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Python rapi.rpgConstructModel函数代码示例

本文整理汇总了Python中rapi.rpgConstructModel函数的典型用法代码示例。如果您正苦于以下问题:Python rpgConstructModel函数的具体用法?Python rpgConstructModel怎么用?Python rpgConstructModel使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了rpgConstructModel函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: load_single_model

def load_single_model(data, mdlList):
    '''Loads a single model. For testing purposes'''
    
    if rapi.checkFileExt(rapi.getInputName(), ".mbn"):
        bs = NoeBitStream(data)
        idstring = bs.readUInt()
        numFiles = bs.readUInt()
        bs.read('2L')
        filesizes = []
        for i in range(numFiles):
            unk, size, crc, null = bs.read('4L')
            filesizes.append(size)
            
        for i in range(numFiles):
            size = filesizes[i]
            mdl = bs.readBytes(size)
            parser = mdl_parser(mdl)
            parser.parse_file()
            mdl = rapi.rpgConstructModel()
            mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
            mdlList.append(mdl)            
        
    elif rapi.checkFileExt(rapi.getInputName(), ".mdl"):
        parser = mdl_parser(data)
        parser.parse_file()
        mdl = rapi.rpgConstructModel()
        mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
        mdlList.append(mdl)
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:28,代码来源:fmt_bladeChronicles_mdl.py

示例2: noepyLoadModel

def noepyLoadModel(data, mdlList):
   ctx = rapi.rpgCreateContext()
   parser = Teatime_ODF(data)
   parser.parse_file()
   mdl = rapi.rpgConstructModel()
   mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
   mdlList.append(mdl)
   
   mdl2 = rapi.rpgConstructModel()
   mdlList.append(mdl2)
   return 1
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:11,代码来源:fmt_teatime_odf.py

示例3: noepyLoadModel

def noepyLoadModel(data, mdlList):
    '''Build the model, set materials, bones, and animations. You do not
    need all of them as long as they are empty lists (they are by default)'''
    
    ctx = rapi.rpgCreateContext()
    filename = rapi.getLocalFileName(rapi.getInputName())
    fileID = ''.join(c for c in filename if c.isdigit())    
    bs = NoeBitStream(data)
    idstring = bs.readUInt()
    idstring2 = bs.readUInt()
    
    if idstring == 1213416781: #MESH
        if idstring2 == 1:
            parser = StaticParser1(data)
        elif idstring2 == 2:
            parser = StaticParser2(data)
    else:
        parser = SanaeParser(data)
    print(idstring)
    parser.parse_file()
    mdl = rapi.rpgConstructModel()
    mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
    mdl.setBones(parser.boneList)
    mdl.setAnims(parser.animList)
    mdlList.append(mdl)
    return 1
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:26,代码来源:fmt_SevenSouls_msh.py

示例4: load_all_models

def load_all_models(mdlList):
    '''Load all models'''

    #carry over from previous models
    matList = []
    texList = []
    
    ##load face
    #facePath = "E:\\My Documents\\Workspace\\sample\\Age of Wushu\\g_face.xmod"
    #f = open(facePath, 'rb')
    #data2 = f.read()
    #parser = AgeOfWushu_XMOD(data2)
    #parser.parse_file()
    #material = NoeMaterial("g_face", "E:\\My Documents\\Workspace\\sample\\Age of Wushu\\g_face_1.dds")
    #matList.append(material)
    
    #load the outfit
    
    dirPath = rapi.getDirForFilePath(rapi.getInputName())
    fileList = [file for file in os.listdir(dirPath) if file.lower().endswith(".xmod")]    
    for file in fileList:
        f = open(dirPath + file, 'rb')
        data2 = f.read()
        parser = AgeOfWushu_XMOD(data2)
        parser.parse_file()
        matList.extend(parser.matList)
        texList.extend(parser.texList)
        mdl = rapi.rpgConstructModel()
    mdl.setModelMaterials(NoeModelMaterials(texList, matList))
    mdlList.append(mdl)    
开发者ID:tianye910208,项目名称:restool_jiuyintool,代码行数:30,代码来源:fmt_AgeOfWulin_xmod.py

示例5: noepyLoadModel

def noepyLoadModel(data, mdlList):
    '''Build the model, set materials, bones, and animations. You do not
    need all of them as long as they are empty lists (they are by default)'''
    

    parser = SanaeParser(data)
    parser.parse_file()
    ctx = rapi.rpgCreateContext()
    
    for i in range(len(parser.vertBuffs)):
        
        vertBuff, numVerts = parser.vertBuffs[i]
        idxBuff, numIdx, matNum = parser.idxBuffs[i]
        matList = [parser.matList[matNum]]
        texList = [parser.texList[matNum]]
        matName = matList[0].name
        
        rapi.rpgReset()
        rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 0)
        rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 12)
        rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 24)        
        rapi.rpgSetMaterial(matName)
        rapi.rpgCommitTriangles(idxBuff, noesis.RPGEODATA_USHORT, numIdx, noesis.RPGEO_TRIANGLE, 1)    
        
        
        mdl = rapi.rpgConstructModel()
        
        mdl.setModelMaterials(NoeModelMaterials(texList, matList))
        mdl.setBones(parser.boneList)
        mdl.setAnims(parser.animList)
        mdlList.append(mdl)
    return 1
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:32,代码来源:fmt_CabalOnline_ebm.py

示例6: noepyLoadModel

def noepyLoadModel(data, mdlList):
    '''Build the model, set materials, bones, and animations. You do not
    need all of them as long as they are empty lists (they are by default)'''
    
    ctx = rapi.rpgCreateContext()
    parser = SanaeParser(data)
    parser.parse_file()
    
    #build meshes
    for pose in parser.vertGroups.keys():
        print(pose, len(parser.vertGroups[pose]))
    vertBuffs = parser.vertGroups["walk"]
    for i in range(len(vertBuffs)):
        idxBuff, numIdx, matNum = parser.idxBuffs[i%len(parser.idxBuffs)]
        vertBuff = vertBuffs[i]
        rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 0)
        rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 12)
        rapi.rpgBindUV1BufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 32, 24)
        
        matName = parser.matList[matNum].name
        rapi.rpgSetMaterial(matName)
        rapi.rpgSetOption(noesis.RPGOPT_TRIWINDBACKWARD, 1)
        rapi.rpgCommitTriangles(idxBuff, noesis.RPGEODATA_USHORT, numIdx, noesis.RPGEO_TRIANGLE, 1)    
    
    mdl = rapi.rpgConstructModel()
    mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
    mdl.setBones(parser.boneList)
    mdl.setAnims(parser.animList)
    mdlList.append(mdl)
    return 1
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:30,代码来源:fmt_YiJianXiang_fak.py

示例7: parse

 def parse(self):
     
     self.data.seek(4,1)
     self.numModel   = self.data.readUInt()
     self.data.seek(43,0)
     self.SkipChunk()
     self.data.seek(10,1)
     self.numMesh    = self.data.readUInt()
     
     for i in range (self.numMesh):
         self.data.seek(9,1)
         self.data.readBytes(self.data.readUByte())
         self.data.seek(23,1)
         self.data.readBytes(self.data.readUByte())
         self.Vertices()
         self.Triangles()
         self.DrawCall()
         self.data.seek(5,1)
     self.BoneMap()
     self.ReadAnimations()
     self.ReadBones()
     
     self.ReadMaterials()
     
     self.CreateModel()
     
     mdl = rapi.rpgConstructModel()
     mdl.setBones(self.boneList)
     mdl.setModelMaterials(NoeModelMaterials(self.texList, self.matList))
     self.mdl = mdl
     return
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:31,代码来源:fmt_homm6_gobj.py

示例8: noepyLoadModel

def noepyLoadModel(data, mdlList):
    ctx = rapi.rpgCreateContext()
    parser = TouhouSkyArena_MDL(data)
    parser.parse_file()
    mdl = rapi.rpgConstructModel()
    mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
    mdlList.append(mdl)
    return 1
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:8,代码来源:fmt_TouhouSkyArena_mdl.py

示例9: noepyLoadModel

def noepyLoadModel(data,mdlList):
    ctx = rapi.rpgCreateContext()
    model = P3D(data)
    
    mdl = rapi.rpgConstructModel()
    mdl.setModelMaterials(NoeModelMaterials(model.texList, model.matList))
    mdlList.append(mdl)
    return 1
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:8,代码来源:fmt_pt2_p3d.py

示例10: load_single_model

def load_single_model(data, mdlList):
    '''Loads a single model. For testing purposes'''
    
    parser = SanaeParser(data)
    parser.parse_file()
    mdl = rapi.rpgConstructModel()
    mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
    mdlList.append(mdl)       
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:8,代码来源:fmt_AgeOfWulin_gm2.py

示例11: load_single_model

def load_single_model(data, mdlList):
    '''Loads a single model. For testing purposes'''
    
    filename = rapi.getExtensionlessName(rapi.getInputName())
    parser = SanaeParser(data, filename)
    parser.parse_file()
    mdl = rapi.rpgConstructModel()
    mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
    mdlList.append(mdl)       
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:9,代码来源:fmt_DarkBlood_prt.py

示例12: noepyLoadModel

def noepyLoadModel(data, mdlList):
    ctx = rapi.rpgCreateContext()
    parser = Illusion_XX(data)
    parser.parse_file()
    mdl = rapi.rpgConstructModel()
    mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
    mdl.setBones(parser.boneList)
    mdlList.append(mdl)
    return 1
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:9,代码来源:fmt_illusion_xx.py

示例13: load_single_model

def load_single_model(data, mdlList):
    '''Loads a single model. For testing purposes'''
    
    filename, ext = os.path.splitext(rapi.getLocalFileName(rapi.getInputName()))
    parser = SanaeParser(data)
    parser.parse_file(filename)
    mdl = rapi.rpgConstructModel()
    mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
    mdlList.append(mdl)       
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:9,代码来源:fmt_C9_r3cm.py

示例14: noepyLoadModel

def noepyLoadModel(data, mdlList):
    '''Load the model'''
    
    ctx = rapi.rpgCreateContext()
    parser = DragonOath_MESH(data)
    parser.parse_file()
    mdl = rapi.rpgConstructModel()
    mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
    mdlList.append(mdl)
    return 1
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:10,代码来源:fmt_DragonOath_mesh.py

示例15: noepyLoadModel

def noepyLoadModel(data, mdlList):
    '''Load the model'''
    
    ctx = rapi.rpgCreateContext()
    parser = TalesOfFantasy_SKEM(data)
    parser.parse_file()
    mdl = rapi.rpgConstructModel()
    mdlList.append(mdl)
    mdl.setModelMaterials(NoeModelMaterials(parser.texList, parser.matList))
    return 1
开发者ID:Danilodum,项目名称:noesis-plugins-official,代码行数:10,代码来源:fmt_talesOfFantasy_SKEM.py


注:本文中的rapi.rpgConstructModel函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。