangle, endangle)
#else:
startangle, endangle = min(startangle, endangle), max(startangle, endangle)
if orientation <> "left" and orientation <> "right":
raise ValueError("Invalid orientation %s, should be 'left' or 'right'" \
% repr(orientation))
angle = float(endangle - startangle) # angle subtended by arc
middle_radius = 0.5*(inner_radius+outer_radius)
boxheight = outer_radius - inner_radius
shaft_height = boxheight*shaft_height_ratio
shaft_inner_radius = middle_radius - 0.5*shaft_height
shaft_outer_radius = middle_radius + 0.5*shaft_height
headangle_delta = max(0.0,min(abs(boxheight)*head_length_ratio/middle_radius, abs(angle)))
if angle < 0:
headangle_delta *= -1 #reverse it
if orientation=="right":
headangle = endangle-headangle_delta
else:
headangle = startangle+headangle_delta
if startangle <= endangle:
headangle = max(min(headangle, endangle), startangle)
else:
headangle = max(min(headangle, startangle), endangle)
assert startangle <= headangle <= endangle \
or endangle <= headangle <= startangle, \
(startangle, headangle, endangle, angle)
# Calculate trig values for angle and coordinates
startcos, startsin = cos(startangle), sin(startangle)
headcos, headsin = cos(headangle), sin(headangle)
endcos, endsin = cos(endangle), sin(endangle)
x0,y0 = self.xcenter, self.ycenter # origin of the circle
if 0.5 >= abs(angle) and abs(headangle_delta) >= abs(angle):
#If the angle is small, and the arrow is all head,
#cheat and just use a triangle.
if orientation=="right":
x1,y1 = (x0+inner_radius*startsin, y0+inner_radius*startcos)
x2,y2 = (x0+outer_radius*startsin, y0+outer_radius*startcos)
x3,y3 = (x0+middle_radius*endsin, y0+middle_radius*endcos)
else:
x1,y1 = (x0+inner_radius*endsin, y0+inner_radius*endcos)
x2,y2 = (x0+outer_radius*endsin, y0+outer_radius*endcos)
x3,y3 = (x0+middle_radius*startsin, y0+middle_radius*startcos)
#return draw_polygon([(x1,y1),(x2,y2),(x3,y3)], color, border,
# stroke_line_join=1)
return Polygon([x1,y1,x2,y2,x3,y3],
strokeColor=border or color,
fillColor=color,
strokeLineJoin=1, #1=round, not mitre!
strokewidth=0)
elif orientation=="right":
p = ArcPath(strokeColor=strokecolor,
fillColor=color,
#default is mitre/miter which can stick out too much:
strokeLineJoin=1, #1=round
strokewidth=0,
**kwargs)
#Note reportlab counts angles anti-clockwise from the horizontal
#(as in mathematics, e.g. complex numbers and polar coordinates)
#but we use clockwise from the vertical. Also reportlab uses
#degrees, but we use radians.
p.addArc(self.xcenter, self.ycenter, shaft_inner_radius,
90 - (headangle * 180 / pi), 90 - (startangle * 180 / pi),
moveTo=True)
p.addArc(self.xcenter, self.ycenter, shaft_outer_radius,
90 - (headangle * 180 / pi), 90 - (startangle * 180 / pi),
reverse=True)
p.lineTo(x0+outer_radius*headsin, y0+outer_radius*headcos)
if abs(angle) < 0.5:
p.lineTo(x0+middle_radius*endsin, y0+middle_radius*endcos)
p.lineTo(x0+inner_radius*headsin, y0+inner_radius*headcos)
else:
dx = min(0.1, abs(angle)/50.0) #auto-scale number of steps
x = dx
#.........这里部分代码省略.........
示例5: draw_scale
def draw_scale(self, track):
""" draw_scale(self, track) -> ([element, element,...], [element, element,...])
o track Track object
Returns a tuple of (list of elements in the scale, list of labels
in the scale)
"""
scale_elements = [] # holds axes and ticks
scale_labels = [] # holds labels
if not track.scale: # no scale required, exit early
return [], []
# Get track locations
btm, ctr, top = self.track_radii[self.current_track_level]
trackheight = (top-ctr)
# X-axis
if self.sweep < 1:
#Draw an arc, leaving out the wedge
p = ArcPath(strokeColor=track.scale_color, fillColor=None)
#Note reportlab counts angles anti-clockwise from the horizontal
#(as in mathematics, e.g. complex numbers and polar coordinates)
#in degrees.
p.addArc(self.xcenter, self.ycenter, ctr,
startangledegrees=90-360*self.sweep,
endangledegrees=90)
scale_elements.append(p)
del p
else:
#Draw a full circle
scale_elements.append(Circle(self.xcenter, self.ycenter, ctr,
strokeColor=track.scale_color,
fillColor=None))
if track.scale_ticks: # Ticks are required on the scale
# Draw large ticks
#I want the ticks to be consistently positioned relative to
#the start of the sequence (position 0), not relative to the
#current viewpoint (self.start and self.end)
ticklen = track.scale_largeticks * trackheight
tickiterval = int(track.scale_largetick_interval)
#Note that we could just start the list of ticks using
#range(0,self.end,tickinterval) and the filter out the
#ones before self.start - but this seems wasteful.
#Using tickiterval * (self.start/tickiterval) is a shortcut.
largeticks = [pos for pos \
in range(tickiterval * (self.start/tickiterval),
int(self.end),
tickiterval) \
if pos >= self.start]
for tickpos in largeticks:
tick, label = self.draw_tick(tickpos, ctr, ticklen,
track,
track.scale_largetick_labels)
scale_elements.append(tick)
if label is not None: # If there's a label, add it
scale_labels.append(label)
# Draw small ticks
ticklen = track.scale_smallticks * trackheight
tickiterval = int(track.scale_smalltick_interval)
smallticks = [pos for pos \
in range(tickiterval * (self.start/tickiterval),
int(self.end),
tickiterval) \
if pos >= self.start]
for tickpos in smallticks:
tick, label = self.draw_tick(tickpos, ctr, ticklen,
track,
track.scale_smalltick_labels)
scale_elements.append(tick)
if label is not None: # If there's a label, add it
scale_labels.append(label)
# Check to see if the track contains a graph - if it does, get the
# minimum and maximum values, and put them on the scale Y-axis
# at 60 degree intervals, ordering the labels by graph_id
if track.axis_labels:
for set in track.get_sets():
if set.__class__ is GraphSet:
# Y-axis
for n in xrange(7):
angle = n * 1.0471975511965976
ticksin, tickcos = sin(angle), cos(angle)
x0, y0 = self.xcenter+btm*ticksin, self.ycenter+btm*tickcos
x1, y1 = self.xcenter+top*ticksin, self.ycenter+top*tickcos
scale_elements.append(Line(x0, y0, x1, y1,
strokeColor=track.scale_color))
graph_label_min = []
graph_label_max = []
graph_label_mid = []
for graph in set.get_graphs():
quartiles = graph.quartiles()
minval, maxval = quartiles[0], quartiles[4]
if graph.center is None:
midval = (maxval + minval)/2.
graph_label_min.append("%.3f" % minval)
#.........这里部分代码省略.........
示例6: draw
def draw(self):
slices = self.slices
_3d_angle = self.angle_3d
_3dva = self._3dva = _360(_3d_angle+90)
a0 = _2rad(_3dva)
self._xdepth_3d = cos(a0)*self.depth_3d
self._ydepth_3d = sin(a0)*self.depth_3d
self._cx = self.x+self.width/2.0
self._cy = self.y+(self.height - self._ydepth_3d)/2.0
radiusx = radiusy = self._cx-self.x
if self.xradius: radiusx = self.xradius
if self.yradius: radiusy = self.yradius
self._radiusx = radiusx
self._radiusy = radiusy = (1.0 - self.perspective/100.0)*radiusy
data = self.normalizeData()
sum = self._sum
CX = self.CX
CY = self.CY
OX = self.OX
OY = self.OY
rad_dist = self.rad_dist
_fillSide = self._fillSide
self._seriesCount = n = len(data)
_sl3d = self._sl3d = []
g = Group()
last = _360(self.startAngle)
a0 = self.direction=='clockwise' and -1 or 1
for v in data:
v *= a0
angle1, angle0 = last, v+last
last = angle0
if a0>0: angle0, angle1 = angle1, angle0
_sl3d.append(_SL3D(angle0,angle1))
labels = _fixLabels(self.labels,n)
a0 = _3d_angle
a1 = _3d_angle+180
T = []
S = []
L = []
class WedgeLabel3d(WedgeLabel):
_ydepth_3d = self._ydepth_3d
def _checkDXY(self,ba):
if ba[0]=='n':
if not hasattr(self,'_ody'):
self._ody = self.dy
self.dy = -self._ody + self._ydepth_3d
checkLabelOverlap = self.checkLabelOverlap
for i in xrange(n):
style = slices[i]
if not style.visible: continue
sl = _sl3d[i]
lo = angle0 = sl.lo
hi = angle1 = sl.hi
if abs(hi-lo)<=1e-7: continue
fillColor = _getShaded(style.fillColor,style.fillColorShaded,style.shading)
strokeColor = _getShaded(style.strokeColor,style.strokeColorShaded,style.shading) or fillColor
strokeWidth = style.strokeWidth
cx0 = CX(i,0)
cy0 = CY(i,0)
cx1 = CX(i,1)
cy1 = CY(i,1)
#background shaded pie bottom
g.add(Wedge(cx1,cy1,radiusx, lo, hi,yradius=radiusy,
strokeColor=strokeColor,strokeWidth=strokeWidth,fillColor=fillColor,
strokeLineJoin=1))
#connect to top
if lo < a0 < hi: angle0 = a0
if lo < a1 < hi: angle1 = a1
if 1:
p = ArcPath(strokeColor=strokeColor, fillColor=fillColor,strokeWidth=strokeWidth,strokeLineJoin=1)
p.addArc(cx1,cy1,radiusx,angle0,angle1,yradius=radiusy,moveTo=1)
p.lineTo(OX(i,angle1,0),OY(i,angle1,0))
p.addArc(cx0,cy0,radiusx,angle0,angle1,yradius=radiusy,reverse=1)
p.closePath()
if angle0<=_3dva and angle1>=_3dva:
rd = 0
else:
rd = min(rad_dist(angle0),rad_dist(angle1))
S.append((rd,p))
_fillSide(S,i,lo,strokeColor,strokeWidth,fillColor)
_fillSide(S,i,hi,strokeColor,strokeWidth,fillColor)
#bright shaded top
fillColor = style.fillColor
strokeColor = style.strokeColor or fillColor
T.append(Wedge(cx0,cy0,radiusx,lo,hi,yradius=radiusy,
strokeColor=strokeColor,strokeWidth=strokeWidth,fillColor=fillColor,strokeLineJoin=1))
text = labels[i]
if style.label_visible and text:
rat = style.labelRadius
self._radiusx *= rat
self._radiusy *= rat
mid = sl.mid
labelX = OX(i,mid,0)
#.........这里部分代码省略.........
示例7: _draw_arc_arrow
def _draw_arc_arrow(self, inner_radius, outer_radius, startangle, endangle,
color, border=None,
shaft_height_ratio=0.4, head_length_ratio=1.0, orientation='right',
colour=None, **kwargs):
"""Draw an arrow along an arc."""
#Let the UK spelling (colour) override the USA spelling (color)
if colour is not None:
color = colour
if border is None:
border = color
if color is None:
color = colour
if color == colors.white and border is None: # Force black border on
strokecolor = colors.black # white boxes with
elif border is None: # undefined border, else
strokecolor = color # use fill colour
elif border is not None:
strokecolor = border
#if orientation == 'right':
# startangle, endangle = min(startangle, endangle), max(startangle, endangle)
#elif orientation == 'left':
# startangle, endangle = max(startangle, endangle), min(startangle, endangle)
#else :
startangle, endangle = min(startangle, endangle), max(startangle, endangle)
if orientation <> "left" and orientation <> "right" :
raise ValueError("Invalid orientation %s, should be 'left' or 'right'" \
% repr(orientation))
angle = float(endangle - startangle) # angle subtended by arc
middle_radius = 0.5*(inner_radius+outer_radius)
boxheight = outer_radius - inner_radius
shaft_height = boxheight*shaft_height_ratio
shaft_inner_radius = middle_radius - 0.5*shaft_height
shaft_outer_radius = middle_radius + 0.5*shaft_height
headangle_delta = min(abs(asin(boxheight/middle_radius)*head_length_ratio), abs(angle))
if angle < 0 :
headangle_delta *= -1 #reverse it
if orientation=="right" :
headangle = endangle-headangle_delta
else :
headangle = startangle+headangle_delta
if startangle <= endangle :
headangle = max(min(headangle, endangle), startangle)
else :
headangle = max(min(headangle, startangle), endangle)
assert startangle <= headangle <= endangle \
or endangle <= headangle <= startangle
# Calculate trig values for angle and coordinates
startcos, startsin = cos(startangle), sin(startangle)
headcos, headsin = cos(headangle), sin(headangle)
endcos, endsin = cos(endangle), sin(endangle)
x0,y0 = self.xcenter, self.ycenter # origin of the circle
if abs(headangle_delta) >= abs(angle) :
#Cheat and just use a triangle.
if orientation=="right" :
x1,y1 = (x0+inner_radius*startsin, y0+inner_radius*startcos)
x2,y2 = (x0+outer_radius*startsin, y0+outer_radius*startcos)
x3,y3 = (x0+middle_radius*endsin, y0+middle_radius*endcos)
else :
x1,y1 = (x0+inner_radius*endsin, y0+inner_radius*endcos)
x2,y2 = (x0+outer_radius*endsin, y0+outer_radius*endcos)
x3,y3 = (x0+middle_radius*startsin, y0+middle_radius*startcos)
return draw_polygon([(x1,y1),(x2,y2),(x3,y3)], color, border)
elif orientation=="right" :
p = ArcPath(strokeColor=strokecolor,
fillColor=color,
strokewidth=0)
#Note reportlab counts angles anti-clockwise from the horizontal
#(as in mathematics, e.g. complex numbers and polar coordinates)
#but we use clockwise from the vertical. Also reportlab uses
#degrees, but we use radians.
p.addArc(self.xcenter, self.ycenter, shaft_inner_radius,
90 - (headangle * 180 / pi), 90 - (startangle * 180 / pi),
moveTo=True)
p.addArc(self.xcenter, self.ycenter, shaft_outer_radius,
90 - (headangle * 180 / pi), 90 - (startangle * 180 / pi),
reverse=True)
p.lineTo(x0+outer_radius*headsin, y0+outer_radius*headcos)
p.lineTo(x0+middle_radius*endsin, y0+middle_radius*endcos)
p.lineTo(x0+inner_radius*headsin, y0+inner_radius*headcos)
p.closePath()
return p
else :
p = ArcPath(strokeColor=strokecolor,
fillColor=color,
strokewidth=0)
#Note reportlab counts angles anti-clockwise from the horizontal
#(as in mathematics, e.g. complex numbers and polar coordinates)
#but we use clockwise from the vertical. Also reportlab uses
#degrees, but we use radians.
p.addArc(self.xcenter, self.ycenter, shaft_inner_radius,
90 - (endangle * 180 / pi), 90 - (headangle * 180 / pi),
moveTo=True, reverse=True)
p.addArc(self.xcenter, self.ycenter, shaft_outer_radius,
90 - (endangle * 180 / pi), 90 - (headangle * 180 / pi),
#.........这里部分代码省略.........
示例8: __init__
#.........这里部分代码省略.........
# Background image.
if self.specs.background_image:
self._bgimage = deepcopy(self.specs.background_image)
# Different classes are scaled in different ways...
if isinstance(self._bgimage, Image):
self._bgimage.x = 0
self._bgimage.y = 0
self._bgimage.width = self._pagesize[0]
self._bgimage.height = self._pagesize[1]
elif isinstance(self._bgimage, Drawing):
self._bgimage.shift(0, 0)
self._bgimage.scale(self._pagesize[0] / self._bgimage.width, self._pagesize[1] / self._bgimage.height)
else:
raise ValueError("Unhandled background type.")
# Background from a filename.
elif self.specs.background_filename:
self._bgimage = Image(0, 0, self._pagesize[0], self._pagesize[1], self.specs.background_filename)
# No background.
else:
self._bgimage = None
# Borders and clipping paths. We need two clipping paths; one for the
# label as a whole (which is identical to the border), and one for the
# available drawing area (i.e., after taking the padding into account).
# This is necessary because sometimes the drawing area can extend
# outside the border at the corners, e.g., if there is left padding
# only and no padding radius, then the 'available' area corners will be
# square and go outside the label corners if they are rounded.
# Copy some properties to a local scope.
h, w, r = float(self._lh), float(self._lw), float(self._cr)
# Create the border from a path. If the corners are not rounded, skip
# adding the arcs.
border = ArcPath()
if r:
border.moveTo(w - r, 0)
border.addArc(w - r, r, r, -90, 0)
border.lineTo(w, h - r)
border.addArc(w - r, h - r, r, 0, 90)
border.lineTo(r, h)
border.addArc(r, h - r, r, 90, 180)
border.lineTo(0, r)
border.addArc(r, r, r, 180, 270)
border.closePath()
else:
border.moveTo(0, 0)
border.lineTo(w, 0)
border.lineTo(w, h)
border.lineTo(0, h)
border.closePath()
# Set the properties and store.
border.isClipPath = 0
border.strokeWidth = 1
border.strokeColor = colors.black
border.fillColor = None
self._border = border
# Clip path for the label is the same as the border.
self._clip_label = deepcopy(border)
self._clip_label.isClipPath = 1
self._clip_label.strokeColor = None
self._clip_label.fillColor = None
# If there is no padding (i.e., the drawable area is the same as the
# label area) then we can just use the label clip path for the drawing
# clip path.
if (self._dw == self._lw) and (self._dh == self._lh):
self._clip_drawing = self._clip_label
# Otherwise we have to generate a separate path.
else:
h, w, r = float(self._dh), float(self._dw), float(self._pr)
clip = ArcPath()
if r:
clip.moveTo(w - r, 0)
clip.addArc(w - r, r, r, -90, 0)
clip.lineTo(w, h - r)
clip.addArc(w - r, h - r, r, 0, 90)
clip.lineTo(r, h)
clip.addArc(r, h - r, r, 90, 180)
clip.lineTo(0, r)
clip.addArc(r, r, r, 180, 270)
clip.closePath()
else:
clip.moveTo(0, 0)
clip.lineTo(w, 0)
clip.lineTo(w, h)
clip.lineTo(0, h)
clip.closePath()
# Set the clipping properties.
clip.isClipPath = 1
clip.strokeColor = None
clip.fillColor = None
self._clip_drawing = clip
示例9: __init__
def __init__(self, specification, drawing_callable, pages_to_draw=None, border=False, shade_missing=False):
"""
Parameters
----------
specification: labels.Specification instance
The sizes etc of the label sheets.
drawing_callable: callable
A function (or other callable object) to call to draw an individual
label. It will be given four parameters specifying the label. In
order, these are a `reportlab.graphics.shapes.Drawing` instance to
draw the label on, the width of the label, the height of the label,
and the object to draw. The dimensions will be in points, the unit
of choice for ReportLab.
pages_to_draw: list of positive integers, default None
The list pages to actually draw labels on. This is intended to be
used with the preview methods to avoid drawing labels that will
never be displayed. A value of None means draw all pages.
border: Boolean, default False
Whether or not to draw a border around each label.
shade_missing: Boolean or ReportLab colour, default False
Whether or not to shade missing labels (those specified through the
partial_pages method). False means leave the labels unshaded. If a
ReportLab colour is given, the labels will be shaded in that colour.
A value of True will result in the missing labels being shaded in
the hex colour 0xBBBBBB (a medium-light grey).
Notes
-----
If you specify a pages_to_draw list, pages not in that list will be
blank since the drawing function will not be called on that page. This
could have a side-affect if you rely on the drawing function modifying
some global values. For example, in the nametags.py and preview.py demo
scripts, the colours for each label are picked by a pseduo-random number
generator. However, in the preview script, this generator is not
advanced and so the colours on the last page differ between the preview
and the actual output.
"""
# Save our arguments.
specification._calculate()
self.specs = deepcopy(specification)
self.drawing_callable = drawing_callable
self.pages_to_draw = pages_to_draw
self.border = border
if shade_missing == True:
self.shade_missing = colors.HexColor(0xBBBBBB)
else:
self.shade_missing = shade_missing
# Set up some internal variables.
self._lw = self.specs.label_width * mm
self._lh = self.specs.label_height * mm
self._cr = self.specs.corner_radius * mm
self._used = {}
self._pages = []
self._current_page = None
# Page information.
self._pagesize = (float(self.specs.sheet_width*mm), float(self.specs.sheet_height*mm))
self._numlabels = [self.specs.rows, self.specs.columns]
self._position = [1, 0]
self.label_count = 0
self.page_count = 0
# Have to create the border from a path so we can use it as a clip path.
border = ArcPath()
# Copy some properties to a local scope.
h, w, cr = float(self._lh), float(self._lw), float(self._cr)
# If the border has rounded corners.
if self._cr:
border.moveTo(w - cr, 0)
border.addArc(w - cr, cr, cr, -90, 0)
border.lineTo(w, h - cr)
border.addArc(w - cr, h - cr, cr, 0, 90)
border.lineTo(cr, h)
border.addArc(cr, h - cr, cr, 90, 180)
border.lineTo(0, cr)
border.addArc(cr, cr, cr, 180, 270)
border.closePath()
# No rounded corners.
else:
border.moveTo(0, 0)
border.lineTo(w, 0)
border.lineTo(w, h)
border.lineTo(0, h)
border.closePath()
# Use it as a clip path.
border.isClipPath = 1
border.strokeColor = None
border.fillColor = None
# And done.
self._border = border
# The border doesn't show up if its part of a clipping path when
# outputting to an image. If its needed, make a copy and turn the
#.........这里部分代码省略.........