本文整理汇总了Python中quests.SagasSuperclass.Quest.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python Quest.__init__方法的具体用法?Python Quest.__init__怎么用?Python Quest.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类quests.SagasSuperclass.Quest
的用法示例。
在下文中一共展示了Quest.__init__方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from quests.SagasSuperclass import Quest [as 别名]
# 或者: from quests.SagasSuperclass.Quest import __init__ [as 别名]
def __init__(self, id, name, descr):
# first initialize the quest. The superclass defines variables, instantiates States, etc
JQuest.__init__(self, id, name, descr)
# Next, override necessary variables:
self.NPC = [31605, 31622, 31585, 31608, 31586, 31646, 31647, 31651, 31654, 31655, 31658, 31608]
self.Items = [7080, 7604, 7081, 7506, 7289, 7320, 7351, 7382, 7413, 7444, 7110, 0]
self.Mob = [27313, 27240, 27310]
self.qn = qn
self.classid = 96
self.prevclass = 0x0E
self.X = [119518, 181215, 181227]
self.Y = [-28658, 36676, 36703]
self.Z = [-3811, -4812, -4816]
self.Text = [
"PLAYERNAME! Pursued to here! However, I jumped out of the Banshouren boundaries! You look at the giant as the sign of power!",
"... Oh ... good! So it was ... let's begin!",
"I do not have the patience ..! I have been a giant force ...! Cough chatter ah ah ah!",
"Paying homage to those who disrupt the orderly will be PLAYERNAME's death!",
"Now, my soul freed from the shackles of the millennium, Halixia, to the back side I come ...",
"Why do you interfere others' battles?",
"This is a waste of time.. Say goodbye...!",
"...That is the enemy",
"...Goodness! PLAYERNAME you are still looking?",
"PLAYERNAME ... Not just to whom the victory. Only personnel involved in the fighting are eligible to share in the victory.",
"Your sword is not an ornament. Don't you think, PLAYERNAME?",
"Goodness! I no longer sense a battle there now.",
"let...",
"Only engaged in the battle to bar their choice. Perhaps you should regret.",
"The human nation was foolish to try and fight a giant's strength.",
"Must...Retreat... Too...Strong.",
"PLAYERNAME. Defeat...by...retaining...and...Mo...Hacker",
"....! Fight...Defeat...It...Fight...Defeat...It...",
]
# finally, register all events to be triggered appropriately, using the overriden values.
JQuest.registerNPCs(self)
示例2: __init__
# 需要导入模块: from quests.SagasSuperclass import Quest [as 别名]
# 或者: from quests.SagasSuperclass.Quest import __init__ [as 别名]
def __init__(self,id,name,descr):
# first initialize the quest. The superclass defines variables, instantiates States, etc
JQuest.__init__(self,id,name,descr)
# Next, override necessary variables:
self.NPC = [30853,31624,31583,31537,31618,31646,31649,31652,31654,31655,31659,31281]
self.Items = [7080,7536,7081,7487,7270,7301,7332,7363,7394,7425,7095,6482]
self.Mob = [27288,27221,27280]
self.qn = qn
self.classid = 100
self.prevclass = 0x15
self.X = [161719,124355,124376]
self.Y = [-92823,82155,82127]
self.Z = [-1893,-2803,-2796]
self.Text = ["PLAYERNAME! Pursued to here! However, I jumped out of the Banshouren boundaries! You look at the giant as the sign of power!",
"... Oh ... good! So it was ... let's begin!","I do not have the patience ..! I have been a giant force ...! Cough chatter ah ah ah!",
"Paying homage to those who disrupt the orderly will be PLAYERNAME's death!","Now, my soul freed from the shackles of the millennium, Halixia, to the back side I come ...",
"Why do you interfere others' battles?","This is a waste of time.. Say goodbye...!","...That is the enemy",
"...Goodness! PLAYERNAME you are still looking?","PLAYERNAME ... Not just to whom the victory. Only personnel involved in the fighting are eligible to share in the victory.",
"Your sword is not an ornament. Don't you think, PLAYERNAME?","Goodness! I no longer sense a battle there now.","let...","Only engaged in the battle to bar their choice. Perhaps you should regret.",
"The human nation was foolish to try and fight a giant's strength.","Must...Retreat... Too...Strong.","PLAYERNAME. Defeat...by...retaining...and...Mo...Hacker","....! Fight...Defeat...It...Fight...Defeat...It..."]
# finally, register all events to be triggered appropriately, using the overriden values.
JQuest.registerNPCs(self)